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Returning 30 results for 'blowing before diffusing close relate'.
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Monsters
Acquisitions Incorporated
resembles a massive version of its namesake bird, this creature is a unique form of avian insect. Seen up close, it can easily be discerned from any other giant bird by its insectoid maw, its four-clawed
pairing produce a cluster of four to eight eggs. Incubation lasts a year, followed by a year during which the fledgling deep crows stay close by their parent's side. The young then set out to
Species
Van Richten’s Guide to Ravenloft
Memories table to inspire its details.
Lost Memories
d6
Memory
1
You recall a physically painful moment. What mark or scar on your body does it relate to?
2
A memory brings
?
4
A memory brings with it the voice of someone once close to you. How do they advise you?
5
You recall enjoying something that you can’t stand doing now. What is it? Why don’t
Tortle
Legacy
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Species
The Tortle Package
Yondalla relate to tortles most of all.
Tortles believe that night and day watch over them and other creatures. The moon is the eye of night that watches over them in darkness, and the sun is the
feeling homesick. Tortles embrace a simple view of the world. It is a place of wonder, and tortles see beauty in the ordinary. They live for the chance to hear a soft wind blowing through palm trees, to
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Memory
1 You recall a physically painful moment. What mark or scar on your body does it relate to?
2 A memory brings tears to your eyes. Is it a bitter or cheerful memory? Does recalling
it make you feel the same way?
3 You recall a childhood memory. What about that event or who you were still influences you?
4 A memory brings with it the voice of someone once close to you
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
learn the name Dae Won-Ha or Young-Gi, but they might not discover who these individuals are or how they relate to the city’s past. At any point, the characters might visit Kun Ahn-Jun at the Seat of
magistrate in her time. The people of the newly constructed Tiger District built a small shrine honoring her in a nearby grove. She was close with the noble Young-Gi. Her career faltered, eclipsed by
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Following the Tracks The tracks leading away from the inn have been partly filled with blowing snow, making them appear as small depressions. Once the characters get about 50 feet away from the inn
scout. This duergar didn’t enter any buildings, but simply looked around the village before leaving close to morning. Following the footprints leads to a different set of tracks, which were made by an
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. Each denizen of this realm can relate a story of a terrifying haunting that they or someone they know experienced personally. The House on Gryphon Hill is the most famous haunted house in Mordent, known
you carry with you?
What’s your experience with the supernatural? Have you encountered a ghost or spirit, or heard a firsthand account of a haunting from someone close to you? How did that experience affect you?
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
"). Any tracks they make in the snow are obliterated after 1d4 hours by blowing wind. Although they are lawful evil, the Zhents have strict orders not to kill anyone. Enemies they reduce to 0 hit points
the characters return to the Town Hall to close the deal with Speaker Waylen. If they arrive in the early hours of the morning, they hear loud banging coming from the dungeon, where the speaker and his
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
The Overlook (Area L12) When the characters are close enough to see the Overlook, describe it as follows: The central feature of Little Lockford is an enormous, hollowed-out stalactite with luminous
hit points, her jet pack explodes in a 20-foot-radius sphere, blowing Tockworth to smithereens. Every other creature within that sphere must succeed on a DC 15 Dexterity saving throw or take 16 (3d10
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
check fails by 5 or more, the trap goes off explosively, blowing the lid open. Treasure. The back pair of pews have 4,000 sp each hidden therein, the next pair have 3,000 ep each, and the pair closest
tomb, the mists that obscure the archway can’t be penetrated with any sort of vision or magic. (If a character moves close to the archway and asks about it, explain that none of the stones of the arch
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
characters aren’t sure what to do next, Jarlaxle imparts the following information: “My friends, don’t be discouraged. The wind is blowing in our direction! I’ve learned that Fenerus Stormcastle was
. You’ll need to devise some sort of ruse to get close to Fenerus. I urge against violence, or you might find yourself locked up beside him.” If the characters ask why Laeral Silverhand doesn’t question
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
converge on Mirt’s room. Mirt is furious! Who dares to try to have him killed? His day is ruined! He swears that heads will roll once he’s found out who’s behind this outrage. As Mirt is blowing off steam
of Spelljammer Academy
Mirt was a loudmouthed rogue with a reputation as an adventurer and philanderer. The Old Wolf rose to serve as one of the Masked Lords of Waterdeep and became a close advisor
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
creature is a unique form of avian insect. Seen up close, it can easily be discerned from any other giant bird by its insectoid maw, its four-clawed feet, and the cluster of red eyes that are the most
eggs. Incubation lasts a year, followed by a year during which the fledgling deep crows stay close by their parent’s side. The young then set out to establish lairs of their own.
Unknown and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
it’s fair to assume that they’re clumped close together as they move to attack the characters.
Maeve: Mirabella puts her thumbs together and wiggles her fingertips. (Maeve mimics this action
?
Maeve: My work here is done. (She mimes blowing smoke away from her fingertips.)
