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Returning 35 results for 'blocks being diffusing conceal run'.
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black bring diffusing concern run
black behind diffusing concern run
black bring diffusing concept run
Classes
Xanathar's Guide to Everything
incompetent combatant who proves frustrating to engage. The drunken master’s erratic stumbles conceal a carefully executed dance of blocks, parries, advances, attacks, and retreats.
A drunken
Classes
Xanathar's Guide to Everything
incompetent combatant who proves frustrating to engage. The drunken master’s erratic stumbles conceal a carefully executed dance of blocks, parries, advances, attacks, and retreats.
A drunken
Charlatan
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
weakness and secure their fortunes.
4
I put on new identities like clothes.
5
I run sleight-of-hand cons on street corners.
6
I convince people that worthless junk is worth their hard
Characteristics
Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what people want to see, what they want to believe, and how they see the
Adult Green Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
mouths concealed behind waterfalls, or partly submerged caverns that can be accessed through lakes or streams. Others conceal the entrances to their lairs with vegetation.
Lair Actions
On
to 60 feet long, 10 feet high, and 5 feet thick, and it blocks line of sight. When the wall appears, each creature in its area must make a DC 15 Dexterity saving throw. A creature that fails the save
Ancient Green Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
out cave mouths concealed behind waterfalls, or partly submerged caverns that can be accessed through lakes or streams. Others conceal the entrances to their lairs with vegetation.
Lair Actions
On
is up to 60 feet long, 10 feet high, and 5 feet thick, and it blocks line of sight. When the wall appears, each creature in its area must make a DC 15 Dexterity saving throw. A creature that fails
Backgrounds
Baldur’s Gate: Descent into Avernus
.
5
I run sleight-of-hand cons on street corners.
6
I convince people that worthless junk is worth their hard-earned money.
FEATURE: FALSE IDENTITY
You have created a second
.
Suggested Characteristics
Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what people want to see, what they want to believe
Monsters
Storm King's Thunder
entrance hidden from prying eyes. Some seek out cave mouths concealed behind waterfalls, or partly submerged caverns that can be accessed through lakes or streams. Others conceal the entrances to
surface within 120 feet of the dragon. The wall is up to 60 feet long, 10 feet high, and 5 feet thick, and it blocks line of sight. When the wall appears, each creature in its area must make a DC 15
Monsters
Divine Contention
concealed behind waterfalls, or partly submerged caverns that can be accessed through lakes or streams. Others conceal the entrances to their lairs with vegetation.
Lair Actions
On initiative count 20
, 10 feet high, and 5 feet thick, and it blocks line of sight. When the wall appears, each creature in its area must make a DC 15 Dexterity saving throw. A creature that fails the save takes 18 (4d8
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
adventure’s story Preparation. Steps to get yourself ready to run the adventure, including a list of all the stat blocks from the Monster Manual you might need Key NPCs. A table summarizing key nonplayer
Preparation Every adventure in this book begins with a page that helps you prepare and run the adventure. It includes the following elements: Key Plot Points. A summary of the key elements in the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
adventure’s story Preparation. Steps to get yourself ready to run the adventure, including a list of all the stat blocks from the Monster Manual you might need Key NPCs. A table summarizing key nonplayer
Preparation Every adventure in this book begins with a page that helps you prepare and run the adventure. It includes the following elements: Key Plot Points. A summary of the key elements in the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
adventure’s story Preparation. Steps to get yourself ready to run the adventure, including a list of all the stat blocks from the Monster Manual you might need Key NPCs. A table summarizing key nonplayer
Preparation Every adventure in this book begins with a page that helps you prepare and run the adventure. It includes the following elements: Key Plot Points. A summary of the key elements in the
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Creature Stat Blocks A creature’s stat block provides the essential information that you, as the DM, need to run the creature.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Creature Stat Blocks A creature’s stat block provides the essential information that you, as the DM, need to run the creature.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Creature Stat Blocks A creature’s stat block provides the essential information that you, as the DM, need to run the creature.
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
. Monster stat blocks referenced in these adventures appear in chapter 3 or the Monster Manual. When play takes place in locations with NPCs described in the “Facility Staff” section, those NPCs take cover or run if combat breaks out.
Sample Adventures Each of these adventure outlines provides enough information for you to run a one-session adventure, with the help of the map and location details that appear in this chapter
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
. Monster stat blocks referenced in these adventures appear in chapter 3 or the Monster Manual. When play takes place in locations with NPCs described in the “Facility Staff” section, those NPCs take cover or run if combat breaks out.
Sample Adventures Each of these adventure outlines provides enough information for you to run a one-session adventure, with the help of the map and location details that appear in this chapter
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Creature Stat Blocks A creature’s stat block provides the essential information that you, as the DM, need to run it. The following sections explain the various pieces of information you’ll find in a stat block.
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Creature Stat Blocks A creature’s stat block provides the essential information that you, as the DM, need to run it. The following sections explain the various pieces of information you’ll find in a stat block.
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
. Monster stat blocks referenced in these adventures appear in chapter 3 or the Monster Manual. When play takes place in locations with NPCs described in the “Facility Staff” section, those NPCs take cover or run if combat breaks out.
