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Returning 35 results for 'blue been diffusing comes run'.
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Species
Guildmasters’ Guide to Ravnica
, standing almost a head taller than humans on average but weighing about the same. Their hairless skin comes in a range of shades of blue. Their eyes are darker shades of blue or violet. They lack
Monsters
Baldur’s Gate: Descent into Avernus
, the word “cool,” or the color blue.
When a madcap drops to 0 hit points, its hateful existence comes to an end in spectacular fashion as it bursts into flames, reducing itself, its ichor-soaked hat, and its pants to ashes instantly while leaving behind its weapon and smoldering iron boots.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Amphibious. The grung can breathe air and water.
Poisonous Skin. Any creature that grapples the grung or otherwise comes into direct contact with the grung’s skin must succeed on a DC 12
of an adult, and after another six months, the grung reaches maturity.
Born in a wide range of colors, grungs most often appear in shades of green, blue, purple, red, orange, and gold. All grungs
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Amphibious. The grung can breathe air and water.
Poisonous Skin. Any creature that grapples the grung or otherwise comes into direct contact with the grung’s skin must succeed on a DC 12
takes on the shape of an adult, and after another six months, the grung reaches maturity.
Born in a wide range of colors, grungs most often appear in shades of green, blue, purple, red, orange, and
Magic Items
The Wild Beyond the Witchlight
This magic rose comes in one of five colors, as noted in the Chromatic Roses table. While a rose is held, it gains a harmless visual effect as indicated on the table.
While holding the rose by its
. Using this property destroys the rose.
Chromatic Roses
Color
Visual Effect
Damage Type
Black Chromatic Rose;Black
Drips acid
Acid
Blue Chromatic Rose;Blue
Crackles with
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Amphibious. The grung can breathe air and water.
Poisonous Skin. Any creature that grapples the grung or otherwise comes into direct contact with the grung’s skin must succeed on a DC 12
appear in shades of green, blue, purple, red, orange, and gold. All grungs secrete a substance that is harmless to them but poisonous to other creatures, and sometimes that substance has a special
Monsters
The Wild Beyond the Witchlight
within 10 feet of Bavlorna uses at least 10 feet of movement to run in place counterclockwise, Bavlorna is overcome by a fit of sneezing and can’t cast spells until the end of her next turn. In
moment, is all that matters.”
Bond. “I’m safe in my cottage. Why should I leave it when I can make others come to me?"
Flaw. “Watching someone run widdershins makes me sneeze
Monsters
Keys from the Golden Vault
. Black and gray smoke and shadows coil down her left arm, ending in runes on the fingers of her left hand.
Knotwork. Purple and blue knotwork and runes run down her right arm, across the back of her right
, the tips following the angles of her collarbones.
River. Swirling green and blue waters form a cascading river across her stomach, with scaly creatures leering from the water.
Power and Plunder
Magic Items
Waterdeep: Dragon Heist
weapon is searching for a new owner.
Azuredge has a solid steel handle etched with tiny runes, wrapped in blue dragon hide with a star sapphire set into the pommel. The axe head is forged from silver
, electrum, and steel alloys whose edges constantly shimmer with a deep blue luminescence.
You gain a +3 bonus to attack and damage rolls made with this magic weapon. The shield spell provides no
Monsters
Mordenkainen Presents: Monsters of the Multiverse
abishais when it comes to leadership ability and raw power. Red abishais lead other devils into battle or take charge of troublesome cults to ensure that they continue to carry out Tiamat’s commands
one of Tiamat’s five dragon heads: black, blue, green, red, and white.
Tiamat deploys abishais as her agents, sending them forth to represent her interests in the Hells and across the multiverse
Sage
Legacy
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Backgrounds
Basic Rules (2014)
can obtain it. Usually, this information comes from a library, scriptorium, university, or a sage or other learned person or creature. Your DM might rule that the knowledge you seek is secreted away in
information.
2
Most people scream and run when they see a demon. I stop and take notes on its anatomy.
3
Unlocking an ancient mystery is worth the price of a civilization.
