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Returning 35 results for 'blowing been diffusing call relief'.
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Monsters
Lorwyn: First Light
, transience incarnations embody the changing of seasons and the flowing of rivers. In Shadowmoor, these incarnations embody disease passing through its hosts, or the susurration of fallen leaves blowing
through an empty village.
Incarnations of Nature
Incarnations of nature embody abstract ideas such as curiosity, relief, or terror. Incarnations of nature are beyond the ken of most mortal beings
Tortle
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
The Tortle Package
I caught a big fish.
Now I search for a good friend
To share my lunch with.
— Tortle haiku
What many tortles consider a simple life, others might call a life of adventure. Tortles are
feeling homesick. Tortles embrace a simple view of the world. It is a place of wonder, and tortles see beauty in the ordinary. They live for the chance to hear a soft wind blowing through palm trees, to
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
smiling and gesturing outside Firejolt Café.
A familiar face jogs up to you, waving and smiling in relief. “It’s so good to see you! Things have been dire around here lately, but some friends are inside
about to start playing a game they call Scufflecup. Apparently, they found a box of animated teacups, and they figured out how to control the little buggers! Come on, let’s go check it out!”
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
smiling and gesturing outside Firejolt Café.
A familiar face jogs up to you, waving and smiling in relief. “It’s so good to see you! Things have been dire around here lately, but some friends are inside
about to start playing a game they call Scufflecup. Apparently, they found a box of animated teacups, and they figured out how to control the little buggers! Come on, let’s go check it out!”
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
smiling and gesturing outside Firejolt Café.
A familiar face jogs up to you, waving and smiling in relief. “It’s so good to see you! Things have been dire around here lately, but some friends are inside
about to start playing a game they call Scufflecup. Apparently, they found a box of animated teacups, and they figured out how to control the little buggers! Come on, let’s go check it out!”
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
of mortality, vacillating between helping and harming innocent subjects. Characters working in Pharika’s service might travel to sites of suffering and death in order to provide relief, such as by
bigger picture—often followers of Heliod or Ephara. Undermining these faiths might be the best means of preserving Pharika’s favorite wildernesses and laboratories. Ultimately, Pharika might call upon
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
of mortality, vacillating between helping and harming innocent subjects. Characters working in Pharika’s service might travel to sites of suffering and death in order to provide relief, such as by
bigger picture—often followers of Heliod or Ephara. Undermining these faiths might be the best means of preserving Pharika’s favorite wildernesses and laboratories. Ultimately, Pharika might call upon
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
of mortality, vacillating between helping and harming innocent subjects. Characters working in Pharika’s service might travel to sites of suffering and death in order to provide relief, such as by
bigger picture—often followers of Heliod or Ephara. Undermining these faiths might be the best means of preserving Pharika’s favorite wildernesses and laboratories. Ultimately, Pharika might call upon
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
opportunity to call attention to a detail the characters overlooked. Clearly, this character’s subconscious registered the detail as important!
Involve a current villain. This can help build the
dungeon with no armor or at school with no clothes. Narratively, these dreams can provide a moment of comic relief or heighten the players own concern about what’s happening in the game.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
opportunity to call attention to a detail the characters overlooked. Clearly, this character’s subconscious registered the detail as important!
Involve a current villain. This can help build the
dungeon with no armor or at school with no clothes. Narratively, these dreams can provide a moment of comic relief or heighten the players own concern about what’s happening in the game.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
opportunity to call attention to a detail the characters overlooked. Clearly, this character’s subconscious registered the detail as important!
