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Returning 35 results for 'blue bard diffusing core received'.
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Classes
Player’s Handbook
Core Bard Traits
Primary Ability
Charisma
Hit Point Die
D8 per Bard level
Saving Throw Proficiencies
Dexterity and Charisma
Skill Proficiencies
Choose any 3 skills
. But Bards’ depth of knowledge and mastery of magic sets them apart.
Becoming a Bard...
As a Level 1 Bard
Gain all the traits in the Core Bard Traits table.
Gain the Bard’s level 1
Bard
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
, ensuring that her companions’ words will be well received. Whether scholar, skald, or scoundrel, a bard weaves magic through words and music to inspire allies, demoralize foes, manipulate minds
, create illusions, and even heal wounds. Music and Magic In the worlds of D&D, words and music are not just vibrations of air, but vocalizations with power all their own. The bard is a master
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Bard EVYN FONG An Inspiring Performer of Music, Dance, and Magic Core Bard Traits Primary Ability Charisma Hit Point Die D8 per Bard level Saving Throw Proficiencies Dexterity and Charisma Skill
any other entertainer. But Bards’ depth of knowledge and mastery of magic sets them apart. Becoming a Bard... As a Level 1 Bard Gain all the traits in the Core Bard Traits table. Gain the Bard’s level
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Bard EVYN FONG An Inspiring Performer of Music, Dance, and Magic Core Bard Traits Primary Ability Charisma Hit Point Die D8 per Bard level Saving Throw Proficiencies Dexterity and Charisma Skill
any other entertainer. But Bards’ depth of knowledge and mastery of magic sets them apart. Becoming a Bard... As a Level 1 Bard Gain all the traits in the Core Bard Traits table. Gain the Bard’s level
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Bard EVYN FONG An Inspiring Performer of Music, Dance, and Magic Core Bard Traits Primary Ability Charisma Hit Point Die D8 per Bard level Saving Throw Proficiencies Dexterity and Charisma Skill
any other entertainer. But Bards’ depth of knowledge and mastery of magic sets them apart. Becoming a Bard... As a Level 1 Bard Gain all the traits in the Core Bard Traits table. Gain the Bard’s level
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Bard Core Bard Traits Primary Ability Charisma Hit Point Die D8 per Bard level Saving Throw Proficiencies Dexterity and Charisma Skill Proficiencies Choose any 3 skills (see “Playing the Game
knowledge and mastery of magic sets them apart. Becoming a Bard... As a Level 1 Bard Gain all the traits in the Core Bard Traits table. Gain the Bard’s level 1 features, which are listed in the Bard Features
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Bard Core Bard Traits Primary Ability Charisma Hit Point Die D8 per Bard level Saving Throw Proficiencies Dexterity and Charisma Skill Proficiencies Choose any 3 skills (see “Playing the Game
knowledge and mastery of magic sets them apart. Becoming a Bard... As a Level 1 Bard Gain all the traits in the Core Bard Traits table. Gain the Bard’s level 1 features, which are listed in the Bard Features
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Bard Core Bard Traits Primary Ability Charisma Hit Point Die D8 per Bard level Saving Throw Proficiencies Dexterity and Charisma Skill Proficiencies Choose any 3 skills (see “Playing the Game
knowledge and mastery of magic sets them apart. Becoming a Bard... As a Level 1 Bard Gain all the traits in the Core Bard Traits table. Gain the Bard’s level 1 features, which are listed in the Bard Features
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, ensuring that her companions’ words will be well received. Whether scholar, skald, or scoundrel, a bard weaves magic through words and music to inspire allies, demoralize foes, manipulate minds, create illusions, and even heal wounds.
Bard Humming as she traces her fingers over an ancient monument in a long-forgotten ruin, a half-elf in rugged leathers finds knowledge springing into her mind, conjured forth by the magic of her
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, ensuring that her companions’ words will be well received. Whether scholar, skald, or scoundrel, a bard weaves magic through words and music to inspire allies, demoralize foes, manipulate minds, create illusions, and even heal wounds.
Bard Humming as she traces her fingers over an ancient monument in a long-forgotten ruin, a half-elf in rugged leathers finds knowledge springing into her mind, conjured forth by the magic of her
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, ensuring that her companions’ words will be well received. Whether scholar, skald, or scoundrel, a bard weaves magic through words and music to inspire allies, demoralize foes, manipulate minds, create illusions, and even heal wounds.
