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Returning 35 results for 'blowing brute diffusing cloud rage'.
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Essence of Ether (Inhaled)
Legacy
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Equipment
if another creature takes an action to shake it awake.
Inhaled. These poisons are powders or gases that take effect when inhaled. Blowing the powder or releasing the gas subjects creatures in a 5
-foot cube to its effect. The resulting cloud dissipates immediately afterward. Holding one's breath is ineffective against inhaled poisons, as they affect nasal membranes, tear ducts, and other parts of the body.
Malice (Inhaled)
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Equipment
that take effect when inhaled. Blowing the powder or releasing the gas subjects creatures in a 5-foot cube to its effect. The resulting cloud dissipates immediately afterward. Holding one's breath is ineffective against inhaled poisons, as they affect nasal membranes, tear ducts, and other parts of the body.
Monsters
Bigby Presents: Glory of the Giants
, barely maintaining a cohesive form. When a dust hulk dies, it disperses into a cloud of dust.
Dust hulks retain their ancestors’ passion for artistry, but instead of carving stone, they view
their bodies as living works of art. As they fly, coursing along wind currents or blowing through underground tunnels like living sandstorms, they create mesmerizing dances with their ever-shifting forms.Poison
Burnt Othur Fumes (Inhaled)
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Equipment
successive failed save, the character takes 3 (1d6) poison damage. After three successful saves, the poison ends.
Inhaled. These poisons are powders or gases that take effect when inhaled. Blowing the
powder or releasing the gas subjects creatures in a 5-foot cube to its effect. The resulting cloud dissipates immediately afterward. Holding one's breath is ineffective against inhaled poisons, as they affect nasal membranes, tear ducts, and other parts of the body.
Ancient Blue Dragon
Legacy
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Monsters
Basic Rules (2014)
in barren places, using their lightning breath and their burrowing ability to carve out crystallized caverns and tunnels beneath the sands.
Thunderstorms rage around a legendary blue dragon’s
unable to breathe or stand up. A creature can take an action to make a DC 10 Strength check, ending the buried state on a success.
A cloud of sand swirls about in a 20-foot-radius sphere centered on
Adult Blue Dragon
Legacy
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Monsters
Basic Rules (2014)
barren places, using their lightning breath and their burrowing ability to carve out crystallized caverns and tunnels beneath the sands.
Thunderstorms rage around a legendary blue dragon’s lair
unable to breathe or stand up. A creature can take an action to make a DC 10 Strength check, ending the buried state on a success.
A cloud of sand swirls about in a 20-foot-radius sphere centered on a
Aboleth
Legacy
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Monsters
Basic Rules (2014)
Amphibious. The aboleth can breathe air and water.
Mucous Cloud. While underwater, the aboleth is surrounded by transformative mucus. A creature that touches the aboleth or that hits it with a melee
attack while within 5 feet of it must make a DC 14 Constitution saving throw. On a failure, the creature is diseased for 1d4;{"diceNotation":"1d4","rollType":"roll","rollAction":"Mucous Cloud"} hours
Monsters
Journeys through the Radiant Citadel
lair or the eruption of its molten home—the lava-drenched brute emerges in a rage, rampaging forth until its belly is full and its volcano is quiet once more.
Despite a tlexolotl’s
Monsters
Mordenkainen's Fiendish Folio Volume 1
Denizen of the Mist. During its turn, the fog giant ignores the effects of fog cloud spells cast by it or other allied fog giants.
Keen Smell. The giant has advantage on Wisdom (Perception) checks
, fog cloud, light
3/day each: feather fall, misty stepMultiattack. The giant makes two greatsword attacks and casts fog cloud.
Greatsword. Melee Weapon Attack: +12;{"diceNotation":"1d20+12
Monsters
Storm King's Thunder
their lightning breath and their burrowing ability to carve out crystallized caverns and tunnels beneath the sands.
Thunderstorms rage around a legendary blue dragon’s lair, and narrow tubes lined
stand up. A creature can take an action to make a DC 10 Strength check, ending the buried state on a success.
A cloud of sand swirls about in a 20-foot-radius sphere centered on a point the dragon can
Monsters
Tales from the Yawning Portal
Amphibious. The aboleth can breathe air and water.
Mucous Cloud. While underwater, the aboleth is surrounded by transformative mucus. A creature that touches the aboleth or that hits it with a melee
attack while within 5 feet of it must make a DC 12 Constitution saving throw. On a failure, the creature is diseased for 1d4;{"diceNotation":"1d4","rollType":"roll","rollAction":"Mucous Cloud"} hours
Monsters
Keys from the Golden Vault
see, leaving a harmless cloud of ash and embers in the space she just left.
