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Returning 35 results for 'blossoming breath diffusing content rubble'.
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Monsters
Forgotten Realms: Adventures in Faerûn
", "rollDamageType":"Slashing"} Slashing damage plus 3 (1d6);{"diceNotation":"1d6", "rollType":"damage", "rollAction":"Rend", "rollDamageType":"Necrotic"} Necrotic damage.
Ruinous Breath (Recharge 5–6
);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Ruinous Breath"}. Constitution Saving Throw: DC 12, each creature in a 15-foot Cone. Failure: 13 (3d8);{"diceNotation":"3d8", "rollType":"damage
Monsters
Candlekeep Mysteries
is successful or the effect ends for it, the creature is immune to the Zikzokrishka’s Frightful Presence for the next 24 hours.
Lightning Breath (Recharge 5–6);{"diceNotation":"1d6","rollType
":"recharge","rollAction":"Lightning Breath"}. Zikzokrishka exhales lightning in a 90-foot line that is 5 feet wide. Each creature in that line must make a DC 20 Dexterity saving throw, taking 66
Monsters
Fizban's Treasury of Dragons
", "rollDamageType":"force"} force damage.
Singularity Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Singularity Breath"}. The dragon creates a shining bead of
":"5d8", "rollType":"damage", "rollAction":"Singularity Breath", "rollDamageType":"force"} force damage, and its speed becomes 0 until the start of the dragon’s next turn. On a successful save
Monsters
Fizban's Treasury of Dragons
"} to hit, reach 5 ft., one target. Hit: 9 (1d8+5);{"diceNotation":"1d8+5", "rollType":"damage", "rollAction":"Claw", "rollDamageType":"slashing"} slashing damage.
Singularity Breath
(Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Singularity Breath"}. The dragon creates a shining bead of gravitational force in its mouth, then releases the energy in a 30-foot
Monsters
Fizban's Treasury of Dragons
":"damage", "rollAction":"Claw", "rollDamageType":"slashing"} slashing damage.
Singularity Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Singularity Breath"}. The dragon
creature takes 63 (14d8);{"diceNotation":"14d8", "rollType":"damage", "rollAction":"Singularity Breath", "rollDamageType":"force"} force damage, and its speed becomes 0 until the start of the dragon’s
Monsters
Fizban's Treasury of Dragons
":"damage", "rollAction":"Claw", "rollDamageType":"slashing"} slashing damage.
Singularity Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Singularity Breath"}. The dragon
creature takes 45 (10d8);{"diceNotation":"10d8", "rollType":"damage", "rollAction":"Singularity Breath", "rollDamageType":"force"} force damage, and its speed becomes 0 until the start of the dragon’s
Monsters
Fizban's Treasury of Dragons
instead resets to 350 hit points, and it recharges its Steam Breath. Additionally, the dragon turtle can now use the options in the "Mythic Actions" section for 1 hour. Award a party an additional
":"damage","rollAction":"Tail","rollDamageType":"bludgeoning"} bludgeoning damage. If the target is a creature, it must succeed on a DC 24 Strength saving throw or be knocked prone.
Steam Breath (Recharge 5
Ranger
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
wave of fear that emanates from the dragon like the cold of its breath, she sends one arrow after another to find the gaps between the dragon’s thick scales. Holding his hand high, a half-elf
hiding themselves in brush and rubble. Rangers focus their combat training on techniques that are particularly useful against their specific favored foes. Thanks to their familiarity with the wilds
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
dangerous part of the ruins by far. A hidden stair—steep, long abandoned, and choked with rubble and undergrowth—leads up the western side of the hill. This secret staircase can be found with 1 hour of
hour to clear a path and scramble over the largest chunks of rubble. Climbers risk encountering hostile creatures as they traverse the staircase, and if Mekkalath takes to the air, he’s likely to spot
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
dangerous part of the ruins by far. A hidden stair—steep, long abandoned, and choked with rubble and undergrowth—leads up the western side of the hill. This secret staircase can be found with 1 hour of
hour to clear a path and scramble over the largest chunks of rubble. Climbers risk encountering hostile creatures as they traverse the staircase, and if Mekkalath takes to the air, he’s likely to spot
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
dangerous part of the ruins by far. A hidden stair—steep, long abandoned, and choked with rubble and undergrowth—leads up the western side of the hill. This secret staircase can be found with 1 hour of
hour to clear a path and scramble over the largest chunks of rubble. Climbers risk encountering hostile creatures as they traverse the staircase, and if Mekkalath takes to the air, he’s likely to spot
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Introduction: Forge of the Artificer Introduction
Forge of the Artificer
Introduction
When the gorgon’s breath
gives life instead of stony death,
when fires create instead of destroy
,
when towers rise from rubble
and reach into the sky,
then shall embers spring to life
in the darkness,
and five shall rise
to cause a dragon’s fall.
