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Returning 35 results for 'blow being diffusing contains register'.
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Monsters
Quests from the Infinite Staircase
retains its name, alignment, and personality. The creature also inherits Nafas’s palace and all it contains.
If the creature refuses, Nafas gains a new body in 1d10;{"diceNotation":"1d10", "rollType
ancient djinni born from the planar winds that blow through the myriad doors of the Infinite Staircase. He’s a timeless force of untold power, a genie made noble by the planes themselves. A cloud
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
hoist their greataxes when intruders appear. After the first round of combat, it occurs to one of the giants that she should sound the warning horn. She staggers up a flight of wooden stairs to blow
(Perception) check reveals a small pouch hanging from the tooth of a white dragon head mounted on the wall above the empty crates. The pouch contains six 100 gp gemstones. 2B. Sleeping Quarters Each of these
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
knowledge by force and cunning. A mighty wizard with magic worthy of epic tales, she is a monster whose adamantine claws can flense whole armies before any soldier can land a blow on her plated hide
adventurers that serve Sora Kell, few mortals register as worthy foes in the alien minds of the quori. Lords of Dust. Sora Kell has allies among the Lords of Dust, but she also has bitter rivals. Like the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
56. Grandfather Clock Any character approaching this room hears a rhythmic ticking sound from within. This room contains a wooden cabinet with a numbered dial at its top set with two ornate metal
lock, as does a knock spell. To pick the lock, a character must succeed on a DC 20 Dexterity check made using thieves’ tools. If the character thinks to blow powdered chalk, dust, or a similar
Compendium
- Sources->Dungeons & Dragons->Divine Contention
this chamber as a mess hall and meeting room. Guests are also entertained here. B3. Supply Room This chamber contains supplies for the upkeep of the tower: mops, coils of rope, timber, boxes filled
: letters from Neverwinter, tobacco, hipflasks of rum, and other personal effects. B7. Armory The armory contains racks of longswords, spears, light crossbows, and crossbow bolts: enough to arm a levy
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
found elsewhere. A watch post typically contains a few holding cells where people arrested for crimes can be detained until they’re marched to a courthouse jail before standing trial. Small squads head
Castle Ward; in contrast, squads of eight walk the Dock Ward, increasing to as many as a dozen at night. If Watch members spot trouble they can’t handle, they blow shrill tin whistles to summon more
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
’ initiative count, they move toward the characters. If they get close enough, they make melee attacks. The zombies’ stat block contains the information you need to resolve these attacks. If all the
whether their characters know anything about fighting zombies, have them make DC 10 Intelligence checks. Those who succeed might recall that a particularly powerful blow (a critical hit) or radiant
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, which recently killed one of them with a blow from its war pick. They ignore characters who keep a respectful distance. A character who studies the fungus and succeeds on a DC 10 Intelligence (Nature
consuming a poisonous variety and must succeed on a DC 10 Constitution saving throw or be poisoned for 1d4 hours. 2d. Standing Gate to Level 12 This cave contains a pair of standing stones with an
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
count, they move toward the characters. If they get close enough, they make melee attacks. The zombies’ stat block contains the information you need to resolve these attacks. On each character’s
. Those who succeed might recall that a particularly powerful blow (a critical hit) or radiant damage can help finish off a zombie. Runara’s Aid. In the unlikely event that the zombies defeat the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Wishing Lion. This flower appears as a dandelion with a tiny lion head embedded in the fluff. As an action, you can blow on the fluff and cast the Wish spell. The flower is then destroyed. This
contains both women’s private living quarters as well as a small observatory and library. Asteria keeps a fantastic collection of magical cards in this library, including multiple versions of the Deck of
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
once or be destroyed. Fighting the Hobgoblins. In combat, the sentry remains behind the barricades. If the characters breach either barricade, the sentry uses her next action to blow a war horn
