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Returning 35 results for 'blown before deep could respect'.
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Young Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
earn respect as partners—albeit junior ones.
Young Deep Dragon Connections
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Connected Creatures"}
Connected Creatures
deep dragon refuses to leave the cave where the dragon’s best friend—an adventurer who won the dragon’s respect and affection—lingers as a ghost.
Poison, Psychic
Deep Dragon Wyrmling
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Monsters
Fizban's Treasury of Dragons
respect as partners—albeit junior ones.
Deep Dragon Wyrmling Connections
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Connected Creatures"}
Connected Creatures
1
effects. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.Making their lairs in the depths of the Underdark, deep dragons are
Magic Items
Bigby Presents: Glory of the Giants
This brass war horn is engraved with the war rune, which glows purple when the horn is blown.
You can blow the horn as a bonus action. When you do, if you have the frightened condition, you
the rune, imbuing the horn’s deep call with protective magic that affects creatures of your choice within 30 feet of yourself. You and all affected creatures gain a +1 bonus to AC until the
Adult Deep Dragon
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Monsters
Fizban's Treasury of Dragons
. The poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.Making their lairs in the depths of the Underdark, deep dragons are
nightmarish cousins of chromatic dragons. The warped magical energy of their subterranean realm gives them the ability to exhale magical spores that instill fear and scar the mind.
Deep dragons’ black
Ancient Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.Making their lairs in the depths of the Underdark, deep dragons are nightmarish
cousins of chromatic dragons. The warped magical energy of their subterranean realm gives them the ability to exhale magical spores that instill fear and scar the mind.
Deep dragons’ black-and
Dwarf
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Species
Basic Rules (2014)
hunt for vengeance can become a full-blown clan feud.
Clans and Kingdoms
Dwarven kingdoms stretch deep beneath the mountains where the dwarves mine gems and precious metals and forge items of wonder
picks and hammers in deep mines and blazing forges, a commitment to clan and tradition, and a burning hatred of goblins and orcs—these common threads unite all dwarves.
Short and Stout
Bold
Monsters
Storm King's Thunder
saving throw or be knocked prone.Prior to the shattering of the ordning, King Hekaton was arguably the most powerful of all storm giants. From Maelstrom, his citadel deep within the Trackless Sea, he
— to keep the more unruly giants in line.
For as long as Hekaton had reigned, fear of the king’s wrath and respect for the ordning was enough to keep lesser giants from rising up against
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
amuse themselves over the long centuries of their lives, high fae frequently engage in deceptions and other complex games of wits against one another.
Most high fae remain secluded deep within the wilds
, the Kindly Lord. Talion is as strange, ancient, and fickle as the wilds of Eldraine, and the Kindly Lord demands fealty and respect from their followers. But despite their austere demeanor, the Kindly
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
one another.
Most high fae remain secluded deep within the wilds of Eldraine. They draw power from motes of light found throughout the wilds, and they use their innate illusory magic to power and
embellish their various weapons.
The high fae are ruled by Talion, the Kindly Lord. Talion is as strange, ancient, and fickle as the wilds of Eldraine, and the Kindly Lord demands fealty and respect from
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
frequently engage in deceptions and other complex games of wits against one another.
Most high fae remain secluded deep within the wilds of Eldraine. They draw power from motes of light found
the wilds of Eldraine, and the Kindly Lord demands fealty and respect from followers. Despite having an austere demeanor, the Kindly Lord is also known for following mysterious whims, journeying to
races
muscles, and each of their fingers ends in a retractable claw. Respect is hard to gain from a canisar, but they will defend their friends with tenacity and devotion.
Canisars are covered in coarse fur that
can vary between deep brown, grey, white, orange or black, which often comes with facial stripes or ringed markings. Most canisars live in woodland burrows, hidden beneath thick vegetation, mud or
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
other complex games of wits against one another.
