Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'blue before decade cautious run'.
Other Suggestions:
blade before dead caution run
blade before decoded caution run
blade before decide caution run
blue before decide curious run
blade before dead cautious run
Monsters
Icewind Dale: Rime of the Frostmaiden
his life, and age has made him cautious. He has seen other kings and queens rise and fall, has made war with friends and peace with his enemies, and has led warriors he knew as babes to their deaths
in battle. The strain of his long years of rule is etched on his weather-worn face.
Jarund's late son, Jarund Twice-Born, was killed almost a decade ago while trying to bring down a cave bear, leaving
Species
Eberron: Rising from the Last War
gave Lyrandar considerable power. Now they reach out to the skies. Merely a decade old, Lyrandar airships have undermined the lightning rail’s domination of overland travel.
House Lyrandar also
interests of all half-elves. Lyrandar heirs help the Valenar elves run their young kingdom, and some believe that Valenar could become a true homeland for the Khoravar.
Monsters
Keys from the Golden Vault
. Black and gray smoke and shadows coil down her left arm, ending in runes on the fingers of her left hand.
Knotwork. Purple and blue knotwork and runes run down her right arm, across the back of her right
, the tips following the angles of her collarbones.
River. Swirling green and blue waters form a cascading river across her stomach, with scaly creatures leering from the water.
Power and Plunder
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
other useful items, but if they are at risk of discovery, they run away rather than attack anyone in the house. By fleeing before they can be seen or identified, they avoid getting into a situation
provoke retaliatory attacks from the creatures they steal from. It’s better to be cautious and overlooked than to be considered dangerous and a threat.
In a couple of situations, kobolds might
Monsters
Icewind Dale: Rime of the Frostmaiden
Aura deals an extra 10 cold damage until the end of her next turn.
Blinding Gleam (Costs 2 Actions). Auril’s form flares with a blue light. Each creature that can see Auril and is within 10 feet
to be cautious and avoid contact with other creatures that can harm her.
Auril’s worshipers know better than to disturb her self-imposed isolation. Terrible blizzards have cut off Icewind Dale
Monsters
Icewind Dale: Rime of the Frostmaiden
form, known to her worshipers as Lady Icekiss or the Brittle Maiden, is that of a 10-foot-tall woman of fearsome aspect made entirely of ice and frost. Her eyes burn with a cold blue light, and a
night while also granting spells to her devoted followers leaves Auril weak and vulnerable. In her self-inflicted weakened state, Auril is inclined to be cautious and avoid contact with other creatures
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
presence in its homeland. The house has expanded Zarash’ak dramatically over the last decade and is working on transforming other towns into cities. This has caused tension with a number of tribes
. And House Tharashk’s mining operations and its urban expansion always run the risk of disrupting Gatekeeper seals and unleashing ancient evils bound beneath the Marches.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
any mundane vessel. Control of sea and river trade gave Lyrandar considerable power. Now they reach out to the skies. Merely a decade old, Lyrandar airships have undermined the lightning rail’s
what she sees as the interests of all half-elves. Lyrandar heirs help the Valenar elves run their young kingdom, and some believe that Valenar could become a true homeland for the Khoravar.
Backgrounds
Guildmasters’ Guide to Ravnica
alterations in yourself or others, the result often displays the characteristics of fish, amphibians, or other water-dwelling creatures. Blue-green eddies of magical energy sometimes accompany your
fungus field.
5
I can’t fathom what could have made my childhood friend run off and join the Gruul.
6
I love comparing notes with my friend in the Izzet, though our fields of research are
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
considerable power. Now they reach out to the skies. Merely a decade old, Lyrander airships are already shifting the balance of power in overland travel, previously dominated by House Orien’s lightning rail
sees as the interests of all half-elves. Lyrandar heirs have been helping the Valenar elves run their young kingdom, and some believe that Valenar could become a true homeland for the Khoravar.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Dragon Armies Regroup 351 AC With virtually all of eastern Ansalon under their control, the Dragon Armies have spent much of the last year regrouping and consolidating their power. The Blue and Red
Armies.
One week. One week since these creatures swept down on us in numbers too vast to count. It feels like a decade. Everything is upside down.
