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Returning 35 results for 'bloody being diffusing change reaching'.
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Monsters
Eberron: Rising from the Last War
"} to hit, range 150/600 ft., one target. Hit: 17 (3d8 + 4);{"diceNotation":"3d8+4","rollType":"damage","rollAction":"Spawned Ranged Weapon","rollDamageType":"force"} force damage.
Change Shape. Rak
impulses that drives many mortals to battle. Fear, greed, hatred — these are seeds that the Rage of War sows in the hopes of producing a bloody harvest.
Rak Tulkhesh typically takes the form of a vaguely
Yuan-ti Malison (Type 3)
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
;t transformed. It doesn’t change form if it dies.
Innate Spellcasting (Yuan-ti Form Only). The yuan-ti’s innate spellcasting ability is Charisma (spell save DC 13). The yuan-ti can
world. Their warriors were legendary, their empires always expanding. Yuan-ti temples stood at the centers of ancient metropolises, reaching ever higher in prayer to the gods they longed to emulate. In
Monsters
Vecna: Eve of Ruin
;s home world.
Sunlight Hypersensitivity. While in sunlight, Kas takes 20 radiant damage at the start of his turn, has disadvantage on attack rolls and ability checks, and can’t use his Change
. It lasts for 1 hour, until Kas dies, or until Kas dismisses it as a bonus action. Kas can’t have more than two specters summoned at a time.The Betrayer, the Bloody Handed, the Destroyer&mdash
Feats
Wayfinder's Guide to Eberron
your mark.
7
Your looks change slightly whenever you use the mark.
8
You have horrific nightmares after you use your mark.
OPTION: GREATER ABERRANT POWERS
At the DM’s option
, a character who has the Aberrant Dragonmark feat has a chance of manifesting greater power. Upon reaching 10th level, such a character has a 10 percent chance of gaining an epic boon from among the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
progress. True to the nature that earned him the moniker “Mad Mage,” Halaster’s demeanor toward the characters can change on a whim. He might alternate between seeming furious, baffled, annoyed, amused
— or simply bored, depending on what the characters have accomplished before reaching this level. See appendix A for more information on the Mad Mage. If the characters and their actions support
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
progress. True to the nature that earned him the moniker “Mad Mage,” Halaster’s demeanor toward the characters can change on a whim. He might alternate between seeming furious, baffled, annoyed, amused
— or simply bored, depending on what the characters have accomplished before reaching this level. See appendix A for more information on the Mad Mage. If the characters and their actions support
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
progress. True to the nature that earned him the moniker “Mad Mage,” Halaster’s demeanor toward the characters can change on a whim. He might alternate between seeming furious, baffled, annoyed, amused
— or simply bored, depending on what the characters have accomplished before reaching this level. See appendix A for more information on the Mad Mage. If the characters and their actions support
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, is accessible from the highest district. Reaching the gate involves a winding walk of over a mile from the town’s entrance. On reaching the gate, the characters find it sealed by an intimidating iron
gate, but the attacks exploit every shift change and flawed positioning. Kalar fears a spy is in Rigus’s midst. If the characters can prove they have any sort of martial aptitude, Kalar offers to hire
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, is accessible from the highest district. Reaching the gate involves a winding walk of over a mile from the town’s entrance. On reaching the gate, the characters find it sealed by an intimidating iron
gate, but the attacks exploit every shift change and flawed positioning. Kalar fears a spy is in Rigus’s midst. If the characters can prove they have any sort of martial aptitude, Kalar offers to hire
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, is accessible from the highest district. Reaching the gate involves a winding walk of over a mile from the town’s entrance. On reaching the gate, the characters find it sealed by an intimidating iron
gate, but the attacks exploit every shift change and flawed positioning. Kalar fears a spy is in Rigus’s midst. If the characters can prove they have any sort of martial aptitude, Kalar offers to hire
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
traders backed by the Ytepka Society (pronounced yeh-TEP-kah), or risk a bloody conflict that probably would have ended with the city winning its independence anyway. Seven Chultan traders have since
place Port Nyanzaru wherever you see fit and even change its name. If you’re using another published D&D setting, you can dispense with Port Nyanzaru entirely and use a different coastal city as the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
traders backed by the Ytepka Society (pronounced yeh-TEP-kah), or risk a bloody conflict that probably would have ended with the city winning its independence anyway. Seven Chultan traders have since
place Port Nyanzaru wherever you see fit and even change its name. If you’re using another published D&D setting, you can dispense with Port Nyanzaru entirely and use a different coastal city as the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
traders backed by the Ytepka Society (pronounced yeh-TEP-kah), or risk a bloody conflict that probably would have ended with the city winning its independence anyway. Seven Chultan traders have since
place Port Nyanzaru wherever you see fit and even change its name. If you’re using another published D&D setting, you can dispense with Port Nyanzaru entirely and use a different coastal city as the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
on their bodies that, upon reaching maturity, break off to begin life as young gray renders. These monstrosities feel no obligation to their young, and they have no inclination to gather with others of
is prone.
