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Returning 35 results for 'blossoming breathe diffusing content rubble'.
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Magic Items
Dungeon Master’s Guide
composed of rubble, rocks, or dirt isn’t Difficult Terrain for you. In addition, you can move through solid earth or rock as if those areas were Difficult Terrain without disturbing the matter
have Immunity to Fire damage.
Ring of Elemental Command (Water);Water. You know Aquan, you gain a Swim Speed of 60 feet, and you can breathe underwater.
Spellcasting. The ring has 5 charges and
Monsters
Van Richten’s Guide to Ravenloft
. The swap is also undone if the controlled body takes damage from the carrionette’s Silver Needle.Carrionettes arise from innocent intentions. Heartfelt wishes breathe life into a beloved toy and
, for a time, a creator might feel blessed by their new companion. But carrionettes aren’t content to live as toys and seek to escape the confines of their diminutive bodies.
Every carrionette
Ring of Elemental Command
Legacy
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Magic Items
Basic Rules (2014)
charges to cast dominate monster on an earth elemental. In addition, you can move in difficult terrain that is composed of rubble, rocks, or dirt as if it were normal terrain. You can also speak and
access to the following additional properties:
You can breathe underwater and have a swimming speed equal to your walking speed.
You can cast the following spells from the ring, expending the
Monsters
Mordenkainen's Fiendish Folio Volume 1
Limited Amphibiousness. The crab folk can breathe air and water, but it needs to be submerged once every 24 hours to avoid suffocating.Multiattack. The crab folk makes two claw attacks.
Claw. Melee
are content to lead peaceful lives as hunters and gatherers, the magic that created the crab folk sometimes compels them to lash out in fearsome raids when the conditions are right.
Aquatic Vassals
Monsters
Fizban's Treasury of Dragons
Amphibious. The dragon can breathe both air and water.Bite. Melee Weapon Attack: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 9
never so content as when contemplating the beauty and wonders of the multiverse.
2
I am a sworn protector against the depredations of the Far Realm, and I will root out its corruption wherever it
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
buried by the rubble, taking another 7 (3d4) bludgeoning damage. If the saving throw fails by 5 or more, the rubble engulfs the digger completely, and the trapped character can’t breathe until dug out
6. Rubble-Filled Staircase This staircase goes up for only a few steps, and then it seems that the rest is filled in with clay and stone rubble.
One or more characters can try to dig this staircase
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
buried by the rubble, taking another 7 (3d4) bludgeoning damage. If the saving throw fails by 5 or more, the rubble engulfs the digger completely, and the trapped character can’t breathe until dug out
6. Rubble-Filled Staircase This staircase goes up for only a few steps, and then it seems that the rest is filled in with clay and stone rubble.
One or more characters can try to dig this staircase
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
buried by the rubble, taking another 7 (3d4) bludgeoning damage. If the saving throw fails by 5 or more, the rubble engulfs the digger completely, and the trapped character can’t breathe until dug out
6. Rubble-Filled Staircase This staircase goes up for only a few steps, and then it seems that the rest is filled in with clay and stone rubble.
