Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'bloody being diffusing conceal response'.
Other Suggestions:
body being diffusing conceal respond
blood being diffusing conceal response
body being diffusing conceal response
blood being diffusing conceal respond
blood being defusing concept response
Monsters
Forgotten Realms: Adventures in Faerûn
response to the spell’s trigger, using the same spellcasting ability as Spellcasting.Legendary Action Uses: 3. Immediately after another creature’s turn, Sammaster can expend a use to take one of
.
Personality
Sammaster presents a charming and handsome facade, but he can’t conceal his morbid fascination with undead dragonkind for long. His only true allies are the inner circle of the Cult of
Monsters
Vecna: Eve of Ruin
":"Serrated Bolt Removal","rollDamageType":"slashing"} slashing damage.Self-Preservation. In response to being hit by a weapon attack, Glaive reduces the damage by 11 (2d10);{"diceNotation":"2d10
", "rollType":"roll", "rollAction":"Self-Preservation"}.Since the Mournland’s earliest days, Glaive has wielded her namesake weapon in service to the Lord of Blades’ bloody conquest of the
Hobgoblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
little to conceal an underlying brutality that hobgoblins practice on each other and perfect upon other races. Punishment for infractions of hobgoblin law are swift and merciless. Beauty is something
rank or banner status. Of course, Maglubiyet’s call to conquest is always answered.
Suffer nor Give Insult. As befits their warlike nature, hobgoblins believe that any insult demands a response
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Aftermath After fleeing Gralhund Villa with the Stone of Golorr, Lady Gralhund’s nimblewright hides the artifact in a secret location in Waterdeep, setting the stage for chapter 4. Even if the bloody
conceal what has transpired. The arrival of the City Watch foreshadows the return of Barnibus Blastwind and Saeth Cromley (see appendix B), who arrive in due course with twenty constables (veterans) and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Aftermath After fleeing Gralhund Villa with the Stone of Golorr, Lady Gralhund’s nimblewright hides the artifact in a secret location in Waterdeep, setting the stage for chapter 4. Even if the bloody
conceal what has transpired. The arrival of the City Watch foreshadows the return of Barnibus Blastwind and Saeth Cromley (see appendix B), who arrive in due course with twenty constables (veterans) and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Aftermath After fleeing Gralhund Villa with the Stone of Golorr, Lady Gralhund’s nimblewright hides the artifact in a secret location in Waterdeep, setting the stage for chapter 4. Even if the bloody
conceal what has transpired. The arrival of the City Watch foreshadows the return of Barnibus Blastwind and Saeth Cromley (see appendix B), who arrive in due course with twenty constables (veterans) and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Stone Defender Thick plates of stone riveted onto a stone defender give it substantial protection and allow it to conceal itself against a stony surface. Its chief role isn’t as an ambusher, however
, and if the target is Large or smaller, it is knocked prone.
Reactions
Intercept Attack. In response to another creature within 5 feet of it being hit by an attack roll, the stone defender gives
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Stone Defender Thick plates of stone riveted onto a stone defender give it substantial protection and allow it to conceal itself against a stony surface. Its chief role isn’t as an ambusher, however
, and if the target is Large or smaller, it is knocked prone.
Reactions
Intercept Attack. In response to another creature within 5 feet of it being hit by an attack roll, the stone defender gives
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Stone Defender Thick plates of stone riveted onto a stone defender give it substantial protection and allow it to conceal itself against a stony surface. Its chief role isn’t as an ambusher, however
, and if the target is Large or smaller, it is knocked prone.
Reactions
Intercept Attack. In response to another creature within 5 feet of it being hit by an attack roll, the stone defender gives
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
to the Lord of Blades’ bloody conquest of the blighted region. Among the blades, Glaive is best known for her talent at self-modification. “Glaive” is etched onto the back of her neck-plate. It is the
. Glaive’s speed increases to 50 feet. Reactions
Self-Preservation. In response to being hit by a weapon attack, Glaive reduces the damage by 11 (2d10).
Claudio Pozas Glaive
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
to the Lord of Blades’ bloody conquest of the blighted region. Among the blades, Glaive is best known for her talent at self-modification. “Glaive” is etched onto the back of her neck-plate. It is the
. Glaive’s speed increases to 50 feet. Reactions
Self-Preservation. In response to being hit by a weapon attack, Glaive reduces the damage by 11 (2d10).
