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Returning 35 results for 'blue being diffusing compound reflect'.
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Monsters
Fizban's Treasury of Dragons
;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I speak slowly and deliberately, pausing to reflect after (or sometimes in the middle of) each utterance.
2
I am more
plunder.
2
A young blue dragon is teaching a young dragon turtle to terrorize nearby settlements so the inhabitants will propitiate the dragon turtle with gold.
3
A young dragon turtle
Monsters
Icewind Dale: Rime of the Frostmaiden
Aura deals an extra 10 cold damage until the end of her next turn.
Blinding Gleam (Costs 2 Actions). Auril’s form flares with a blue light. Each creature that can see Auril and is within 10 feet
.
A stat block is given for each of Auril’s three forms. These descriptions do not reflect Auril at full power, but rather Auril as she is encountered in this adventure.Lair Actions
Auril
Elf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
, bronze, and almost bluish-white, hair of green or blue, and eyes like pools of liquid gold or silver. Elves have no facial and little body hair. They favor elegant clothing in bright colors, and they
might continue to use the child name. Each elf’s adult name is a unique creation, though it might reflect the names of respected individuals or other family members. Little distinction exists
Tiefling
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
, blue, or purple.
Self-Reliant and Suspicious
Tieflings subsist in small minorities found mostly in human cities or towns, often in the roughest quarters of those places, where they grow up to be
reflect their fiendish heritage. And some younger tieflings, striving to find a place in the world, adopt a name that signifies a virtue or other concept and then try to embody that concept. For some
Monsters
Icewind Dale: Rime of the Frostmaiden
form, known to her worshipers as Lady Icekiss or the Brittle Maiden, is that of a 10-foot-tall woman of fearsome aspect made entirely of ice and frost. Her eyes burn with a cold blue light, and a
forms. These descriptions do not reflect Auril at full power, but rather Auril as she is encountered in this adventure.Lair Actions
Auril dwells on Solstice, a frozen island hidden among the titanic
Species
Sword Coast Adventurer's Guide
, blue, or purple.
Self-Reliant and Suspicious
Tieflings subsist in small minorities found mostly in human cities or towns, often in the roughest quarters of those places, where they grow up to be
reflect their fiendish heritage. And some younger tieflings, striving to find a place in the world, adopt a name that signifies a virtue or other concept and then try to embody that concept. For some
Backgrounds
Guildmasters’ Guide to Ravnica
alterations in yourself or others, the result often displays the characteristics of fish, amphibians, or other water-dwelling creatures. Blue-green eddies of magical energy sometimes accompany your
spellcasting, forming spirals that reflect the mathematical perfection of nature.
Suggested Characteristics
The bizarre science of the Simic Combine attracts a certain type of personality and encompasses
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Flumph Colors A flumph’s extremities change color to reflect its mood. The Flumph Colors and Emotions table summarizes common flumph colors and the human emotions to which they most closely
correspond. Flumph Colors and Emotions Color Emotion Blue, Dark Sadness Blue, Light Happiness Green Curiosity Magenta Unknown* Orange Confusion Pink Amusement Purple Fear Red Anger Teal Serenity Yellow
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Flumph Colors A flumph’s extremities change color to reflect its mood. The Flumph Colors and Emotions table summarizes common flumph colors and the human emotions to which they most closely
correspond. Flumph Colors and Emotions Color Emotion Blue, Dark Sadness Blue, Light Happiness Green Curiosity Magenta Unknown* Orange Confusion Pink Amusement Purple Fear Red Anger Teal Serenity Yellow
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Flumph Colors A flumph’s extremities change color to reflect its mood. The Flumph Colors and Emotions table summarizes common flumph colors and the human emotions to which they most closely
correspond. Flumph Colors and Emotions Color Emotion Blue, Dark Sadness Blue, Light Happiness Green Curiosity Magenta Unknown* Orange Confusion Pink Amusement Purple Fear Red Anger Teal Serenity Yellow
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
a twilight hue. Many inhabitants prefer clothing in shades of black, deep blue, or rich purple. Shadowmoor denizens often see life through a stark lens of realism and even pessimism. They reflect on
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
a twilight hue. Many inhabitants prefer clothing in shades of black, deep blue, or rich purple. Shadowmoor denizens often see life through a stark lens of realism and even pessimism. They reflect on