—THE DRACONIC PROPHECY
This
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Introduction: Forge of the Artificer Introduction
Forge of the Artificer
Introduction
When the gorgon’s breath
gives life instead of stony death,
when fires create instead of destroy
,
when towers rise from rubble
and reach into the sky,
then shall embers spring to life
in the darkness,
and five shall rise
to cause a dragon’s fall.
—THE DRACONIC PROPHECY
This
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Introduction: Forge of the Artificer Introduction
Forge of the Artificer
Introduction
When the gorgon’s breath
gives life instead of stony death,
when fires create instead of destroy
,
when towers rise from rubble
and reach into the sky,
then shall embers spring to life
in the darkness,
and five shall rise
to cause a dragon’s fall.
—THE DRACONIC PROPHECY
This
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
horned devil named Bitter Breath, a human necromancer named Feonor, and a chain devil named Princeps Kovik. These warlords are as cruel and merciless as the hell they inhabit. All share a “survival of
inevitably rises to take its place. Bitter Breath, Feonor, and Princeps Kovik are merely the latest in a long series of warlords to plague the Avernian expanse. If Zariel wasn’t so busy fighting the Blood War
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
at area H7. H2. Entry Hall The hall is strewn with rubble. Puddles of muddy rainwater pool over the floor and starlings’ nest in the eaves of the arched ceiling. There is a large banquet table bearing
characters enter the study. H4. Kitchen The tower’s kitchen remains unused and is covered in a layer of masonry dust and rubble. The chimney over the hearth ascends for half the height of the tower before
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
at area H7. H2. Entry Hall The hall is strewn with rubble. Puddles of muddy rainwater pool over the floor and starlings’ nest in the eaves of the arched ceiling. There is a large banquet table bearing
characters enter the study. H4. Kitchen The tower’s kitchen remains unused and is covered in a layer of masonry dust and rubble. The chimney over the hearth ascends for half the height of the tower before
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
at area H7. H2. Entry Hall The hall is strewn with rubble. Puddles of muddy rainwater pool over the floor and starlings’ nest in the eaves of the arched ceiling. There is a large banquet table bearing
characters enter the study. H4. Kitchen The tower’s kitchen remains unused and is covered in a layer of masonry dust and rubble. The chimney over the hearth ascends for half the height of the tower before
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
horned devil named Bitter Breath, a human necromancer named Feonor, and a chain devil named Princeps Kovik. These warlords are as cruel and merciless as the hell they inhabit. All share a “survival of
inevitably rises to take its place. Bitter Breath, Feonor, and Princeps Kovik are merely the latest in a long series of warlords to plague the Avernian expanse. If Zariel wasn’t so busy fighting the Blood War
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
horned devil named Bitter Breath, a human necromancer named Feonor, and a chain devil named Princeps Kovik. These warlords are as cruel and merciless as the hell they inhabit. All share a “survival of
inevitably rises to take its place. Bitter Breath, Feonor, and Princeps Kovik are merely the latest in a long series of warlords to plague the Avernian expanse. If Zariel wasn’t so busy fighting the Blood War
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Sleep Breath on them from his hiding place, trying to catch as many characters in its area as possible. He then bursts from the rubble and fights any characters not put to sleep by the gas. In combat
crystal greatsword; its tip is planted in front of her feet.
Rubble lies strewn in one corner where part of the overhanging balcony has collapsed. To the north, a concourse twenty feet wide contains more
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Sleep Breath on them from his hiding place, trying to catch as many characters in its area as possible. He then bursts from the rubble and fights any characters not put to sleep by the gas. In combat
crystal greatsword; its tip is planted in front of her feet.
Rubble lies strewn in one corner where part of the overhanging balcony has collapsed. To the north, a concourse twenty feet wide contains more
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Sleep Breath on them from his hiding place, trying to catch as many characters in its area as possible. He then bursts from the rubble and fights any characters not put to sleep by the gas. In combat
crystal greatsword; its tip is planted in front of her feet.