4
I overlook
Rogue
Legacy
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Classes
Basic Rules (2014)
their target — a notorious slaver — passes the alleyway, the accomplice cries out, the slaver comes to investigate, and the assassin’s blade cuts his throat before he can make a sound
skills that help them in a dungeon environment, such as climbing, finding and disarming traps, and opening locks. When it comes to combat, rogues prioritize cunning over brute strength. A rogue
Backgrounds
Guildmasters’ Guide to Ravnica
scientific fact, if you don’t know that information, you know where and from whom you can obtain it. Usually, this information comes from a Simic laboratory, or sometimes from an Izzet facility, a
alterations in yourself or others, the result often displays the characteristics of fish, amphibians, or other water-dwelling creatures. Blue-green eddies of magical energy sometimes accompany your
Backgrounds
Baldur’s Gate: Descent into Avernus
: RESEARCHER
When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from a
back.
d6
Flaw
1
I am easily distracted by the promise of information.
2
Most people scream and run when they see a demon. I stop and take notes on its anatomy.
3
Monsters
Fizban's Treasury of Dragons
visibly in the gem-like spines that run in a ridge from the crown of the head to the tip of the tail. These spines hover above a living topaz dragon’s back, dancing and shifting with the dragon
. Consistency is stagnation. (Chaotic)
3
Mental Superiority. I hone my mental powers so I can confuse, control, or kill any who annoy me. (Evil)
4
Territoriality. Any creature that comes into
Monsters
Fizban's Treasury of Dragons
spines that run in a ridge from the crown of the head to the tip of the tail. These spines hover above a living topaz dragon’s back, dancing and shifting with the dragon’s mood.
Embodiment of
. (Chaotic)
3
Mental Superiority. I hone my mental powers so I can confuse, control, or kill any who annoy me. (Evil)
4
Territoriality. Any creature that comes into my territory has
Backgrounds
Sword Coast Adventurer's Guide
comes in the form of a contact in any city you visit, a person who provides information about the people and places of the local area.
Suggested Characteristics
Use the tables for the
If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it.
4
I have a “tell” that reveals when I’m lying.
5
I turn tail and run when
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
following text: A giant or humanoid that comes into contact with the mist must succeed on a DC 13 Constitution saving throw or become infected with blue mist fever. An infected creature begins seeing
Mad Monkey Fever (pg. 40) The heading is now “Blue Mist Fever,” and throughout this section, “mad monkey fever” has been changed to “blue mist fever.” The second paragraph has been replaced with the
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
following text: A giant or humanoid that comes into contact with the mist must succeed on a DC 13 Constitution saving throw or become infected with blue mist fever. An infected creature begins seeing
Mad Monkey Fever (pg. 40) The heading is now “Blue Mist Fever,” and throughout this section, “mad monkey fever” has been changed to “blue mist fever.” The second paragraph has been replaced with the
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
following text: A giant or humanoid that comes into contact with the mist must succeed on a DC 13 Constitution saving throw or become infected with blue mist fever. An infected creature begins seeing
Mad Monkey Fever (pg. 40) The heading is now “Blue Mist Fever,” and throughout this section, “mad monkey fever” has been changed to “blue mist fever.” The second paragraph has been replaced with the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Lonelywood, and occasionally a sled comes down the north trail with a sack of hares or a haunch of moose, courtesy of one of Vernon’s friends. On those nights, the Blue Clam’s hearths are full of roasting
The Blue Clam Dockside tavern The fishers of Termalaine typically finish their days here, seated on benches near one of the building’s long hearths to warm their feet while they fill their bellies
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Lonelywood, and occasionally a sled comes down the north trail with a sack of hares or a haunch of moose, courtesy of one of Vernon’s friends. On those nights, the Blue Clam’s hearths are full of roasting
The Blue Clam Dockside tavern The fishers of Termalaine typically finish their days here, seated on benches near one of the building’s long hearths to warm their feet while they fill their bellies
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Lonelywood, and occasionally a sled comes down the north trail with a sack of hares or a haunch of moose, courtesy of one of Vernon’s friends. On those nights, the Blue Clam’s hearths are full of roasting
The Blue Clam Dockside tavern The fishers of Termalaine typically finish their days here, seated on benches near one of the building’s long hearths to warm their feet while they fill their bellies
Ancient Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
1
Understanding. True power comes from the ability to discern other creatures’ motivations better than they can discern yours. (Any)
2
Kindred. All dragons are kin to one another, and
the rest of the lair, this chamber is lit by phosphorescent fungal blooms that give off soft green, blue, and purple light.