Bard Humming as she traces her fingers over an ancient monument in a long-forgotten ruin, a half-elf in rugged leathers finds knowledge springing into her mind, conjured forth by the magic of her
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, ensuring that her companions’ words will be well received. Whether scholar, skald, or scoundrel, a bard weaves magic through words and music to inspire allies, demoralize foes, manipulate minds, create illusions, and even heal wounds.
Bard Humming as she traces her fingers over an ancient monument in a long-forgotten ruin, a half-elf in rugged leathers finds knowledge springing into her mind, conjured forth by the magic of her
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, ensuring that her companions’ words will be well received. Whether scholar, skald, or scoundrel, a bard weaves magic through words and music to inspire allies, demoralize foes, manipulate minds, create illusions, and even heal wounds.
Bard Humming as she traces her fingers over an ancient monument in a long-forgotten ruin, a half-elf in rugged leathers finds knowledge springing into her mind, conjured forth by the magic of her
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, ensuring that her companions’ words will be well received. Whether scholar, skald, or scoundrel, a bard weaves magic through words and music to inspire allies, demoralize foes, manipulate minds, create illusions, and even heal wounds.
Bard Humming as she traces her fingers over an ancient monument in a long-forgotten ruin, a half-elf in rugged leathers finds knowledge springing into her mind, conjured forth by the magic of her
Compendium
- Sources->Dungeons & Dragons->Unearthed Arcana
Player’s Handbook Playtest 6 June 29, 2023
In this new Unearthed Arcana document for the 2024 Core Rulebooks, we explore material designed for the next version of the Player’s Handbook. This
playtest document presents updated rules on seven classes: Bard, Cleric, Druid, Monk, Paladin, Ranger, and Rogue. This document also presents multiple subclasses for those classes, new Spells, revisions to
Compendium
- Sources->Dungeons & Dragons->Unearthed Arcana
Player’s Handbook Playtest 6 June 29, 2023
In this new Unearthed Arcana document for the 2024 Core Rulebooks, we explore material designed for the next version of the Player’s Handbook. This
playtest document presents updated rules on seven classes: Bard, Cleric, Druid, Monk, Paladin, Ranger, and Rogue. This document also presents multiple subclasses for those classes, new Spells, revisions to
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
access to the observatory, damselfly bay, and inner core. A yellow key card unlocks yellow, blue, and red doors. Casting a Knock spell on a red door’s lock suppresses the lock for 10 minutes, casting
card necessary to unlock it. Key cards come in three colors: Red Key Cards. The sphere’s workhands carried red key cards, which open red doors. Blue Key Cards. High-ranking stewards and technicians
Compendium
- Sources->Dungeons & Dragons->Unearthed Arcana
Player’s Handbook Playtest 6 June 29, 2023
In this new Unearthed Arcana document for the 2024 Core Rulebooks, we explore material designed for the next version of the Player’s Handbook. This
playtest document presents updated rules on seven classes: Bard, Cleric, Druid, Monk, Paladin, Ranger, and Rogue. This document also presents multiple subclasses for those classes, new Spells, revisions to
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
access to the observatory, damselfly bay, and inner core. A yellow key card unlocks yellow, blue, and red doors. Casting a Knock spell on a red door’s lock suppresses the lock for 10 minutes, casting
card necessary to unlock it. Key cards come in three colors: Red Key Cards. The sphere’s workhands carried red key cards, which open red doors. Blue Key Cards. High-ranking stewards and technicians
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
access to the observatory, damselfly bay, and inner core. A yellow key card unlocks yellow, blue, and red doors. Casting a Knock spell on a red door’s lock suppresses the lock for 10 minutes, casting
card necessary to unlock it. Key cards come in three colors: Red Key Cards. The sphere’s workhands carried red key cards, which open red doors. Blue Key Cards. High-ranking stewards and technicians
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Additional Bard Spells 1st-level bard feature The spells in the following list expand the bard spell list in the Player’s Handbook. The list is organized by spell level, not character level. If a
5th Level
Rary’s telepathic bond (ritual)
6th Level
Heroes’ feast
7th Level
Dream of the blue veil *
Prismatic spray
8th Level
Antipathy/sympathy
9th Level
Prismatic wall
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Additional Bard Spells 1st-level bard feature The spells in the following list expand the bard spell list in the Player’s Handbook. The list is organized by spell level, not character level. If a
