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Returning 35 results for 'blows both devotion charged rebuke'.
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blocks both devotion change rebuke
Monsters
Baldur’s Gate: Descent into Avernus
Dark Devotion. Thalamra has advantage on saving throws against being charmed or frightened.
Devil's Sight. Thalamra can see normally in darkness, both magical and nonmagical, out to a distance of 120
. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Unarmed Strike"} to hit, reach 5 ft., one target. Hit: 4 bludgeoning damage.Hellish Rebuke (1st-Level Spell; 2/Day). When
Monsters
Phandelver and Below: The Shattered Obelisk
takes half as much damage and isn’t frightened. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a successful save.Obsessive Rebuke
":"damage", "rollAction":"Obsessive Rebuke", "rollDamageType":"psychic"} psychic damage on a failed save, or half as much damage on a successful one.Many oculorbs are dreamed into existence by beholder
Monsters
Fizban's Treasury of Dragons
, reach 5 ft., one target. Hit: 7 (1d6 + 4);{"diceNotation":"1d6+4", "rollType":"damage", "rollAction":"Shortsword", "rollDamageType":"piercing"} piercing damage.Biting Rebuke. Immediately after the
devotion to a dragon approaches fanatical reverence and who receive magical power from the dragon in return.
Dragon followers might serve and revere any kind of dragon, and their behavior and beliefs
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Challenge 4 (1,100 XP)
Dark Devotion. Thalamra has advantage on saving throws against being charmed or frightened.
Devil’s Sight. Thalamra can see normally in darkness, both magical and
., one creature. Hit: 9 (1d10 + 4) force damage.
Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 bludgeoning damage.
Reactions
Hellish Rebuke (1st-Level Spell; 2/Day
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Challenge 4 (1,100 XP)
Dark Devotion. Thalamra has advantage on saving throws against being charmed or frightened.
Devil’s Sight. Thalamra can see normally in darkness, both magical and
., one creature. Hit: 9 (1d10 + 4) force damage.
Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 bludgeoning damage.
Reactions
Hellish Rebuke (1st-Level Spell; 2/Day
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Challenge 4 (1,100 XP)
Dark Devotion. Thalamra has advantage on saving throws against being charmed or frightened.
Devil’s Sight. Thalamra can see normally in darkness, both magical and
., one creature. Hit: 9 (1d10 + 4) force damage.
Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 bludgeoning damage.
Reactions
Hellish Rebuke (1st-Level Spell; 2/Day
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
sustained by positive energy—the light of Irian and the devotion freely given by their descendants. The elves of Aerenal despise necromancy that draws on the negative energy of Mabar, and agents of the
Undying Court are charged to seek out and destroy vampires, liches, and other such undead. Aereni civilization is over twenty thousand years old. They’ve watched nations of goblins and humans rise and
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
sustained by positive energy—the light of Irian and the devotion freely given by their descendants. The elves of Aerenal despise necromancy that draws on the negative energy of Mabar, and agents of the
Undying Court are charged to seek out and destroy vampires, liches, and other such undead. Aereni civilization is over twenty thousand years old. They’ve watched nations of goblins and humans rise and
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
sustained by positive energy—the light of Irian and the devotion freely given by their descendants. The elves of Aerenal despise necromancy that draws on the negative energy of Mabar, and agents of the
Undying Court are charged to seek out and destroy vampires, liches, and other such undead. Aereni civilization is over twenty thousand years old. They’ve watched nations of goblins and humans rise and
Kobold
Legacy
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Species
Volo's Guide to Monsters
strong social structure that stresses devotion to the tribe, are clever with their hands, and viciously work together in order to overcome their physical limitations.
In the kobolds’ version of
waking time is spent working, adversarial kobolds rarely have opportunities to exchange insults, let alone come to blows over their differences.
