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Returning 35 results for 'blue been diffusing crafting reasons'.
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Monsters
Vecna: Eve of Ruin
restrained condition, and the degloth can’t use this fist to grapple another target. The degloth has two fists.Degloths are massive, blue, bipedal demons with razor-studded fists. They are commonly
used as shock troops on the front lines of wars waged in the Abyss and other Outer Planes. Degloths gravitate toward violence and mayhem without caring about the reasons behind the bloodshed. They enjoy
Species
Guildmasters’ Guide to Ravnica
, standing almost a head taller than humans on average but weighing about the same. Their hairless skin comes in a range of shades of blue. Their eyes are darker shades of blue or violet. They lack
affiliation, they put their intelligence to use in crafting and improving things, whether those things are laws, procedures, or magical sciences.
Vedalken believe that the path toward the impossible
Changeling
Legacy
This doesn't reflect the latest rules and lore.
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Species
Eberron: Rising from the Last War
specific purpose and then might never be used again. However, many changelings develop identities that have more depth. They build an identity over time, crafting a persona with a history and beliefs. This
expressed through shapeshifting, something single-skins will likely miss. So, two changelings might have the name Jin, but one is Jin-with-vivid-blue-eyes and one is Jin-with-golden-nails.
Changelings
Elf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
, bronze, and almost bluish-white, hair of green or blue, and eyes like pools of liquid gold or silver. Elves have no facial and little body hair. They favor elegant clothing in bright colors, and they
magic allow them to support themselves without the need for clearing and plowing land. They are talented artisans, crafting finely worked clothes and art objects. Their contact with outsiders is
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
are pale white or light blue, matted with frost and clattering with icicles. Their flesh is as blue as glacial ice.
Frost giants dwell in high peaks and glacial rifts where the sun hides its golden
most often saved for trading opportunities with other giants more adept at crafting metal weapons and armor.
Rulers by Might. Frost giants respect brute strength above all else, and a frost giant’s
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, their psychology never changes and their wounds never heal. Consider the following reasons why a Darklord’s torment remains unignorable and central to a domain’s story: Deathless Returns. Those who
die in a domain return reincarnated, fated to repeat a version of their former lives. Endless Cycles. The Darklord shepherds another individual down a path of corruption in hopes of crafting a successor
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Degloth Ralph Horsley Demons such as blue-skinned degloths and skeletal vlazoks
put their love of violence to use on the battlefield Degloths are massive, blue, bipedal demons with razor-studded
fists. They are commonly used as shock troops on the front lines of wars waged in the Abyss and other Outer Planes. Degloths gravitate toward violence and mayhem without caring about the reasons behind
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Getting the Quest When the characters arrive at the Blue Clam, read: Outside the tavern, you see two bundled-up humanoids talking to one another. When they see you, one waves to you in a friendly
three days ago. The militia refused to deal with the problem for what amounts to political reasons. Senior officers in cahoots with Speaker Naerth Maxildanarr of Targos are determined to oust Masthew as
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
-brown to dark gray. Yellow or dark brown eyes peer out beneath their beetling brows, and their wide mouths sport sharp and yellowed teeth. A male hobgoblin might have a large blue or red nose, which
authority through draconian measures. Hobgoblins train to fight with a variety of weapons, and have great skill at crafting arms, armor, siege engines, and other military devices. Organized and disciplined
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, an annis hag is as tall as an ogre. Her skin is bruise-blue or black and her claws are like rusty blades. Annis hags love tormenting the weak and fearful, and seeing others feel fear. Statistics for
the annis hag appear in chapter 3 of this book. Bheur hags live in wintry lands, favoring snow-covered mountain peaks. They are gaunt, have blue-white skin, white hair, and are known for their gray
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Emridy Meadows. A character with the Wayfarer background might know Miklos as a generous man who gives away food and sometimes even lodging to people in need. Reasons to Visit. Adventurers might
visit the Black Dragon Inn for one of the following reasons: Eavesdropper’s Paradise. Many clandestine meetings occur at the Black Dragon. Adventurers eavesdropping on private conversations might overhear
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