One or more characters can try to dig this staircase
Monsters
Fizban's Treasury of Dragons
Amphibious. The dragon can breathe both air and water.Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +9;{"diceNotation":"1d20+9", "rollType":"to hit
Dragon Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I am never so content as when contemplating the beauty and wonders of the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
dangerous part of the ruins by far. A hidden stair—steep, long abandoned, and choked with rubble and undergrowth—leads up the western side of the hill. This secret staircase can be found with 1 hour of
hour to clear a path and scramble over the largest chunks of rubble. Climbers risk encountering hostile creatures as they traverse the staircase, and if Mekkalath takes to the air, he’s likely to spot
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
dangerous part of the ruins by far. A hidden stair—steep, long abandoned, and choked with rubble and undergrowth—leads up the western side of the hill. This secret staircase can be found with 1 hour of
hour to clear a path and scramble over the largest chunks of rubble. Climbers risk encountering hostile creatures as they traverse the staircase, and if Mekkalath takes to the air, he’s likely to spot
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
dangerous part of the ruins by far. A hidden stair—steep, long abandoned, and choked with rubble and undergrowth—leads up the western side of the hill. This secret staircase can be found with 1 hour of
hour to clear a path and scramble over the largest chunks of rubble. Climbers risk encountering hostile creatures as they traverse the staircase, and if Mekkalath takes to the air, he’s likely to spot
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
5 or more, the rubble engulfs the digger completely, and the trapped character can’t breathe until dug out. Getting out on one’s own requires a successful DC 15 Strength (Athletics) check, and doing
is strewn with rubble, so it is difficult terrain. Larger rubble piles are 1 to 4 feet high. Any loud noise (such as an explosion, shouting, or fighting) causes a minor cave-in: at the start of each
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
9. Crab Pool A partial collapse of the roof has filled the western doorway with rubble. Characters can’t use the doorway until the rubble is cleared away (see area 5 for details). The plastered walls
Umberlee while tossing 10 gp or more worth of treasure into the pool gains the magical ability to breathe water for 24 hours while retaining its normal mode of respiration. The treasure vanishes as
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
5 or more, the rubble engulfs the digger completely, and the trapped character can’t breathe until dug out. Getting out on one’s own requires a successful DC 15 Strength (Athletics) check, and doing
is strewn with rubble, so it is difficult terrain. Larger rubble piles are 1 to 4 feet high. Any loud noise (such as an explosion, shouting, or fighting) causes a minor cave-in: at the start of each
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
5 or more, the rubble engulfs the digger completely, and the trapped character can’t breathe until dug out. Getting out on one’s own requires a successful DC 15 Strength (Athletics) check, and doing
is strewn with rubble, so it is difficult terrain. Larger rubble piles are 1 to 4 feet high. Any loud noise (such as an explosion, shouting, or fighting) causes a minor cave-in: at the start of each
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
9. Crab Pool A partial collapse of the roof has filled the western doorway with rubble. Characters can’t use the doorway until the rubble is cleared away (see area 5 for details). The plastered walls
Umberlee while tossing 10 gp or more worth of treasure into the pool gains the magical ability to breathe water for 24 hours while retaining its normal mode of respiration. The treasure vanishes as
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
9. Crab Pool A partial collapse of the roof has filled the western doorway with rubble. Characters can’t use the doorway until the rubble is cleared away (see area 5 for details). The plastered walls
Umberlee while tossing 10 gp or more worth of treasure into the pool gains the magical ability to breathe water for 24 hours while retaining its normal mode of respiration. The treasure vanishes as
Monsters
Fizban's Treasury of Dragons
Amphibious. The dragon can breathe both air and water.
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon makes one Bite
distinctive amethyst dragon characters.
Amethyst Dragon Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I am never so content as when
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
to attack in melee until it can breathe again. CUSTOMIZATION: ANIMATED TILE CREATURE
An animated tile creature acts like the creature it resembles, except it is a construct that doesn’t breathe
area 12 has collapsed. Pulling on either door unleashes enough force to break the hinges and send the doors and a wall of rubble crashing into the room. Any creature within 10 feet of the doors must make
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
to attack in melee until it can breathe again. CUSTOMIZATION: ANIMATED TILE CREATURE
An animated tile creature acts like the creature it resembles, except it is a construct that has no need to
breathe, drink, eat, or sleep. The creature also gains the following features.
Damage Resistances piercing
Damage Immunities poison, psychic
Condition Immunities charmed, frightened, paralyzed
Monsters
Fizban's Treasury of Dragons
Amphibious. The dragon can breathe both air and water.
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon makes one Bite
I am never so content as when contemplating the beauty and wonders of the multiverse.
