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Returning 35 results for 'blood blocks diffusing completed replaced'.
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Death Kiss
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Volo's Guide to Monsters
whenever it hits the death kiss with a melee attack that deals piercing or slashing damage.Multiattack. The death kiss makes three tentacle attacks. Up to three of these attacks can be replaced by Blood
Lightning Blood. A creature within 5 feet of the death kiss takes 5 (1d10);{"diceNotation":"1d10","rollType":"damage","rollAction":"Lightning Blood","rollDamageType":"lightning"} lightning damage
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Lightning Blood. A creature within 5 feet of the death kiss takes 5 (1d10);{"diceNotation":"1d10", "rollType":"damage", "rollAction":"Lightning Blood", "rollDamageType":"lightning"} lightning damage
whenever it hits the death kiss with a melee attack that deals piercing or slashing damage.Multiattack. The death kiss makes three Tentacle attacks. Up to three of these attacks can be replaced by
Monsters
Candlekeep Mysteries
makes them look like flesh-and-blood people, and the constructs conduct themselves as convincingly real humanoids who are simply living their lives in Wisteria Vale. Detect magic spells do not reveal
regardless of their apparent origin.
Constructed commoners don’t bleed or feel pain like flesh-and-blood humanoids. If a villager’s hit points drop to 0, its true form is revealed: that of
Monsters
Mordenkainen's Fiendish Folio Volume 1
","rollDamageType":"piercing"} piercing damage.
Blood Boiling Hex (Recharge 6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Blood Boiling Hex"}. The mite places a hex on a creature it can see
might be set at the top of a flight of stairs to send creatures crashing down. Locks might be jammed with debris, gems replaced with fakes, and prized treasures stolen away. Mites aim to kill only if
Monsters
Locathah Rising
blocks the sphere.
While within the sphere, Amble and their allies gain a +5 bonus to Dexterity (Stealth) and Wisdom (Perception) checks, and any light from open flames in the sphere isn’t
their new form. Amble reverts to their true form if they die or fall unconscious. Amble can revert to their true form using a bonus action on their turn.
Amble's game statistics are replaced by the
Monsters
Curse of Strahd
Abbot retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and
in reuniting Strahd with his lost love and, in so doing, ending Barovia's curse. The Abbot has recently completed work on a flesh golem bride made from the body parts of dead women. While the Belviews
monsters
Blood Frenzy. The sahuagin has Advantage on attack rolls against any creature that doesn’t have all its Hit Points.
Limited Amphibiousness. The sahuagin can breathe air and water, but it must
the wild. A Claw of Sha’argon casts spells as an 11th- level spellcaster, and those spells listed are typical for a Claw of Sha’argon, but can be replaced with any spell available to a Tempest Cleric (from the 2014 Player’s Handbook).
Dragonborn
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
wrestle down a dire bear himself. His familiar well-worn armor was gone, replaced by violet-tinted scale armor with bright silvery tracings. There was a blazon on his arm as well, the mark of some
fingers and a thumb on each hand.
The blood of a particular type of dragon runs very strong through some dragonborn clans. These dragonborn often boast scales that more closely match those of their dragon
Monsters
Eberron: Rising from the Last War
Intelligence, Wisdom, and Charisma scores, as well as this action. Her statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that
.
Some thirty overlords are bound in Khyber. Two are described here: Rak Tulkhesh and Sul Khatesh, both of whom remain imprisoned and can't take physical form. The stat blocks provided here reflect the
Monsters
Eberron: Rising from the Last War
, and Intelligence, Wisdom, and Charisma scores, as well as this action. His statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions
form. The stat blocks provided here reflect the powers they would wield if they were ever unleashed upon the world.
Immortal Nature. An overlord doesn't require air, food, drink or sleep. It also
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
All Stat Blocks (pp. 346–359) All stat blocks in appendix B have been replaced with the Monster Manual (2025) versions.
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
All Stat Blocks (pp. 346–359) All stat blocks in appendix B have been replaced with the Monster Manual (2025) versions.
