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Returning 35 results for 'blood blessings diffusing captured rules'.
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bond blessing diffusing capture rules
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Monsters
Heroes of the Borderlands
":"Slashing"} Slashing damage.Kuo-toa have slimy, humanoid bodies and the heads of goggle-eyed deep-sea fish. They claim they once dominated whole worlds, their empires spanning land and sea under the blessings
lurk in wet places, eager to shed blood and claim plunder.Slippery. The kuo-toa takes the Disengage action.
Half-Orc
Legacy
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races
Basic Rules (2014)
warriors, since he had a strong streak of human blood in him, and he found the daylight less bothersome than most of his tribe did. Among the Bloody Skulls, a warrior was judged by his strength, his
orc comrades didn’t last long among the Bloody Skulls or any other orc tribe for that matter. But it was often true that a bit of human blood gave a warrior just the right mix of cunning
Deep Dragon Wyrmling
Legacy
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Monsters
Fizban's Treasury of Dragons
it to the surface world. Lost and confused, the wyrmling has been captured by a group of cruel adventurers.
3
A deep dragon wyrmling whimsically rules over a worshipful group of kobolds, sending
Monsters
Fizban's Treasury of Dragons
with the folk of the world.
Emerald Dragon Wyrmling Connections
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Connected Creatures"}
Connected Creatures
1
Blood hawk;Blood
An emerald dragon wyrmling has been captured by scheming duergar, who plan to use the wyrmling as bait to lure the wyrmling’s parents out of their lair.
Fire, Psychic
Orc
Legacy
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races
Mordenkainen Presents: Monsters of the Multiverse
order from the encroachments of Fiends and other extraplanar threats. Gruumsh’s blessings have made orcs tireless guardians and mighty allies wherever they are found, even when they turn their
additional rules during character creation.
Ability Score Increases
When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase
Backgrounds
Baldur’s Gate: Descent into Avernus
, survived weather more extreme than any city-dweller could comprehend, and enjoyed the solitude of being the only thinking creature for miles in any direction. The wilds are in your blood, whether you were a
them. Alone or accompanied by a handful of equally bereft survivors, you must navigate a new life that you never asked for.
4
You were captured by kidnappers and taken far from your home. The
races
Mordenkainen Presents: Monsters of the Multiverse
emotions captured in the Feywild in the form of seasons—affinities that affect the eladrin’s mood and appearance. An eladrin’s season can change, though some remain in one season
Character
At 1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character
Yeenoghu
Legacy
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Monsters
Out of the Abyss
, where he pursues captured mortals in a cruel game. Yeenoghu’s lair is a place of blood and death, populated by gnoll;gnolls, hyena;hyenas, and ghoul;ghouls, and there are few structures or signs
Monsters
Mordenkainen Presents: Monsters of the Multiverse
hunting ground, where he pursues captured mortals in a cruel game. Yeenoghu’s lair is a place of blood and death, populated by gnoll;gnolls, hyena;hyenas, and ghoul;ghouls (see the Monster Manual
Orcus
Legacy
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Monsters
Out of the Abyss
Prince of Undeath, known as the Blood Lord. He takes some pleasure in the sufferings of the living, but far prefers the company and service of the undead. His desire is to see all life quenched and the
chapter 7, "Treasure” of the Dungeon Master’s Guide.Orcus’s Lair
Orcus makes his lair in the fortress city of Naratyr, which is on Thanatos, the layer of the Abyss that he rules
Monsters
Mordenkainen Presents: Monsters of the Multiverse
known as the Blood Lord. While he takes pleasure in the sufferings of the living, he far prefers the company and service of Undead. His desire is to see all life quenched and the multiverse transformed
Dungeon Master’s Guide.Orcus’s Lair
Orcus makes his lair in the fortress city of Naratyr, which is on Thanatos, the layer of the Abyss that he rules. Surrounded by a moat fed by the
races
Acquisitions Incorporated
turned the color of jade and their blood began to flow black. Their ears grew pointed, and they gained a limited form of telepathy — but at the cost of forgetting their history. The underground homes
the head with a single ring to keep them from flapping about.