Reactions
Bloody Rampage. When the gray render takes damage, it makes one attack with its claws against a random creature within its reach, other than its master.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Vellynne’s Quest Vellynne Harpell needs help reaching Ythryn, a quest that propels the characters through the final chapters of this adventure. However, she is reluctant to share details of her
, including the ability to change the weather. (“Think of what that could mean for Icewind Dale!” Vellynne adds excitedly.)
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
your mark. 7 Your looks change slightly whenever you use the mark. 8 You have horrific nightmares after you use your mark. Option: Greater Aberrant Powers At the DM’s option, a character who has the
Aberrant Dragonmark feat has a chance of manifesting greater power. Upon reaching 10th level, such a character has a 10 percent chance of gaining an epic boon from among the options in chapter 7 of
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Reaching the Tomb The following locations provide different ways to access Xeluan’s tomb. Ruined Citadel Oztocan’s most prominent landmark is the ruined citadel around which the town was built. A
Aminta and attack anyone who tries to enter the tunnel without an escort. If the characters come here in the guise of workers, five of the guards lead them to area X1 at the start of the next shift change
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
your mark. 7 Your looks change slightly whenever you use the mark. 8 You have horrific nightmares after you use your mark. Option: Greater Aberrant Powers At the DM’s option, a character who has the
Aberrant Dragonmark feat has a chance of manifesting greater power. Upon reaching 10th level, such a character has a 10 percent chance of gaining an epic boon from among the options in chapter 7 of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Vellynne’s Quest Vellynne Harpell needs help reaching Ythryn, a quest that propels the characters through the final chapters of this adventure. However, she is reluctant to share details of her
, including the ability to change the weather. (“Think of what that could mean for Icewind Dale!” Vellynne adds excitedly.)
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
reaching maturity, break off to begin life as young gray renders. They feel no obligation to their young and have no inclination to gather with others of their kind. Instead, each has an overpowering
Bloody Rampage. When the gray render takes damage, it makes one Claw attack against a random creature within its reach, other than its master.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
cling to the canyon’s sides. Reaching some of these natural platforms requires a dangerous climb over jagged rocks. The top of the canyon has a few scrubby plants, but is otherwise barren. Flying monsters
out-of-the-way canyon wall. Signs of a bloody battle and the stains of countless sacrifices lie before it. Map 4.10: Canyon Shrine View Player Version Canyon Shrine Villains Most of the residents in a
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
reaching maturity, break off to begin life as young gray renders. They feel no obligation to their young and have no inclination to gather with others of their kind. Instead, each has an overpowering
Bloody Rampage. When the gray render takes damage, it makes one Claw attack against a random creature within its reach, other than its master.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Vellynne’s Quest Vellynne Harpell needs help reaching Ythryn, a quest that propels the characters through the final chapters of this adventure. However, she is reluctant to share details of her
, including the ability to change the weather. (“Think of what that could mean for Icewind Dale!” Vellynne adds excitedly.)
