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Returning 35 results for 'blue been diffusing changeling ripples'.
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Species
Lorwyn: First Light
truly disguise themselves; rather, their transformations are purely surface level.
No matter their form, Lorwyn changelings keep their key traits: blue-green skin, tufts of tentacle-like fur, and bulbous
yellow eyes with slitted pupils. The true changeling identity of a bug-eyed tree, teal elk, or furry boulder is always easy to spot. These counterfeits are so plain that many Lorwyn denizens find the
Changeling
Legacy
This doesn't reflect the latest rules and lore.
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Species
Eberron: Rising from the Last War
be. And so it remains. Though the children are shunned by all, the gift of the Traveler protects them still.
—Chance, changeling priest
Changelings can shift their forms with a thought. Many
knowing another like themselves. Others are part of nomadic changeling clans spread across the Five Nations, families who keep their true nature hidden from the single-skins. Some clans maintain safe
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Jin-with-vivid-blue-eyes and one is Jin-with-golden-nails. Changelings have a fluid relationship with gender, seeing it as one characteristic to change among many. Changeling Names: Aunn, Bin, Cas, Dox, Fie, Hars, Jin, Lam, Mas, Nix, Ot, Paik, Ruz, Sim, Toox, Vil, Yug
Changeling Names A changeling might use a different name for each mask and persona and adopt new names as easily as they change faces. The true name of a changeling tends to be simple and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Jin-with-vivid-blue-eyes and one is Jin-with-golden-nails. Changelings have a fluid relationship with gender, seeing it as one characteristic to change among many. Changeling Names: Aunn, Bin, Cas, Dox, Fie, Hars, Jin, Lam, Mas, Nix, Ot, Paik, Ruz, Sim, Toox, Vil, Yug
Changeling Names A changeling might use a different name for each mask and persona and adopt new names as easily as they change faces. The true name of a changeling tends to be simple and
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
is Jin-with-vivid-blue-eyes and one is Jin-with-golden-cheeks. Changelings have a fluid relationship with gender, seeing it as one characteristic to change among many others. Changeling Names: Bin, Cas, Dox, Fie, Hars, Jin, Lam, Mas, Nix, Ot, Paik, Ruz, Sim, Toox, Vil, Yug.
Changeling Names A changeling might use a different name for each mask and persona and adopt new names as easily as they develop new faces. The true name of a changeling tends to be simple and
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
is Jin-with-vivid-blue-eyes and one is Jin-with-golden-cheeks. Changelings have a fluid relationship with gender, seeing it as one characteristic to change among many others. Changeling Names: Bin, Cas, Dox, Fie, Hars, Jin, Lam, Mas, Nix, Ot, Paik, Ruz, Sim, Toox, Vil, Yug.
Changeling Names A changeling might use a different name for each mask and persona and adopt new names as easily as they develop new faces. The true name of a changeling tends to be simple and
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
is Jin-with-vivid-blue-eyes and one is Jin-with-golden-cheeks. Changelings have a fluid relationship with gender, seeing it as one characteristic to change among many others. Changeling Names: Bin, Cas, Dox, Fie, Hars, Jin, Lam, Mas, Nix, Ot, Paik, Ruz, Sim, Toox, Vil, Yug.
Changeling Names A changeling might use a different name for each mask and persona and adopt new names as easily as they develop new faces. The true name of a changeling tends to be simple and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Jin-with-vivid-blue-eyes and one is Jin-with-golden-nails. Changelings have a fluid relationship with gender, seeing it as one characteristic to change among many. Changeling Names: Aunn, Bin, Cas, Dox, Fie, Hars, Jin, Lam, Mas, Nix, Ot, Paik, Ruz, Sim, Toox, Vil, Yug
Changeling Names A changeling might use a different name for each mask and persona and adopt new names as easily as they change faces. The true name of a changeling tends to be simple and
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
key traits: blue-green skin, tufts of tentacle-like fur, and bulbous yellow eyes with slitted pupils. The true changeling identity of a bug-eyed tree, teal elk, or furry boulder is always easy to spot
Lorwyn Changeling WAYNE REYNOLDS Changelings are often intrepid explorers The changelings of Lorwyn are charismatic shapeshifters able to crudely mimic the forms of creatures and plants. Unlike most
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
key traits: blue-green skin, tufts of tentacle-like fur, and bulbous yellow eyes with slitted pupils. The true changeling identity of a bug-eyed tree, teal elk, or furry boulder is always easy to spot
Lorwyn Changeling WAYNE REYNOLDS Changelings are often intrepid explorers The changelings of Lorwyn are charismatic shapeshifters able to crudely mimic the forms of creatures and plants. Unlike most
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
key traits: blue-green skin, tufts of tentacle-like fur, and bulbous yellow eyes with slitted pupils. The true changeling identity of a bug-eyed tree, teal elk, or furry boulder is always easy to spot