Claudio Pozas Glaive
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
to the Lord of Blades’ bloody conquest of the blighted region. Among the blades, Glaive is best known for her talent at self-modification. “Glaive” is etched onto the back of her neck-plate. It is the
. Glaive’s speed increases to 50 feet. Reactions
Self-Preservation. In response to being hit by a weapon attack, Glaive reduces the damage by 11 (2d10).
Claudio Pozas Glaive
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
artifacts and places to dig. 3 1d6 minotaur infiltrators are performing a bloody rite to Baphomet; if there are six, one is their leader, Brusipha (both stat blocks appear in this chapter). If
discovered, the minotaurs attack to conceal their activity from outsiders. 4 1d3 displacer beasts, pets of the green hags, are on the prowl; alternatively, use yeth hounds from Mordenkainen Presents: Monsters
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
artifacts and places to dig. 3 1d6 minotaur infiltrators are performing a bloody rite to Baphomet; if there are six, one is their leader, Brusipha (both stat blocks appear in this chapter). If
discovered, the minotaurs attack to conceal their activity from outsiders. 4 1d3 displacer beasts, pets of the green hags, are on the prowl; alternatively, use yeth hounds from Mordenkainen Presents: Monsters
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
artifacts and places to dig. 3 1d6 minotaur infiltrators are performing a bloody rite to Baphomet; if there are six, one is their leader, Brusipha (both stat blocks appear in this chapter). If
discovered, the minotaurs attack to conceal their activity from outsiders. 4 1d3 displacer beasts, pets of the green hags, are on the prowl; alternatively, use yeth hounds from Mordenkainen Presents: Monsters
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, whether the watchers on the ship are alerted to possible danger (a previous incorrect response to the signal), and whether the characters have taken all precautions to conceal their approach. Between the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, whether the watchers on the ship are alerted to possible danger (a previous incorrect response to the signal), and whether the characters have taken all precautions to conceal their approach. Between the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, whether the watchers on the ship are alerted to possible danger (a previous incorrect response to the signal), and whether the characters have taken all precautions to conceal their approach. Between the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. These trappings of civil society do little to conceal an underlying brutality that hobgoblins practice on each other and perfect upon other races. Punishment for infractions of hobgoblin law are
. BLOODY BLUE NOSES
Hobgoblins are sometimes born with bright red or blue noses. This attribute is thought to be a sign of potency and potential. Blue- and red-nosed hobgoblins receive preferential
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. These trappings of civil society do little to conceal an underlying brutality that hobgoblins practice on each other and perfect upon other races. Punishment for infractions of hobgoblin law are
. BLOODY BLUE NOSES
Hobgoblins are sometimes born with bright red or blue noses. This attribute is thought to be a sign of potency and potential. Blue- and red-nosed hobgoblins receive preferential
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. These trappings of civil society do little to conceal an underlying brutality that hobgoblins practice on each other and perfect upon other races. Punishment for infractions of hobgoblin law are
. BLOODY BLUE NOSES
Hobgoblins are sometimes born with bright red or blue noses. This attribute is thought to be a sign of potency and potential. Blue- and red-nosed hobgoblins receive preferential
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
the deck with his right hand. A shimmering wave of magical energy washes over the ship. Gargenhale then cackles in triumph, “We are invisible! They won’t see us coming until it’s too bloody late
!”
Gargenhale has used his Ship Invisibility action to conceal the Second Wind, although the effect is not readily apparent to anyone aboard the vessel. To pursue the fleeing mutineers, the Second Wind must
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
the deck with his right hand. A shimmering wave of magical energy washes over the ship. Gargenhale then cackles in triumph, “We are invisible! They won’t see us coming until it’s too bloody late
!”
Gargenhale has used his Ship Invisibility action to conceal the Second Wind, although the effect is not readily apparent to anyone aboard the vessel. To pursue the fleeing mutineers, the Second Wind must
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
the deck with his right hand. A shimmering wave of magical energy washes over the ship. Gargenhale then cackles in triumph, “We are invisible! They won’t see us coming until it’s too bloody late
!”
