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Returning 35 results for 'blood built diffusing complete ranges'.
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Monsters
Planescape: Adventures in the Multiverse
with an arsenal of deceptive magic, cuprilachs do whatever they must to complete their missions.
Rilmani
Rilmani protect the balance between the forces and philosophies of the multiverse. They
frequently encountered on their home plane, the Outlands, where they work to ensure that no force overexerts itself on the Concordant Opposition.
Rilmani are bipedal, with bodies of living metal that ranges
Monsters
Icewind Dale: Rime of the Frostmaiden
are constructs. When one is wounded, its blood is seen to have the color and consistency of mercury. They exist purely through magical means. When one is killed, its body disappears in a burst of
its creator’s instructions without hesitation. When its task is complete, a magen stands immobile and silent until its creator gives it new orders.Poison
Monsters
Icewind Dale: Rime of the Frostmaiden
wounded, its blood is seen to have the color and consistency of mercury. They exist purely through magical means. When one is killed, its body disappears in a burst of harmless fire and a cloud of
instructions without hesitation. When its task is complete, a magen stands immobile and silent until its creator gives it new orders.Lightning, Poison
Monsters
Icewind Dale: Rime of the Frostmaiden
like humanoids with green skin, they are constructs. When one is wounded, its blood is seen to have the color and consistency of mercury. They exist purely through magical means. When one is killed, its
itself and its creator, and it follows its creator’s instructions without hesitation. When its task is complete, a magen stands immobile and silent until its creator gives it new orders.Poison
Monsters
Mordenkainen Presents: Monsters of the Multiverse
complete can end the curse. Doing so undoes the changes made to the target by the curse.
Stunning Shriek (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Stunning Shriek
away from the body in a fountain of blood, becoming another vargouille, which often then eagerly laps up the blood spilling from its former body. Sunlight or the brilliant illumination of a daylight
Species
Spelljammer: Adventures in Space
treated by your creator, so you ran away from home.
5
You were built to complete a special mission.
6
You felt trapped in the role for which you were built and abandoned your creator
Autognomes are mechanical beings built by rock gnomes. Sometimes, because of a malfunction or a unique circumstance, an autognome becomes separated from its creator and strikes out on its own.
An
Monsters
Mordenkainen Presents: Monsters of the Multiverse
with creatures such as myconid adult;myconid adults, shrieker;shriekers, and violet fungus;violet fungi (all appear in the Monster Manual).
Although they prefer to eat fresh meat, bone, and blood
speak in a conventional sense. Among themselves, vegepygmies communicate by hissing, gestures, and tapping. Vegepygmies build and craft little; any gear they have is acquired from other creatures or built
Monsters
Mordenkainen Presents: Monsters of the Multiverse
myconid adult;myconid adults, shrieker;shriekers, and violet fungus;violet fungi (all appear in the Monster Manual).
Although they prefer to eat fresh meat, bone, and blood, vegepygmies can absorb
. Among themselves, vegepygmies communicate by hissing, gestures, and tapping. Vegepygmies build and craft little; any gear they have is acquired from other creatures or built by copying simple
Monsters
Mordenkainen Presents: Monsters of the Multiverse
fungi (all appear in the Monster Manual).
Although they prefer to eat fresh meat, bone, and blood, vegepygmies can absorb nutrients from soil and many sorts of organic matter, so they rarely go
tapping. Vegepygmies build and craft little; any gear they have is acquired from other creatures or built by copying simple construction they have witnessed.
Russet Mold
Few know for sure where
Dragonborn
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
, gold, or copper-green. They are tall and strongly built, often standing close to 6½ feet tall and weighing 300 pounds or more. Their hands and feet are strong, talonlike claws with three
fingers and a thumb on each hand.
The blood of a particular type of dragon runs very strong through some dragonborn clans. These dragonborn often boast scales that more closely match those of their dragon
Backgrounds
Guildmasters’ Guide to Ravnica
draw the blood of your enemies, or even directly touch their souls.
Suggested Characteristics
Members of the Orzhov Syndicate range from the decadent nobility at the top of the oligarchy to the debt
.