Hoard Chamber. The dragon’s hoard is hidden away in a more remote
Adult Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Fizban's Treasury of Dragons
1
Understanding. True power comes from the ability to discern other creatures’ motivations better than they can discern yours. (Any)
2
Kindred. All dragons are kin to one another
allies and servitors. Like the rest of the lair, this chamber is lit by phosphorescent fungal blooms that give off soft green, blue, and purple light.
Hoard Chamber. The dragon’s hoard is hidden
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
adventure the characters should reach 11th level. You can run the adventure for as few as one player or as many as six players. You can run it as a stand-alone adventure or as the middle adventure in a
trilogy called Beyond the Dragon of Icespire Peak (of which Storm Lord’s Wrath is the first adventure and Divine Contention is the last). This adventure trilogy can be played as a sequel to Dragon of Icespire Peak, the adventure that comes with the D&D Essentials Kit.
Compendium
- Sources->Dungeons & Dragons->Divine Contention
setting. By the end of the adventure the characters should reach 13th level. You can run the adventure for as few as one player or as many as six players. You can run Divine Contention as a stand-alone
trilogy can be played as a sequel to Dragon of Icespire Peak, the adventure that comes with the D&D Essentials Kit.
Compendium
- Sources->Dungeons & Dragons->Divine Contention
setting. By the end of the adventure the characters should reach 13th level. You can run the adventure for as few as one player or as many as six players. You can run Divine Contention as a stand-alone
trilogy can be played as a sequel to Dragon of Icespire Peak, the adventure that comes with the D&D Essentials Kit.
Compendium
- Sources->Dungeons & Dragons->Divine Contention
setting. By the end of the adventure the characters should reach 13th level. You can run the adventure for as few as one player or as many as six players. You can run Divine Contention as a stand-alone
trilogy can be played as a sequel to Dragon of Icespire Peak, the adventure that comes with the D&D Essentials Kit.
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
adventure the characters should reach 11th level. You can run the adventure for as few as one player or as many as six players. You can run it as a stand-alone adventure or as the middle adventure in a
trilogy called Beyond the Dragon of Icespire Peak (of which Storm Lord’s Wrath is the first adventure and Divine Contention is the last). This adventure trilogy can be played as a sequel to Dragon of Icespire Peak, the adventure that comes with the D&D Essentials Kit.
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
adventure the characters should reach 11th level. You can run the adventure for as few as one player or as many as six players. You can run it as a stand-alone adventure or as the middle adventure in a
trilogy called Beyond the Dragon of Icespire Peak (of which Storm Lord’s Wrath is the first adventure and Divine Contention is the last). This adventure trilogy can be played as a sequel to Dragon of Icespire Peak, the adventure that comes with the D&D Essentials Kit.
Goblin
Legacy
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Species
Volo's Guide to Monsters
traps, snares, and nets to catch the unwary, and when their hunting patrols encounter other beings, they always look for ways to capture their foes instead of killing them. Goblins that run up against
, or secret backstabbing and outright fights over the title. Most often, the victor in such a struggle comes from another family of the lasher caste, and any allies of the previous boss count themselves
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Portents of War Sanbalet and his smugglers have little interest in the larger goings-on of the region. They most highly value gold, drink, and the freedom that comes with pursuing a life of crime
. They have no concern for the implications of their actions, which could be a precursor to war. The smugglers currently run weapons for a clan of lizardfolk living near Saltmarsh whose queen, Othokent
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
the dragon’s family.
3 A young blue dragon running a protection racket has run afoul of an efreeti, who has decided the area would be better off without dragons.
4 A tough but fair young
Blue Dragon Adventures The Blue Dragon Adventure Hooks table offers suggestions for stories and adventures involving blue dragons. Blue Dragon Adventure Hooks d8 Adventure Hook
1 A blue
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
the dragon’s family.
3 A young blue dragon running a protection racket has run afoul of an efreeti, who has decided the area would be better off without dragons.
4 A tough but fair young
Blue Dragon Adventures The Blue Dragon Adventure Hooks table offers suggestions for stories and adventures involving blue dragons. Blue Dragon Adventure Hooks d8 Adventure Hook
1 A blue