They’re everywhere. We’ve avoided the bulk
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
the dragon’s family.
3 A young blue dragon running a protection racket has run afoul of an efreeti, who has decided the area would be better off without dragons.
4 A tough but fair young
Blue Dragon Adventures The Blue Dragon Adventure Hooks table offers suggestions for stories and adventures involving blue dragons. Blue Dragon Adventure Hooks d8 Adventure Hook
1 A blue
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
the monsters (open monster entries on D&D Beyond, or bookmark physical books). They all appear in the Monster Manual or Eberron: Forge of the Artificer. Here’s a list of the stat blocks needed to run
the adventure:
Bandit Captain
Blue Dragon, Young
Cannith Artificer
Guard Captain
Helmed Horror
Warrior Veteran
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
thorny bushes choke the streets. Statues representing the trickster gods leer from many junctions. Cautious characters can move through the city at a rate of 200 feet every 5 minutes. Even if they
— 41–50 Assassin vines 51–60 Blue mist (and roll again) 61–65 Collapsing floor (and roll again) 66–70 Nest 71–75 Plant discovery 76–85 Treasure 86–00 Vegepygmies Assassin Vines This ruin is choked with
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
once lush and verdant land. Shamir is cautious and superstitious, but he’s also intelligent and curious. The blue circle painted on the golem’s chest and the symbols on its body make him think it’s the
.” Ideal. “Life is an adventure.” Bond. “My grandfather is my best friend.” Flaw. “Sometimes I put curiosity before caution.” Shamir 64-year-old human nomad Shamir is Pesh’s grandfather. He’s cautious and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Respect for the Players Your players need to know from the start that you’ll run a game that is fun, fair, and tailored for them; that you’ll allow each of them to contribute to the story; and that
everyone can see it. Overly Cautious Players Overly cautious players can slow down the game by checking every flagstone, door, and wall in a dungeon for traps and hidden dangers. Sometimes this
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Finding Iymrith The storm giants bear the burden of finding the dragon so that the characters can focus on preparing themselves for the final showdown. Hekaton and Serissa know that blue dragons
ancient blue dragon known as the “Doom of the Desert.” She is also called the “Dragon of Statues” because she creates living statues (actually gargoyles) to guard her lair. Her lair is a ruined
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
they prepare to exit the temple for the last time. The blue dragon has come to the Eye of the All-Father to consult with the oracle and learn how far along the giant lords’ plots are. She arrives in
dragon form and enters the temple through the giant doors (area 4). If the characters have an airship outside, she ignores it and makes her way inside, expecting to run into trouble. If the airship’s
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the support of the crown, the King’s Citadel, and the larger Brelish army, largely summarized as the following parties: King Boranel. The king of Breland is a cautious advocate of the Redcloaks. He
run both ways. Among the Redcloaks, tensions still run hot regarding their former rivals, particularly those from the following nations: Darguun. The hobgoblins of Darguun fought alongside Brelish
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Respect for the Players Your players need to know from the start that you’ll run a game that is fun, fair, and tailored for them; that you’ll allow each of them to contribute to the story; and that
everyone can see it. Overly Cautious Players Overly cautious players can slow down the game by checking every flagstone, door, and wall in a dungeon for traps and hidden dangers. Sometimes this
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
are at risk of discovery, they run away rather than attack anyone in the house. By fleeing before they can be seen or identified, they avoid getting into a situation where the townsfolk would try to
they steal from. It’s better to be cautious and overlooked than to be considered dangerous and a threat. In a couple of situations, kobolds might abandon this careful approach. First, because of their
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
cloudy blue eyes. They run a flower stall in the market. Friendly and a bit wistful, Astra chats with anyone who stops at their stall, as happy to hear the recent news as to make a sale. Astra was a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Keeper stake out a graveyard in hopes of spotting a legendary creature said to dwell there.
5 The party is hired to collect a parcel from the Blue Water Inn in the Barovian town of Vallaki
, which is secretly run by wereravens. They must not open the package and must get it out of Barovia swiftly.