6 Asking for the spell’s damage allows the DM to roll a saving throw for each monster and mark off the right
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
close. Believing that they’re living in a dream and that their actions have no real consequences, dreamwalkers act as they please, becoming forces of chaos. As they travel the world, they collect
a point anywhere in its lair. Each creature in that line must succeed on a DC 18 Strength saving throw or be pushed 15 feet in the direction the wind is blowing. The gust disperses gas or vapor, and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
thick. Creatures in the path of an avalanche can avoid it or escape it if they’re close to its edge, but outrunning one is almost impossible. When an avalanche occurs, all nearby creatures must roll
due to blowing snow. Any creature that is concentrating on a spell in a blizzard must succeed on a DC 10 Constitution saving throw at the end of its turn or lose its concentration on the spell unless
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
leading off the hallway are closed but not locked. F3: Living Room The furniture in this living room is haphazardly arranged and looks close to falling apart. Beneath, the floor is covered in
relate snippets from the “Fractured Soul” section of the adventure’s background. As soon as the soul shaker awakens, if the farmers the soul shaker controls are still in area F6, it summons them to aid
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
nearby stone surfaces
18 Manifests small signs of the breath weapon, such as exhaling smoke rings, setting arc lightning dancing over teeth, or blowing acid bubbles
19 Sighs restlessly, giving
particular item in my hoard—a gift from a person I loved, who is long since dead.
2 I am close to my siblings, whose lairs are nearby. I would go to great lengths to protect them—or avenge them.
3
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
heads as those of green dragons, while the runes relate to the natural magic of the Feywild. They also notice the runes can rotate, likely as a means of controlling the portal, but their function is
unclear. A character who attempts to adjust the runes without instructions from Veriel in area E5 must make the saving throw detailed in the “Restoring the Tower” section, and they can’t close the portal
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the doors to access the causeway and enter the marsh. The sahuagin guards in area 1 are overconfident; they don’t keep a close eye on the causeway. As long as the characters approach the doors quietly
Emaciated Elmo is the sole survivor of a party of adventurers that penetrated the lair weeks ago. In a weak and raspy voice, he tells his story. Relate the following details: He is a wizard and the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Node’s Doorstep Wind blowing from area N15 intensifies as it passes through this area, extinguishing torches and other open flames. Several windy tunnels meet at a chasm. Ledges along the cavern walls
-Bin comes forth to destroy them. Although Yan-C-Bin can enter the world only when the proper ritual is complete, the characters can easily flee through the portal. Characters can close the portal
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
stone leads to a lush garden enclosed in a courtyard. Behind you, a pair of close-meshed silver gates block the path. Beyond the gates wavers a colorful haze that occasionally provides a glimpse of the
Garden for only two days, not the two years that have already passed on the island of Sybarate. Juliana and Orlando gladly relate their tragic tale of forbidden love with sincerity—if a touch
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
only seen on close inspection of the room. Under the scrutiny of a detect magic spell, it radiates an aura of illusion magic due to a magic mouth spell placed on it. If picked up by a dwarf it barks out
unchallenged. 23. Guard Room A huge horn rests upon the small table in the center of the room; blowing it calls the dire wolves. Eight stools and two benches line the walls, and a sheaf of eighteen
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
everything it sees, the malicious dretch tries to pinch anyone who comes too close to it, and so forth. A character can make a DC 15 Wisdom (Insight) check to ascertain why the dretches are here and
. Destroyed Study Splinters of wood, along with some loose papers and two halves of a shattered blowing horn, are suspended in the air. Whatever caused this unfortunate scene also punched a hole in the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
court, her illusory wings gently fanning the air. She keeps her magic spear, Windvane (see chapter 7), close to her at all times. If Aerisi is here, her ever-watchful invisible stalker companion
. Etchings of cloudy landscapes encircle the horn, where a pyramid palace seems to float upon a cloud bank among groves of palm, fig, and date trees. Blowing the horn calls forth the djinni Ahtayir, who
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Yeti. If the characters encounter only one yeti, it’s an abominable yeti. Yetis use the howling wind and the blowing snow to conceal their approach, giving them advantage on their Dexterity (Stealth
too close. Ironslag Millennia ago, the giants of Ostoria used this great forge to craft weapons and armor. When the giants’ empire fell, Ironslag was abandoned. A fire giant chief named Duke Zalto has
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
and finds a grease-stained tablecloth he can use as a robe. He also finds a bottle of wine and guzzles it down. Appendix D has additional roleplaying notes for Vansel. Treasure. Vansel stays close to
disturbs the distillery must succeed on a DC 12 Dexterity saving throw or knock something loose or out of alignment. On a failed save, roll a d8. On a 1, the still explodes, blowing out the glass window
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
an escort. Altar. Close inspection of the altar reveals that old runes and emblems in its surface have been recently chiseled out. A character who examines the marks can attempt a DC 15 Intelligence
characters are here to fight the cultists, they eagerly relate everything they know about the layout of the mines and the guards in area M18. The commoners also know where the crypt (area M20) and the Hall of
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
information it has in exchange for its life. Ahooshathan can relate the following points: Far Realm Rifts. The rift here is one of three leading to different Far Realm locations. The fanatics put a
malignant faith, resulting in his physical transformation. He can’t speak above a hoarse whisper, and black eyes continually sprout and close across his face. Larnon has been slower to accept the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
innate right to rule, and this belief is the cornerstone of every chromatic dragon’s personality and worldview. Trying to humble a chromatic dragon is like trying to convince the wind to stop blowing. To
, carrying an acrid whiff of the creature’s poison breath. The moss-covered trees grow close together except where winding pathways trace their way like a maze into the heart of the forest. The light that






