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Returning 35 results for 'blocks better diffusing called reach'.
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Classes
Player’s Handbook
, a Cleric can reach out to the divine magic of the Outer Planes—where gods dwell—and channel it to bolster people and battle foes.
Because their power is a divine gift, Clerics typically
prayers and rites that help them draw on power from the Outer Planes.
Not every member of a temple or shrine is a Cleric. Some priests are called to a simple life of temple service, carrying out their
Monsters
Stranger Things: Welcome to the Hellfire Club
Scimitar. Melee Attack Roll: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction":"Scimitar"}, reach 5 ft. Hit: 5 (1d6 + 2);{"diceNotation":"1d6+2", "rollType":"damage", "rollAction
, the better. Goblin raids are often as much opportunities to enjoy setting fires and tormenting livestock as they are parts of more disruptive plots.
Goblin warriors excel at causing mischief, but some devote themselves to nobler pursuits.Nimble Escape. The goblin takes the Disengage or Hide action.
Monsters
Eberron: Forge of the Artificer
. The shadow walker makes three Gloom Burst attacks and uses Shadow Cowl.
Gloom Burst. Melee or Ranged Attack Roll: +9;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction":"Gloom Burst"}, reach 5
underground. For countless generations, they have lived in the lightless caverns of Khyber. There, they tapped into a mysterious magical shadow they called the Umbra. Though some have emerged to haunt the
Monsters
Stranger Things: Welcome to the Hellfire Club
himself.Dazzling Confetti. Melee or Ranged Attack Roll: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Dazzling Confetti"}, reach 5 ft. or range 60 ft. Hit: 10 (2d6 + 3);{"diceNotation
into dungeons to test their skills. The so-called “Vanishing Gnome’s” favorite game involves hiding within dangerous dungeons and rewarding those who find him with priceless treasures.
Monsters
Eberron: Forge of the Artificer
hit", "rollAction":"Crooked Staff"}, reach 5 ft. Hit: 6 (1d8 + 2);{"diceNotation":"1d8+2", "rollType":"damage", "rollAction":"Crooked Staff", "rollDamageType":"Bludgeoning"} Bludgeoning damage. If
quarter. Some are part of a secretive order called the Basilisk’s Gaze, dedicated to hunting down fugitive war criminals who committed atrocities during the Last War.</p>
Monsters
Forgotten Realms: Adventures in Faerûn
Rend. Melee Attack Roll: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction":"Rend"}, reach 5 ft. Hit: 9 (2d6 + 2);{"diceNotation":"2d6+2", "rollType":"damage", "rollAction":"Rend
conditions, a spirit dragon wyrmling might hatch from the egg. Left to its own devices, a wyrmling wanders the ruins that the dragon originated from.
Spirit Dragons
Spirit dragons, sometimes called
Monsters
Forgotten Realms: Adventures in Faerûn
":"Rend"}, reach 10 ft. Hit: 14 (3d6 + 4);{"diceNotation":"3d6+4", "rollType":"damage", "rollAction":"Rend", "rollDamageType":"Slashing"} Slashing damage plus 7 (2d6);{"diceNotation":"2d6", "rollType
understood ancient magic.
Spirit Dragons
Spirit dragons, sometimes called song dragons, are powerful dragons whose powers stem from the magic and history of fallen realms. They embody the spirit of
Monsters
Forgotten Realms: Adventures in Faerûn
use of (A) Time-Warping Breath or (B) Spellcasting to cast Thunderwave.
Rend. Melee Attack Roll: +11;{"diceNotation":"1d20+11", "rollType":"to hit", "rollAction":"Rend"}, reach 10 ft. Hit: 15 (2d8
uses its magic to walk disguised among people. A dragon might hire adventurers to undertake quests into the ruins of its lost homeland.
Spirit Dragons
Spirit dragons, sometimes called song dragons
Monsters
Forgotten Realms: Adventures in Faerûn
use of (A) Time-Warping Breath or (B) Spellcasting to cast Thunderwave (level 2 version).
Rend. Melee Attack Roll: +15;{"diceNotation":"1d20+15", "rollType":"to hit", "rollAction":"Rend"}, reach 15
spirit dragon’s personality and outlook are often indistinguishable from that fallen realm’s.
Spirit Dragons
Spirit dragons, sometimes called song dragons, are powerful dragons whose
Monsters
Forgotten Realms: Adventures in Faerûn
Spellcasting.
