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Returning 35 results for 'blowing before diffusing candle roll'.
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blocking before diffusing candles roll
blazing before diffusing candles roll
boring before diffusing candles roll
billowing before diffusing candle rule
blocking before diffusing candle roll
Monsters
Lorwyn: First Light
Roll: +8;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Bite"}, reach 5 ft. Hit: 14 (2d8 + 5);{"diceNotation":"2d8+5", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"Piercing
"} Piercing damage.
Miasmic Globule. Ranged Attack Roll: +8;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Miasmic Globule"}, range 60/120 ft. Hit: 15 (6d4);{"diceNotation":"6d4
Skulk
Legacy
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Monsters
Mordenkainen’s Tome of Foes
or on another surface.
The skulk appears as a dim, translucent form in the light of a candle made of fat rendered from a corpse whose identity is unknown.
Humanoid children, aged 10 and under, can see
advantage on the attack roll, the target also takes 7 (2d6);{"diceNotation":"2d6","rollType":"damage","rollAction":"Claws","rollDamageType":"necrotic"} necrotic damage.Radiant
Storm Giant Quintessent
Legacy
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Monsters
Volo's Guide to Monsters
regional effects end immediately. Rain, snow, and blowing dust abate gradually within 1d8;{"diceNotation":"1d8","rollType":"roll"} days.Lightning, ThunderCold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
succeed on a DC 18 Strength saving throw or be pushed 15 feet in the direction the wind is blowing. The gust disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected
Monsters
Mordenkainen Presents: Monsters of the Multiverse
effects end immediately. Rain, snow, and blowing dust abate gradually within 1d8;{"diceNotation":"1d8", "rollType":"roll", "rollAction":"Days"} days.Lightning, ThunderCold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
15 feet in the direction the wind is blowing. The gust disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected flames in its area. Protected flames, such as those of
Darkling Elder
Legacy
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Monsters
Volo's Guide to Monsters
":"1d6+3","rollType":"damage","rollAction":"Shortsword","rollDamageType":"piercing"} piercing damage. If the darkling elder had advantage on the attack roll, the attack deals an extra 10 (3d6
much of its possessions.
Love of Art. Despite their curse, darklings retain a fondness for the beauty of art. A darkling might risk taking a peek at a sunset or lighting a tiny candle to glimpse
Darkling
Legacy
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Monsters
Volo's Guide to Monsters
advantage on the attack roll, the attack deals an extra 7 (2d6);{"diceNotation":"2d6","rollType":"damage","rollAction":"Dagger (Advantage)","rollDamageType":"piercing"} piercing damage.Ancient legends
for the beauty of art. A darkling might risk taking a peek at a sunset or lighting a tiny candle to glimpse the colors in a painting or a jewel.
Elder Transformation. A wise and respected darkling can
Equipment
bombard;Bombards are built by giff. The major feature of each ship is an enormous cannon that fires massive cannon balls capable of blowing other ships to smithereens. (The cannon is included in the
aft deck is used to load the cannon balls on board.
A bombard can float and sail on water, but it can’t land safely on the ground (its keel would cause it to roll on its side).
Monsters
Icewind Dale: Rime of the Frostmaiden
(Recharges after a Short or Long Rest). When the werebear takes damage, it reduces the damage taken by 10 (1d12 + 4);{"diceNotation":"1d12+4","rollType":"roll","rollAction":"Stone"}.Goliath legends speak of
a creature that prowls the far reaches of Icewind Dale, known as Oyaminartok the Winter Walker. She can take the form of either a polar bear or a hulking, bipedal shape obscured by wind and blowing
Monsters
Fizban's Treasury of Dragons
making a dragon a spellcaster, you can apply those rules to these aquatic dragons.)