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
your mark. 7 Your looks change slightly whenever you use the mark. 8 You have horrific nightmares after you use your mark. Option: Greater Aberrant Powers At the DM’s option, a character who has the
Aberrant Dragonmark feat has a chance of manifesting greater power. Upon reaching 10th level, such a character has a 10 percent chance of gaining an epic boon from among the options in chapter 7 of
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Reaching the Tomb The following locations provide different ways to access Xeluan’s tomb. Ruined Citadel Oztocan’s most prominent landmark is the ruined citadel around which the town was built. A
Aminta and attack anyone who tries to enter the tunnel without an escort. If the characters come here in the guise of workers, five of the guards lead them to area X1 at the start of the next shift change
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Reaching the Tomb The following locations provide different ways to access Xeluan’s tomb. Ruined Citadel Oztocan’s most prominent landmark is the ruined citadel around which the town was built. A
Aminta and attack anyone who tries to enter the tunnel without an escort. If the characters come here in the guise of workers, five of the guards lead them to area X1 at the start of the next shift change
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
on their bodies that, upon reaching maturity, break off to begin life as young gray renders. These monstrosities feel no obligation to their young, and they have no inclination to gather with others of
is prone.
Reactions
Bloody Rampage. When the gray render takes damage, it makes one attack with its claws against a random creature within its reach, other than its master.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
cling to the canyon’s sides. Reaching some of these natural platforms requires a dangerous climb over jagged rocks. The top of the canyon has a few scrubby plants, but is otherwise barren. Flying monsters
out-of-the-way canyon wall. Signs of a bloody battle and the stains of countless sacrifices lie before it. Map 4.10: Canyon Shrine View Player Version Canyon Shrine Villains Most of the residents in a
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
reaching maturity, break off to begin life as young gray renders. They feel no obligation to their young and have no inclination to gather with others of their kind. Instead, each has an overpowering
Bloody Rampage. When the gray render takes damage, it makes one Claw attack against a random creature within its reach, other than its master.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
on their bodies that, upon reaching maturity, break off to begin life as young gray renders. These monstrosities feel no obligation to their young, and they have no inclination to gather with others of
is prone.
Reactions
Bloody Rampage. When the gray render takes damage, it makes one attack with its claws against a random creature within its reach, other than its master.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
cling to the canyon’s sides. Reaching some of these natural platforms requires a dangerous climb over jagged rocks. The top of the canyon has a few scrubby plants, but is otherwise barren. Flying monsters
out-of-the-way canyon wall. Signs of a bloody battle and the stains of countless sacrifices lie before it. Map 4.10: Canyon Shrine View Player Version Canyon Shrine Villains Most of the residents in a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
with some secondary villains, culminating in a bloody confrontation at a noble estate. In chapter 4, the characters race to find the gold. The encounters in this chapter and the order in which they
occur change depending on the villain you’ve chosen. The chapter concludes with the discovery of Lord Neverember’s treasure vault and a showdown with its gold dragon guardian. The characters’ ultimate
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Host are thought to have dominion over every aspect of existence, and to speak with a unified voice. But the Dark Six are the bloody and cruel gods who offer a dissenting voice. Eberron’s other
change CN Knowledge, Trickery Four crossed, rune-inscribed bones Other Faiths of Eberron
Alignment
Suggested Domains
Symbol
The Silver Flame, deity of protection and good LG Life, Light, War
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
with some secondary villains, culminating in a bloody confrontation at a noble estate. In chapter 4, the characters race to find the gold. The encounters in this chapter and the order in which they
occur change depending on the villain you’ve chosen. The chapter concludes with the discovery of Lord Neverember’s treasure vault and a showdown with its gold dragon guardian. The characters’ ultimate
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Host are thought to have dominion over every aspect of existence, and to speak with a unified voice. But the Dark Six are the bloody and cruel gods who offer a dissenting voice. Eberron’s other
change CN Knowledge, Trickery Four crossed, rune-inscribed bones Other Faiths of Eberron
Alignment
Suggested Domains
Symbol
The Silver Flame, deity of protection and good LG Life, Light, War






