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Classes
Tasha’s Cauldron of Everything
force in battle, as well as helpful company for the ranger. Some Swarmkeepers are outcasts or hermits, keeping to themselves and their attendant swarms rather than dealing with the discomfort of others
. Other Swarmkeepers enjoy building vibrant communities that work for the mutual benefit of all those they consider part of their swarm.
A Swarmkeeper’s swarm and spells are reflections of the
Classes
Tasha’s Cauldron of Everything
force in battle, as well as helpful company for the ranger. Some Swarmkeepers are outcasts or hermits, keeping to themselves and their attendant swarms rather than dealing with the discomfort of others
. Other Swarmkeepers enjoy building vibrant communities that work for the mutual benefit of all those they consider part of their swarm.
A Swarmkeeper’s swarm and spells are reflections of the
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Fizban's Treasury of Dragons
shipping business.
4
A talented young ranger is kidnapped by a deep dragon who wants a hunting partner.
5
A friendly young copper dragon seeks an entourage, hoping to impress the deep dragon
, they use local settlements—and any competent visitors—as pawns in their struggle.
4
An ancient deep dragon has put the folk of a city to work building the dragon a metropolis to rule
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Building a Party It’s possible to put together a diverse party of D&D characters drawn from a single guild. The guild descriptions in chapter 2 offer suggestions for what such a party might look like
. Choose a guild and refer to its description in chapter 2 for suggestions on building the party around it. 2 Classic Party. Boros or Selesnya cleric (Life Domain), Azorius or Boros fighter (Champion
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Building a Party It’s possible to put together a diverse party of D&D characters drawn from a single guild. The guild descriptions in chapter 2 offer suggestions for what such a party might look like
. Choose a guild and refer to its description in chapter 2 for suggestions on building the party around it. 2 Classic Party. Boros or Selesnya cleric (Life Domain), Azorius or Boros fighter (Champion
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Building a Party It’s possible to put together a diverse party of D&D characters drawn from a single guild. The guild descriptions in chapter 2 offer suggestions for what such a party might look like
. Choose a guild and refer to its description in chapter 2 for suggestions on building the party around it. 2 Classic Party. Boros or Selesnya cleric (Life Domain), Azorius or Boros fighter (Champion
Goblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
goblin tribe has to nobility is the caste of lashers — families of goblins trained in the ways of battle, and also possessed of key skills such as strategy, trap-building, beast taming, mining
of farming of which goblins are capable and are charged with checking traps for captured people or beasts. Gatherers aren’t usually armed with weapons more deadly than a sling or a knife, but
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Building a Party You can assemble a diverse party of D&D characters drawn from a single dragonmarked house. Conversely, your party can include members of different houses united by alliances or
Deneith Fighter, a Jorasco Cleric, a Medani Wizard, and a Phiarlan Monk are assigned to protect important people. 3 Bounty Hunters. A Sivis Bard, a Tharashk Barbarian, a Tharashk Ranger, and a Vadalis
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Building a Party You can assemble a diverse party of D&D characters drawn from a single dragonmarked house. Conversely, your party can include members of different houses united by alliances or
Deneith Fighter, a Jorasco Cleric, a Medani Wizard, and a Phiarlan Monk are assigned to protect important people. 3 Bounty Hunters. A Sivis Bard, a Tharashk Barbarian, a Tharashk Ranger, and a Vadalis
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Building a Party You can assemble a diverse party of D&D characters drawn from a single dragonmarked house. Conversely, your party can include members of different houses united by alliances or
Deneith Fighter, a Jorasco Cleric, a Medani Wizard, and a Phiarlan Monk are assigned to protect important people. 3 Bounty Hunters. A Sivis Bard, a Tharashk Barbarian, a Tharashk Ranger, and a Vadalis
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
well as helpful company for the ranger. Some Swarmkeepers are outcasts or hermits, keeping to themselves and their attendant swarms rather than dealing with the discomfort of others. Other
Swarmkeepers enjoy building vibrant communities that work for the mutual benefit of all those they consider part of their swarm. IT’S YOUR SWARM
A Swarmkeeper’s swarm and spells are reflections of the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
well as helpful company for the ranger. Some Swarmkeepers are outcasts or hermits, keeping to themselves and their attendant swarms rather than dealing with the discomfort of others. Other
Swarmkeepers enjoy building vibrant communities that work for the mutual benefit of all those they consider part of their swarm. IT’S YOUR SWARM
A Swarmkeeper’s swarm and spells are reflections of the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
well as helpful company for the ranger. Some Swarmkeepers are outcasts or hermits, keeping to themselves and their attendant swarms rather than dealing with the discomfort of others. Other
Swarmkeepers enjoy building vibrant communities that work for the mutual benefit of all those they consider part of their swarm. IT’S YOUR SWARM
A Swarmkeeper’s swarm and spells are reflections of the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
building’s foundation. Standing to one side is Guild Master Halia, her expression tense as she barks orders.