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
All Stat Blocks (pp. 346–359) All stat blocks in appendix B have been replaced with the Monster Manual (2025) versions.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Creating a Character You can make a character for Dungeons & Dragons using the building blocks found here. Your character is a combination of game statistics, roleplaying hooks, and your imagination
. You choose a class (such as Fighter or Wizard), a background (such as Soldier or Acolyte), and a species (such as Human or Elf). You also invent the personality and appearance of your character. Once completed, your character serves as your avatar in the D&D multiverse.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Creating a Character You can make a character for Dungeons & Dragons using the building blocks found here. Your character is a combination of game statistics, roleplaying hooks, and your imagination
. You choose a class (such as Fighter or Wizard), a background (such as Soldier or Acolyte), and a species (such as Human or Elf). You also invent the personality and appearance of your character. Once completed, your character serves as your avatar in the D&D multiverse.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Creating a Character You can make a character for Dungeons & Dragons using the building blocks found here. Your character is a combination of game statistics, roleplaying hooks, and your imagination
. You choose a class (such as Fighter or Wizard), a background (such as Soldier or Acolyte), and a species (such as Human or Elf). You also invent the personality and appearance of your character. Once completed, your character serves as your avatar in the D&D multiverse.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
& Dragons using the building blocks in this book. Your character is a combination of game statistics, roleplaying hooks, and your imagination. You choose a class (such as Fighter or Wizard), a
background (such as Sailor or Acolyte), and a species (such as Human or Elf). You also invent the personality and appearance of your character. Once completed, your character serves as your avatar in the D&D multiverse.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
& Dragons using the building blocks in this book. Your character is a combination of game statistics, roleplaying hooks, and your imagination. You choose a class (such as Fighter or Wizard), a
background (such as Sailor or Acolyte), and a species (such as Human or Elf). You also invent the personality and appearance of your character. Once completed, your character serves as your avatar in the D&D multiverse.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
& Dragons using the building blocks in this book. Your character is a combination of game statistics, roleplaying hooks, and your imagination. You choose a class (such as Fighter or Wizard), a
background (such as Sailor or Acolyte), and a species (such as Human or Elf). You also invent the personality and appearance of your character. Once completed, your character serves as your avatar in the D&D multiverse.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
blocks in this appendix represent fantastical versions of real-world animals:
Blood Hawk: Excessively aggressive hawklike avians known for stealing gems
Flying Snake: Winged, venomous snakes often
Appendix A: Animals This appendix provides stat blocks for animals of the Beast type—along with many of their gigantic or mythologized kin—in alphabetical order. Most represent versions of animals
Compendium
- Sources->Dungeons & Dragons->Monster Manual
blocks in this appendix represent fantastical versions of real-world animals:
Blood Hawk: Excessively aggressive hawklike avians known for stealing gems
Flying Snake: Winged, venomous snakes often
Appendix A: Animals This appendix provides stat blocks for animals of the Beast type—along with many of their gigantic or mythologized kin—in alphabetical order. Most represent versions of animals
Compendium
- Sources->Dungeons & Dragons->Monster Manual
blocks in this appendix represent fantastical versions of real-world animals:
Blood Hawk: Excessively aggressive hawklike avians known for stealing gems
Flying Snake: Winged, venomous snakes often
Appendix A: Animals This appendix provides stat blocks for animals of the Beast type—along with many of their gigantic or mythologized kin—in alphabetical order. Most represent versions of animals
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
Shatterkeel arranged the corpses into orderly lines, so that he might prepare them for transition into one of the living dead. He completed a ritual using a small amount of blood he had obtained from a kraken
relative seclusion.” Gar’s intent, of course, is to use the blood from the young creature in a much larger ritual, to animate what will certainly be a terrifying army of undead to assault the coastline
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
