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Returning 35 results for 'blooded black diffusing call relate'.
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Kraken Priest
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
, darkness, water breathing, water walk
1/day each: call lightning, Evard's black tentaclesThunderous Touch. Melee Spell Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Thunderous Touch
Monsters
Waterdeep: Dragon Heist
metals and stones, such as coins and gems, within 60 feet of her.Istrid is regarded as the Black Network's Master of Trade and Coin in Waterdeep. The shield dwarf operates an illegal lending operation
to her, and she employs thugs and enforcers to collect on her loans. If those resources prove inadequate, Istrid can call on her old adventuring companions for assistance.Poison
Monsters
Icewind Dale: Rime of the Frostmaiden
the Knights of the Black Sword, if she needs to call on their talents.
Familiar. Avarice’s familiar throughout the adventure is a squawking raven named Skelm. It uses the raven stat block in
urged her to seek out the Black Sword. Avarice didn’t know who or what the Black Sword was until she was approached by cultists of Levistus bearing swordlike shards of chardalyn worn as pendants
Sahuagin Priestess
Legacy
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Monsters
Monster Manual (2014)
the sahuagin hunting horn — a call to raid and battle. Coastal settlers refer to sahuagin as “sea devils,” for sahuagin have no compassion in them, slaughtering the crews of ships and decimating coastal
villages.
Devils of the Deep. Sahuagin are a predatory, piscine race that ventures from the ocean's black depths to hunt the creatures of the shallows and shore. Though they dwell in the deepest
Sahuagin Baron
Legacy
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Monsters
Monster Manual (2014)
it. This is the sound of the sahuagin hunting horn — a call to raid and battle. Coastal settlers refer to sahuagin as “sea devils,” for sahuagin have no compassion in them
, slaughtering the crews of ships and decimating coastal villages.
Devils of the Deep. Sahuagin are a predatory, piscine race that ventures from the ocean’s black depths to hunt the creatures of the
Water Genasi
Legacy
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Species
Elemental Evil Player's Companion
The lapping of waves, the spray of sea foam on the wind, the ocean depths—all of these things call to your heart. You wander freely and take pride in your independence, though others might
common, and most have somewhat overlarge eyes, blue-black in color. A water genasi’s hair might float freely, swaying and waving as if underwater. Some have voices with undertones reminiscent of whale song or trickling streams.
Magic Items
The Book of Many Things
This black studded leather armor bears a red sheen. While wearing this armor, you can use a bonus action to summon a projection of yourself in an unoccupied space within 30 feet of yourself. The
, continuously hearing whispers that call for you to join them. Whenever you finish a long rest while cursed, you must make a DC 11 Charisma saving throw. On a failed save, your soul is drawn from your body and
Hobgoblin
Legacy
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Species
Volo's Guide to Monsters
death becomes a hero eternal.
Young hobgoblins start soldiering when they can walk and heed the mustering call as soon as they can wield their weapons capably. Every legion in the hobgoblins&rsquo
appreciation or patience for art. They leave little space for joy or leisure in their lives, and thus have no reserves of faith to call upon when in dire straits.
Implacable Gods
Hobgoblins revere two
Lizardfolk
Legacy
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Species
Volo's Guide to Monsters
basic principles than those of warm-blooded creatures. Their dismal swamp homes might lie hundreds of miles from the nearest human settlement, but the gap between their way of thinking and that of the
pleasurable creatures and things are ones that allow lizardfolk to assess more situations as benign rather than fearsome.
Cold and Calculating
Most humanoids describe cold-blooded people as lacking in
Species
Mythic Odysseys of Theros
gold to black. While their hands prove as nimble as those of other humanoids, leonin have retractable feline claws, which they can extend instantly. This, along with their ability to produce bone
the leonin who call that land home.