Changes in gender are also a known and accepted part of verdan life. These fluid aspects of form and identity are seen as blessings
Monsters
Fizban's Treasury of Dragons
. (Chaotic)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks table offers suggestions for stories
and hunters.
2
A young crystal dragon has adopted a group of kobold;kobolds and is trying to teach them the value of a good practical joke.
3
A young crystal dragon has captured a pack of
Monsters
Fizban's Treasury of Dragons
.
8
The sight of blood makes me queasy.
Sapphire Dragon Ideals
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
1
Solitude. A stranger is just an
;gelatinous cubes and ochre jelly;ochre jellies.
2
A band of minotaur;minotaurs in service to Baphomet has captured a sapphire dragon wyrmling to learn from the wyrmling’s strategies
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Link to Vecna The characters each gain a metaphysical link to Vecna, which follows the rules for blessings presented in the Dungeon Master’s Guide. Vecna’s Link is the result of feedback from the
again until you finish a long rest.
When the characters acquire this link, remind them about the Power of Secrets rules. Allow them to spend any secrets they’ve gained so far as usual.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Link to Vecna The characters each gain a metaphysical link to Vecna, which follows the rules for blessings presented in the Dungeon Master’s Guide. Vecna’s Link is the result of feedback from the
again until you finish a long rest.
When the characters acquire this link, remind them about the Power of Secrets rules. Allow them to spend any secrets they’ve gained so far as usual.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Link to Vecna The characters each gain a metaphysical link to Vecna, which follows the rules for blessings presented in the Dungeon Master’s Guide. Vecna’s Link is the result of feedback from the
again until you finish a long rest.
When the characters acquire this link, remind them about the Power of Secrets rules. Allow them to spend any secrets they’ve gained so far as usual.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
infusing his own blood with strange and dangerous properties. Moghadam learned of all this and captured Nolzur. He is now held in the tomb, with his blood used as a base material for magic pigments
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
infusing his own blood with strange and dangerous properties. Moghadam learned of all this and captured Nolzur. He is now held in the tomb, with his blood used as a base material for magic pigments
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
infusing his own blood with strange and dangerous properties. Moghadam learned of all this and captured Nolzur. He is now held in the tomb, with his blood used as a base material for magic pigments
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
and sea under the blessings of piscine gods. Kuo-toa undertake contrived plots to propel themselves to dominance, often kidnapping people to learn their secrets or making dubious sacrifices to bizarre
gods. These marauders lurk in wet places, eager to shed blood and claim plunder. Kuo-Toa Marauder Medium Aberration, Neutral Evil
AC 12 Initiative +0 (10)
HP 22 (4d8 + 4)
Speed 30 ft., Swim 30
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
The Cataclysm As a last effort to avoid mass destruction, the gods sent the Thirteen Warnings, a series of signs meant to deter the kingpriest. Trees wept blood, fires raged unnaturally, and cyclones
, the gods whisked away their most devout followers and unleashed punishment on all who remained. A mountain of fire fell from the sky, destroying Istar. The Blood Sea—a new ocean that split eastern
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
The Cataclysm As a last effort to avoid mass destruction, the gods sent the Thirteen Warnings, a series of signs meant to deter the kingpriest. Trees wept blood, fires raged unnaturally, and cyclones
, the gods whisked away their most devout followers and unleashed punishment on all who remained. A mountain of fire fell from the sky, destroying Istar. The Blood Sea—a new ocean that split eastern
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
The Cataclysm As a last effort to avoid mass destruction, the gods sent the Thirteen Warnings, a series of signs meant to deter the kingpriest. Trees wept blood, fires raged unnaturally, and cyclones
, the gods whisked away their most devout followers and unleashed punishment on all who remained. A mountain of fire fell from the sky, destroying Istar. The Blood Sea—a new ocean that split eastern
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