Involve a current villain. This can help build the
dungeon with no armor or at school with no clothes. Narratively, these dreams can provide a moment of comic relief or heighten the players own concern about what’s happening in the game.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Charisma (Persuasion) check can convince him to sweeten the deal, in which case he offers up to ten 500 gp gemstones. If the characters accept his offer, Danneth needs 48 hours to call in some debts and
"). Any tracks they make in the snow are obliterated after 1d4 hours by blowing wind. Although they are lawful evil, the Zhents have strict orders not to kill anyone. Enemies they reduce to 0 hit points
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Charisma (Persuasion) check can convince him to sweeten the deal, in which case he offers up to ten 500 gp gemstones. If the characters accept his offer, Danneth needs 48 hours to call in some debts and
"). Any tracks they make in the snow are obliterated after 1d4 hours by blowing wind. Although they are lawful evil, the Zhents have strict orders not to kill anyone. Enemies they reduce to 0 hit points
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Charisma (Persuasion) check can convince him to sweeten the deal, in which case he offers up to ten 500 gp gemstones. If the characters accept his offer, Danneth needs 48 hours to call in some debts and
"). Any tracks they make in the snow are obliterated after 1d4 hours by blowing wind. Although they are lawful evil, the Zhents have strict orders not to kill anyone. Enemies they reduce to 0 hit points
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
in relief. Behind the sarcophagus, resting atop a marble pedestal, is an ornate crystal box with a small humanoid skull floating inside it.
If the characters enter this tomb from the secret passage
mind to blank out the details of her plight. The first character to enter the tomb hears Nepartak call out telepathically: The voice of a young girl echoes in your mind: “What’s happening? Why can’t I
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
in relief. Behind the sarcophagus, resting atop a marble pedestal, is an ornate crystal box with a small humanoid skull floating inside it.
If the characters enter this tomb from the secret passage
mind to blank out the details of her plight. The first character to enter the tomb hears Nepartak call out telepathically: The voice of a young girl echoes in your mind: “What’s happening? Why can’t I
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
in relief. Behind the sarcophagus, resting atop a marble pedestal, is an ornate crystal box with a small humanoid skull floating inside it.
If the characters enter this tomb from the secret passage
mind to blank out the details of her plight. The first character to enter the tomb hears Nepartak call out telepathically: The voice of a young girl echoes in your mind: “What’s happening? Why can’t I
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Incarnations of Nature Primal Manifestations of Nature Habitat: Planar (Feywild); Treasure: None Incarnations of nature embody abstract ideas such as curiosity, relief, or terror. Incarnations of
, transience incarnations embody the changing of seasons and the flowing of rivers. In Shadowmoor, these incarnations embody disease passing through its hosts, or the susurration of fallen leaves blowing
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Incarnations of Nature Primal Manifestations of Nature Habitat: Planar (Feywild); Treasure: None Incarnations of nature embody abstract ideas such as curiosity, relief, or terror. Incarnations of
, transience incarnations embody the changing of seasons and the flowing of rivers. In Shadowmoor, these incarnations embody disease passing through its hosts, or the susurration of fallen leaves blowing
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Incarnations of Nature Primal Manifestations of Nature Habitat: Planar (Feywild); Treasure: None Incarnations of nature embody abstract ideas such as curiosity, relief, or terror. Incarnations of
, transience incarnations embody the changing of seasons and the flowing of rivers. In Shadowmoor, these incarnations embody disease passing through its hosts, or the susurration of fallen leaves blowing
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
that it has pleased Yeenoghu. Its relief is short, no more than a few days, before the gnoll once again becomes a slave to its desires. Strength, hunger, and fear are the three concepts that every gnoll
and are able to resist the call to violence, but a few cannot. For these rare individuals, the true lure of Yeenoghu’s promises lies not in the power they offer, but in the deep sense of belonging
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
that it has pleased Yeenoghu. Its relief is short, no more than a few days, before the gnoll once again becomes a slave to its desires. Strength, hunger, and fear are the three concepts that every gnoll
and are able to resist the call to violence, but a few cannot. For these rare individuals, the true lure of Yeenoghu’s promises lies not in the power they offer, but in the deep sense of belonging
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
that it has pleased Yeenoghu. Its relief is short, no more than a few days, before the gnoll once again becomes a slave to its desires. Strength, hunger, and fear are the three concepts that every gnoll