Fiery Counterspell. Charmayne interrupts a creature she can see within 60 feet of herself that is casting a spell. If the
far as to murder her fellow councilor, Regine, while she slept.
As she came to realize the people of Ghalasine didn’t love her as they did the king, Charmayne became filled with rage. She used
Equipment
within gift bouquets, allowing it to convey her message later.
Inhaled. These poisons are powders or gases that take effect when inhaled. Blowing the powder or releasing the gas subjects creatures in a
5-foot cube to its effect. The resulting cloud dissipates immediately afterward. Holding one's breath is ineffective against inhaled poisons, as they affect nasal membranes, tear ducts, and other parts of the body.
Monsters
Bigby Presents: Glory of the Giants
energy and doesn’t disperse into the elements. Rather, it absorbs the elemental energy around it, and its lower body becomes a storm cloud. The resulting tempest spirit is similar in appearance
to a djinni and is sometimes mistaken for one by adventurers.
Some tempest spirits cannot accept their new form and seek to undo the transformation in solitude. Others are overcome with rage and hew a
Monsters
Bigby Presents: Glory of the Giants
all in Surtur’s name—the volcano rumbles and spews molten rage.
If intruders disturb its resting place, the Cradle of the Fire Scion;fire scion's cradle rises as a bipedal juggernaut of
cradle is destroyed, the scion of Surtur inside it awakens. Standing 60 feet tall, the scion’s form is shrouded in a continual cloud of billowing ash and smoke. The awakened scion forms a blade of
Monsters
Bigby Presents: Glory of the Giants
rage.
If intruders disturb its resting place, the fire scion’s cradle rises as a bipedal juggernaut of molten rock. Sometimes miners risk their lives to find rich veins of ore in a scion&rsquo
’s form is shrouded in a continual cloud of billowing ash and smoke. The awakened scion forms a blade of lava in its mighty hand and schemes to resume its ancient campaigns of conquest
Monsters
Vecna: Eve of Ruin
.
Spellcasting. Strahd casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 18):
At will: Detect Thoughts, Fog Cloud, Mage Hand
2/day each: Animate Dead (as an
rage he murdered his brother, Sergei. Sergei’s betrothed, Tatyana, leapt from a tower to escape Strahd and vanished into the Mists rising around Barovia as Strahd slew everyone else in the castle
Shifter
Legacy
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Species
Eberron: Rising from the Last War
shifter might be a massive brute built like a bear. While a shifter’s appearance might remind an onlooker of an animal, they remain clearly identifiable as shifters even when at their most feral
ready for change or opportunity.
Shifters have a natural inclination toward classes with a primal connection. A shifter barbarian draws their rage from the beast within. A shifter ranger indulges
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Giants Cloud giant smiling one
Dire troll
Fire giant dreadnought
Frost giant everlasting one
Mouth of Grolantor
Ogre battering ram
Ogre bolt launcher
Ogre chain brute
Ogre howdah
Rot troll
Spirit troll
Stone giant dreamwalker
Storm giant quintessent
Venom troll
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Giants Cloud giant smiling one
Dire troll
Fire giant dreadnought
Frost giant everlasting one
Mouth of Grolantor
Ogre battering ram
Ogre bolt launcher
Ogre chain brute
Ogre howdah
Rot troll
Spirit troll
Stone giant dreamwalker
Storm giant quintessent
Venom troll
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Giants Cloud giant smiling one
Dire troll
Fire giant dreadnought
Frost giant everlasting one
Mouth of Grolantor
Ogre battering ram
Ogre bolt launcher
Ogre chain brute
Ogre howdah
Rot troll
Spirit troll
Stone giant dreamwalker
Storm giant quintessent
Venom troll
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Barbarian I have witnessed the indomitable performance of barbarians on the field of battle, and it makes me wonder what force lies at the heart of their rage.
— Seret, archwizard
The anger felt
by a normal person resembles the rage of a barbarian in the same way that a gentle breeze is akin to a furious thunderstorm. The barbarian’s driving force comes from a place that transcends mere
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Barbarian I have witnessed the indomitable performance of barbarians on the field of battle, and it makes me wonder what force lies at the heart of their rage.
— Seret, archwizard
The anger felt
by a normal person resembles the rage of a barbarian in the same way that a gentle breeze is akin to a furious thunderstorm. The barbarian’s driving force comes from a place that transcends mere
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Barbarian I have witnessed the indomitable performance of barbarians on the field of battle, and it makes me wonder what force lies at the heart of their rage.