Leonin and the Gods
d6
Attitude
1
I’m amused by the antics of the gods and their earnest, but ultimately deluded, mortal champions, and I
Monk
Legacy
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Classes
Basic Rules (2014)
exhales and a blast of fire roars from his mouth, engulfing his foes. Moving with the silence of the night, a black-clad halfling steps into a shadow beneath an arch and emerges from another inky
defensive ability and speed, this energy infuses all that a monk does. The Magic of Ki Monks make careful study of a magical energy that most monastic traditions call ki. This energy is an element of
Tortle
Legacy
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Species
The Tortle Package
I caught a big fish.
Now I search for a good friend
To share my lunch with.
— Tortle haiku
What many tortles consider a simple life, others might call a life of adventure. Tortles are
Yondalla relate to tortles most of all.
Tortles believe that night and day watch over them and other creatures. The moon is the eye of night that watches over them in darkness, and the sun is the
Paladin
Legacy
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Classes
Basic Rules (2014)
shines from her hands, the man’s wounds knit closed, and his eyes open wide with amazement.
A dwarf crouches behind an outcrop, his black cloak making him nearly invisible in the night, and watches
of the world, but even fewer people can claim the true calling of a paladin. When they do receive the call, these warriors turn from their former occupations and take up arms to fight evil. Sometimes
Species
Acquisitions Incorporated
then passing through the shadow of That-Which-Endures changed them forever. Now the newest race to call Faerûn home, the verdan do their best to find their way in an unfamiliar world
turned the color of jade and their blood began to flow black. Their ears grew pointed, and they gained a limited form of telepathy — but at the cost of forgetting their history. The underground homes
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
H12. Audience Chamber Three stirges flutter anxiously about this cold and dismal hall. The stirges are thirsty for blood and heedlessly attack any warm-blooded creature that attempts to cross the
hunger.) Painted on the stone floor is a 10-foot-diameter, shield-shaped crest that features a black tower being struck by a golden bolt of lightning — the emblem of the warlord Delsendra Amzarr. Secret
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
H12. Audience Chamber Three stirges flutter anxiously about this cold and dismal hall. The stirges are thirsty for blood and heedlessly attack any warm-blooded creature that attempts to cross the
hunger.) Painted on the stone floor is a 10-foot-diameter, shield-shaped crest that features a black tower being struck by a golden bolt of lightning — the emblem of the warlord Delsendra Amzarr. Secret
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
H12. Audience Chamber Three stirges flutter anxiously about this cold and dismal hall. The stirges are thirsty for blood and heedlessly attack any warm-blooded creature that attempts to cross the
hunger.) Painted on the stone floor is a 10-foot-diameter, shield-shaped crest that features a black tower being struck by a golden bolt of lightning — the emblem of the warlord Delsendra Amzarr. Secret
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Malar The Beastlord, the Black-Blooded One Malar epitomizes the dark side of nature, the world that is red in tooth and claw. His faithful believe the hunt is the center point between life and death
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Malar The Beastlord, the Black-Blooded One Malar epitomizes the dark side of nature, the world that is red in tooth and claw. His faithful believe the hunt is the center point between life and death
Kobold
Legacy
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Species
Volo's Guide to Monsters
older and more respectable.
Most kobold tribes avoid eating what they call “talking meat” — intelligent creatures — because such behavior prompts retaliation. The fear of
them.