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
and shaped into towers, girded with balconies and walkways, and connected with delicate-looking ramps and bridges. All the compound is lit with blazing light in pale shades of violet, green, and blue
strands forms a kind of fence around a sprawling compound of structures laid out on the plateau at the top of Menzoberranzan’s great cavern. Dozens of massive stalagmites and stalactites have been carved
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
a twilight hue. Many inhabitants prefer clothing in shades of black, deep blue, or rich purple. Shadowmoor denizens often see life through a stark lens of realism and even pessimism. They reflect on
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
and shaped into towers, girded with balconies and walkways, and connected with delicate-looking ramps and bridges. All the compound is lit with blazing light in pale shades of violet, green, and blue
strands forms a kind of fence around a sprawling compound of structures laid out on the plateau at the top of Menzoberranzan’s great cavern. Dozens of massive stalagmites and stalactites have been carved
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
and shaped into towers, girded with balconies and walkways, and connected with delicate-looking ramps and bridges. All the compound is lit with blazing light in pale shades of violet, green, and blue
strands forms a kind of fence around a sprawling compound of structures laid out on the plateau at the top of Menzoberranzan’s great cavern. Dozens of massive stalagmites and stalactites have been carved
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Oristene’s multi-volume Military History of the Outer Planes
3 A heavy cloak of shimmering blue scales, with an attached half-mask
4 An oversized key of living wood, with seemingly
compound eyes
10 An elaborate clockwork zoetrope that, when activated, displays a moving picture of a bronze dragon fighting a red dragon over a burning city
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Oristene’s multi-volume Military History of the Outer Planes
3 A heavy cloak of shimmering blue scales, with an attached half-mask
4 An oversized key of living wood, with seemingly
compound eyes
10 An elaborate clockwork zoetrope that, when activated, displays a moving picture of a bronze dragon fighting a red dragon over a burning city
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Oristene’s multi-volume Military History of the Outer Planes
3 A heavy cloak of shimmering blue scales, with an attached half-mask
4 An oversized key of living wood, with seemingly
compound eyes
10 An elaborate clockwork zoetrope that, when activated, displays a moving picture of a bronze dragon fighting a red dragon over a burning city
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
8. Unkh’s Shrine Swirly carvings decorate two obelisks at the entrance to this compound. An overgrown courtyard lies under the shade of tall palms. Stone doors seal the entrance to a windowless
represents the trickster god Unkh as a flail snail. Three ghasts (undead Chultan tribesfolk) hide behind it. Each ghast has Ras Nsi’s symbol — a small blue triangle — tattooed on its forehead. The ghasts
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
of Adar possess psychic powers, and treasures from Sarlona reflect this. A set of Sarlonan sending stones might take the form of crystals that allow telepathic communication. The rod of rulership
it, you see the image of a young Riedran man 3 A six-sided crystal die; when you roll it, you feel a surge of emotion for six seconds 4 A sealed vial filled with faintly luminescent blue mist 5 A
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
of Adar possess psychic powers, and treasures from Sarlona reflect this. A set of Sarlonan sending stones might take the form of crystals that allow telepathic communication. The rod of rulership
it, you see the image of a young Riedran man 3 A six-sided crystal die; when you roll it, you feel a surge of emotion for six seconds 4 A sealed vial filled with faintly luminescent blue mist 5 A
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
of Adar possess psychic powers, and treasures from Sarlona reflect this. A set of Sarlonan sending stones might take the form of crystals that allow telepathic communication. The rod of rulership
it, you see the image of a young Riedran man 3 A six-sided crystal die; when you roll it, you feel a surge of emotion for six seconds 4 A sealed vial filled with faintly luminescent blue mist 5 A
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
8. Unkh’s Shrine Swirly carvings decorate two obelisks at the entrance to this compound. An overgrown courtyard lies under the shade of tall palms. Stone doors seal the entrance to a windowless
represents the trickster god Unkh as a flail snail. Three ghasts (undead Chultan tribesfolk) hide behind it. Each ghast has Ras Nsi’s symbol — a small blue triangle — tattooed on its forehead. The ghasts