5th Level
Rary’s telepathic bond (ritual)
6th Level
Heroes’ feast
7th Level
Dream of the blue veil *
Prismatic spray
8th Level
Antipathy/sympathy
9th Level
Prismatic wall
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Additional Bard Spells 1st-level bard feature The spells in the following list expand the bard spell list in the Player’s Handbook. The list is organized by spell level, not character level. If a
5th Level
Rary’s telepathic bond (ritual)
6th Level
Heroes’ feast
7th Level
Dream of the blue veil *
Prismatic spray
8th Level
Antipathy/sympathy
9th Level
Prismatic wall
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Faerie Fire Level 1 Evocation (Bard, Druid) Casting Time: Action
Range: 60 feet
Components: V
Duration: Concentration, up to 1 minute
Objects in a 20-foot Cube within range are outlined in
blue, green, or violet light (your choice). Each creature in the Cube is also outlined if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed Dim Light in a 10-foot
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Faerie Fire Level 1 Evocation (Bard, Druid) Casting Time: Action
Range: 60 feet
Components: V
Duration: Concentration, up to 1 minute
Objects in a 20-foot Cube within range are outlined in
blue, green, or violet light (your choice). Each creature in the Cube is also outlined if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed Dim Light in a 10-foot
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Faerie Fire Level 1 Evocation (Bard, Druid) Casting Time: Action
Range: 60 feet
Components: V
Duration: Concentration, up to 1 minute
Objects in a 20-foot Cube within range are outlined in
blue, green, or violet light (your choice). Each creature in the Cube is also outlined if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed Dim Light in a 10-foot
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Faerie Fire Level 1 Evocation (Bard, Druid) Casting Time: Action
Range: 60 feet
Components: V
Duration: Concentration, up to 1 minute
Objects in a 20-foot Cube within range are outlined in
blue, green, or violet light (your choice). Each creature in the Cube is also outlined if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed Dim Light in a 10-foot
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Faerie Fire Level 1 Evocation (Bard, Druid) Casting Time: Action
Range: 60 feet
Components: V
Duration: Concentration, up to 1 minute
Objects in a 20-foot Cube within range are outlined in
blue, green, or violet light (your choice). Each creature in the Cube is also outlined if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed Dim Light in a 10-foot
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Faerie Fire Level 1 Evocation (Bard, Druid) Casting Time: Action
Range: 60 feet
Components: V
Duration: Concentration, up to 1 minute
Objects in a 20-foot Cube within range are outlined in
blue, green, or violet light (your choice). Each creature in the Cube is also outlined if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed Dim Light in a 10-foot
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Faerie Fire Level 1 Evocation (Bard, Druid) Casting Time: Action
Range: 60 feet
Components: V
Duration: Concentration, up to 1 minute
Objects in a 20-foot Cube within range are outlined in
blue, green, or violet light (your choice). Each creature in the Cube is also outlined if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed Dim Light in a 10-foot
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Faerie Fire Level 1 Evocation (Bard, Druid) Casting Time: Action
Range: 60 feet
Components: V
Duration: Concentration, up to 1 minute
Objects in a 20-foot Cube within range are outlined in
blue, green, or violet light (your choice). Each creature in the Cube is also outlined if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed Dim Light in a 10-foot
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Faerie Fire Level 1 Evocation (Bard, Druid) Casting Time: Action
Range: 60 feet
Components: V
Duration: Concentration, up to 1 minute
Objects in a 20-foot Cube within range are outlined in
blue, green, or violet light (your choice). Each creature in the Cube is also outlined if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed Dim Light in a 10-foot
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
. The rest of the cultists at the Wayside Inn see Backes as their leader however, to be protected and obeyed in any circumstance. The local cultists have received orders to kidnap a local bard, Tarbin
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
. The rest of the cultists at the Wayside Inn see Backes as their leader however, to be protected and obeyed in any circumstance. The local cultists have received orders to kidnap a local bard, Tarbin
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
. The rest of the cultists at the Wayside Inn see Backes as their leader however, to be protected and obeyed in any circumstance. The local cultists have received orders to kidnap a local bard, Tarbin