Most high fae remain secluded deep within the wilds of Eldraine. They draw power from motes of light found throughout the wilds, and they use their
Lord demands fealty and respect from their followers. But despite their austere demeanor, the Kindly Lord is also known for following their own mysterious whims, journeying to the farthest reaches of Eldraine to satiate their curiosity.Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Triton
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Species
Volo's Guide to Monsters
arrogant. They see themselves as caretakers of the sea, and they expect other creatures to pay them deep respect, if not complete deference.
This attitude might grate on others, but it arises from a seed
and worse, so you know you can count on them in a fight.
— Brego Stoneheart, sea captain
Tritons guard the ocean depths, building small settlements beside deep trenches, portals to the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
leagues. Travelers with a passive Wisdom (Perception) score of 15 or more receive 1d4 rounds of warning: a deep hum in the ethereal matter. Travelers who can’t reach a curtain or portal leading elsewhere
suffer the cyclone’s effect. Roll a d20 and consult the Ether Cyclone table to determine the effect on all creatures in the vicinity. Ether Cyclone d20 Effect 1–12 Extended journey 13–19 Blown to
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
with stoic endurance and little change. They respect the traditions of their clans, tracing their ancestry back to the founding of their most ancient strongholds in the youth of the world, and don’t
wrongs they have suffered. A wrong done to one dwarf is a wrong done to the dwarf’s entire clan, so what begins as one dwarf’s hunt for vengeance can become a full-blown clan feud.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
: The crater is nearly fifty feet across and half as deep. Singed trees, their trunks bent by the star’s impact and their leaves blown off entirely, lean away from the crater. Rocks litter the
hillside in all directions, and much of the crater is full of rubble. A shallow ditch, recently excavated, lies at the bottom of the basin.
The derro dug this 10-foot-deep ditch to get to the star. Only a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
with stoic endurance and little change. They respect the traditions of their clans, tracing their ancestry back to the founding of their most ancient strongholds in the youth of the world, and don’t
wrongs they have suffered. A wrong done to one dwarf is a wrong done to the dwarf’s entire clan, so what begins as one dwarf’s hunt for vengeance can become a full-blown clan feud.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
dragonkind, having worth only as servants or tools, the rare individuals who impress them can sometimes earn respect as partners—albeit junior ones. Deep Dragon Wyrmling Connections d6 Connected Creatures
repeated mind flayer attacks, a young deep dragon refuses to leave the cave where the dragon’s best friend—an adventurer who won the dragon’s respect and affection—lingers as a ghost.
Adult Deep Dragon
compendium
- Sources->Dungeons & Dragons->One-Shot Wonders: Holiday Adventure Pack
powerful muscles, and each of their fingers ends in a retractable claw. Respect is hard to gain from a canisar, but they will defend their friends with tenacity and devotion.
Canisars are covered in
coarse fur that can vary between deep brown, grey, white, orange or black, which often comes with facial stripes or ringed markings. Most canisars live in woodland burrows, hidden beneath thick vegetation
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
expect other creatures to pay them deep respect, if not complete deference. This attitude might grate on others, but it arises from a seed of truth. Few know of the tritons’ great victories over
Monsters
Fizban's Treasury of Dragons
what others have said back to them to make sure I have remembered it correctly.
2
I might not like you, but I will endeavor to treat you with respect, if not kindness.
3
I like to impress
a constant battle against deep gnome miners, who scour the tunnels of the dragon’s lair in search of emeralds.
2
An adult silver dragon tries to befriend and draw out a reclusive adult
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
within the walls of a deep cavern southwest of the Darklake, Gracklstugh is the commercial, political, and spiritual center of the duergar, all of whom look to the Deepking with respect. The city has
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
fog called the Deep Ethereal, where visibility is usually limited to 30 feet. Characters can use the Etherealness spell to enter the Border Ethereal. The Plane Shift spell allows transport to the Border
Ethereal or the Deep Ethereal, but unless the intended destination is a specific location or a teleportation circle, the point of arrival could be anywhere on the plane. Border Ethereal From the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
been kind to the sometimes annoying deep gnome over the course of the campaign, earning his respect and gratitude.
as they attempt to get their bearings after being pulled across the Underdark. Then as their gazes fall upon each other, they roar, bellow, or shriek with a hatred too deep for mortals to truly
Orc
Legacy
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Species
Volo's Guide to Monsters
infirm. Orcs don’t revere their gods as much as they fear them; every tribe has superstitions about how to avert their wrath or bring their favor. This deep-seated uncertainty and fear comes forth
three gods are a tribe’s raiders and ravagers—often the only part of an orc tribe that its victims ever see.