Contacts
The Orzhov Syndicate operates according to a strict hierarchy built on a network of connections among old, wealthy families. Your family might provide important contacts, while your family’s
Human
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
dash of nonhuman blood, revealing hints of elf, orc, or other lineages. Humans reach adulthood in their late teens and rarely live even a single century.
Variety in All Things
Humans are the most
, Zasheida; (surnames) Basha, Dumein, Jassan, Khalid, Mostana, Pashar, Rein
Chondathan
Chondathans are slender, tawny-skinned folk with brown hair that ranges from almost blond to almost black. Most are
Species
Mordenkainen Presents: Monsters of the Multiverse
psionic powers and built a great city called Tu’narath. They have since spread throughout the multiverse, starting in outposts outside the Astral Plane, called creches, where time passes and their
the same ranges of height and weight that humans have in our world. If you’d like to determine your character’s height or weight randomly, consult the Random Height and Weight table in the
Triton
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
extended their stewardship over the sea floor from their initial settlements and built outposts to create trade with other races. Despite this expansion, few folk know of them. Their settlements are so
arrogant. They see themselves as caretakers of the sea, and they expect other creatures to pay them deep respect, if not complete deference.
This attitude might grate on others, but it arises from a seed
Changeling
Legacy
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races
Mordenkainen Presents: Monsters of the Multiverse
changelings develop identities that have more depth, crafting whole personas complete with histories and beliefs. A changeling adventurer might have personas for many situations, including negotiation
description.
Height and Weight
Player characters, regardless of race, typically fall into the same ranges of height and weight that humans have in our world. If you’d like to determine your
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
brightly colored, with feathers of red, orange, or yellow. Females have more subdued colors, usually brown or gray. Their heads complete the avian appearance, being something like a parrot or eagle with
the Wind Dukes long ago to defeat the Queen of Chaos’s monstrous champion, Miska the Wolf-Spider.
When plunged into Miska’s body, the chaos in his blood sundered the rod and scattered its
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
people who became yuan-ti were one of the original human civilizations. Their society built great temples of stone and forged metal into armor, tools, and weapons. In their ceremonies they paid homage to
caste system based on how complete a person’s transformation was. The vast majority of yuan-ti fall into three categories — abominations, malisons, and purebloods — while the mutated
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Temples A shrine devoted to the Blood of Vol requires only an altar and a means for collecting ritually spilled blood. Temples of the Blood of Vol are fortified structures, built to serve as
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Temples A shrine devoted to the Blood of Vol requires only an altar and a means for collecting ritually spilled blood. Temples of the Blood of Vol are fortified structures, built to serve as
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Temples A shrine devoted to the Blood of Vol requires only an altar and a means for collecting ritually spilled blood. Temples of the Blood of Vol are fortified structures, built to serve as
Adult Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Fizban's Treasury of Dragons
them from mind flayer;mind flayers, but the dragon is uninterested in meeting with them despite their repeated petitions.
4
A nest of vampire;vampires has developed a taste for deep dragon blood
with whom they have alliances or enmities. Their lairs are highly individual. Some are woven from networks of living fungus. Others are built upon the ruins of ancient cities or carved into caves near
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
home. 5 You were built to complete a special mission. 6 You felt trapped in the role for which you were built and abandoned your creator, determined to find a greater purpose.
Autognome Autognomes are mechanical beings built by rock gnomes. Sometimes, because of a malfunction or a unique circumstance, an autognome becomes separated from its creator and strikes out on its
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
home. 5 You were built to complete a special mission. 6 You felt trapped in the role for which you were built and abandoned your creator, determined to find a greater purpose.