Dragon Turtle Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
1
Endurance. We who dwell beneath the waves can weather all storms. (Any)
2
Indifference. What do I care for the fleeting
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Bombard Bombards are built by giff. The major feature of each ship is an enormous cannon that fires massive cannon balls capable of blowing other ships to smithereens. (The cannon is included in the
deck is used to load the cannon balls on board. A bombard can float and sail on water, but it can’t land safely on the ground (its keel would cause it to roll on its side). Bombard Summary Armor Class
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
permanently invisible. Only children can see a skulk without the help of a mirror or a special candle. On the rare occasions when a skulk is visible, it appears as a drab, featureless, hairless
mirror or on another surface. The skulk appears as a dim, translucent form in the light of a candle made of fat rendered from a corpse whose identity is unknown. Humanoid children, aged 10 and under, can
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
opportunity for the characters to get information from the patrons, which leads them to “Candle Lane,” where their quest continues. Blood in the Streets As the characters travel through the Dock Ward
shelves, roll on the Trinkets table in chapter 5 of the Player’s Handbook to determine what catches their eye. Xoblob sells any trinket for 1d6 gp. Floon’s Fate. The gnome doesn’t know Floon by name, but
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Following the Tracks The tracks leading away from the inn have been partly filled with blowing snow, making them appear as small depressions. Once the characters get about 50 feet away from the inn
searching the foothills, have them make a DC 15 Wisdom (Survival) group check. Jarthra contributes to this group check, if she’s present, and has advantage on her roll. If the group check succeeds, the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
characters make their way through dark tunnels. To determine what the characters encounter, roll on the Underdark Encounters table. Underdark Encounters d12 Encounter 1 Two grells drop on the
Tiny clockwork device that was left behind by a svirfneblin miner. The device produces a miniature flame that can be used to light a candle, torch, or campfire. Using the device requires an action. 6
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
imposing wall. Hulking sentries mind the barrier and oversee an open gate into town. As you near the gate-town, your mimir chimes, and its eye sockets flicker like a dying candle flame.
Two
cage. 4–6 Eyes peer at the characters from the shadows. Roll a die. If you roll an even number, the watcher is a spy who’s suspicious of the characters. If you roll an odd number, it’s a cranium rat squeaker swarm (see Morte’s Planar Parade).
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
burning candle and littered with plates cleared of food and half-drained tankards. The sounds of gamblers yelling and drunken adventurers singing bawdy songs nearly drown out the off-key strumming of a
fights for her pride. Getting Involved If the characters choose to join the fray, have everyone roll initiative. But the fight is almost over by the time they push through the rowdy spectators
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the character finds, roll on the Trinkets table in appendix A. Unseen Servant A curious object drifts into view, as though held aloft by an invisible force. This unseen servant was created by Strahd
and is permanent until destroyed (see the unseen servant spell in the Player’s Handbook). Roll a d6 to determine what the servant is carrying, or choose one of the options below. d6 Items 1 A
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
to its distance traveled. If this added distance changes a ranged weapon attack from normal to long range, the attack roll is made with disadvantage. An object that enters the curtain and can travel
Plane of Water. Ichthyglug’s reward consists of a suit of mariner’s armor (scale mail) and two common wondrous items: a candle of the deep and a pole of angling (both described below). These items
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. Other efreet delight in fire’s beauty, be it the delicacy of a candle flame or the shared wonder of fireworks. These genies might aid mortals in exchange for treasures or the liberation of captive
times, the efreeti can’t do so again for 365 days.
Actions
Multiattack. The efreeti makes three attacks, using Heated Blade or Hurl Flame in any combination.
Heated Blade. Melee Attack Roll
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
you in channeling spirits, be they historical figures or fictional archetypes. You can use the following objects as a spellcasting focus for your bard spells: a candle, crystal ball, skull, spirit board
, or tarokka deck. Starting at 6th level, when you cast a bard spell that deals damage or restores hit points through the Spiritual Focus, roll a d6, and you gain a bonus to one damage or healing roll
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
include candles and candle snuffers, potted mushrooms, mortars and pestles, lamps, belts, pentacle pendants, recipe books, sticks of colored chalk, kettles, cauldrons, spoons, stuffed animals, spools of
and ceramic dragon statuettes, old storybooks, worthless but shiny costume jewelry, a pair of jade bookends carved to resemble yuan-ti abominations (250 gp for the pair), two random trinkets (roll twice
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
?
Maeve: My work here is done. (She mimes blowing smoke away from her fingertips.)
6 Asking for the spell’s damage allows the DM to roll a saving throw for each monster and mark off the right
!
3 Jared: In fact, the shrubs themselves are moving. They’re not rooted at all—each one has two little legs and sharp claws! Everyone, roll Initiative.
Russell: How many shrubs are attacking
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
other creatures in the room have taken an action, roll initiative for the hammerers; on their first turn, the hammerers emerge from their rooms and join the fray on the side of the duergar. Elevator
wall. Braziers heaped with hot coals do little to offset the cold air blowing into the room through arrow slits in the south wall.
