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Returning 35 results for 'blowing before down come replace'.
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Monsters
Bigby Presents: Glory of the Giants
affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.Multiattack. The dust hulk makes three Slam attacks. It can replace one of these
their bodies as living works of art. As they fly, coursing along wind currents or blowing through underground tunnels like living sandstorms, they create mesmerizing dances with their ever-shifting forms.Poison
Monsters
Icewind Dale: Rime of the Frostmaiden
a creature that prowls the far reaches of Icewind Dale, known as Oyaminartok the Winter Walker. She can take the form of either a polar bear or a hulking, bipedal shape obscured by wind and blowing
, Oyaminartok is not a monster but a force of good in the region, and she passes her curse only to goliaths whose hearts are pure.
Oyaminartok and others of her kind try to help creatures they come across, for
Species
Van Richten’s Guide to Ravenloft
mark of the bargain between hag and hexblood, a debt owed, or a change to come.
Hexblood Origins
A bargain with a hag or other eerie forces transformed your character into a magical being. Roll on
with a hag. You are the result of that arrangement.
2
Fey kidnappers swapped you and your parents’ child.
3
A coven of hags lost one of its members. You were created to replace the
Entertainer
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
any place that features combat for entertainment — perhaps a gladiatorial arena or secret pit fighting club. You can replace the musical instrument in your equipment package with an inexpensive
1
I know a story relevant to almost every situation.
2
Whenever I come to a new place, I collect local rumors and spread gossip.
3
I’m a hopeless romantic, always searching
Monsters
Mordenkainen Presents: Monsters of the Multiverse
two Longsword or Longbow attacks. It can replace one attack with a use of Spellcasting.
Longsword. Melee Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Longsword"} to hit
dinner, come with an empty stomach. Their goodwill extends to heaping portions.
Note to self: send some of my spring eladrin friends to visit Mordenkainen. That’ll teach him to lighten up.
TASHA
Monsters
Mordenkainen Presents: Monsters of the Multiverse
makes two Longsword or Longbow attacks. It can replace one attack with a use of Spellcasting.
Longsword. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Longsword
by feelings of goodwill. In this aspect, they defuse conflicts and alleviate suffering by using their magic to relieve any ailments that afflict the people who come to them for aid. They tolerate no
Monsters
Curse of Strahd
grown a new arm to replace the one he had lost.
The new appendage has barbed spines, elongated fingers, and long nails. He can create fire with the snap of his fiendish fingers and has used the flames
come between them.
Izek Strazni’s Traits
Ideal. “Fear is a powerful weapon. I use it to get what I want.”
Bond. “I am loyal to my master, Baron Vallakovich, for he brought me
Monsters
Van Richten’s Guide to Ravenloft
. The juggernaut doesn’t require air, food, drink, or sleep.Multiattack. The juggernaut makes two attacks. It can replace one attack with Deadly Shaping if it is ready.
Executioner’s Pick
Relentless killers come into being and undertake their terrifying sprees for a spectrum of reasons. When creating a relentless killer, consider what circumstances led to their transformation and
Backgrounds
Baldur’s Gate: Descent into Avernus
pit fighting club. You can replace the musical instrument in your equipment package with an inexpensive but unusual weapon, such as a trident or net.
Suggested Characteristics
Successful
high-minded ideals about the practice of art and the appreciation of beauty.
d8
Personality Trait
1
I know a story relevant to almost every situation.
