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Monsters
The Wild Beyond the Witchlight
are captivated by music, though they can’t distinguish a well-played performance from a bad one. If anyone plays an instrument or sings in the campestris’ vicinity, the little creatures will
a song or a piece of music three or four times, the creature remembers it forever.
Campestris vary widely in color, from white to tan to dark brown, but they always have red or purple caps and
Monsters
Icewind Dale: Rime of the Frostmaiden
iron golem's shape can be worked into any form, though most are fashioned to look like giant suits of armor. Its fist can destroy creatures with a single blow, and its clanging steps shake the earth
. If the golem is left without instructions or is incapacitated, it continues to follow its last orders to the best of its ability. When it can't fulfill its orders, a golem might react violently — or
Monsters
The Wild Beyond the Witchlight
distinguish a well-played performance from a bad one. If anyone plays an instrument or sings in the campestris’ vicinity, the little creatures will happily sing along, each in an obnoxiously nasal
creature remembers it forever.
Campestris vary widely in color, from white to tan to dark brown, but they always have red or purple caps and speckles. A campestri moves by manipulating the mycelium that
Magic Items
The Wild Beyond the Witchlight
disintegrates, and you take no damage instead.
As an action, you can blow the petals from the rose to produce a 20-foot cone of acid, lightning, poisonous gas, fire, or cold, as dictated by the rose
lightning
Lightning
Green Chromatic Rose;Green
Issues green gas
Poison
Red Chromatic Rose;Red
Wreathed in fire
Fire
White Chromatic Rose;White
Covered in frost
Cold
Criminal / Spy
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Basic Rules (2014)
I can’t do it.
8
I blow up at the slightest insult.
d6
Ideal
1
Honor. I don’t steal from others in the trade. (Lawful)
2
Freedom. Chains are meant to
.
4
I have a “tell” that reveals when I’m lying.
5
I turn tail and run when things look bad.
6
An innocent person is in prison for a crime that I committed. I’m okay with that.
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
with orcs tells of confronting a hulking foe that can cleave through a warrior with a single blow, part of a force that can cut down enemies as though they were trembling stalks of wheat before the
created the orcs and continues to direct their destiny. He is aided and abetted by the other warrior deities, Bahgtru and Ilneval, who bring strength and cunning to the battlefield. The followers of all
Monsters
Mythic Odysseys of Theros
to assert its claim. Often, before a journey, sailors blow conch-shell horns in the belief that the sound will soothe nearby krakens.
The Horn of Humenades. Legend speaks of a magic horn that the
:
The titanic monster’s carapace cracks, revealing a pulsing, red-purple heart buried amid heaps of blubber and muscle. Fissures run across the beast’s ancient shell, revealing three
Backgrounds
Sword Coast Adventurer's Guide
in a situation. Never tell me the odds.
7
The best way to get me to do something is to tell me I can’t do it.
8
I blow up at the slightest insult.
d6
Ideal
1
things look bad.
6
An innocent person is in prison for a crime that I committed. I’m okay with that.
Backgrounds
Baldur’s Gate: Descent into Avernus
attention to the risks in a situation. Never tell me the odds.
7
The best way to get me to do something is to tell me I can’t do it.
8
I blow up at the slightest insult.
d6
tail and run when things look bad.
6
An innocent person is in prison for a crime that I committed. I’m okay with that.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Dragon Army Rout The destruction of the citadel is a great blow to the Red Dragon Army’s morale. Its forces are shaken, but Highmaster Kansaldi Fire-Eyes seeks to wrest revenge from the jaws of defeat.
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
brightly colored, with feathers of red, orange, or yellow. Females have more subdued colors, usually brown or gray. Their heads complete the avian appearance, being something like a parrot or eagle with
changes in the prevailing winds that they regarded as a bad omen.
Unlike the aarakocra of other worlds on the Material Plane, the aarakocra of the Realms rarely travel to the Elemental Plane of Air
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K77. Observation Balcony Two large, wooden thrones rest on this balcony. Behind the thrones hangs a red velvet curtain thirty feet long. The ceiling here is ten feet high. The room continues behind the curtain an additional 10 feet to a wall that has a door in its center.