Lorwyn Changeling WAYNE REYNOLDS Changelings are often intrepid explorers The changelings of Lorwyn are charismatic shapeshifters able to crudely mimic the forms of creatures and plants. Unlike most
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Blue Dragon Lairs Blue dragons make their lairs in deserts and other arid landscapes. They prefer warm climates, but if an otherwise ideal potential lair presents itself in a cold environment, they
find ways to adapt. Instead of seeking out lofty domiciles, blue dragons build their lairs underground, burrowing beneath sand or using magic to hew rock into an intricate warren of rooms and tunnels
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Blue Dragon Lairs Blue dragons make their lairs in deserts and other arid landscapes. They prefer warm climates, but if an otherwise ideal potential lair presents itself in a cold environment, they
find ways to adapt. Instead of seeking out lofty domiciles, blue dragons build their lairs underground, burrowing beneath sand or using magic to hew rock into an intricate warren of rooms and tunnels
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Blue Dragon Lairs Blue dragons make their lairs in deserts and other arid landscapes. They prefer warm climates, but if an otherwise ideal potential lair presents itself in a cold environment, they
find ways to adapt. Instead of seeking out lofty domiciles, blue dragons build their lairs underground, burrowing beneath sand or using magic to hew rock into an intricate warren of rooms and tunnels
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Shattering Illusions Read or paraphrase the following to start this final encounter: The illusion around you ends in a wave of silvery blue light, and you stand within the simulation chamber where
your training exercise began. Magical energy ripples like a turbulent cloud around you, reaching out to touch the rune-scribed walls, then exploding outward as bolts of lightning, sending Saerthe, Tarto
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Shattering Illusions Read or paraphrase the following to start this final encounter: The illusion around you ends in a wave of silvery blue light, and you stand within the simulation chamber where
your training exercise began. Magical energy ripples like a turbulent cloud around you, reaching out to touch the rune-scribed walls, then exploding outward as bolts of lightning, sending Saerthe, Tarto
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Shattering Illusions Read or paraphrase the following to start this final encounter: The illusion around you ends in a wave of silvery blue light, and you stand within the simulation chamber where
your training exercise began. Magical energy ripples like a turbulent cloud around you, reaching out to touch the rune-scribed walls, then exploding outward as bolts of lightning, sending Saerthe, Tarto
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
the pool and succeeds on a DC 15 Wisdom (Perception) check realizes that seven of the smooth rocks are uncut gemstones: two garnets (10 gp each), two blue tourmalines (15 gp each), an amber (20 gp), a
those who hear it. Characters who listen to the music can feel it tugging at memories from their pasts, whether joyful or otherwise. The music causes momentary ripples in the seemingly frozen waterfall
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
the pool and succeeds on a DC 15 Wisdom (Perception) check realizes that seven of the smooth rocks are uncut gemstones: two garnets (10 gp each), two blue tourmalines (15 gp each), an amber (20 gp), a
those who hear it. Characters who listen to the music can feel it tugging at memories from their pasts, whether joyful or otherwise. The music causes momentary ripples in the seemingly frozen waterfall
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
the pool and succeeds on a DC 15 Wisdom (Perception) check realizes that seven of the smooth rocks are uncut gemstones: two garnets (10 gp each), two blue tourmalines (15 gp each), an amber (20 gp), a
those who hear it. Characters who listen to the music can feel it tugging at memories from their pasts, whether joyful or otherwise. The music causes momentary ripples in the seemingly frozen waterfall
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
livery of House Vadalis struggles to carry a 3-foot-tall speckled blue egg down the street. 47–48 An aasimar oracle approaches and promises to give you the answer to all the problems that ever existed
, a changeling looks on in tears. 64–66 You walk down a path lined with trees on which are growing candy-coated apples. 67–70 Three children sparring with wooden swords play dangerously close to the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
livery of House Vadalis struggles to carry a 3-foot-tall speckled blue egg down the street. 47–48 An aasimar oracle approaches and promises to give you the answer to all the problems that ever existed
, a changeling looks on in tears. 64–66 You walk down a path lined with trees on which are growing candy-coated apples. 67–70 Three children sparring with wooden swords play dangerously close to the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
livery of House Vadalis struggles to carry a 3-foot-tall speckled blue egg down the street. 47–48 An aasimar oracle approaches and promises to give you the answer to all the problems that ever existed