and sea under the blessings of piscine gods. Kuo-toa undertake contrived plots to propel themselves to dominance, often kidnapping people to learn their secrets or making dubious sacrifices to bizarre
gods. These marauders lurk in wet places, eager to shed blood and claim plunder. Kuo-Toa Marauder Medium Aberration, Neutral Evil
AC 12 Initiative +0 (10)
HP 22 (4d8 + 4)
Speed 30 ft., Swim 30
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
ventures into the darkness to retrieve the soul of her lost love. Calling on their divine parentage, a group of demigods undertake twelve labors to win the gods’ blessings for other mortals. A mythic-fantasy
they might have divine blood themselves. The monsters and villains they face probably have a similar origin. The minotaur in the dungeon isn’t just another bull-headed humanoid, but the Minotaur
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
ventures into the darkness to retrieve the soul of her lost love. Calling on their divine parentage, a group of demigods undertake twelve labors to win the gods’ blessings for other mortals. A mythic-fantasy
they might have divine blood themselves. The monsters and villains they face probably have a similar origin. The minotaur in the dungeon isn’t just another bull-headed humanoid, but the Minotaur
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
and sea under the blessings of piscine gods. Kuo-toa undertake contrived plots to propel themselves to dominance, often kidnapping people to learn their secrets or making dubious sacrifices to bizarre
gods. These marauders lurk in wet places, eager to shed blood and claim plunder. Kuo-Toa Marauder Medium Aberration, Neutral Evil
AC 12 Initiative +0 (10)
HP 22 (4d8 + 4)
Speed 30 ft., Swim 30
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
ventures into the darkness to retrieve the soul of her lost love. Calling on their divine parentage, a group of demigods undertake twelve labors to win the gods’ blessings for other mortals. A mythic-fantasy
they might have divine blood themselves. The monsters and villains they face probably have a similar origin. The minotaur in the dungeon isn’t just another bull-headed humanoid, but the Minotaur
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
aspect held in check by the power of mortal belief, which paints her as a gentle, mothering source of bounty. She no longer demands blood sacrifices from her worshipers because they no longer believe
mortal lives, the collective force of mortal belief can reshape the gods’ very nature. As a campaign villain, Karametra might seek to return to her blood-soaked origins, sending her champions to
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
aspect held in check by the power of mortal belief, which paints her as a gentle, mothering source of bounty. She no longer demands blood sacrifices from her worshipers because they no longer believe
mortal lives, the collective force of mortal belief can reshape the gods’ very nature. As a campaign villain, Karametra might seek to return to her blood-soaked origins, sending her champions to
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
aspect held in check by the power of mortal belief, which paints her as a gentle, mothering source of bounty. She no longer demands blood sacrifices from her worshipers because they no longer believe
mortal lives, the collective force of mortal belief can reshape the gods’ very nature. As a campaign villain, Karametra might seek to return to her blood-soaked origins, sending her champions to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
After the Ashes Once Navid is captured or otherwise dealt with, the characters can return to Artavazda at the Brightguard’s headquarters—the Noble Jewel, near Three Sun Square. If the characters
describe Navid in his efreeti form, Artavazda remembers the hot-headed efreeti prince, and the pari murmurs thoughtfully, “Blood doesn’t make you royalty. Only light can do that.” Ultimately, Navid’s
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
solitary prisoner. The artisan Nolzur (a neutral male human master thief, but he is reduced to 1 hit point) has been captured and held here, his alchemical blood continually drained to create the magic
muralists to arrive here to collect more blood, for use in either area 3 or 10. Spending 2 charges also restores a measure of health to Nolzur, equivalent to the effect of a cure wounds spell.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
solitary prisoner. The artisan Nolzur (a neutral male human master thief, but he is reduced to 1 hit point) has been captured and held here, his alchemical blood continually drained to create the magic
muralists to arrive here to collect more blood, for use in either area 3 or 10. Spending 2 charges also restores a measure of health to Nolzur, equivalent to the effect of a cure wounds spell.






