Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'blood build diffusing crouching rebuke'.
Other Suggestions:
blood build defusing crushing refuge
boon build diffusing crouching rebuke
blood build defusing crushing rebuke
blood build diffusing crouching refuse
blood build diffusing crushing refuge
Monsters
Bigby Presents: Glory of the Giants
action and Poisoning Rebuke reaction.
The object bearing the blood rune has AC 15; 30 hit points; and immunity to necrotic, poison, and psychic damage. The object regains all its hit points at the end
, suggestion, telekinesisPoisoning Rebuke (Requires Blood Rune). In response to being damaged by a creature the fomorian can see within 60 feet of itself, the fomorian forces that creature to make a DC 16
Monsters
Guildmasters’ Guide to Ravnica
Blood Witch Dance. The witch can use a bonus action to control the movement of one creature cursed by its hex spell that it can see within 30 feet of it. The creature must succeed on a DC 15 Charisma
death, enthrall, suggestion
3/day each: hellish rebuke, hex, scorching ray (at 3rd level)Multiattack. The witch makes two attacks: one with its longsword and one with its shortsword.
Longsword. Melee
Troglodyte
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
pictographs painted in blood or dung.
Perhaps the most loathsome of all humanoids, troglodytes eat anything they can stomach. They dwell in filth. The walls of their cavern homes are smeared with grime, oily
in a frenzy.
Troglodytes make little and build less, scavenging their possessions from their prey. They understand the value of metal weapons and armor, and fight among one another for the right to
Monsters
Mordenkainen's Fiendish Folio Volume 1
","rollDamageType":"piercing"} piercing damage.
Blood Boiling Hex (Recharge 6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Blood Boiling Hex"}. The mite places a hex on a creature it can see
frustration and antipathy build. When adventurers enter the dungeon, the mites go to work to exploit the added chaos. They use their magic to drag visitors into their web of anger and frustration, luring explorers deeper into the site and into situations and locations that promise to yield up the most havoc.
Monsters
Eberron: Rising from the Last War
(4 slots): command, compelled duel, hellish rebuke, wrathful smite
2nd level (3 slots): branding smite, crown of madness, darkness, find steed, magic weaponMultiattack. The knight attacks twice with
sinister goals of Lady Illmarrow.
Karrnathi Patriots. Early in the Last War, Karrnath turned to the necromancers of the Blood of Vol to bolster the nation's army with undead forces. The skeletons and
Monsters
Bigby Presents: Glory of the Giants
squeezing.
Magic Resistance (Spell Scarred Only). The mutate has advantage on saving throws against spells and other magical effects.
Psychic Rebuke (Psionic Mirror Only). If the mutate takes psychic
injured and his blood spilled on the ground. The saga further claims that trolls were born similarly when Vaprak’s blood was spilled. Whatever the truth of their origin, trolls embody life&rsquo
Monsters
Mordenkainen Presents: Monsters of the Multiverse
with creatures such as myconid adult;myconid adults, shrieker;shriekers, and violet fungus;violet fungi (all appear in the Monster Manual).
Although they prefer to eat fresh meat, bone, and blood
speak in a conventional sense. Among themselves, vegepygmies communicate by hissing, gestures, and tapping. Vegepygmies build and craft little; any gear they have is acquired from other creatures or built
Monsters
Mordenkainen Presents: Monsters of the Multiverse
myconid adult;myconid adults, shrieker;shriekers, and violet fungus;violet fungi (all appear in the Monster Manual).
Although they prefer to eat fresh meat, bone, and blood, vegepygmies can absorb
. Among themselves, vegepygmies communicate by hissing, gestures, and tapping. Vegepygmies build and craft little; any gear they have is acquired from other creatures or built by copying simple
Monsters
Mordenkainen Presents: Monsters of the Multiverse
fungi (all appear in the Monster Manual).
Although they prefer to eat fresh meat, bone, and blood, vegepygmies can absorb nutrients from soil and many sorts of organic matter, so they rarely go
tapping. Vegepygmies build and craft little; any gear they have is acquired from other creatures or built by copying simple construction they have witnessed.