Deep within the den of a tribe, far away from the war-hearth where warriors
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
borders between the realms, as she draws horrors into the mortal realm with her and thereby raises Athreos’s ire. Of course, Klothys trusts no other god as much as she does Kruphix, who also recalls Theros’s earliest hours. The two have a deep respect for one another.
opportunity. Even so, Erebos and Klothys maintain a level of mutual respect. Until recently, Klothys and Athreos were unflappable allies. But now her emergence from the Underworld has blurred the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the drow dispatch a well-armed defense force to destroy the surface dwellers. Racing ahead of this drow force is a high elf from Silverymoon named Khalessa Draga. A deep cover agent of the Lords
drow, and she wears a piwafwi (see appendix B). Khalessa urges the characters to turn back. If they don’t, she fears that the drow force will overwhelm them. Having blown her cover to warn the
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Life in the Big City Ravnica is a vast city, covering the entirety of the world in many layers of construction, from deep sewers and catacombs to sky-raking spires. No single map can encompass the
when guild conflicts run hot, Ravnicans respect the sanctity of the Promenade as neutral ground. Beyond the core are an uncounted number of other districts, which originated as outlying cities that
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
planks. While many would claim to control Druim Calad, none command respect like the unassuming tavern keeper Myyn, a Merrow Haranguer (see chapter 3). Outwardly warm but inwardly calculating, Myyn
Crannog Ansicr. Reasons to Visit Adventurers might visit Druim Calad for one of the following reasons. A Simple Job. Myyn calls on the characters to investigate the murder of an informant deep in the
Monsters
Fizban's Treasury of Dragons
said back to them to make sure I have remembered it correctly.
2
I might not like you, but I will endeavor to treat you with respect, if not kindness.
3
I like to impress visitors by
, and tunnel networks deep within the earth. They favor warm spaces, particularly in volcanic regions. Over time, their psychic presence seeps into the land surrounding their lairs, expanding their
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Life in the Sensa Empire Those who live in the Sensa Empire or who travel through the land experience its wealth, both in riches and deep traditions. Aurum Guild Gold mining is a respected career
, crucial to the empire’s prosperity. Those who work with the riches of the earth number among the land’s most respect artisans and have few peers. To support its members, the Aurum Guild allows miners
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
ground leading to a well deep below. Two stone statues stand in the courtyard, rising twenty feet high. Behind them, a forty-foot high edifice is carved into the cliff side, dominated by relief columns
shattered features staring down at you. Two voices issue forth in unison, booming out as though erupting from the deep earth.
“Halt. You come before Diderius, ether walker and conduit of clairvoyance
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
ground leading to a well deep below. Two stone statues stand in the courtyard, rising twenty feet high. Behind them, a forty-foot high edifice is carved into the cliff side, dominated by relief columns
shattered features staring down at you. Two voices issue forth in unison, booming out as though erupting from the deep earth.
“Halt. You come before Diderius, ether walker and conduit of clairvoyance
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
lies motionless.
The water in this area is 10 feet deep (see the Player’s Handbook for details on swimming). The island rises gently to the north and south, while on its east and west sides, 10-foot
of respect for her family and heritage. Personality Trait. “Many see my focus and assume I’m not approachable. But I welcome new friends.” Ideal. “I will make the city of my birth and descendants of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
necessarily in a fierce, predatory way but with respect to their physical substance and fundamental needs. The spirits of the dead on the Beastlands typically take animal forms or part-animal forms (such
invigorated and more vital—their minds more alert, their reflexes sharpened, and their strides quickened. Hunger pangs are acute, but food and drink taste better than ever before. Sleep is always deep and