— Seret, archwizard
The anger felt
by a normal person resembles the rage of a barbarian in the same way that a gentle breeze is akin to a furious thunderstorm. The barbarian’s driving force comes from a place that transcends mere
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
: Monsters of the Multiverse, and other monsters are found in the Monster Manual. Cloud Giants Giant CR Cloud giant 9 Cloud giant destiny gambler* 19 Cloud giant of Evil Air* 12 Cloud giant smiling one
† 11 Mist hulk* 6 Scion of Memnor* 26 Spectral cloud* 13 Fire Giants Giant CR Cinder hulk* 7 Firegaunt* 11 Fire giant 9 Fire giant dreadnought† 14 Fire giant forgecaller* 18 Fire giant of Evil
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
: Monsters of the Multiverse, and other monsters are found in the Monster Manual. Cloud Giants Giant CR Cloud giant 9 Cloud giant destiny gambler* 19 Cloud giant of Evil Air* 12 Cloud giant smiling one
† 11 Mist hulk* 6 Scion of Memnor* 26 Spectral cloud* 13 Fire Giants Giant CR Cinder hulk* 7 Firegaunt* 11 Fire giant 9 Fire giant dreadnought† 14 Fire giant forgecaller* 18 Fire giant of Evil
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
: Monsters of the Multiverse, and other monsters are found in the Monster Manual. Cloud Giants Giant CR Cloud giant 9 Cloud giant destiny gambler* 19 Cloud giant of Evil Air* 12 Cloud giant smiling one
† 11 Mist hulk* 6 Scion of Memnor* 26 Spectral cloud* 13 Fire Giants Giant CR Cinder hulk* 7 Firegaunt* 11 Fire giant 9 Fire giant dreadnought† 14 Fire giant forgecaller* 18 Fire giant of Evil
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Advantage on the saving throw or dealing only half as much damage on a failed save. Inhaled. Poisonous powders and gases take effect when inhaled. Blowing the powder or releasing the gas subjects
creatures in a 5-foot Cube to its effect. The resulting cloud dissipates immediately afterward. Holding one’s breath is ineffective against inhaled poisons, as they affect nasal membranes, tear ducts
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
half as much damage on a failed save. Inhaled. Poisonous powders and gases take effect when inhaled. Blowing the powder or releasing the gas subjects creatures in a 5-foot Cube to its effect. The
resulting cloud dissipates immediately afterward. Holding one’s breath is ineffective against inhaled poisons, as they affect nasal membranes, tear ducts, and other parts of the body. Injury. Injury poison
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
are powders or gases that take effect when inhaled. Blowing the powder or releasing the gas subjects creatures in a 5-foot cube to its effect. The resulting cloud dissipates immediately afterward
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Advantage on the saving throw or dealing only half as much damage on a failed save. Inhaled. Poisonous powders and gases take effect when inhaled. Blowing the powder or releasing the gas subjects
creatures in a 5-foot Cube to its effect. The resulting cloud dissipates immediately afterward. Holding one’s breath is ineffective against inhaled poisons, as they affect nasal membranes, tear ducts
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
half as much damage on a failed save. Inhaled. Poisonous powders and gases take effect when inhaled. Blowing the powder or releasing the gas subjects creatures in a 5-foot Cube to its effect. The
resulting cloud dissipates immediately afterward. Holding one’s breath is ineffective against inhaled poisons, as they affect nasal membranes, tear ducts, and other parts of the body. Injury. Injury poison
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
as allowing advantage on the saving throw or dealing only half damage on a failed save. Inhaled. These poisons are powders or gases that take effect when inhaled. Blowing the powder or releasing the
gas subjects creatures in a 5-foot cube to its effect. The resulting cloud dissipates immediately afterward. Holding one's breath is ineffective against inhaled poisons, as they affect nasal membranes
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
as allowing advantage on the saving throw or dealing only half damage on a failed save. Inhaled. These poisons are powders or gases that take effect when inhaled. Blowing the powder or releasing the
gas subjects creatures in a 5-foot cube to its effect. The resulting cloud dissipates immediately afterward. Holding one's breath is ineffective against inhaled poisons, as they affect nasal membranes
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Advantage on the saving throw or dealing only half as much damage on a failed save. Inhaled. Poisonous powders and gases take effect when inhaled. Blowing the powder or releasing the gas subjects
creatures in a 5-foot Cube to its effect. The resulting cloud dissipates immediately afterward. Holding one’s breath is ineffective against inhaled poisons, as they affect nasal membranes, tear ducts






