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Monsters
Icewind Dale: Rime of the Frostmaiden
a creature that prowls the far reaches of Icewind Dale, known as Oyaminartok the Winter Walker. She can take the form of either a polar bear or a hulking, bipedal shape obscured by wind and blowing
polymorph into a Large bear–humanoid hybrid or into a Large polar bear, or back into its goliath form. Its statistics, other than its size and AC, are the same in each form. Any equipment it is
Monsters
Mordenkainen Presents: Monsters of the Multiverse
. The blizzard that rages unendingly around a mountain peak, the vortex that swirls around a remote island, or the thunderstorm that howls ceaselessly up and down a rugged coastline could, in fact, be
lairs. Their lair is usually a secluded region or prominent geographic feature, such as a mountain peak, a great waterfall, a remote island, a fog-shrouded loch, a beautiful coral reef, or a windswept
Storm Giant Quintessent
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
waterfall, a remote island, a fog-shrouded loch, a beautiful coral reef, or a windswept desert bluff. As befits the environment, the storm in which the giant lives could be a blizzard, a typhoon, a
succeed on a DC 18 Strength saving throw or be pushed 15 feet in the direction the wind is blowing. The gust disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
Knightly Virtue. The knight has one of the following traits, depending on the court it serves:
Courage (Embereth). The knight has advantage on Wisdom checks and Wisdom saving throws.
Knowledge
its former glory, or seeking to help travelers and remote communities beset by troubles.
Achieving knighthood in one of the courts requires a quest that proves one’s excellence in that court
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Chapter 6: Canyon of the Stone Giants Deadstone Cleft is the remote canyon lair of a xenophobic clan of stone giants who worship Skoraeus Stonebones. If the characters defeat the zealous stone giant
Kayalithica has won the allegiance of the Blue Bear tribe of Uthgardt, many of whom are camped in Deadstone Cleft. See chapter 3 for more information on this tribe.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Chapter 6: Canyon of the Stone Giants Deadstone Cleft is the remote canyon lair of a xenophobic clan of stone giants who worship Skoraeus Stonebones. If the characters defeat the zealous stone giant
Kayalithica has won the allegiance of the Blue Bear tribe of Uthgardt, many of whom are camped in Deadstone Cleft. See chapter 3 for more information on this tribe.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Chapter 6: Canyon of the Stone Giants Deadstone Cleft is the remote canyon lair of a xenophobic clan of stone giants who worship Skoraeus Stonebones. If the characters defeat the zealous stone giant
Kayalithica has won the allegiance of the Blue Bear tribe of Uthgardt, many of whom are camped in Deadstone Cleft. See chapter 3 for more information on this tribe.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Scrawled on most of the remaining ones is the word “DECEASED” in Maddgoth’s hand, while a handful of dossiers bear the word “LICH” instead. 36b. Secure Records The door to this room is locked and
, taking 45 (10d8) thunder damage on a failed save, or half as much damage on a successful one. The glyph has the secondary effect of blowing out all the glass in the door. The room is empty.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Scrawled on most of the remaining ones is the word “DECEASED” in Maddgoth’s hand, while a handful of dossiers bear the word “LICH” instead. 36b. Secure Records The door to this room is locked and
, taking 45 (10d8) thunder damage on a failed save, or half as much damage on a successful one. The glyph has the secondary effect of blowing out all the glass in the door. The room is empty.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Scrawled on most of the remaining ones is the word “DECEASED” in Maddgoth’s hand, while a handful of dossiers bear the word “LICH” instead. 36b. Secure Records The door to this room is locked and
, taking 45 (10d8) thunder damage on a failed save, or half as much damage on a successful one. The glyph has the secondary effect of blowing out all the glass in the door. The room is empty.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
between them is remote, because goliaths like to hold grudges. Goliath Warrior
Medium humanoid (goliath), any alignment
Armor Class 12 (hide armor)
Hit Points 67 (9d8 + 27)
Speed 30 ft.
STR
Werebear Goliath legends speak of a creature that prowls the far reaches of Icewind Dale, known as Oyaminartok the Winter Walker. She can take the form of either a polar bear or a hulking, bipedal shape
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
between them is remote, because goliaths like to hold grudges. Goliath Warrior
Medium humanoid (goliath), any alignment
Armor Class 12 (hide armor)
Hit Points 67 (9d8 + 27)
Speed 30 ft.