2
Whenever I come to a new
Compendium
- Sources->Dungeons & Dragons->Stranger Things
doesn’t touch our world). Describe how lonely, dark, and desolate it is, with a cold wind blowing all the time. Let the characters explore a little. Describe sections where the Upside Down touches our
, lurking just out of sight in the darkness. They find tracks made by the thessalhydra, but also tracks made by other monsters. But the tracks are impossible to follow. The tracks come and go. Sometimes they
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Poisons Given their insidious and deadly nature, poisons are illegal in most societies but are a favorite tool among assassins, drow, and other evil creatures. Poison Types Poisons come in the
as allowing advantage on the saving throw or dealing only half damage on a failed save. Inhaled. These poisons are powders or gases that take effect when inhaled. Blowing the powder or releasing the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Poison Given their insidious and deadly nature, poisons are a favorite tool among assassins and evil creatures. Zuzanna Wuzyk Zarak applies poison to his dagger Poisons come in the following four
Advantage on the saving throw or dealing only half as much damage on a failed save. Inhaled. Poisonous powders and gases take effect when inhaled. Blowing the powder or releasing the gas subjects
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Provisions The factions in Gauntlgrym see to it that the expeditionary force is well provisioned with whatever the characters’ expeditionary force can carry. Food and water aren’t easy to come by in
the Underdark, as the characters know all too well, and supplies must be managed and safeguarded. If the expeditionary force needs to supplement or replace supplies while traveling, the amounts that
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Poison Given their insidious and deadly nature, poisons are a favorite tool among assassins and evil creatures. Poisons come in the following four types: Contact. Contact poison can be smeared on an
half as much damage on a failed save. Inhaled. Poisonous powders and gases take effect when inhaled. Blowing the powder or releasing the gas subjects creatures in a 5-foot Cube to its effect. The
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
their ancestors’ passion for artistry, but instead of carving stone, they view their bodies as living works of art. As they fly, coursing along wind currents or blowing through underground tunnels
creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Actions
Multiattack. The dust hulk makes three Slam attacks. It can replace one of these
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Poisons Given their insidious and deadly nature, poisons are illegal in most societies but are a favorite tool among assassins, drow, and other evil creatures. Poisons come in the following four
advantage on the saving throw or dealing only half damage on a failed save. Inhaled. These poisons are powders or gases that take effect when inhaled. Blowing the powder or releasing the gas subjects
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
veterans and you want to surprise them, you can either modify an existing item or come up with something new.
Modifying an Item The easiest way to invent a new item is to tweak an existing one. If a
could deal lightning damage instead of fire, for example. One capability can replace another, so a potion of climbing can easily become a potion of stealth.
You can also modify an item by fusing it
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
has adopted the Zhentarim credo that power comes to those who deserve it and has come to see the Black Network as a new family of sorts. Agorn has come to Mistshore to visit a member of his actual
blowing snow. The water around the docks is frozen solid, and impoverished commoners clad in tattered garments gather around sputtering campfires for warmth. These folk are suspicious of anyone they
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Campaign Conflicts One way to ensure your campaign’s longevity is to come up with three compelling conflicts you can create adventures around. Introduce these conflicts early in the campaign. As the
” section below provides examples of conflicts that reinforce particular themes. If a conflict reaches a satisfying end before the end of the campaign, create a new conflict to replace it. You can also
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
sweeping the land. A character should receive a Blessing only if it is useful to that character, and some Blessings come with expectations on the part of the benefactor. A god might give a Blessing for a
Gift (Blessing) This Blessing grants you the power to summon spirit warriors, as if you are blowing a silver Horn of Valhalla. Once you use this Blessing, you can’t use it again until 7 days have
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
tracts of frontier — plenty of room for a region the size and scope of the Dessarin Valley. Halfling barbarians from the Talenta Plains can replace the Uthgardt barbarians in the adventure. The border
translocate the Dessarin Valley wholesale; such remapping just needs a few location name changes. To get an Eberron feel, it’s more important that you come with campaign-specific equivalents for the following
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
future begin to press in on your awareness. When you finish a long rest, roll two d20s and record the numbers rolled. You can replace any attack roll, saving throw, or ability check made by you or a
creature that you can see with one of these foretelling rolls. You must choose to do so before the roll, and you can replace a roll in this way only once per turn. Each foretelling roll can be used only