and are able to resist the call to violence, but a few cannot. For these rare individuals, the true lure of Yeenoghu’s promises lies not in the power they offer, but in the deep sense of belonging
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
the attacks of these fish. 80. Black Gate Pool Beneath walls set with relief carvings of humanoid couples romantically entwined, the bottom of a slimy, dimly luminous pool is shrouded in shadow
fourth round of combat and retreat to draw characters into the spawn pits in area 81. White Gate. A white gate stands in the corridor that leads north to the Warrior Pools. 81. Spawn Hall Relief
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
the attacks of these fish. 80. Black Gate Pool Beneath walls set with relief carvings of humanoid couples romantically entwined, the bottom of a slimy, dimly luminous pool is shrouded in shadow
fourth round of combat and retreat to draw characters into the spawn pits in area 81. White Gate. A white gate stands in the corridor that leads north to the Warrior Pools. 81. Spawn Hall Relief
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
the attacks of these fish. 80. Black Gate Pool Beneath walls set with relief carvings of humanoid couples romantically entwined, the bottom of a slimy, dimly luminous pool is shrouded in shadow
fourth round of combat and retreat to draw characters into the spawn pits in area 81. White Gate. A white gate stands in the corridor that leads north to the Warrior Pools. 81. Spawn Hall Relief
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. The symbol of elemental air is cut into each victim’s forehead. The characters can find an intact head and see the symbol in gory relief. N4. Storm Chasm A chasm divides the subterranean passageway
Node’s Doorstep Wind blowing from area N15 intensifies as it passes through this area, extinguishing torches and other open flames. Several windy tunnels meet at a chasm. Ledges along the cavern walls
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the dining hall celebration that will call Tannus to battle, to see once and for all whether his friend has changed. Gorat does not do this out of malice, but out of love. He wants to ensure that his
. Jormun’s secret involves relief that his son has changed his ways. Though he has not confessed this to anyone, he hopes that Tannus can leave his days of battle behind and find love and peace with
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the dining hall celebration that will call Tannus to battle, to see once and for all whether his friend has changed. Gorat does not do this out of malice, but out of love. He wants to ensure that his
. Jormun’s secret involves relief that his son has changed his ways. Though he has not confessed this to anyone, he hopes that Tannus can leave his days of battle behind and find love and peace with
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
. More than seventy-five noble families call Waterdeep home, representing between them all manner of business interests, rivalries, and internal strife. Being a noble carries with it a great deal of
lost all their coin and sold their titles again within a season or two. Open Lord Laeral Silverhand has, to the relief of those leaders, seen the folly of this decision, and gathered enough support
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
into a natural cleft in the stone face. Steps are cut into the 15-foot-wide crevice, and scenes of jungle predators, flying lizards, and erupting volcanoes are carved in shallow relief onto the walls in
the villagers. Nanny Pu’pu isn’t entirely alone. With a whistle, she can call forth 2d6 flying monkeys (see appendix D) that live in the trees, and she has a flesh golem buried in a shallow grave
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
. More than seventy-five noble families call Waterdeep home, representing between them all manner of business interests, rivalries, and internal strife. Being a noble carries with it a great deal of
lost all their coin and sold their titles again within a season or two. Open Lord Laeral Silverhand has, to the relief of those leaders, seen the folly of this decision, and gathered enough support
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
. More than seventy-five noble families call Waterdeep home, representing between them all manner of business interests, rivalries, and internal strife. Being a noble carries with it a great deal of
lost all their coin and sold their titles again within a season or two. Open Lord Laeral Silverhand has, to the relief of those leaders, seen the folly of this decision, and gathered enough support
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the dining hall celebration that will call Tannus to battle, to see once and for all whether his friend has changed. Gorat does not do this out of malice, but out of love. He wants to ensure that his
. Jormun’s secret involves relief that his son has changed his ways. Though he has not confessed this to anyone, he hopes that Tannus can leave his days of battle behind and find love and peace with
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. The symbol of elemental air is cut into each victim’s forehead. The characters can find an intact head and see the symbol in gory relief. N4. Storm Chasm A chasm divides the subterranean passageway
Node’s Doorstep Wind blowing from area N15 intensifies as it passes through this area, extinguishing torches and other open flames. Several windy tunnels meet at a chasm. Ledges along the cavern walls