Kobolds choose mates primarily for convenience. Their
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
oculorb unleashes powerful waves of energy charged with negative emotions, cowing its foes with despair and ire. Oculorb Large Aberration, Typically Chaotic Evil
Armor Class 13 (natural armor)
Hit
frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a successful save.
Reactions
Obsessive Rebuke. When the oculorb is damaged by a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
oculorb unleashes powerful waves of energy charged with negative emotions, cowing its foes with despair and ire. Oculorb Large Aberration, Typically Chaotic Evil
Armor Class 13 (natural armor)
Hit
frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a successful save.
Reactions
Obsessive Rebuke. When the oculorb is damaged by a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
oculorb unleashes powerful waves of energy charged with negative emotions, cowing its foes with despair and ire. Oculorb Large Aberration, Typically Chaotic Evil
Armor Class 13 (natural armor)
Hit
frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a successful save.
Reactions
Obsessive Rebuke. When the oculorb is damaged by a
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
low in a sleepy little town called Greenest until this blows over. 7 On his deathbed, your father confessed that he had become involved with a group called the Cult of the Dragon. They paid him to
command to go into the world and prove your devotion to the cause of good. If you prove worthy, on your death you will return to his side in your true form.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
a sleepy little town called Greenest until this blows over. 7 On his deathbed, your father confessed that he had become involved with a group called the Cult of the Dragon. They paid him to smuggle
command to go into the world and prove your devotion to the cause of good. If you prove worthy, on your death you will return to his side in your true form.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
a sleepy little town called Greenest until this blows over. 7 On his deathbed, your father confessed that he had become involved with a group called the Cult of the Dragon. They paid him to smuggle
command to go into the world and prove your devotion to the cause of good. If you prove worthy, on your death you will return to his side in your true form.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
low in a sleepy little town called Greenest until this blows over. 7 On his deathbed, your father confessed that he had become involved with a group called the Cult of the Dragon. They paid him to
command to go into the world and prove your devotion to the cause of good. If you prove worthy, on your death you will return to his side in your true form.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
low in a sleepy little town called Greenest until this blows over. 7 On his deathbed, your father confessed that he had become involved with a group called the Cult of the Dragon. They paid him to
command to go into the world and prove your devotion to the cause of good. If you prove worthy, on your death you will return to his side in your true form.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
these apartments. They are richly appointed with pillows and tiger-skin rugs. 12. Master Suite The merchant prince’s suite is the most opulent room in the palace. A pleasant breeze blows through large
and richly rewarded for their devotion. 14. Laundry Room Chultans are as scrupulous about their clothing as about their bodies — a fastidiousness that’s almost essential, given how much everyone sweats
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
low in a sleepy little town called Greenest until this blows over. 7 On his deathbed, your father confessed that he had become involved with a group called the Cult of the Dragon. They paid him to
command to go into the world and prove your devotion to the cause of good. If you prove worthy, on your death you will return to his side in your true form.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
low in a sleepy little town called Greenest until this blows over. 7 On his deathbed, your father confessed that he had become involved with a group called the Cult of the Dragon. They paid him to
command to go into the world and prove your devotion to the cause of good. If you prove worthy, on your death you will return to his side in your true form.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
a sleepy little town called Greenest until this blows over. 7 On his deathbed, your father confessed that he had become involved with a group called the Cult of the Dragon. They paid him to smuggle
command to go into the world and prove your devotion to the cause of good. If you prove worthy, on your death you will return to his side in your true form.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
these apartments. They are richly appointed with pillows and tiger-skin rugs. 12. Master Suite The merchant prince’s suite is the most opulent room in the palace. A pleasant breeze blows through large
and richly rewarded for their devotion. 14. Laundry Room Chultans are as scrupulous about their clothing as about their bodies — a fastidiousness that’s almost essential, given how much everyone sweats