6 A character glimpses a raven-like figure. When they investigate, they find only the mysterious talisman that it left behind.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
instinctively attack the gnomes. Kobolds in battle with gnomes are much less likely to run away because their hatred overrules their sense of self-preservation. A kobold’s cautious nature doesn’t mean it
other members of their tribe, but they are rarely affectionate with each other. Two kobolds who’ve known each other for over a decade might consider each other friends or enemies, but the strength of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
run their businesses here. When the warlords and pirates of early Waters Deep gained enough gold, they built fortresses on what used to be fields of grass tousled by sea wind. You can still see the
walls, go to where Diamond Street and Delzorin Street cross, nigh to Mystra’s House of Wonder, and simply spin in a circle. Blue and gold are the Sea Ward’s colors in competitions, and the ward’s mascot
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Fellik to move on to his rightful afterlife in Mount Celestia. Fellik is good natured but cautious and indecisive. He’s wary of the characters and won’t do anything they say unless a character does it
can say their goodbyes. Use this time to let the characters explore or run scenes from the Curst Encounters table.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
full extent of the threat, as corruption and madness have already infiltrated their secret outpost since those initial reports (see chapter 9). However, even the most cautious member of the Zhentarim
let them run the NPCs. The thugs’ names are Nero Kelvane, Lenora Haskur, Aligor Moonwhisper, Gorath Torn, Saliyra Dalnor, Primwin Halk, Iandro Alathar, and Lhytris Ilgarn. All of them know the route
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
experience, the characters can become overly cautious, and you run the risk of the action grinding to a halt as the players search every square inch of the dungeon for trip wires and pressure plates
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
ash.
The three alcoves contain altars to beast spirits with early depictions of the Red Tiger totem (west alcove), the Elk totem (north alcove), and the Blue Bear totem (east alcove) . Red Tiger and
walls and in the hall go out, and a point of blue light appears over the bier and expands into a faintly humanoid form. The bones in the tomb, as well as antlers on the elk altar, stir then fly
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. All the sand is stuck in the upper portion of the hourglass, seemingly unable to run down into the bottom. Written in glowing script on the base of the hourglass is a verse in Common.
Two nine-foot
peak
Red if lore is what you seek
Green to where the coffins hide
Indigo to the master’s bride
Blue to ancient magic’s womb
Yellow to the master’s tomb
The brazier’s flame is magical and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Uthgardt The Uthgardt are a black-haired and blue—eyed people—large, hale, territorial folk who don’t trust outsiders. Few Uthgardt are willing to trade with non-Uthgardt settlements. Many are
Wolf tribe. The great chief of the Black Raven tribe is Ojin Voninsdottir, a cold, heartless woman with an orc-skull helm. Blue Bear Tribe The easternmost of the Uthgardt tribes, the Blue Bear tribe
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
down her left arm, ending in runes on the fingers of her left hand. Knotwork. Purple and blue knotwork and runes run down her right arm, across the back of her right hand, and down the length of each
. While confined to her antimagic cell, she is cautious since she can’t rely on her magic tattoos to defend herself. Outside her cell, she grows overly confident and even banters if she’s able to do so
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
down her left arm, ending in runes on the fingers of her left hand. Knotwork. Purple and blue knotwork and runes run down her right arm, across the back of her right hand, and down the length of each
. While confined to her antimagic cell, she is cautious since she can’t rely on her magic tattoos to defend herself. Outside her cell, she grows overly confident and even banters if she’s able to do so
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
in a blue ribbon and sets it on the table. “This is all we know about the caverns. You’re needed to strike out into the mountains, locate the caverns, and recover whatever treasure the archmage left
,
Because they didn’t
Turn back then?
The map is an accurate—albeit basic—representation of the mountains and the main roads that run through them. It doesn’t depict smaller trails, including the path
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
from a thri-kreen named Sor’kur. Each pack includes the following gear: A red-level cadet uniform (plus spare), and a toiletry bag A 50 gp requisition voucher to spend at the academy stores A blue
mottled with patches of brilliant blue, and matching blue eyes.
Quote: “Academy accounts payable, Sor’kur speaking, please hold.”
Bridge Quarters Security Level: Gold (Bridge Rank) Only These opulent