room contains nothing of value to the characters. F4: Barrack This chamber contains a dozen stiff-looking cots, but only four have seen recent use. A large iron strongbox sits against the east wall. A
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
on the eyepiece causes the eyepiece to become inactive for 24 hours. Breaking off the eyepiece requires only a firm blow, which destroys its magic for good. L3: The Rolling Eye The center portion of
characters can exit by reversing the procedure. Mike Schley Map 7.6: Labyrinth of Eyes (Alternate Configuration) View Player Version L4: Dead Thief This dead end contains a withered corpse dressed in leather
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
—various hot spices worth a total of 100 gp. Coffer 4 is unlocked. It contains six small, highly crafted, carved statues of unknown mineral and workmanship. All register as desecrated objects to the
gross, her skin covered with bristles the color of her hair. Her little pig eyes, however, are bright, suggesting intelligence unusual in a giant. Her chamber contains a giant-sized bed covered with furs
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. (Visitors need to register again only if they lose their papers.) If the characters wander the streets on their own, use the Random Encounters in Azrok’s Hold table as needed. Random Encounters in
contains enough bedroom furniture to accommodate eight guests. 21j. Ale Storehouse Azrok buys cheap ale from Gyudd’s Distillery in Skullport and stores it here. The door is shut from within and has a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
stench of death that permeates the dungeon is strongest here. As the characters approach this 50-foot-high cave, they hear minotaurs chanting and stomping. This area contains the following: Minotaurs
clutches a brass horn (see “Treasure” below). The minotaur shaman treats all intruders as enemies to be carved up and added to his pile of dismembered bodies. His first action in combat is to blow his
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
stat blocks in appendix C. This room contains wrecked furnishings that suggest it was once used as a frost giant’s bedchamber. A bitterly cold wind blows down a staircase to the east, at the bottom of
frost giant skeleton wielding a rusty anchor. The pinpricks of light in their eye sockets brighten as they register your presence.
The weapons of these two frost giant skeletons deal bludgeoning
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
to get along. The pixies attempt to flee if attacked, defending themselves as necessary. They blow raspberries at the characters as they fly away. Fireworks. Each sawdust-packed crate contains ten
there. The base of each statue contains a ladder down to the storeroom (area B2) and up into the statue above, which is also hollow. Each statue contains a speaking tube, as well as a series of rusty
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
gnoll. No war band contains more than one flind, and such a creature is always the leader of its band. A flind wields a weapon that carries Yeenoghu’s blessing: a magical flail that saps the body and the
, a flind consults the signs around it and determines the war band’s direction. During a battle, a gnoll that delivers the death blow to a flind claims its flail and, in a burst of abyssal energy, is
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
and a successful DC 15 Dexterity check. It can also be broken off with a successful DC 20 Strength (Athletics) check or a solid weapon blow. 1d. Market Hall Ceiling. This room has a soaring, 60-foot
. Each bugbear carries a large pouch that contains 15 gp. Yek’s circlet is an uncommon magic item called a circlet of human perfection. Only humanoids can attune to it. The circlet transforms its
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, grinning with the satisfaction that he dealt the fatal blow to his hated rival. 3. Hekaton in Chains Two Kraken Society cultists stand watch on the decks fore and aft of King Hekaton, who lies on his
contains the following spells: 1st level: detect magic, disguise self, identify, mage armor, magic missile, thunderwave
2nd level: darkvision, detect thoughts, mirror image, misty step, suggestion
3rd
compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
creature might deal enough damage with a single action to take out adventurers of a lower level. For example, an ogre has a challenge rating of 2, but it can kill a 1st-level wizard with a single blow
.
Party Size The preceding guidelines assume that you have a party consisting of three to five adventurers.
If the party contains fewer than three characters, apply the next highest multiplier
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
of 2, but it can kill a 1st-level wizard with a single blow.