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Divine Soul Sometimes the spark of magic that fuels a sorcerer comes from a divine source that glimmers within the soul. Having such a blessed soul is a sign that your innate magic might come from a
Divine Magic Your link to the divine allows you to learn spells from the cleric class. When your Spellcasting feature lets you learn or replace a sorcerer cantrip or a sorcerer spell of 1st level or
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
attack any creatures they come into contact with, lashing out indiscriminately with their corrupted magic. Constructed Nature. A living spell doesn’t require air, food, drink, or sleep. Customizing a
Living Spell Living spells come in many varieties; the stat blocks here are three examples. Living spells most often manifest from evocation and conjuration spells. To make a living spell from a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Minions and Pets Beholders often make use of minions. Establishing control over these creatures usually involves the use of its eye rays, but eventually the minions come to understand that the
war chiefs 57–59 6d6 quaggoths 60–65 10d10 + 50 troglodytes 66–00 Roll twice, ignoring results above 65 * For death tyrant lairs, use this table, but replace approximately half of its humanoid minions
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
sacks, the duergar exit the Town Hall and travel to their hidden fortress in the mountains (described in chapter 3). Any tracks left by the duergar are obliterated after 1d4 hours by blowing wind. If
warns them about the demonic magic suffusing the crystal and urges them not to come in direct contact with any of the fragments. Characters who are determined to find the stolen chardalyn fragments can
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
security center (area L12). This facility is surrounded by rough-hewn chambers containing magnificent fungi gardens and open windows overlooking the town. Residents of Little Lockford used to come here to
hit points, her jet pack explodes in a 20-foot-radius sphere, blowing Tockworth to smithereens. Every other creature within that sphere must succeed on a DC 15 Dexterity saving throw or take 16 (3d10
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Return to Ten-Towns As the characters start to make their way back to Ten-Towns, read: Over the sound of the wind, you can hear the barking of dogs getting louder. Through the blowing snow come three
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
from the creature’s roll, reducing the damage or potentially turning the success into a failure. Level 6: Magical Discoveries You learn two spells of your choice. These spells can come from the Cleric
Bard Features table. You always have the chosen spells prepared, and whenever you gain a Bard level, you can replace one of the spells with another spell that meets these requirements. Level 14: Peerless
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Old Tower: Autumn The characters come to this crumbling tower in the Dock Ward looking for the Stone of Golorr. Members of Bregan D’aerthe follow them invisibly. Superstitious locals think the tower
, Krebbyg Masq’il’yr, and Soluun Xibrindas. Replace any that were killed earlier in the adventure with other drow gunslingers, and roll initiative for each drow. Soluun (or his replacement) can’t resist a
Compendium
- Sources->Dungeons & Dragons->Monster Manual
come within reach. Shambling mounds bury those they catch within their own forms as compost. Strange circumstances might give rise to shambling mounds, transforming vegetation into hulks with
mound makes three Charged Tendril attacks. It can replace one attack with a use of Engulf.
Charged Tendril. Melee Attack Roll: +7, reach 10 ft. Hit: 7 (1d6 + 4) Bludgeoning damage plus 5 (2d4
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
mercenary ships to replace the force, funneling ill-gotten proceeds into his own pockets, and leaving both the coffers and the shipyards of Orlumbor high and dry. After Neverember’s ouster
build ships for them, but thankfully, it’s never come to that. Now, Orlumbor once again serves Waterdeep, in exchange for coin, foodstuffs, and other goods from Faerûn.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
come to Barovia. It takes more than one old man with a death wish to frighten Strahd; nevertheless, the vampire has his spies searching Barovia for van Richten. Strahd would like very much to meet the
determine whether any of them is worthy to be his successor or consort. (Eventually, he decides that none of them can replace him as master of Barovia, but he doesn’t arrive at this conclusion immediately
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
character has proficiency with an appropriate gaming set, that tool proficiency can replace the relevant skill in any of the checks. The DC for each of the checks is 5 + 2d10; generate a separate DC for
potential complications involved come from run-ins with the law and associations with various criminals tied to the activity. Every workweek spent gambling brings a 10 percent chance of a complication
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
, transience incarnations embody the changing of seasons and the flowing of rivers. In Shadowmoor, these incarnations embody disease passing through its hosts, or the susurration of fallen leaves blowing
incarnation makes two Vine attacks and uses Radiant Blast. It can replace one vine attack with a use of Spellcasting to cast Blindness/Deafness if available.
Vine. Melee Attack Roll: +9, reach 20 ft