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
8. Unkh’s Shrine Swirly carvings decorate two obelisks at the entrance to this compound. An overgrown courtyard lies under the shade of tall palms. Stone doors seal the entrance to a windowless
represents the trickster god Unkh as a flail snail. Three ghasts (undead Chultan tribesfolk) hide behind it. Each ghast has Ras Nsi’s symbol — a small blue triangle — tattooed on its forehead. The ghasts
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Tashlutans claim to have some amount of skill with personal prognostication. One of the most notable sights in Tashluta, the House of the All-Seeing Orb is an immense compound dedicated to the study of
carrying tomes or mysterious-looking magic devices, bustle about the immense compound. The largest building is patterned with inscribed eyes. A larger, more detailed eye is carved above the building’s
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Tashlutans claim to have some amount of skill with personal prognostication. One of the most notable sights in Tashluta, the House of the All-Seeing Orb is an immense compound dedicated to the study of
carrying tomes or mysterious-looking magic devices, bustle about the immense compound. The largest building is patterned with inscribed eyes. A larger, more detailed eye is carved above the building’s
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Tashlutans claim to have some amount of skill with personal prognostication. One of the most notable sights in Tashluta, the House of the All-Seeing Orb is an immense compound dedicated to the study of
carrying tomes or mysterious-looking magic devices, bustle about the immense compound. The largest building is patterned with inscribed eyes. A larger, more detailed eye is carved above the building’s
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Master's Guide) is worth 1,000 gp. Art Objects The art objects found in ancient giants' ruins reflect the societies and types of giants that once inhabited them. For example, ancient stone giant art is
Treasures found in a stone giant ruin range from artistic masterpieces to magical wonders 25 gp Art Objects d8 Item 1 A dome-shaped crystal carved with patterns of constellations 2 A pale-blue clay
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Master's Guide) is worth 1,000 gp. Art Objects The art objects found in ancient giants' ruins reflect the societies and types of giants that once inhabited them. For example, ancient stone giant art is
Treasures found in a stone giant ruin range from artistic masterpieces to magical wonders 25 gp Art Objects d8 Item 1 A dome-shaped crystal carved with patterns of constellations 2 A pale-blue clay
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Master's Guide) is worth 1,000 gp. Art Objects The art objects found in ancient giants' ruins reflect the societies and types of giants that once inhabited them. For example, ancient stone giant art is
Treasures found in a stone giant ruin range from artistic masterpieces to magical wonders 25 gp Art Objects d8 Item 1 A dome-shaped crystal carved with patterns of constellations 2 A pale-blue clay
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Camp Vengeance Through the foliage, you see a crude timber fortification — a walled compound with watchtowers and tents inside it, encircled by a ditch bristling with sharpened stakes. A large
the gatehouse day and night. The rampart under the palisade impedes the camp’s drainage. The entire compound is riddled with puddles and ankle-deep mud, which make it a breeding ground for mosquitoes
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Camp Vengeance Through the foliage, you see a crude timber fortification — a walled compound with watchtowers and tents inside it, encircled by a ditch bristling with sharpened stakes. A large
the gatehouse day and night. The rampart under the palisade impedes the camp’s drainage. The entire compound is riddled with puddles and ankle-deep mud, which make it a breeding ground for mosquitoes
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Camp Vengeance Through the foliage, you see a crude timber fortification — a walled compound with watchtowers and tents inside it, encircled by a ditch bristling with sharpened stakes. A large
the gatehouse day and night. The rampart under the palisade impedes the camp’s drainage. The entire compound is riddled with puddles and ankle-deep mud, which make it a breeding ground for mosquitoes
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
level, so do dragons as they age. The tables in this section suggest possible goals that reflect the priorities of dragons at different ages. Of course, a dragon’s goals are shaped by many additional
factors, including alignment, ideals, bonds, and flaws. So use these tables as a starting point, but flesh out each dragon’s goals as you develop a complete picture of the dragon’s personality. Blue