STR
Werebear Goliath legends speak of a creature that prowls the far reaches of Icewind Dale, known as Oyaminartok the Winter Walker. She can take the form of either a polar bear or a hulking, bipedal shape
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
between them is remote, because goliaths like to hold grudges. Goliath Warrior
Medium humanoid (goliath), any alignment
Armor Class 12 (hide armor)
Hit Points 67 (9d8 + 27)
Speed 30 ft.
STR
Werebear Goliath legends speak of a creature that prowls the far reaches of Icewind Dale, known as Oyaminartok the Winter Walker. She can take the form of either a polar bear or a hulking, bipedal shape
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
the elements and disperse themselves into nature, transforming into semiconscious storms. The blizzard that rages unendingly around a mountain peak, the vortex that swirls around a remote island, or
remote island, a fog-shrouded loch, a beautiful coral reef, or a windswept desert bluff. The storm in which the giant lives could be a blizzard, a typhoon, a thunderstorm, or a sandstorm, as befits the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
the elements and disperse themselves into nature, transforming into semiconscious storms. The blizzard that rages unendingly around a mountain peak, the vortex that swirls around a remote island, or
remote island, a fog-shrouded loch, a beautiful coral reef, or a windswept desert bluff. The storm in which the giant lives could be a blizzard, a typhoon, a thunderstorm, or a sandstorm, as befits the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
the elements and disperse themselves into nature, transforming into semiconscious storms. The blizzard that rages unendingly around a mountain peak, the vortex that swirls around a remote island, or
remote island, a fog-shrouded loch, a beautiful coral reef, or a windswept desert bluff. The storm in which the giant lives could be a blizzard, a typhoon, a thunderstorm, or a sandstorm, as befits the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
polis against a champion of Mogis.
3 Sail to a remote island to reclaim a lost weapon of great power.
4 Establish law and order in a place of anarchy and lawlessness.
5 Triumph in a
campaign begins, the characters could find themselves on a field of battle, either as mercenaries or sworn soldiers for a polis. Their courage at arms and the honor they demonstrate in battle impress Iroas
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
polis against a champion of Mogis.
3 Sail to a remote island to reclaim a lost weapon of great power.
4 Establish law and order in a place of anarchy and lawlessness.
5 Triumph in a
campaign begins, the characters could find themselves on a field of battle, either as mercenaries or sworn soldiers for a polis. Their courage at arms and the honor they demonstrate in battle impress Iroas
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
polis against a champion of Mogis.
3 Sail to a remote island to reclaim a lost weapon of great power.
4 Establish law and order in a place of anarchy and lawlessness.
5 Triumph in a
campaign begins, the characters could find themselves on a field of battle, either as mercenaries or sworn soldiers for a polis. Their courage at arms and the honor they demonstrate in battle impress Iroas
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
12th level (depending on how many characters are in your group). Deceptive Knight While traveling through a remote area, the party comes across a knight beset by three bandits. The knight appears
the succubi interact with the characters depends on how the characters react to this situation: The Party Helps. If the party intervenes, the knight thanks the characters for their courage and offers
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
12th level (depending on how many characters are in your group). Deceptive Knight While traveling through a remote area, the party comes across a knight beset by three bandits. The knight appears
the succubi interact with the characters depends on how the characters react to this situation: The Party Helps. If the party intervenes, the knight thanks the characters for their courage and offers
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
, searching for a magical remedy to restore the kingdom to its former glory, or seeking to help travelers and remote communities beset by troubles. Achieving knighthood in one of the courts requires a
with its own relic is paramount, though not in lieu of the others. A knight of Embereth admires courage above all else but still looks down on the disloyal or ignorant, even though loyalty and knowledge
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
, searching for a magical remedy to restore the kingdom to its former glory, or seeking to help travelers and remote communities beset by troubles. Achieving knighthood in one of the courts requires a
with its own relic is paramount, though not in lieu of the others. A knight of Embereth admires courage above all else but still looks down on the disloyal or ignorant, even though loyalty and knowledge
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
12th level (depending on how many characters are in your group). Deceptive Knight While traveling through a remote area, the party comes across a knight beset by three bandits. The knight appears
the succubi interact with the characters depends on how the characters react to this situation: The Party Helps. If the party intervenes, the knight thanks the characters for their courage and offers
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
, searching for a magical remedy to restore the kingdom to its former glory, or seeking to help travelers and remote communities beset by troubles. Achieving knighthood in one of the courts requires a
with its own relic is paramount, though not in lieu of the others. A knight of Embereth admires courage above all else but still looks down on the disloyal or ignorant, even though loyalty and knowledge
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, reducing visibility to twenty feet. Kelvin’s Cairn vanishes from view as the blowing snow and howling wind engulf you.