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
T1. Entry Cavern (p. 155) In the “North Tunnel” subsection, the first sentence now reads as follows: “This tunnel leads to the Mellikho Stoneworks quarry (Red Larch, area 18).” The paragraph that
follows the boxed text now reads, “Beyond the wooden door, the tunnel continues ten feet before opening into the quarry behind Albaeri Mellikho’s house.”
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
been approached by a Red Wizard of Thay named Nyh Ilmichh. Ilmichh has extended an invitation to the council to send an envoy to Thay, to discuss ways in which Thay and the Sword Coast might aid each
that without the Red Wizards, Severin’s plans are severely compromised. Moreover, it is common knowledge that Szass Tam wants all exiled Red Wizards dead in the worst possible way. Despite reservations
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Ashardalon The terrible red dragon Ashardalon (ah-SHAR-duh-lawn) is legendary across the multiverse for his rampages, which turned lush grasslands into ashen plains and caused mighty citadels to be
dealt a mortal blow to Ashardalon’s heart, the dragon replaced the injured organ with the balor. Ashardalon’s features then took on a fiendish cast, and his eyes now glow with demonic flame. A
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
been approached by a Red Wizard of Thay named Nyh Ilmichh. Ilmichh has extended an invitation to the council to send an envoy to Thay, to discuss ways in which Thay and the Sword Coast might aid each
that without the Red Wizards, Severin’s plans are severely compromised. Moreover, it is common knowledge that Szass Tam wants all exiled Red Wizards dead in the worst possible way. Despite reservations
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Testing Phase On the day of the Exam, each character makes two ability checks related to parts of the test: Slaad Facts. Choosing the correct multiple choice answers to questions about red, blue
known for their regenerative abilities and magic resistance.
All slaadi are dangerous and unpredictable, but red slaadi and blue slaadi are the least powerful and don’t cast spells.
Red slaadi
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Lance Rock Characters who confront troublesome situations in the wilderness attract the attention of Kaylessa Irkell, proprietor of the Swinging Sword (Red Larch, area 2). Kaylessa believes an evil
influence emanating from Lance Rock is the source of Red Larch’s troubles. She asks the characters, who should still be 1st level, to find out what’s going on. The characters discover that a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
reveals that the youths aren’t really dancing but fighting off swarms of bats. The red marble staircase that started on the first floor continues its upward spiral to area 11. A cold draft can be felt coming down the steps.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
crying out and flailing in the shallows of the Darklake. Several are pulled under or strike at unseen foes beneath the surface. The water foams red with blood. Dozens of ixitxachitl (see appendix C
of panic through the kuo-toa. The young archpriest calls out “Leemooggoogoon!” just as her father strikes a final, fatal blow, dropping her before the profane altar. (If any character is also engaging the archpriest of the Deep Father, allow that character to strike the final blow.)