Gargenhale has used his Ship Invisibility action to conceal the Second Wind, although the effect is not readily apparent to anyone aboard the vessel. To pursue the fleeing mutineers, the Second Wind must
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
women who had remained ever watchful for Helm’s return, experienced their own divine signs. In response to prayers, some were even rewarded with spells. Javen took those priests and followers from the
beneath the hold, bringing down the lowest vaults of the cathedral in its bloody ascension. As a result, the temple has dramatically increased guard patrols in the tunnels, perhaps as a prelude to
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
women who had remained ever watchful for Helm’s return, experienced their own divine signs. In response to prayers, some were even rewarded with spells. Javen took those priests and followers from the
beneath the hold, bringing down the lowest vaults of the cathedral in its bloody ascension. As a result, the temple has dramatically increased guard patrols in the tunnels, perhaps as a prelude to
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
women who had remained ever watchful for Helm’s return, experienced their own divine signs. In response to prayers, some were even rewarded with spells. Javen took those priests and followers from the
beneath the hold, bringing down the lowest vaults of the cathedral in its bloody ascension. As a result, the temple has dramatically increased guard patrols in the tunnels, perhaps as a prelude to
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
shadows. Under the tutelage of the Dreaming Dark, the Sharn Deneith have become masters of intrigue and subtlety. They carefully conceal their psionic power from outsiders while using it to gather
Smackback. Trigger: The raider takes damage from a creature within 5 feet. Response: The raider makes one Pummel attack, targeting the triggering creature.
Goals of the Dreaming Dark Building from
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
shadows. Under the tutelage of the Dreaming Dark, the Sharn Deneith have become masters of intrigue and subtlety. They carefully conceal their psionic power from outsiders while using it to gather
Smackback. Trigger: The raider takes damage from a creature within 5 feet. Response: The raider makes one Pummel attack, targeting the triggering creature.
Goals of the Dreaming Dark Building from
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
directions, trying to overwhelm the adventurers and drive them from the castle. Trap. The dusty plaster and rubble before the door leading to area C8 conceal a copper tripwire connected to linchpins
condition for 1 hour. Sildar’s Gear. The equipment piled among the supplies includes a bloody suit of chain mail, a shortsword in a leather scabbard, a heavy crossbow, and an unsheathed longsword with the
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
shadows. Under the tutelage of the Dreaming Dark, the Sharn Deneith have become masters of intrigue and subtlety. They carefully conceal their psionic power from outsiders while using it to gather
Smackback. Trigger: The raider takes damage from a creature within 5 feet. Response: The raider makes one Pummel attack, targeting the triggering creature.
Goals of the Dreaming Dark Building from
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
directions, trying to overwhelm the adventurers and drive them from the castle. Trap. The dusty plaster and rubble before the door leading to area C8 conceal a copper tripwire connected to linchpins
condition for 1 hour. Sildar’s Gear. The equipment piled among the supplies includes a bloody suit of chain mail, a shortsword in a leather scabbard, a heavy crossbow, and an unsheathed longsword with the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
directions, trying to overwhelm the adventurers and drive them from the castle. Trap. The dusty plaster and rubble before the door leading to area C8 conceal a copper tripwire connected to linchpins
condition for 1 hour. Sildar’s Gear. The equipment piled among the supplies includes a bloody suit of chain mail, a shortsword in a leather scabbard, a heavy crossbow, and an unsheathed longsword with the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
establishment as a front to conceal his dark dealings without the duke’s knowledge. Jabaz knows the location of the secret door in area D4 but won’t volunteer that information, fearing Mortlock’s
lies between them. A rough-hewn staircase to the left leads down to another torchlit chamber.
These three necromites of Myrkul are playing dead. They conceal their skull-headed flails underneath
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
which the check total exceeds 10. The names of the heroes are Agnithar, Zokel of Torm, Bertra Zomes, Yevina Druen, Ca’sar, Xivik Looren, Dopp Hoosser, Whrenk the Bloody, Laveil deNue, and VanLancer
the head of a man kneeling before him.
Out of the shadows step four minotaur skeletons clutching bloody greataxes.
A squad of Baphomet’s minotaurs attempted to overrun the chapel, but Gideon and his