Ask the players what their characters do during the blizzard, which lasts for 2d4
an action to free one of them from its harness. On a failed check, both bears are hostile toward that character for the rest of the encounter. A freed polar bear does not attack the character who
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, reducing visibility to twenty feet. Kelvin’s Cairn vanishes from view as the blowing snow and howling wind engulf you.
Ask the players what their characters do during the blizzard, which lasts for 2d4
an action to free one of them from its harness. On a failed check, both bears are hostile toward that character for the rest of the encounter. A freed polar bear does not attack the character who
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, reducing visibility to twenty feet. Kelvin’s Cairn vanishes from view as the blowing snow and howling wind engulf you.
Ask the players what their characters do during the blizzard, which lasts for 2d4
an action to free one of them from its harness. On a failed check, both bears are hostile toward that character for the rest of the encounter. A freed polar bear does not attack the character who
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
need to be mined out from a corpse that has turned to solid stone or metal.
2 Seedlings of the First World. At the heart of the world (underground, or in a remote area of pristine wilderness
Forbidden Fruit. A dragon can cause a particular tree to produce magical fruit. When eaten by a creature able to bear children, the fruit causes the creature to bear a half-dragon.
3 True Love’s
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
need to be mined out from a corpse that has turned to solid stone or metal.
2 Seedlings of the First World. At the heart of the world (underground, or in a remote area of pristine wilderness
Forbidden Fruit. A dragon can cause a particular tree to produce magical fruit. When eaten by a creature able to bear children, the fruit causes the creature to bear a half-dragon.
3 True Love’s
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
need to be mined out from a corpse that has turned to solid stone or metal.
2 Seedlings of the First World. At the heart of the world (underground, or in a remote area of pristine wilderness
Forbidden Fruit. A dragon can cause a particular tree to produce magical fruit. When eaten by a creature able to bear children, the fruit causes the creature to bear a half-dragon.
3 True Love’s
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
: fierceness, cunning, courage, strength, and sailing skill.
Gundarlun The fisherfolk and merchants of Gundarlun are more like their mainland cousins than most island folk. Unlike other Northlanders, they are
nearest neighbor, the remote island of Tuern is host to violent folk who raid and pillage at will and seek to enslave any outlanders they capture on or near their island. They trust no magic of any
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
: fierceness, cunning, courage, strength, and sailing skill.
Gundarlun The fisherfolk and merchants of Gundarlun are more like their mainland cousins than most island folk. Unlike other Northlanders, they are
nearest neighbor, the remote island of Tuern is host to violent folk who raid and pillage at will and seek to enslave any outlanders they capture on or near their island. They trust no magic of any
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
: fierceness, cunning, courage, strength, and sailing skill.
Gundarlun The fisherfolk and merchants of Gundarlun are more like their mainland cousins than most island folk. Unlike other Northlanders, they are
nearest neighbor, the remote island of Tuern is host to violent folk who raid and pillage at will and seek to enslave any outlanders they capture on or near their island. They trust no magic of any
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
furnishings: hides on the floors, a bear skin on the wall, a chair, a stool, a huge chest, and a vast bed mounted with furs. Under the furs on the bed is a sleeping hill giant. It requires successful
the skull, where it has lain forgotten ever since. 7. Chamber of the Chief’s Wife Grutha, the chief’s wife, is at feast in the great hall (area 11), while her pet cave bear (use the cave bear variant