Shatterkeel arranged the corpses into orderly lines, so that he might prepare them for transition into one of the living dead. He completed a ritual using a small amount of blood he had obtained from a kraken
relative seclusion.” Gar’s intent, of course, is to use the blood from the young creature in a much larger ritual, to animate what will certainly be a terrifying army of undead to assault the coastline
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
Shatterkeel arranged the corpses into orderly lines, so that he might prepare them for transition into one of the living dead. He completed a ritual using a small amount of blood he had obtained from a kraken
relative seclusion.” Gar’s intent, of course, is to use the blood from the young creature in a much larger ritual, to animate what will certainly be a terrifying army of undead to assault the coastline
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
choose that has a Challenge Rating equal to or less than the target’s (or the target’s level if it doesn’t have a Challenge Rating). The target’s game statistics are replaced by the stat block of the
chosen Beast, but the target retains its alignment, personality, creature type, Hit Points, and Hit Point Dice. See appendix B for a sample of Beast stat blocks. The target gains a number of
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
choose that has a Challenge Rating equal to or less than the target’s (or the target’s level if it doesn’t have a Challenge Rating). The target’s game statistics are replaced by the stat block of the
chosen Beast, but the target retains its alignment, personality, creature type, Hit Points, and Hit Point Dice. See appendix B for a sample of Beast stat blocks. The target gains a number of
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
choose that has a Challenge Rating equal to or less than the target’s (or the target’s level if it doesn’t have a Challenge Rating). The target’s game statistics are replaced by the stat block of the
chosen Beast, but the target retains its alignment, personality, creature type, Hit Points, and Hit Point Dice. See appendix B for a sample of Beast stat blocks. The target gains a number of
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Stat Blocks by Creature Type Here are the creatures in this bestiary, as well as in the subsequent NPC collection, sorted by creature type. Aberrations
Flying horror
Shadow horror
Skittering
giant
Borborygmos
Guardian giant
Nivix cyclops
Orzhov giant
Sunder shaman
Humanoids
Anarch
Biomancer
Blood witch
Cosmotronic blastseeker
Counterflux blastseeker
Druid of the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Monstrous Traits Consider undermining players’ expectations about what a creature is or can do by making tweaks to the traits in its stat block. Adding a sahuagin’s Blood Frenzy trait to a different
that appear in existing monster stat blocks, but those are a good starting point. Feel free to invent your own.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Stat Blocks by Creature Type The following list categorizes the creatures in this chapter by creature type. Creatures marked with an asterisk appear in the “Mythic Monsters” section later in this
Humanoid Akroan hoplite
Leonin iconoclast
Meletian hoplite
Oracle
Setessan hoplite
Triton master of waves
Triton shorestalker
Monstrosity Amphisbaena
Aphemia
Arasta*
Blood-toll
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Stat Blocks by Creature Type The following list categorizes the creatures in this chapter by creature type. Creatures marked with an asterisk appear in the “Mythic Monsters” section later in this
Humanoid Akroan hoplite
Leonin iconoclast
Meletian hoplite
Oracle
Setessan hoplite
Triton master of waves
Triton shorestalker
Monstrosity Amphisbaena
Aphemia
Arasta*
Blood-toll
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Monstrous Traits Consider undermining players’ expectations about what a creature is or can do by making tweaks to the traits in its stat block. Adding a sahuagin’s Blood Frenzy trait to a different
that appear in existing monster stat blocks, but those are a good starting point. Feel free to invent your own.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Stat Blocks by Creature Type Here are the creatures in this bestiary, as well as in the subsequent NPC collection, sorted by creature type. Aberrations
Flying horror
Shadow horror
Skittering
giant
Borborygmos
Guardian giant
Nivix cyclops
Orzhov giant
Sunder shaman
Humanoids
Anarch
Biomancer
Blood witch
Cosmotronic blastseeker
Counterflux blastseeker
Druid of the
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Stat Blocks by Creature Type Here are the creatures in this bestiary, as well as in the subsequent NPC collection, sorted by creature type. Aberrations
Flying horror
Shadow horror
Skittering
giant
Borborygmos
Guardian giant
Nivix cyclops
Orzhov giant
Sunder shaman
Humanoids
Anarch
Biomancer
Blood witch
Cosmotronic blastseeker
Counterflux blastseeker
Druid of the