Russet Mold
Few know for sure where
Sorcerer
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
from him in a mighty blast of lightning. Crouching behind a stalagmite, a halfling points a finger at a charging troglodyte. A blast of fire springs from her finger to strike the creature. She ducks
those who lack such power. Perhaps your power links you to a powerful individual in the world—the fey creature that blessed you at birth, the dragon who put a drop of its blood into your veins
Human
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
shorter lives that they strive to achieve as much as they can in the years they are given. Or maybe they feel they have something to prove to the elder races, and that’s why they build their mighty
dash of nonhuman blood, revealing hints of elf, orc, or other lineages. Humans reach adulthood in their late teens and rarely live even a single century.
Variety in All Things
Humans are the most
Wizard
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
circle, bringing a whiff of brimstone from the otherworldly plane beyond.
Crouching on the floor in a dungeon intersection, a gnome tosses a handful of small bones inscribed with mystic symbols
other wizard? Perhaps you’re simply eager to put your newfound magical skills to the test in the face of danger.
QUICK BUILD
You can make a wizard quickly by following these suggestions. First
Backgrounds
Guildmasters’ Guide to Ravnica
Spell Level
Spells
Cantrip
fire bolt, vicious mockery
1st
burning hands, dissonant whispers, hellish rebuke
2nd
crown of madness, enthrall,
the same performance troupe for years, and these people mean everything to me.
2
A blood witch told me I have a special destiny to fulfill, and I’m trying to figure out what it is.
3
Druid
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
Holding high a gnarled staff wreathed with holly, an elf summons the fury of the storm and calls down explosive bolts of lightning to smite the torch-carrying orcs who threaten her forest.
Crouching
? Perhaps your homeland was befouled by evil, and you took up an adventuring life in hopes of finding a new home or purpose.
QUICK BUILD
You can make a druid quickly by following these suggestions
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Blood Witch Blood witches imagine themselves to be the intermediaries between Rakdos and his cult — the pinnacle of his priesthood, his trusted advisors, and the messengers who communicate his will
to the scattered troupes and ringmasters. The Cult of Rakdos recognizes no authority but Rakdos, and the demon lord requires no advisors. Nonetheless, the blood witches are smart, charismatic, and
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Blood Witch Blood witches imagine themselves to be the intermediaries between Rakdos and his cult — the pinnacle of his priesthood, his trusted advisors, and the messengers who communicate his will
to the scattered troupes and ringmasters. The Cult of Rakdos recognizes no authority but Rakdos, and the demon lord requires no advisors. Nonetheless, the blood witches are smart, charismatic, and
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Blood Witch Blood witches imagine themselves to be the intermediaries between Rakdos and his cult — the pinnacle of his priesthood, his trusted advisors, and the messengers who communicate his will
to the scattered troupes and ringmasters. The Cult of Rakdos recognizes no authority but Rakdos, and the demon lord requires no advisors. Nonetheless, the blood witches are smart, charismatic, and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
duergar are joyless, hateful creatures who create their works out of an urge to build and acquire. They come closest to feeling true joy when they raid dwarven strongholds to satisfy their lust for blood and treasure.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
place of Neverwinter River, choking the city. While Neverwinter is filled with living creatures trying to build a better future, Evernight is populated by Undead—primarily vampires and ghouls—who
prey on each other and on travelers. Evernight is a crossroads of trade in the Shadowfell and hosts numerous markets, including the lively Corpse Market. There, undead merchants trade in the bodies and blood of the dead—sometimes, the very recently dead.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
duergar are joyless, hateful creatures who create their works out of an urge to build and acquire. They come closest to feeling true joy when they raid dwarven strongholds to satisfy their lust for blood and treasure.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
place of Neverwinter River, choking the city. While Neverwinter is filled with living creatures trying to build a better future, Evernight is populated by Undead—primarily vampires and ghouls—who
prey on each other and on travelers. Evernight is a crossroads of trade in the Shadowfell and hosts numerous markets, including the lively Corpse Market. There, undead merchants trade in the bodies and blood of the dead—sometimes, the very recently dead.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
duergar are joyless, hateful creatures who create their works out of an urge to build and acquire. They come closest to feeling true joy when they raid dwarven strongholds to satisfy their lust for blood and treasure.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
place of Neverwinter River, choking the city. While Neverwinter is filled with living creatures trying to build a better future, Evernight is populated by Undead—primarily vampires and ghouls—who
prey on each other and on travelers. Evernight is a crossroads of trade in the Shadowfell and hosts numerous markets, including the lively Corpse Market. There, undead merchants trade in the bodies and blood of the dead—sometimes, the very recently dead.