Guild Master Halia Thornton leads the building repair efforts. If a character attempts to talk
with Halia, the guild master says tersely that she’ll be happy to talk after she’s certain the building won’t collapse. Hex Sharpe The destruction of the cornerstone weakened
the foundation of the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
building’s foundation. Standing to one side is Guild Master Halia, her expression tense as she barks orders.
Guild Master Halia Thornton leads the building repair efforts. If a character attempts to talk
with Halia, the guild master says tersely that she’ll be happy to talk after she’s certain the building won’t collapse. Hex Sharpe The destruction of the cornerstone weakened
the foundation of the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
building’s foundation. Standing to one side is Guild Master Halia, her expression tense as she barks orders.
Guild Master Halia Thornton leads the building repair efforts. If a character attempts to talk
with Halia, the guild master says tersely that she’ll be happy to talk after she’s certain the building won’t collapse. Hex Sharpe The destruction of the cornerstone weakened
the foundation of the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
life. Roll a d20 three times per day of game time, checking for encounters each morning, afternoon, and evening or night. An encounter occurs on a roll of 16 or higher. Roll a d20 and check the Port
a brief warning as a water barrel, building stone, or other heavy weight crashes down. The character must succeed on a DC 12 Dexterity saving throw or be struck, taking 14 (4d6) bludgeoning damage
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
life. Roll a d20 three times per day of game time, checking for encounters each morning, afternoon, and evening or night. An encounter occurs on a roll of 16 or higher. Roll a d20 and check the Port
a brief warning as a water barrel, building stone, or other heavy weight crashes down. The character must succeed on a DC 12 Dexterity saving throw or be struck, taking 14 (4d6) bludgeoning damage
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
life. Roll a d20 three times per day of game time, checking for encounters each morning, afternoon, and evening or night. An encounter occurs on a roll of 16 or higher. Roll a d20 and check the Port
a brief warning as a water barrel, building stone, or other heavy weight crashes down. The character must succeed on a DC 12 Dexterity saving throw or be struck, taking 14 (4d6) bludgeoning damage
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
-high ceiling of this cavern is a forest of icicles, some of which have grown to a length of five feet or more. Embedded in the south wall is a cylindrical, domed building made of seamless black stone
and decorated with faintly glowing constellations. Rime-covered statues of human wizards stand in front of this building, gazing outward from atop three-foot-high stone pedestals. The building and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
-high ceiling of this cavern is a forest of icicles, some of which have grown to a length of five feet or more. Embedded in the south wall is a cylindrical, domed building made of seamless black stone
and decorated with faintly glowing constellations. Rime-covered statues of human wizards stand in front of this building, gazing outward from atop three-foot-high stone pedestals. The building and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
-high ceiling of this cavern is a forest of icicles, some of which have grown to a length of five feet or more. Embedded in the south wall is a cylindrical, domed building made of seamless black stone
and decorated with faintly glowing constellations. Rime-covered statues of human wizards stand in front of this building, gazing outward from atop three-foot-high stone pedestals. The building and
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
from the ability score and then divide the result by 2 (round down). Write the modifier next to each of your scores.
BUILDING BRUENOR, STEP 3
Bob decides to use the standard set of scores (15, 14
, paladin
Racial Increases
Mountain dwarf (+2), Dragonborn (+2), Half-orc (+2), Human (+1)
Dexterity
Important for: Monk, ranger, rogue
Racial Increases: Elf (+2), Halfling (+2), Forest
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
from the ability score and then divide the result by 2 (round down). Write the modifier next to each of your scores.