Sample Adventures Each of these adventure outlines provides enough information for you to run a one-session adventure, with the help of the map and location details that appear in this chapter
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Creature Stat Blocks A creature’s stat block provides the essential information that you, as the DM, need to run it. The following sections explain the various pieces of information you’ll find in a stat block.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
.
The crystal window peers into Obo’laka’s tomb (area 10), cannot be opened, and blocks all sound between area 6 and area 10. The window has AC 5, a damage threshold of 15, 10 hit points, and immunity to
area 10 through the broken window without taking appropriate steps to conceal themselves, the undead creatures in Obo’laka’s tomb attack (see area 10 for more information).
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
.
The crystal window peers into Obo’laka’s tomb (area 10), cannot be opened, and blocks all sound between area 6 and area 10. The window has AC 5, a damage threshold of 15, 10 hit points, and immunity to
area 10 through the broken window without taking appropriate steps to conceal themselves, the undead creatures in Obo’laka’s tomb attack (see area 10 for more information).
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
.
The crystal window peers into Obo’laka’s tomb (area 10), cannot be opened, and blocks all sound between area 6 and area 10. The window has AC 5, a damage threshold of 15, 10 hit points, and immunity to
area 10 through the broken window without taking appropriate steps to conceal themselves, the undead creatures in Obo’laka’s tomb attack (see area 10 for more information).
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
Introduction Good news! If you’ve run fifth edition, then you already understand how to use most of the creatures within these books. You may see a few unfamiliar details, but fear not: this
introduction covers everything that’s new, and the tweaks we made to creature stat blocks don’t take much time at all to grok.
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
Introduction Good news! If you’ve run fifth edition, then you already understand how to use most of the creatures within these books. You may see a few unfamiliar details, but fear not: this
introduction covers everything that’s new, and the tweaks we made to creature stat blocks don’t take much time at all to grok.
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
Introduction Good news! If you’ve run fifth edition, then you already understand how to use most of the creatures within these books. You may see a few unfamiliar details, but fear not: this
introduction covers everything that’s new, and the tweaks we made to creature stat blocks don’t take much time at all to grok.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Monsters contain stat blocks for most of the creatures found in this adventure. You don’t need the latter reference to run Tomb of Annihilation, as all the necessary stat blocks from Volo’s Guide to
Running the Adventure To run this adventure, you need the D&D fifth edition core rulebooks (Player’s Handbook, Dungeon Master’s Guide, and Monster Manual). Text that appears in a box like this is
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Monsters contain stat blocks for most of the creatures found in this adventure. You don’t need the latter reference to run Tomb of Annihilation, as all the necessary stat blocks from Volo’s Guide to
Running the Adventure To run this adventure, you need the D&D fifth edition core rulebooks (Player’s Handbook, Dungeon Master’s Guide, and Monster Manual). Text that appears in a box like this is
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Monsters contain stat blocks for most of the creatures found in this adventure. You don’t need the latter reference to run Tomb of Annihilation, as all the necessary stat blocks from Volo’s Guide to
Running the Adventure To run this adventure, you need the D&D fifth edition core rulebooks (Player’s Handbook, Dungeon Master’s Guide, and Monster Manual). Text that appears in a box like this is
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
on Map: Rat's Run, found later in this chapter. Monster stat blocks referenced appear in chapter 2 of the Monster Manual. If you’d rather create your own adventures involving Astarion at Rat’s Run
Rat’s Run Adventures This section presents short adventures in Rat’s Run. In these adventures, characters should be Astarion’s associates or infamous by reputation in the seedier parts of Baldur’s
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
on Map: Rat's Run, found later in this chapter. Monster stat blocks referenced appear in chapter 2 of the Monster Manual. If you’d rather create your own adventures involving Astarion at Rat’s Run
Rat’s Run Adventures This section presents short adventures in Rat’s Run. In these adventures, characters should be Astarion’s associates or infamous by reputation in the seedier parts of Baldur’s
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
on Map: Rat's Run, found later in this chapter. Monster stat blocks referenced appear in chapter 2 of the Monster Manual. If you’d rather create your own adventures involving Astarion at Rat’s Run
Rat’s Run Adventures This section presents short adventures in Rat’s Run. In these adventures, characters should be Astarion’s associates or infamous by reputation in the seedier parts of Baldur’s
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Running the Adventure To run this adventure, you need the D&D fifth edition core rulebooks: Player’s Handbook, Dungeon Master’s Guide, and Monster Manual. The Monster Manual contains stat blocks for
most of the creatures found in this adventure. All other necessary stat blocks are included in appendix A. When a creature’s name appears in bold type, that’s a visual cue pointing you to its stat
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Running the Adventure To run this adventure, you need the D&D fifth edition core rulebooks: Player’s Handbook, Dungeon Master’s Guide, and Monster Manual. The Monster Manual contains stat blocks for
most of the creatures found in this adventure. All other necessary stat blocks are included in appendix A. When a creature’s name appears in bold type, that’s a visual cue pointing you to its stat
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Running the Adventure To run this adventure, you need the D&D fifth edition core rulebooks: Player’s Handbook, Dungeon Master’s Guide, and Monster Manual. The Monster Manual contains stat blocks for
most of the creatures found in this adventure. All other necessary stat blocks are included in appendix A. When a creature’s name appears in bold type, that’s a visual cue pointing you to its stat