Autognome Autognomes are mechanical beings built by rock gnomes. Sometimes, because of a malfunction or a unique circumstance, an autognome becomes separated from its creator and strikes out on its
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
What Dwells Here? Muiral the Misshapen, one of Halaster’s apprentices, claimed this drow-built level as his private hunting grounds after the dark elves were forced to abandon it long ago. Areas of
returned to reclaim the level. House Auvryndar and its allies hope to establish a permanent stronghold here, complete with a fully renovated temple dedicated to Lolth. The drow forces on this level are bolstered by a gang of troglodytes under the command of a loathsome leader named Gorzil.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
What Dwells Here? Muiral the Misshapen, one of Halaster’s apprentices, claimed this drow-built level as his private hunting grounds after the dark elves were forced to abandon it long ago. Areas of
returned to reclaim the level. House Auvryndar and its allies hope to establish a permanent stronghold here, complete with a fully renovated temple dedicated to Lolth. The drow forces on this level are bolstered by a gang of troglodytes under the command of a loathsome leader named Gorzil.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
home. 5 You were built to complete a special mission. 6 You felt trapped in the role for which you were built and abandoned your creator, determined to find a greater purpose.
Autognome Autognomes are mechanical beings built by rock gnomes. Sometimes, because of a malfunction or a unique circumstance, an autognome becomes separated from its creator and strikes out on its
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Chapter 11: Van Richten’s Tower One of the men employed by Strahd to raise Castle Ravenloft was an archwizard named Khazan. After his work on the castle was complete, Khazan retired to the Barovian
valley and built a tower for himself on a small island on Lake Baratok. With the help of some engineers and laborers, he also built an earth-and-gravel causeway connecting the island with the nearby
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Chapter 11: Van Richten’s Tower One of the men employed by Strahd to raise Castle Ravenloft was an archwizard named Khazan. After his work on the castle was complete, Khazan retired to the Barovian
valley and built a tower for himself on a small island on Lake Baratok. With the help of some engineers and laborers, he also built an earth-and-gravel causeway connecting the island with the nearby
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
What Dwells Here? Muiral the Misshapen, one of Halaster’s apprentices, claimed this drow-built level as his private hunting grounds after the dark elves were forced to abandon it long ago. Areas of
returned to reclaim the level. House Auvryndar and its allies hope to establish a permanent stronghold here, complete with a fully renovated temple dedicated to Lolth. The drow forces on this level are bolstered by a gang of troglodytes under the command of a loathsome leader named Gorzil.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Chapter 11: Van Richten’s Tower One of the men employed by Strahd to raise Castle Ravenloft was an archwizard named Khazan. After his work on the castle was complete, Khazan retired to the Barovian
valley and built a tower for himself on a small island on Lake Baratok. With the help of some engineers and laborers, he also built an earth-and-gravel causeway connecting the island with the nearby
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
character who explores the terraced garden alone. The blood hawks aren’t present at night. Waves crash against a rocky promontory, built atop which is a spectacular, multilevel garden, its terraces
14. Terrace Garden During the day, six blood hawks circle the garden at a height of 60 feet. These aggressive, red-feathered birds prey on lizards and other small animals, and they gang up on a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
character who explores the terraced garden alone. The blood hawks aren’t present at night. Waves crash against a rocky promontory, built atop which is a spectacular, multilevel garden, its terraces
14. Terrace Garden During the day, six blood hawks circle the garden at a height of 60 feet. These aggressive, red-feathered birds prey on lizards and other small animals, and they gang up on a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
character who explores the terraced garden alone. The blood hawks aren’t present at night. Waves crash against a rocky promontory, built atop which is a spectacular, multilevel garden, its terraces
14. Terrace Garden During the day, six blood hawks circle the garden at a height of 60 feet. These aggressive, red-feathered birds prey on lizards and other small animals, and they gang up on a
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
following features: Map 6.3: underground cave View Player Version Bare Stone. This cave looks naturally formed, but the stone has been shaped and smoothed by magic. The cave walls have shelves built
basement of the Ruins of Caerdoon, which is just a few miles to the north of the Fortress Badlands. They also learn that the ritual will be complete in about a week. Secret Door. A character who searches
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
following features: Map 6.3: underground cave View Player Version Bare Stone. This cave looks naturally formed, but the stone has been shaped and smoothed by magic. The cave walls have shelves built
basement of the Ruins of Caerdoon, which is just a few miles to the north of the Fortress Badlands. They also learn that the ritual will be complete in about a week. Secret Door. A character who searches