, a changeling looks on in tears. 64–66 You walk down a path lined with trees on which are growing candy-coated apples. 67–70 Three children sparring with wooden swords play dangerously close to the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, blue-domed repository of knowledge that serves as Sigil’s de facto welcome center. Sedan chair drivers, touts, and translators loiter nearby, hollering their services at pedestrians. Public notices and
to most, Incantifers step into the tower as if it were porous, leaving ripples behind them as they enter and emerge. When the Tower Sorcerous disappeared from Sigil, it left behind an empty lot. The
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, blue-domed repository of knowledge that serves as Sigil’s de facto welcome center. Sedan chair drivers, touts, and translators loiter nearby, hollering their services at pedestrians. Public notices and
to most, Incantifers step into the tower as if it were porous, leaving ripples behind them as they enter and emerge. When the Tower Sorcerous disappeared from Sigil, it left behind an empty lot. The
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
–6 No current occupants 7–9 A family of 1d4 commoners 10 A shifter (see chapter 6) 11 A warforged soldier (see chapter 6) 12 A changeling (see chapter 6) T6. Skybridge This stone skybridge connects
elsewhere in Terminus Station echoes throughout the platform. A crowd of people is gathered near a lightning rail train crackling with arcs of blue energy. “If you’re headed to Wroat, you’ll have to catch
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, blue-domed repository of knowledge that serves as Sigil’s de facto welcome center. Sedan chair drivers, touts, and translators loiter nearby, hollering their services at pedestrians. Public notices and
to most, Incantifers step into the tower as if it were porous, leaving ripples behind them as they enter and emerge. When the Tower Sorcerous disappeared from Sigil, it left behind an empty lot. The
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
–6 No current occupants 7–9 A family of 1d4 commoners 10 A shifter (see chapter 6) 11 A warforged soldier (see chapter 6) 12 A changeling (see chapter 6) T6. Skybridge This stone skybridge connects
elsewhere in Terminus Station echoes throughout the platform. A crowd of people is gathered near a lightning rail train crackling with arcs of blue energy. “If you’re headed to Wroat, you’ll have to catch
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
–6 No current occupants 7–9 A family of 1d4 commoners 10 A shifter (see chapter 6) 11 A warforged soldier (see chapter 6) 12 A changeling (see chapter 6) T6. Skybridge This stone skybridge connects
elsewhere in Terminus Station echoes throughout the platform. A crowd of people is gathered near a lightning rail train crackling with arcs of blue energy. “If you’re headed to Wroat, you’ll have to catch
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
the pool of water that fills the center of the area. Ripples spread across the surface as if the water has been recently disturbed. Around the cavern, narrow alcoves hold enormous globes of blue liquid
imprisonment and hungry to enslave the living. 36. Dark Water Water can be heard rippling in this dark area before the characters arrive. The walls of this cavern are the same dark shade of blue as
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
the pool of water that fills the center of the area. Ripples spread across the surface as if the water has been recently disturbed. Around the cavern, narrow alcoves hold enormous globes of blue liquid
imprisonment and hungry to enslave the living. 36. Dark Water Water can be heard rippling in this dark area before the characters arrive. The walls of this cavern are the same dark shade of blue as
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
the pool of water that fills the center of the area. Ripples spread across the surface as if the water has been recently disturbed. Around the cavern, narrow alcoves hold enormous globes of blue liquid
imprisonment and hungry to enslave the living. 36. Dark Water Water can be heard rippling in this dark area before the characters arrive. The walls of this cavern are the same dark shade of blue as
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the walls and ceiling. Four pools of liquid are set into the floor — one blue, another green, a third clear, and the last cloudy. Carvings on the walls seemingly depict the pools, and show robed figures
. Blue Pool. A character fully submerged in the blue pool must make a DC 10 Charisma saving throw as images of horror overwhelm their mind. On a failure, the character has visions of terrible calamities
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the walls and ceiling. Four pools of liquid are set into the floor — one blue, another green, a third clear, and the last cloudy. Carvings on the walls seemingly depict the pools, and show robed figures
. Blue Pool. A character fully submerged in the blue pool must make a DC 10 Charisma saving throw as images of horror overwhelm their mind. On a failure, the character has visions of terrible calamities
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the walls and ceiling. Four pools of liquid are set into the floor — one blue, another green, a third clear, and the last cloudy. Carvings on the walls seemingly depict the pools, and show robed figures
. Blue Pool. A character fully submerged in the blue pool must make a DC 10 Charisma saving throw as images of horror overwhelm their mind. On a failure, the character has visions of terrible calamities