Arcane Burst. Melee or Ranged Attack Roll: +11;{"diceNotation":"1d20+11", "rollType":"to hit", "rollAction":"Arcane Burst"}, reach 5 ft., or range 120 ft. Hit: 32 (4d12 + 6);{"diceNotation
one another in a devastating conflict called the Manshoon Wars. The original Manshoon and all but three of his clones were killed, and today only a single Manshoon is believed to be active in Faer
Monsters
Astarion's Book of Hungers
, and it must reach its resting place within 2 hours or be destroyed. Once in its resting place, it returns to its vampire form and has the Paralyzed condition until it regains any Hit Points, and it
Form Only). Melee Attack Roll: +9;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction":"Hellfire Claw"}, reach 5 ft. Hit: 13 (2d8 + 4);{"diceNotation":"2d8+4", "rollType":"damage", "rollAction
School of Abjuration
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Player’s Handbook (2014)
The School of Abjuration emphasizes magic that blocks, banishes, or protects. Detractors of this school say that its tradition is about denial, negation rather than positive assertion. You understand
, however, that ending harmful effects, protecting the weak, and banishing evil influences is anything but a philosophical void. It is a proud and respected vocation.
Called abjurers, members of this
Equipment
The jagged vertebrae sword of a fishfolk warrior can barely be called a sword. Locals would say it’s better described as a makeshift weapon crafted from a fish skeleton and sea trash. Its poor
Oath of Devotion
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
The Oath of Devotion binds a paladin to the loftiest ideals of justice, virtue, and order. Sometimes called cavaliers, white knights, or holy warriors, these paladins meet the ideal of the knight in
shining armor, acting with honor in pursuit of justice and the greater good. They hold themselves to the highest standards of conduct, and some, for better or worse, hold the rest of the world to the
Magic Items
Acquisitions Incorporated
the user toward a specific course of action. The creature flipping the coin can detect your manipulation with a successful DC 13 Wisdom (Insight) check.
Better Odds
When you reach rank 3, your
Doppelganger
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
"} to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4);{"diceNotation":"1d6+4","rollType":"damage","rollAction":"Slam","rollDamageType":"bludgeoning"} bludgeoning damage.
Read Thoughts. The doppelganger
blocks it. While the target is in range, the doppelganger can continue reading its thoughts, as long as the doppelganger's concentration isn't broken (as if concentrating on a spell). While reading the
monsters
Heroes of the Borderlands
Multiattack. Vinx makes two attacks, using Shortsword and Sling in any combination.
Shortsword. Melee Attack Roll: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction":"Shortsword"}, reach
damage.This itinerant explorer knows the caves around the Keep on the Borderlands better than anyone else. Vinx frequently delves these caves in search of treasure.
Recently, Vinx got caught in a bind while pursuing a stolen family heirloom. When she gets loose, those goblins won’t know what hit them!
Monsters
Icewind Dale: Rime of the Frostmaiden
the effect on itself on a success.Third Form
Auril’s third form, called Winter’s Womb or the Queen of Frozen Tears by her most ardent followers, is a 3-foot-diameter ice diamond containing
to be cautious and avoid contact with other creatures that can harm her.
Auril’s worshipers know better than to disturb her self-imposed isolation. Terrible blizzards have cut off Icewind Dale
Monsters
Spelljammer: Adventures in Space
Defile (if available).
Claw. Melee Weapon Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction":"Claw"} to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1);{"diceNotation":"1d6+1
.
Ssurran
Ssurran are lizardfolk who have adapted to life in arid climates and in Wildspace. You can use the lizardfolk stat blocks in the Monster Manual to represent them, in addition to the variants described below.Necrotic
monsters
Forgotten Realms: Adventures in Faerûn
in any combination. It can replace two attacks with a use of Spellcasting.
Slam. Melee Attack Roll: +11;{"diceNotation":"1d20+11", "rollType":"to hit", "rollAction":"Slam"}, reach 10 ft. Hit: 12 (3d4
Crenshinibon, better known as the Crystal Shard. Zlan Clervish was one of those seven liches, and that lich’s will predominates in the fused entity. All seven bodies are frozen together with ice and
Monsters
Bigby Presents: Glory of the Giants
Club. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Club"} to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2);{"diceNotation":"1d4+2","rollType":"damage
anything else the child picks up to use as a weapon).
For a giant child of any age, you can further modify one of these stat blocks by adding the parents’ damage immunities and resistances (if any) and any inherent traits.
Monsters
Infernal Machine Rebuild
.
Shortsword. Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Shortsword"} to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4);{"diceNotation":"1d6+4","rollType":"damage
","rollAction":"Shortsword","rollDamageType":"piercing"} piercing damage.
OUT ON LOAN
The powerful relics possessed by Lynx Creatlach and Sir Ursas (see the “Special Equipment” section of their stat blocks
Monsters
Dragonlance: Shadow of the Dragon Queen
Assault Orders if it’s available.