The duergar guard grows to Large size before entering combat
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
, transience incarnations embody the changing of seasons and the flowing of rivers. In Shadowmoor, these incarnations embody disease passing through its hosts, or the susurration of fallen leaves blowing
. Melee Attack Roll: +8, reach 5 ft. Hit: 14 (2d8 + 5) Piercing damage.
Miasmic Globule. Ranged Attack Roll: +8, range 60/120 ft. Hit: 15 (6d4) Acid damage, and the target’s Speed is reduced by 10 feet
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, darklings retain a fondness for the beauty of art. A darkling might risk taking a peek at a sunset or lighting a tiny candle to glimpse the colors in a painting or a jewel. Elder Transformation. A wise
damage. If the darkling has advantage on the attack roll, the attack deals an extra 7 (2d6) piercing damage.
Darkling Elder Darkling Elder
Medium Fey, Chaotic Neutral
Armor Class 15 (studded
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
yet key member of House Cannith’s warforged project, has been especially vocal about making things right: “It’s about time we fixed things instead of blowing them all to hell.”
Tool Proficiency When
otherwise last indefinitely. You can use your arcane firearm as a spellcasting focus for your artificer spells. When you cast an artificer spell through the firearm, roll a d8, and you gain a bonus to one
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
-foot-long, 5-foot-wide rolled sheet of vellum. Normal-sized characters can use the scrolls despite their size. Three normal-sized magic items. Roll on Magic Item Table F in chapter 7 of the Dungeon
like trees with blowing leaves made of thinly pressed gold and platinum (worth 2,500 gp and weighing 500 pounds). The full-sized Leomund’s secret chest is worth 5,000 gp. Its smaller replica is worth 50
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
converge on Mirt’s room. Mirt is furious! Who dares to try to have him killed? His day is ruined! He swears that heads will roll once he’s found out who’s behind this outrage. As Mirt is blowing off steam
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Witchlight hand background can roll on this table instead of the Trinkets table in the Player’s Handbook to determine what trinkets their characters possess. The adventure includes a few encounters that
require you to roll on the table to determine what random trinkets the characters find in key locations. Feywild Trinkets d100 Trinket 01 Cookie cutter shaped like a unicorn 02 Two yew rings linked
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
their powers to fight the resurgence of strife. The world-hopping gnome artificer Vi has been especially vocal about making things right: “It’s about time we fixed things instead of blowing them all to
artificer spell through the firearm, roll a d8, and you gain a bonus to one of the spell’s damage rolls equal to the number rolled. Explosive Cannon 9th-level Artillerist feature Every eldritch cannon you
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
, Sage) Rewarded Trinkets. When you make your character, you can roll once on the Rewarded Trinkets table instead of on the Trinkets table in the Player’s Handbook for your starting trinket. Rewarded
Trinkets d6 Trinket 1 A perfumed silk scarf from an admirer 2 A crystal bead that glows like a candle in the dark 3 A letter of introduction and invitation from an influential person in a far-off
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
to find it unlit, so buy a candle of good quality and put your gourd beyond reach of the wind. Intentionally blowing out someone else’s candle or smashing someone else’s pumpkin is taboo, and risks
inventions of the Gondar are revealed on this day and paraded through the city. These devices range from something as humble as new cabinet hinges to massive mechanical constructs that walk or roll about
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Attack: +12 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) bludgeoning damage. The attack deals an extra 14 (4d6) damage if the giant has advantage on the attack roll.
Rock. Ranged Weapon Attack
: +12 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage. The attack deals an extra 14 (4d6) damage if the giant has advantage on the attack roll.
Change Shape. The giant
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. 25 GP Bottle, Glass 2 lb. 2 GP Bucket 2 lb. 5 CP Burglar’s Pack 42 lb. 16 GP Caltrops 2 lb. 1 GP Candle — 1 CP Case, Crossbow Bolt 1 lb. 1 GP Case, Map or Scroll 1 lb. 1 GP Chain 10 lb. 5 GP Chest
15 Dexterity saving throw or take 1 Piercing damage and have its Speed reduced to 0 until the start of its next turn. It takes 10 minutes to recover the Caltrops. Candle (1 CP) For 1 hour, a lit Candle
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
reaction to roll a d12. Add your Constitution modifier to the number rolled and reduce the damage by that total. After you use this trait, you can’t use it again until you finish a short or long rest
obscured by wind and blowing snow. Elders invoke her name to keep young goliaths from wandering too far from home before they’re ready. Adult goliaths sometimes encounter this legendary individual in