2
I am a sworn protector against the depredations of the Far Realm, and I will root out its corruption
Monsters
Fizban's Treasury of Dragons
Amphibious. The dragon turtle can breathe air and water
Blessing of the Sea (Recharges after a Short or Long Rest). If the dragon turtle would be reduced to 0 hit points, its current hit point total
constructing a dragon turtle’s lair, you can simply take a coastal map and translate it to an underwater environment or use the map as-is if the dragon turtle is content to lair near the surface
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
to attack in melee until it can breathe again. CUSTOMIZATION: ANIMATED TILE CREATURE
An animated tile creature acts like the creature it resembles, except it is a construct that doesn’t breathe
area 12 has collapsed. Pulling on either door unleashes enough force to break the hinges and send the doors and a wall of rubble crashing into the room. Any creature within 10 feet of the doors must make
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
at area H7. H2. Entry Hall The hall is strewn with rubble. Puddles of muddy rainwater pool over the floor and starlings’ nest in the eaves of the arched ceiling. There is a large banquet table bearing
characters enter the study. H4. Kitchen The tower’s kitchen remains unused and is covered in a layer of masonry dust and rubble. The chimney over the hearth ascends for half the height of the tower before
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
at area H7. H2. Entry Hall The hall is strewn with rubble. Puddles of muddy rainwater pool over the floor and starlings’ nest in the eaves of the arched ceiling. There is a large banquet table bearing
characters enter the study. H4. Kitchen The tower’s kitchen remains unused and is covered in a layer of masonry dust and rubble. The chimney over the hearth ascends for half the height of the tower before
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
at area H7. H2. Entry Hall The hall is strewn with rubble. Puddles of muddy rainwater pool over the floor and starlings’ nest in the eaves of the arched ceiling. There is a large banquet table bearing
characters enter the study. H4. Kitchen The tower’s kitchen remains unused and is covered in a layer of masonry dust and rubble. The chimney over the hearth ascends for half the height of the tower before
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
to attack in melee until it can breathe again. CUSTOMIZATION: ANIMATED TILE CREATURE
An animated tile creature acts like the creature it resembles, except it is a construct that doesn’t breathe
area 12 has collapsed. Pulling on either door unleashes enough force to break the hinges and send the doors and a wall of rubble crashing into the room. Any creature within 10 feet of the doors must make
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
to attack in melee until it can breathe again. CUSTOMIZATION: ANIMATED TILE CREATURE
An animated tile creature acts like the creature it resembles, except it is a construct that has no need to
breathe, drink, eat, or sleep. The creature also gains the following features.
Damage Resistances piercing
Damage Immunities poison, psychic
Condition Immunities charmed, frightened, paralyzed
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
to attack in melee until it can breathe again. CUSTOMIZATION: ANIMATED TILE CREATURE
An animated tile creature acts like the creature it resembles, except it is a construct that has no need to
breathe, drink, eat, or sleep. The creature also gains the following features.
Damage Resistances piercing
Damage Immunities poison, psychic
Condition Immunities charmed, frightened, paralyzed
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
know Auran, you have Resistance to Lightning damage, and you have a Fly Speed equal to your Speed and can hover. Earth. You know Terran, and you have Resistance to Acid damage. Terrain composed of rubble
, you gain a Swim Speed of 60 feet, and you can breathe underwater. Spellcasting. The ring has 5 charges and regains 1d4 + 1 expended charges daily at dawn. While wearing the ring, you can cast a spell
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
know Auran, you have Resistance to Lightning damage, and you have a Fly Speed equal to your Speed and can hover. Earth. You know Terran, and you have Resistance to Acid damage. Terrain composed of rubble
, you gain a Swim Speed of 60 feet, and you can breathe underwater. Spellcasting. The ring has 5 charges and regains 1d4 + 1 expended charges daily at dawn. While wearing the ring, you can cast a spell
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
know Auran, you have Resistance to Lightning damage, and you have a Fly Speed equal to your Speed and can hover. Earth. You know Terran, and you have Resistance to Acid damage. Terrain composed of rubble
, you gain a Swim Speed of 60 feet, and you can breathe underwater. Spellcasting. The ring has 5 charges and regains 1d4 + 1 expended charges daily at dawn. While wearing the ring, you can cast a spell
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
know Auran, you have Resistance to Lightning damage, and you have a Fly Speed equal to your Speed and can hover. Earth. You know Terran, and you have Resistance to Acid damage. Terrain composed of rubble
, you gain a Swim Speed of 60 feet, and you can breathe underwater. Spellcasting. The ring has 5 charges and regains 1d4 + 1 expended charges daily at dawn. While wearing the ring, you can cast a spell
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
. The west end of the room is blocked by fallen stone and rubble, apparently the result of a collapse. The two side walls appear to have several niches cut into them.
The shape in the center of the
amounts of rubble and dirt come spilling into the room. Several large stones appear to have wedged themselves tightly, closing the collapse.
The figures of people and animals in all of the dioramas