Vicious Lance. Melee Weapon Attack: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Vicious Lance"} to hit, reach 10 ft., one target. Hit: 8 (1d10
damage these weapons deal depends on the specific army. The stat blocks presented here represent Red Dragon Army troops with weapons infused by the fire of red dragons. You can represent followers of
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, reach 5 ft., one target. Hit: 5 (1d4 + 3);{"diceNotation":"1d4+3","rollType":"damage","rollAction":"Pseudopod","rollDamageType":"bludgeoning"} bludgeoning damage plus 2 (1d4);{"diceNotation":"1d4
, the oblex—a slime capable of assaulting the minds of other creatures. These pools of jelly are cunning hunters that feed on thoughts and memories. The sharper the mind, the better the meal, so
Monsters
Spelljammer: Adventures in Space
","rollAction":"Claw"} to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1);{"diceNotation":"1d6+1","rollType":"damage","rollAction":"Claw","rollDamageType":"slashing"} slashing damage.
Javelin. Melee or Ranged
Weapon Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction":"Javelin"} to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 4 (1d6 + 1);{"diceNotation":"1d6+1","rollType":"damage
Monsters
Infernal Machine Rebuild
Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Claw"} to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4);{"diceNotation":"2d6+4","rollType":"damage","rollAction":"Claw
","rollDamageType":"slashing"} slashing damage.
Spear. Melee or Ranged Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Spear"} to hit, reach 5 ft. and range 20/60 ft., one target
Monsters
Dragonlance: Shadow of the Dragon Queen
.
Longsword. Melee Weapon Attack: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction":"Longsword"} to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2);{"diceNotation":"1d8+2", "rollType":"damage
;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction":"Javelin"} to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2);{"diceNotation":"1d6+2", "rollType":"damage", "rollAction
Backgrounds
Wayfinder's Guide to Eberron
make your fortune through the house. Your main task is to serve as the eyes of your house, but you could be called on at any time to act as its hand. Such missions can be perilous but lucrative
better ways to do things. (Chaotic)
4
Power. I want to ensure the prosperity of my house and wield its power myself. (Evil)
5
Discovery. I want to learn all I can, both for my house
Backgrounds
Wayfinder's Guide to Eberron
make your fortune through the house. Your main task is to serve as the eyes of your house, but you could be called on at any time to act as its hand. Such missions can be perilous but lucrative
prosperity will help everyone. (Good)
2
Tradition. I uphold traditions of my house and bring honor to my family. (Lawful)
3
Innovation. Abandon old traditions and find better ways
Backgrounds
Wayfinder's Guide to Eberron
make your fortune through the house. Your main task is to serve as the eyes of your house, but you could be called on at any time to act as its hand. Such missions can be perilous but lucrative
its prosperity will help everyone. (Good)
2
Tradition. I uphold traditions of my house and bring honor to my family. (Lawful)
3
Innovation. Abandon old traditions and find better
Monsters
Eberron: Rising from the Last War
Attack: +17;{"diceNotation":"1d20+17","rollType":"to hit","rollAction":"Spawned Melee Weapon"} to hit, reach 10 ft., one target. Hit: 28 (3d12 + 9);{"diceNotation":"3d12+9","rollType":"damage
). Each creature within 60 feet of Rak Tulkhesh must succeed on a DC 24 Wisdom saving throw or use its reaction to make a melee weapon attack against a random creature within reach. If no creatures
Blue Slaad
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
, reach 5 ft., one target. Hit: 12 (2d6 + 5);{"diceNotation":"2d6+5","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing damage.
Claw. Melee Weapon Attack: +8;{"diceNotation
":"1d20+8","rollType":"to hit","rollAction":"Claw"} to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5);{"diceNotation":"2d6+5","rollType":"damage","rollAction":"Claw","rollDamageType":"slashing"} slashing
Species
Mordenkainen Presents: Monsters of the Multiverse
psionic powers and built a great city called Tu’narath. They have since spread throughout the multiverse, starting in outposts outside the Astral Plane, called creches, where time passes and their
children can reach adulthood.
A lanky people with skin tones of yellows, greens, and browns, githyanki complement their physical prowess with psionic might, instilled in them by mind flayers and
Monsters
Mordenkainen Presents: Monsters of the Multiverse
: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Pseudopod"} to hit, reach 10 ft., one target. Hit: 17 (4d6 + 3);{"diceNotation":"4d6+3", "rollType":"damage", "rollAction":"Pseudopod
person, hypnotic pattern, telekinesisOlder oblexes, called adults and elders, have eaten so many memories that they can form duplicates of the creatures they have devoured from the substance of their
Monsters
The Wild Beyond the Witchlight
Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Claw"} to hit, reach 5 ft., one creature. Hit: 25 (6d6 + 4);{"diceNotation":"6d6+4","rollType":"damage","rollAction":"Claw
Hourglass Coven. Better known as Granny Nightshade, she offers her assistance to those who are haunted by regret. Her deals often result in cruel twists; for example, a petitioner who asks to be reunited