toward order, justice, and mercy. He teaches that wise and just laws are the basis of a functioning society, and his clerics often aid in crafting and upholding such laws. Paladine sometimes appears on
animal life, the sea, and the balance of nature. Many sailors, farmers, and hunters revere him. His holy sites are often marked with the image of a blue bird or a phoenix wreathed in blue flames
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
walls, go to where Diamond Street and Delzorin Street cross, nigh to Mystra’s House of Wonder, and simply spin in a circle. Blue and gold are the Sea Ward’s colors in competitions, and the ward’s mascot
figures important to the city’s history. I hesitate to mention a last location in the Sea Ward, and I will not reveal where to find it, for reasons that will soon become apparent. There is a house in
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Khyber dragonshards are deep blue or dark violet, laced with gleaming veins. Khyber dragonshards have an affinity for binding magics. Elemental binding — which is behind airships, the lightning rail
dragonshards are used in the crafting of magic items that require dragonmarks for attunement. Larger ones may be required for eldritch machines or the creation of legendary items or artifacts.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
. Vedalken are tall and slender, standing almost a head taller than humans on average but weighing about the same. Their hairless skin comes in a range of shades of blue. Their eyes are darker shades of
blue or violet. They lack external ears, their noses are broad and flat, and they are partially amphibious. Cool Rationality Despite being talkative, vedalken keep their personal lives private, and they
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
relinquish one or more eggs.
3 Consuming Treasure. By eating a significant portion of their own hoards, dragons cause themselves to lay clutches of eggs.
4 Magical Crafting. Mirroring the creative
brass or blue dragon, or in a storm-wracked sea cave or inhospitable moorland for a bronze or copper dragon. Gem dragon eggs generally incubate encased in rock or in small caves. The incubation period
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, enjoy the best singers of Calishite music, and examine the most stunning works of dwarven crafting — but the first challenge is finding where these treats are housed. The Southern Ward has long been a
, but surely a sight that must be seen, is the Moon Sphere. This isn’t a structure but an event that occurs during every full moon, when a glowing, spherical field of blue light appears in the square
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
spent. Blue Dragons. Blue dragons are the least likely of their kind to tangle with dwarves, since their lairs are always far from where dwarves typically settle, and a blue dragon almost never gives
lifetime of crafting new items for the dragon’s treasure collection. Red Dragons. Even though dwarves and red dragons compete for the same terrain, they don’t come into conflict as often as they once
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
brightly painted. The scenes portrayed represent fishing, farming, religion, warfare, the creation story, and crafting.
A cave-in completely blocks the west end of the chamber. At short intervals, small
don’t animate. A god, adorned in green quetzal feathers, is mixing ashes with blood to form sculptures of a man and woman, while four towering figures painted red, black, blue, and white are standing
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Passage’s own King’s Star Inn, talking with two other unsavory-looking characters who could not be identified.
The first task in crafting a good recurring villain is ensuring that the villain survives
and evil. Even adventure villains are more often driven by human motives than by cosmic concepts of good and evil. People sometimes do evil things for good reasons. Exercise some caution when
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
experiences of dreamers. There is a dark core at the heart of the plane, shaped by the nightmare force known as the Dreaming Dark. For reasons unknown to the general populace, Dal Quor is always remote
Shavarath since the dawn of time, asserting that their struggles are reflected in the balance of good and evil across all reality. Syrania: The Azure Sky. Crystal spires float in a perfect blue sky. Farms
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
clues leading to the location or nature of the ritual site, or to find instructions for crafting a portalometer. Gaining lore or befriending the monks of the library could reveal that someone else
, but pockets of blue spellfire and the warping effects of planar energy can often still be seen in the area. The characters can make use of contacts from episode 3 to determine that agents of the Six
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the humanoids that live beneath them. Such tribute is only proper from their perspective, for two reasons. First, their presence in an area benefits everyone by driving away many evils, especially
weight of the stone above them and enable the giants to harness the heat of rivers of magma to power their forges. A fire giant’s prowess in the occupations of crafting determines its place in the ordning
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