In addition, some monsters have features that might be difficult or impossible for lower-level characters to overcome. For example, a
that you have a party consisting of three to five adventurers. If the party contains fewer than three characters, apply the next highest multiplier on the Encounter Multipliers table. For example
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
Cave The place contains some remnants of carcasses, a few broken boxes with spoiled provisions, some split sacks containing moldering grain, casks of wine turned to vinegar, and ale barrels that have
. The giant has to use an action to blow the horn. 6. Emissaries’ Cavern An oni and its four ogre servants are staying here. They have had an audience with the jarl, and after a special wassail to be
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
contains personal possessions, a morningstar, a leather purse containing 50 ep, and a chunk of violet-colored crystal. The last item appears valuable but is in fact worthless. 5. Officer’s Quarters A wooden
. Treasure. The chest is locked and can be opened by a character who makes a successful DC 12 Dexterity check using thieves’ tools or who has the key. It contains personal possessions, a purse containing
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
for signs of trouble, but the goblins prefer to stand around the brazier for warmth. One goblin has a horn that it can blow to sound an alarm, putting the entire fortress on alert. Since visitors aren’t
is intact and unguarded. One of the cages hanging from it contains a prisoner: a dead human that the ravens are feasting on. K4. Archer Platforms These wooden platforms creak and groan underfoot. Each
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Terrain Encounters The Underdark contains dangerous hazards and wondrous terrain. Special terrain rules are explained after the table. d20 Encounter 1 Boneyard 2 Cliff and ladder 3 Crystal
shed dim light in a 10-foot radius. A sharp blow to one of the crystals, including throwing it so it impacts a hard surface, causes it to burst in a 10-foot-radius flash of blinding light. Any creature
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
threatens to blow the character off the ledge. The character must make a DC 9 Dexterity saving throw. If the saving throw fails, the character falls to the base of the spire unless he or she is secured by
Level 4. A 50-foot-tall chimney ascends to the pinnacle of Firefinger. The chimney contains plenty of handholds and requires a successful DC 8 Strength (Athletics) check to climb without gear or magic
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
mezzanine level. The 20-foot-deep pit contains 1d4 + 2 inches of rainwater and is home to two swarms of poisonous snakes. The swarms are content to remain in the pit and attack any creature that
. Scratched into the floor next to him are the following words, in Old Omuan: “Once a thief, now an ornament!” Urn. The clay urn contains Thiru-taya’s ashes. 5. Hallucinogenic Plants Zalkoré cultivates
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
honored Solamnic weaponsmiths. Their burial places are sealed behind iron bars, which are Medium objects with AC 19, 20 hit points, and immunity to poison and psychic damage. The north tomb contains a
shattered the south wall, creating a passage high in the cliffs beneath Castle Kalaman. After this scene plays out, another violent blow shakes the tomb surrounded by the sculpted dragon. Sarlamir’s
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
; he carries an iron key that unlocks the doors to areas V7 and area V10. Raising the Alarm. If a wraith spots an intruder or is attacked, it uses its action to blow its horn. Creatures within 100 feet
represent a delicate balance of magical power, and Teremini’s ritual relies on this balance. If the lunar crystals’ magic is unbalanced, the ritual will be stopped. Moonlight Mirrors. The vault contains
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Wind howls as it climbs this dark shaft.
After 80 feet, the pit tapers into a tunnel (area N1 of the Howling Caves, described later in this chapter). Chaotic gusts blow up and down the shaft, too
searching the floor notices the pit with a successful DC 10 Wisdom (Perception) check. A character unaware of the pit falls into it. The pit is 10 feet deep and contains a rust monster that wandered into
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
happens only once. P36: West Chamber Four leather sacks sit on the floor of this 20-foot-long hallway. Each of the sacks contains 100 gp. P37: East Chamber The slain bodies of two wights, defeated by Uma
area P33). A fierce battle ensued, and Uma’s comrades were slain. Uma struck a killing blow on the undead priest—or so she thought. As the mummy crumbled to dust, he claimed his life was “too precious
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the middle of the room, three bird-headed creatures torment a group of shackled prisoners.
This room contains three kenku and five bound and shackled human commoners. One kenku tortures the
an action to blow the horn (see below). The djinni Ahtayir (area A15) arrives at the end of Aerisi’s next turn. She orders the djinni to cover her escape and flies down the shaft in area A18. Horn
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
too aware that someone with that much smokepowder could blow up a portion of the High Hall, Wyrm’s Rock, or any number of other fortifications. Yet as horrifying as he finds those possibilities, he
. Along with a spectrum of ne’er-do-wells, her crew also contains several actual druids who keep the facility running and control the crew’s several guardian beasts, including a number of sweet-smelling
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Avery is terrified of what the thieves might do with the powder — he’s all too aware that someone with that much smokepowder could blow up a portion of the High Hall, Wyrm’s Rock, or any number of
Kopali (neutral evil female human assassin), also acts as the Guild kingpin for the Seatower neighborhood. Along with a spectrum of ne’er-do-wells, her crew also contains several actual druids who keep the