BUILDING BRUENOR, STEP 3
Bob decides to use the standard set of scores (15, 14
, paladin
Racial Increases
Mountain dwarf (+2), Dragonborn (+2), Half-orc (+2), Human (+1)
Dexterity
Important for: Monk, ranger, rogue
Racial Increases: Elf (+2), Halfling (+2), Forest
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
from the ability score and then divide the result by 2 (round down). Write the modifier next to each of your scores.
BUILDING BRUENOR, STEP 3
Bob decides to use the standard set of scores (15, 14
, paladin
Racial Increases
Mountain dwarf (+2), Dragonborn (+2), Half-orc (+2), Human (+1)
Dexterity
Important for: Monk, ranger, rogue
Racial Increases: Elf (+2), Halfling (+2), Forest
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. The temple is a large building, made of fieldstone with a peaked slate roof, and square in shape. It is taller than most other buildings in town. Inside, the altar occupies the middle of the temple
for a plan. Time is pressing. While characters are inside the temple, remind them of the booming blows of the battering ram against the front doors and the frightened townsfolk. How much time you allow
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
. The temple is a large building, made of fieldstone with a peaked slate roof, and square in shape. It is taller than most other buildings in town. Inside, the altar occupies the middle of the temple
for a plan. Time is pressing. While characters are inside the temple, remind them of the booming blows of the battering ram against the front doors and the frightened townsfolk. How much time you
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
. The temple is a large building, made of fieldstone with a peaked slate roof, and square in shape. It is taller than most other buildings in town. Inside, the altar occupies the middle of the temple
for a plan. Time is pressing. While characters are inside the temple, remind them of the booming blows of the battering ram against the front doors and the frightened townsfolk. How much time you
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. The temple is a large building, made of fieldstone with a peaked slate roof, and square in shape. It is taller than most other buildings in town. Inside, the altar occupies the middle of the temple
for a plan. Time is pressing. While characters are inside the temple, remind them of the booming blows of the battering ram against the front doors and the frightened townsfolk. How much time you allow
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
. The temple is a large building, made of fieldstone with a peaked slate roof, and square in shape. It is taller than most other buildings in town. Inside, the altar occupies the middle of the temple
for a plan. Time is pressing. While characters are inside the temple, remind them of the booming blows of the battering ram against the front doors and the frightened townsfolk. How much time you
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. The temple is a large building, made of fieldstone with a peaked slate roof, and square in shape. It is taller than most other buildings in town. Inside, the altar occupies the middle of the temple
for a plan. Time is pressing. While characters are inside the temple, remind them of the booming blows of the battering ram against the front doors and the frightened townsfolk. How much time you allow
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Building a Dungeon When you set out to create a dungeon, think about its distinctive qualities. For example, a dungeon that serves as a hobgoblin stronghold has a different quality from an ancient
dungeon. You can roll on the table or choose an entry that inspires you. Dungeon Location d100 Location 01–04 A building in a city 05–08 Catacombs or sewers beneath a city 09–12 Beneath a farmhouse 13
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Building a Dungeon When you set out to create a dungeon, think about its distinctive qualities. For example, a dungeon that serves as a hobgoblin stronghold has a different quality from an ancient
dungeon. You can roll on the table or choose an entry that inspires you. Dungeon Location d100 Location 01–04 A building in a city 05–08 Catacombs or sewers beneath a city 09–12 Beneath a farmhouse 13
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Building a Dungeon When you set out to create a dungeon, think about its distinctive qualities. For example, a dungeon that serves as a hobgoblin stronghold has a different quality from an ancient
dungeon. You can roll on the table or choose an entry that inspires you. Dungeon Location d100 Location 01–04 A building in a city 05–08 Catacombs or sewers beneath a city 09–12 Beneath a farmhouse 13
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
fireplace, through which the goblins fled. Checking out the roof triggers the “Encounter: Rooftop Stash” section. Talking to Wheel-of-Fortune Wheel-of-Fortune tries their best to help the characters and
, read or paraphrase the following: A shrill shriek echoes from the roof of the Sleeping Giant. You see three goblin figures standing atop the building, muscles tensed in surprise. Green energy crackles