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
sewer tunnels, paying them with food and tools the kobolds wouldn’t have access to on their own. If they are treated well and left alone to do the job, the kobolds work industriously and build a
, they might build a warren and make a permanent home there, while continuing to expand the town’s sewers as the community grows. These so-called “city kobolds” live underground but
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
armies of draconians (described in chapter 6) formed from the corrupted eggs of metallic dragons, while heroes and villains alike ride mighty dragons into battle. Council of Wyrms. The Io’s Blood isles
battle between Humanoid clans and the ancient dragonlords and their broods, the dragons triumphed and claimed dominion over the clans, which now bear the dragons’ names. If you want to build a campaign that puts dragons in a similarly prominent role, consider any of the following options.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
armies of draconians (described in chapter 6) formed from the corrupted eggs of metallic dragons, while heroes and villains alike ride mighty dragons into battle. Council of Wyrms. The Io’s Blood isles
battle between Humanoid clans and the ancient dragonlords and their broods, the dragons triumphed and claimed dominion over the clans, which now bear the dragons’ names. If you want to build a campaign that puts dragons in a similarly prominent role, consider any of the following options.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
armies of draconians (described in chapter 6) formed from the corrupted eggs of metallic dragons, while heroes and villains alike ride mighty dragons into battle. Council of Wyrms. The Io’s Blood isles
battle between Humanoid clans and the ancient dragonlords and their broods, the dragons triumphed and claimed dominion over the clans, which now bear the dragons’ names. If you want to build a campaign that puts dragons in a similarly prominent role, consider any of the following options.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
squads of undead soldiers as they pursue the sinister goals of Lady Illmarrow. Karrnathi Patriots. Early in the Last War, Karrnath turned to the necromancers of the Blood of Vol to bolster the nation’s
paladins of the Blood of Vol were fused into suits of bonecraft armor, whose magic focused their divine gifts, allowing them to command units of mindless undead. Bonecraft armor can’t be removed
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
squads of undead soldiers as they pursue the sinister goals of Lady Illmarrow. Karrnathi Patriots. Early in the Last War, Karrnath turned to the necromancers of the Blood of Vol to bolster the nation’s
paladins of the Blood of Vol were fused into suits of bonecraft armor, whose magic focused their divine gifts, allowing them to command units of mindless undead. Bonecraft armor can’t be removed
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
squads of undead soldiers as they pursue the sinister goals of Lady Illmarrow. Karrnathi Patriots. Early in the Last War, Karrnath turned to the necromancers of the Blood of Vol to bolster the nation’s
paladins of the Blood of Vol were fused into suits of bonecraft armor, whose magic focused their divine gifts, allowing them to command units of mindless undead. Bonecraft armor can’t be removed
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
other object in its possession. While holding or wearing the object bearing the rune, the giant can use its Corrupting Hex action and Poisoning Rebuke reaction.
The object bearing the blood rune has
its next turn.
Reactions
Poisoning Rebuke (Requires Blood Rune). In response to being damaged by a creature the fomorian can see within 60 feet of itself, the fomorian forces that creature to make
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
other object in its possession. While holding or wearing the object bearing the rune, the giant can use its Corrupting Hex action and Poisoning Rebuke reaction.
The object bearing the blood rune has
its next turn.
Reactions
Poisoning Rebuke (Requires Blood Rune). In response to being damaged by a creature the fomorian can see within 60 feet of itself, the fomorian forces that creature to make
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
other object in its possession. While holding or wearing the object bearing the rune, the giant can use its Corrupting Hex action and Poisoning Rebuke reaction.
The object bearing the blood rune has
its next turn.
Reactions
Poisoning Rebuke (Requires Blood Rune). In response to being damaged by a creature the fomorian can see within 60 feet of itself, the fomorian forces that creature to make
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Build Your Group Dragonmarked houses employ adventurers who suit their needs. The roles characters play in a group with a dragonmarked house patron often have more to do with their relationship to
some other set of skills suited to the specialties of your patron house’s guilds. Heir. The Heir is a member of your dragonmarked house patron, related by blood and carrying the house name. This
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Build Your Group Dragonmarked houses employ adventurers who suit their needs. The roles characters play in a group with a dragonmarked house patron often have more to do with their relationship to
some other set of skills suited to the specialties of your patron house’s guilds. Heir. The Heir is a member of your dragonmarked house patron, related by blood and carrying the house name. This