protection 6 Gloves of thievery 7 Wand of secrets 8 Tiny hourglass that functions like an elemental gem of the blue sapphire (air elemental) variety Nib’s Haunts As Nib works, characters who have a
workshop, crafting toys. Granny Nightshade delivers the creepiest toys to children on other worlds—to fill their heads with nightmares, one assumes. The hag makes her deliveries on the back of a flying
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the Sea Tritons are an amphibious people, at home in the water but mobile on dry land. Their bodies are covered in fine scales that range from yellowish-green through shades of blue to deep purple
of the winds, the rustle of leaves, the ingenuity of land-dwelling inventors, or any of countless other surface-world charms, every triton living beyond the waves does so for their own reasons. In some
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
sometimes called the Ghostwood for two reasons. First, its proximity to the Ice Mountains leaves it constantly shrouded in cold mists. Second, undead are known to haunt the Vordrorn Forest, particularly
ranger who knows the forest pretty well and has friends among the wood elves who live there. Weathercote Forest For reasons unknown, no divination spell or scrying sensor can penetrate the dry patch of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
space as gravity constantly shifts, and a riot of colors blazes through the ever-shifting sky. Still, stoic githzerai monks exert their will over the elements, crafting monasteries on islands of earth
ceaselessly howl over floes of thick, blue ice, and frost giants carve great fortresses from glaciated mountains. Unprotected visitors perish quickly, but those who adapt to the cold or protect themselves
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
square heads pressed against the floor. The west wall bears a cracked mosaic that depicts a dwarf smith at a forge, crafting dwarves out of black metal and diamonds. (In the south end of the wall is a
ordinary gold rings (worth 25 gp each) and 650 sp. Urn 3 is piled high with 250 gp. Urn 4 holds 33 blue quartz gemstones (worth 10 gp each). Urn 5 holds a 9-inch-tall silver statuette of a dwarf priest
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
is clothed in light blue robes and carries a walking stick carved in the likeness of a stylized couatl. In this form, Eku stands 5 feet 6 inches tall and weighs 110 pounds. She is on good terms with
covers up the scaly patches of skin that betray her true nature. Salida is skilled at crafting colorful insults and concocting believable lies to cover her true background. Her wit makes her an
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
-skinned grung wildling; see the “Grungs of Dungrunglung” sidebar) and her assistants (six blue-skinned grungs) prepare for the Great Ritual by tending the phosphorescent fungi and scenting the water with
or more of the following tasks. Have the characters make the requisite ability checks in the following order:
Painting or crafting a representation of Nangnang requires a successful DC 12
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
resistance to a type of damage based on the color of dragon that invested it with power (choose or roll a d10): 1–2, acid (black); 3–4, cold (white); 5–6, fire (red); 7–8, lightning (blue); 9–10, poison (green
tribe for several reasons. Because the kobolds’ deity remains imprisoned, most tribes lack individuals that can use divine magic, and so the scale sorcerers fill the roles of advisor and historian. In
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
items to feed to the zone’s monsters. If such interlopers can’t provide credible reasons for their presence, the wight orders the helmed horror to attack. Glyph Key. The wight has a glyph key attuned
located in the opening in the rock wall that leads to the Forest of Illusion. 51. Pool of Recovery A pool in this cavern glows with pale blue light.
The pool’s magic grants non-undead creatures
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
originally catered to the wealthy elite by crafting the finest, most expensive wagons in the Dessarin Valley. The current owner, Tosker Wainwright (N male Illuskan human commoner), is more interested
merchant company based in the city of Yartar. Above the store’s entrance hangs a polished shield emblazoned with the head of a stylized golden lion on a blue background. Lionshields are not well liked in
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, along with anyone else with calloused hands or a passion for crafting. Locals are hardworking folk who can churn ingots from ore, press diamonds from coal, and turn a lump of nothing into something
, searching for a dangerous blue slaad that stole a mote of primordial chaos from the Face of Gith tavern (see the “Lower Ward Locations” section). 8 A soot-stained goblin mage uses fire magic to repair a
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
) with blue and gray coloring soaring
10 1 lightning hulk* (attitude: 1d8) crackling in a jagged path
11 1d3 air elemental myrmidons† (attitude: 1d6) on high alert
12 1 elder tempest
suggest Undead giants are interested in a location for mysterious reasons. Giant Necropolis Encounters d10 Encounter
1 1 young red shadow dragon (attitude: 1d4 + 1) seeking treasures steeped in