Rubble lies strewn in one corner where part of the overhanging balcony has collapsed. To the north, a concourse twenty feet wide contains more
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
injured, it sprays tiles instead of bleeding. It is thin in one dimension and can use that fact to its advantage in combat. The creature flies up to the ledge to use its fire breath at range, flying down
area 12 has collapsed. Pulling on either door unleashes enough force to break the hinges and send the doors and a wall of rubble crashing into the room. Any creature within 10 feet of the doors must make
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
injured, it sprays tiles instead of bleeding. It is thin in one dimension and can use that fact to its advantage in combat. The creature flies up to the ledge to use its fire breath at range, flying down
4 and area 12 has collapsed. Pulling on either door unleashes enough force to break the hinges and send the doors and a wall of rubble crashing into the room. Any creature within 10 feet of the doors
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
injured, it sprays tiles instead of bleeding. It is thin in one dimension and can use that fact to its advantage in combat. The creature flies up to the ledge to use its fire breath at range, flying down
area 12 has collapsed. Pulling on either door unleashes enough force to break the hinges and send the doors and a wall of rubble crashing into the room. Any creature within 10 feet of the doors must make
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
injured, it sprays tiles instead of bleeding. It is thin in one dimension and can use that fact to its advantage in combat. The creature flies up to the ledge to use its fire breath at range, flying down
4 and area 12 has collapsed. Pulling on either door unleashes enough force to break the hinges and send the doors and a wall of rubble crashing into the room. Any creature within 10 feet of the doors
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
injured, it sprays tiles instead of bleeding. It is thin in one dimension and can use that fact to its advantage in combat. The creature flies up to the ledge to use its fire breath at range, flying down
4 and area 12 has collapsed. Pulling on either door unleashes enough force to break the hinges and send the doors and a wall of rubble crashing into the room. Any creature within 10 feet of the doors
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
injured, it sprays tiles instead of bleeding. It is thin in one dimension and can use that fact to its advantage in combat. The creature flies up to the ledge to use its fire breath at range, flying down
area 12 has collapsed. Pulling on either door unleashes enough force to break the hinges and send the doors and a wall of rubble crashing into the room. Any creature within 10 feet of the doors must make
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
turning them to stone. When it grows hungry, it smashes its petrified prey to rubble and uses its strong teeth to grind the stone into a powder that provides nourishment. The crisscrossing network of
target. Hit: 16 (2d10 + 5) bludgeoning damage.
Petrifying Breath (Recharge 5–6). The gorgon exhales petrifying gas in a 30-foot cone. Each creature in that area must succeed on a DC 13 Constitution
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
: “The gorgon’s breath.” These words could refer to a literal gorgon, perhaps one magically altered or infused with radiant energy so its breath restores health, brings the dead back to life, or animates
heart) being turned to creative pursuits after years of violence in the Last War. “When towers rise from rubble.” These words could be a general reference to buildings rebuilt after a disaster, or
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
: “The gorgon’s breath.” These words could refer to a literal gorgon, perhaps one magically altered or infused with radiant energy so its breath restores health, brings the dead back to life, or animates
heart) being turned to creative pursuits after years of violence in the Last War. “When towers rise from rubble.” These words could be a general reference to buildings rebuilt after a disaster, or
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
: “The gorgon’s breath.” These words could refer to a literal gorgon, perhaps one magically altered or infused with radiant energy so its breath restores health, brings the dead back to life, or animates
heart) being turned to creative pursuits after years of violence in the Last War. “When towers rise from rubble.” These words could be a general reference to buildings rebuilt after a disaster, or
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
turning them to stone. When it grows hungry, it smashes its petrified prey to rubble and uses its strong teeth to grind the stone into a powder that provides nourishment. The crisscrossing network of
target. Hit: 16 (2d10 + 5) bludgeoning damage.
Petrifying Breath (Recharge 5–6). The gorgon exhales petrifying gas in a 30-foot cone. Each creature in that area must succeed on a DC 13 Constitution
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
turning them to stone. When it grows hungry, it smashes its petrified prey to rubble and uses its strong teeth to grind the stone into a powder that provides nourishment. The crisscrossing network of
target. Hit: 16 (2d10 + 5) bludgeoning damage.
Petrifying Breath (Recharge 5–6). The gorgon exhales petrifying gas in a 30-foot cone. Each creature in that area must succeed on a DC 13 Constitution