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
applying the resistance), the rose disintegrates, and you take no damage instead. As an action, you can blow the petals from the rose to produce a 20-foot cone of acid, lightning, poisonous gas, fire, or
a successful one. Using this property destroys the rose. Chromatic Roses Color Visual Effect Damage Type Black Drips acid Acid Blue Crackles with lightning Lightning Green Issues green gas Poison Red Wreathed in fire Fire White Covered with frost Cold
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Red Dragon Treasures Red dragons love gold above all other precious metals and are entranced by its gleam, its luster, and the sound of its chime. They amass gold coins and objects to form the bulk
of their hoards, along with red and fiery gemstones such as rubies and fire opals. Red dragons favor items made of metal and stone, which can survive the test of time. Many such items in an ancient red
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
around them, and the priests of a tribe are entrusted with the responsibility of identifying these signs and omens — both good and bad — and deciding how the tribe should react to them. As a race, orcs
stones, mushrooms, or any other kind of circle. Seeing a shooting star before a battle is bad luck. To ward it off, you must swallow a stone. A tribute of elf ears brings favor from Gruumsh. If you bury
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
cruel and capricious goddess who must be propitiated to avoid attracting her attention and interest in a negative way. Beshaba’s name is invoked when someone is beset by bad luck — which could be as
which good luck wouldn’t play a part but bad luck might. For example, someone rolling dice would invoke Tymora because they want random chance to fall in their favor, but someone about to cross a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Chapter 4: Gracklstugh Visitors to the duergar city of Gracklstugh are greeted by its hot and acrid air, followed by the angry red glare of the eternally burning smelters fueling the city’s metal
works, its clanging heart, and the forges kept alive by the flames of Themberchaud, the red dragon that holds the title of Wyrmsmith. Gracklstugh toils endlessly, its smiths churning out the best armor
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
wines: the unremarkable Purple Grapemash No. 3, the slightly more tantalizing Red Dragon Crush, and the rich Champagne du le Stomp. Ten years ago, one of the vineyard’s magic gems was dug up and stolen
Baba Lysaga, who had previously suspected that magic was the root of the vineyard’s health but knew nothing of its source. Even after this great discovery, Baba Lysaga continues to send her scarecrows
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
for the Ring of Winter. If the characters make their way back to civilization with Artus in tow, they should encounter one or more of these groups along the way. Valindra Shadowmantle and the Red
Wizards of Thay also won’t pass up a chance to take the ring by force. With or without the ring, Artus Cimber continues to await Mezro’s return while searching for the means to reach or summon the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
of Red Larch point out that “normal weather means bad weather around here, and unpredictable besides.” Some tavern talk can be overheard about occupying the Haunted Keeps to scare away unwanted
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
Dead Spiders When the characters enter the cave, they see a passage leading deeper underground. From the cave entrance, a passage continues deeper beneath the hills and slopes downward. You travel
for several minutes before the passage turns north and leads up a set of natural stone steps. A group of caverns continues out ahead of you.
The ceiling of these caverns is choked with webs, and the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
12. Red Wizards’ Room The door to this chamber is unlocked. Hundreds of horse skulls are nailed to the ceiling and cover it entirely. Thick carpets cover the icy floor, and desks, chairs, and
(see appendix D for statistics), a Red Wizard of Thay allied with the Cult of the Dragon, resides here. Unless he was killed or captured previously, Azbara Jos (see appendix D for statistics) is also
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
hoist their greataxes when intruders appear. After the first round of combat, it occurs to one of the giants that she should sound the warning horn. She staggers up a flight of wooden stairs to blow
looking toward the southeast contains a wooden brace supporting an ancient red dragon’s horn that the frost giants have etched with runes and made into a musical instrument. The horn weighs 450 pounds. Only
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Sitting on a wooden stool by the lantern is a balding, beardless old male human in patched and faded work trousers and a matching tunic. He is idly whittling a stick.
The human is an elder of Red
characters, “From time to time, the great stones change position when no one is watching. That is how they talk to us. They show us signs of coming danger and warn us when we make bad choices.” The old
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
12. Red Wizards’ Room The door to this chamber is unlocked. Hundreds of horse skulls are nailed to the ceiling and cover it entirely. Thick carpets cover the icy floor, and desks, chairs, and
for statistics), a Red Wizard of Thay allied with the Cult of the Dragon, resides here. Unless he was killed or captured previously, Azbara Jos (see appendix D) is also present. If both Red Wizards are
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Mission to Red Larch At whatever point in the search process you deem appropriate, the characters narrow down the search for the ritual site to a final location: the settlement of Red Larch on the
from Red Larch in seven days, and the town of Phandalin is six days away on foot. Red Larch is also the hometown of Omin Dran and the location of the Dran family business — the Dran & Courtier inn and
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Knight of Tu’narath A lawful evil githyanki knight named Dagaz rides a male young red dragon. These creatures begin the encounter 500 feet from the characters’ ship. Dagaz and the dragon are
captain. So, which one of you dung-eaters commands this barge?”
After a beat, Dagaz smiles and adds: “A bad joke on my part. I wish you swift passage through Her Majesty’s realm. My dragon and I are