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
these apartments. They are richly appointed with pillows and tiger-skin rugs. 12. Master Suite The merchant prince’s suite is the most opulent room in the palace. A pleasant breeze blows through large
and richly rewarded for their devotion. 14. Laundry Room Chultans are as scrupulous about their clothing as about their bodies — a fastidiousness that’s almost essential, given how much everyone sweats
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
low in a sleepy little town called Greenest until this blows over. 7 On his deathbed, your father confessed that he had become involved with a group called the Cult of the Dragon. They paid him to
command to go into the world and prove your devotion to the cause of good. If you prove worthy, on your death you will return to his side in your true form.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
relics it is charged with guarding. Sacred Guardians. Creating an eidolon requires a spirit of fanatical devotion — that of an individual who, in life, served with unwavering faithfulness. Upon death, a
to the divine. Forged from the souls of those who had proven their unwavering devotion, eidolons stalk temples and vaults, places where miracles have been witnessed and relics enshrined, to ensure
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
relics it is charged with guarding. Sacred Guardians. Creating an eidolon requires a spirit of fanatical devotion — that of an individual who, in life, served with unwavering faithfulness. Upon death, a
to the divine. Forged from the souls of those who had proven their unwavering devotion, eidolons stalk temples and vaults, places where miracles have been witnessed and relics enshrined, to ensure
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
relics it is charged with guarding. Sacred Guardians. Creating an eidolon requires a spirit of fanatical devotion — that of an individual who, in life, served with unwavering faithfulness. Upon death, a
to the divine. Forged from the souls of those who had proven their unwavering devotion, eidolons stalk temples and vaults, places where miracles have been witnessed and relics enshrined, to ensure
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
enemy’s ki when you harness your own. Whenever you hit a creature with one of the attacks granted by your Flurry of Blows, you can impose one of the following effects on that target: It must succeed on a
fanatic zeal not from devotion to a god but from dedication to the principles of their nation and their race—the belief that the Suel strand of humanity are meant to rule the world.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
enemy’s ki when you harness your own. Whenever you hit a creature with one of the attacks granted by your Flurry of Blows, you can impose one of the following effects on that target: It must succeed on a
fanatic zeal not from devotion to a god but from dedication to the principles of their nation and their race—the belief that the Suel strand of humanity are meant to rule the world.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
enemy’s ki when you harness your own. Whenever you hit a creature with one of the attacks granted by your Flurry of Blows, you can impose one of the following effects on that target: It must succeed on a
fanatic zeal not from devotion to a god but from dedication to the principles of their nation and their race—the belief that the Suel strand of humanity are meant to rule the world.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
what has transpired. Agony the ghost took possession of him long enough to deliver its rebuke, then vanished and took refuge in the Last Breath’s cargo hold. Gargenhale encourages the characters to
ignites the other kegs and blows the Last Breath to flinders. Anyone and anything within 100 feet of the exploding ship takes 110 (20d10) fire damage. 14: Brig The door to this compartment is barred from
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
what has transpired. Agony the ghost took possession of him long enough to deliver its rebuke, then vanished and took refuge in the Last Breath’s cargo hold. Gargenhale encourages the characters to
ignites the other kegs and blows the Last Breath to flinders. Anyone and anything within 100 feet of the exploding ship takes 110 (20d10) fire damage. 14: Brig The door to this compartment is barred from
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
what has transpired. Agony the ghost took possession of him long enough to deliver its rebuke, then vanished and took refuge in the Last Breath’s cargo hold. Gargenhale encourages the characters to
ignites the other kegs and blows the Last Breath to flinders. Anyone and anything within 100 feet of the exploding ship takes 110 (20d10) fire damage. 14: Brig The door to this compartment is barred from
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
narrow light wells let in sunlight that bathes the room in dappled blue light. The ancient stone tiles on the floor contain lightning-charged traps to blast intruders. Dragon’s Den. The dragon sleeps
) check to disbelieve it. A creature who disbelieves the illusion sees it as a vague image superimposed on the underlying terrain. Sandstorm. A sandstorm blows constantly within 1 mile of the dragon’s lair