Environment
Kobolds are cold-blooded and thus prefer temperate and tropical climates. Kobold tribes in colder regions tend to be smaller in population and more aggressive in their hunting
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Meeting the Governor Governor Isabela Folcarae (lawful good, human bandit captain) receives the characters shortly after they call at her mansion. Read or paraphrase the following text to begin the
families have sent numerous adventurers in search of the couple; the few that returned did so empty-handed. Governor Folcarae can also relate the legend of the Eternal Garden, but she doesn’t know details
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Malar The Beastlord, the Black-Blooded One Malar epitomizes the dark side of nature, the world that is red in tooth and claw. His faithful believe the hunt is the center point between life and death
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Meeting the Governor Governor Isabela Folcarae (lawful good, human bandit captain) receives the characters shortly after they call at her mansion. Read or paraphrase the following text to begin the
families have sent numerous adventurers in search of the couple; the few that returned did so empty-handed. Governor Folcarae can also relate the legend of the Eternal Garden, but she doesn’t know details
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Meeting the Governor Governor Isabela Folcarae (lawful good, human bandit captain) receives the characters shortly after they call at her mansion. Read or paraphrase the following text to begin the
families have sent numerous adventurers in search of the couple; the few that returned did so empty-handed. Governor Folcarae can also relate the legend of the Eternal Garden, but she doesn’t know details
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
chooses her own name, which might or might not relate to her birth name. Some hags use different names in different guises, but still prefer their original name as their favorite. The Hag Names table
randomly determine (equal chance of either) whether a hag has a title or a last name. Hag Names d12 Title First Name Last Name 1 Auntie Agatha Bonechewer 2 Black Agnes Frogwart 3 Cackling Ethel Greenteeth
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
chooses her own name, which might or might not relate to her birth name. Some hags use different names in different guises, but still prefer their original name as their favorite. The Hag Names table
randomly determine (equal chance of either) whether a hag has a title or a last name. Hag Names d12 Title First Name Last Name 1 Auntie Agatha Bonechewer 2 Black Agnes Frogwart 3 Cackling Ethel Greenteeth
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
chooses her own name, which might or might not relate to her birth name. Some hags use different names in different guises, but still prefer their original name as their favorite. The Hag Names table
randomly determine (equal chance of either) whether a hag has a title or a last name. Hag Names d12 Title First Name Last Name 1 Auntie Agatha Bonechewer 2 Black Agnes Frogwart 3 Cackling Ethel Greenteeth
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
gates. If attacked, these guards call on additional maelephants, which arrive in 2 rounds. The Watch also uses a flight of four trained wyverns to prevent flying creatures from escaping. If the
currently in the gate-town, though, so even attempting to get his permission to leave is impossible. The farastu demodands (see Morte’s Planar Parade) who serve as the baron’s guards stiffly relate this to
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
gates. If attacked, these guards call on additional maelephants, which arrive in 2 rounds. The Watch also uses a flight of four trained wyverns to prevent flying creatures from escaping. If the
currently in the gate-town, though, so even attempting to get his permission to leave is impossible. The farastu demodands (see Morte’s Planar Parade) who serve as the baron’s guards stiffly relate this to
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the meantime, while the characters are recuperating, a contingent of merfolk arrives in Saltmarsh and asks for a meeting with the council. During that session, they relate that they have just come from
consternation, decide to consider the characters’ actions an honest — if uncivilized — mistake. They agree to accept the town’s help in the looming conflict. Then they call upon the council to again enlist
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
gates. If attacked, these guards call on additional maelephants, which arrive in 2 rounds. The Watch also uses a flight of four trained wyverns to prevent flying creatures from escaping. If the
currently in the gate-town, though, so even attempting to get his permission to leave is impossible. The farastu demodands (see Morte’s Planar Parade) who serve as the baron’s guards stiffly relate this to
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the meantime, while the characters are recuperating, a contingent of merfolk arrives in Saltmarsh and asks for a meeting with the council. During that session, they relate that they have just come from
consternation, decide to consider the characters’ actions an honest — if uncivilized — mistake. They agree to accept the town’s help in the looming conflict. Then they call upon the council to again enlist
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the meantime, while the characters are recuperating, a contingent of merfolk arrives in Saltmarsh and asks for a meeting with the council. During that session, they relate that they have just come from
consternation, decide to consider the characters’ actions an honest — if uncivilized — mistake. They agree to accept the town’s help in the looming conflict. Then they call upon the council to again enlist
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. Each denizen of this realm can relate a story of a terrifying haunting that they or someone they know experienced personally. The House on Gryphon Hill is the most famous haunted house in Mordent, known
from black to pink, often with reddish undertones. Celtic and English conventions inspire many names in the region. When players create characters from Mordent, consider asking them the following
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. Each denizen of this realm can relate a story of a terrifying haunting that they or someone they know experienced personally. The House on Gryphon Hill is the most famous haunted house in Mordent, known
from black to pink, often with reddish undertones. Celtic and English conventions inspire many names in the region. When players create characters from Mordent, consider asking them the following






