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Returning 35 results for 'blue blooming diffusing craft rules'.
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Monsters
Quests from the Infinite Staircase
roll to use, potentially turning the failure into a success.Leprechauns are manifestations of the Feywild rules of hospitality and reciprocity. These rules infuse leprechauns with a deep connection to
fixing and making things. Industrious and proud, leprechauns channel this creative energy into their tools, using them to quickly mend damaged objects, craft new ones from raw materials, and mold
Monsters
Fizban's Treasury of Dragons
explicitly include dragon turtles in the variant rules for making a dragon a spellcaster, you can apply those rules to these aquatic dragons.)
Dragon Turtle Personality Traits
d8
plunder.
2
A young blue dragon is teaching a young dragon turtle to terrorize nearby settlements so the inhabitants will propitiate the dragon turtle with gold.
3
A young dragon turtle
Species
Fizban's Treasury of Dragons
Dragonborn with chromatic ancestry claim the raw elemental power of chromatic dragons. The vibrant colors of black, blue, green, red, and white dragons gleam in those dragonborn’s scaled skin
. If you select one of the dragonborn races in this chapter, follow these additional rules during character creation.
Ability Score Increases
When determining your character’s ability scores
Species
Dragonlance: Shadow of the Dragon Queen
During the mythical origins of Krynn, Reorx, god of craft, indulged in an age of unfettered creation. Many peoples sprang from his divine forge, but not all among them remained as the god created
others might become professional thieves.
Creating Your Character
If you create a kender character, follow these additional rules during character creation.
Ability Score Increases
When
Species
Mordenkainen Presents: Monsters of the Multiverse
, pointed ears and noses that turn bright red or blue during displays of emotion.
Creating Your Character
At 1st level, you choose whether your character is a member of the human race or of a
fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When determining your character’s ability scores, increase one score
Species
Mordenkainen Presents: Monsters of the Multiverse
skin is often shades of blue or green, sometimes a blend of the two. If they have a human skin tone, there is a glistening texture that catches the light, like water droplets or nearly invisible fish
whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When
Species
Mordenkainen Presents: Monsters of the Multiverse
winds.
Air genasi’s skin tones include many shades of blue, along with the full range of human skin tones, with bluish or ashen casts. Sometimes their skin is marked by lines that seem like cracks
At 1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Blue Dragons If I weren’t so platinum, I’d be blue. Not as in sad or down. Quite the opposite. I’d be delighted to be a blue dragon … if I weren’t a platinum one.
-Fizban
Use the tables, map, and other information in this section to craft unique encounters with blue dragons.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Blue Dragons If I weren’t so platinum, I’d be blue. Not as in sad or down. Quite the opposite. I’d be delighted to be a blue dragon … if I weren’t a platinum one.
-Fizban
Use the tables, map, and other information in this section to craft unique encounters with blue dragons.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Blue Dragons If I weren’t so platinum, I’d be blue. Not as in sad or down. Quite the opposite. I’d be delighted to be a blue dragon … if I weren’t a platinum one.
-Fizban
Use the tables, map, and other information in this section to craft unique encounters with blue dragons.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
with Alchemist’s Supplies using the rules in the Player’s Handbook and chapter 7 of this book. Craft: Poison. You commission the facility’s hireling to craft a vial containing one application of a
Laboratory Level 9 Bastion Facility Prerequisite: None
Space: Roomy
Hirelings: 1
Order: Craft
A Laboratory contains storage space for alchemical supplies and workspaces for crafting various
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
with Alchemist’s Supplies using the rules in the Player’s Handbook and chapter 7 of this book. Craft: Poison. You commission the facility’s hireling to craft a vial containing one application of a
Laboratory Level 9 Bastion Facility Prerequisite: None
Space: Roomy
Hirelings: 1
Order: Craft
A Laboratory contains storage space for alchemical supplies and workspaces for crafting various
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
with Alchemist’s Supplies using the rules in the Player’s Handbook and chapter 7 of this book. Craft: Poison. You commission the facility’s hireling to craft a vial containing one application of a
Laboratory Level 9 Bastion Facility Prerequisite: None
Space: Roomy
Hirelings: 1
Order: Craft
A Laboratory contains storage space for alchemical supplies and workspaces for crafting various
Genasi
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
Genasi inherit something from both sides of their dual nature. They resemble humans but have unusual skin color (red, green, blue, or gray), and there is something odd about them. The elemental blood
chip away at even a genasi’s sense of self, so they constantly push themselves to improve, honing their talents and perfecting their craft.
Genasi Lands
As rare beings, genasi might go their
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Tools, using the rules in the Player’s Handbook. Craft: Magic Item (Armament). If you are level 9+, can you commission the facility’s hirelings to craft a Common or an Uncommon magic item chosen by
Smithy Level 5 Bastion Facility Prerequisite: None
Space: Roomy
Hirelings: 2
Order: Craft
This Smithy contains a forge, an anvil, and other tools needed to craft weapons, armor, and other
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Tools, using the rules in the Player’s Handbook. Craft: Magic Item (Armament). If you are level 9+, can you commission the facility’s hirelings to craft a Common or an Uncommon magic item chosen by
Smithy Level 5 Bastion Facility Prerequisite: None
Space: Roomy
Hirelings: 2
Order: Craft
This Smithy contains a forge, an anvil, and other tools needed to craft weapons, armor, and other
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Tools, using the rules in the Player’s Handbook. Craft: Magic Item (Armament). If you are level 9+, can you commission the facility’s hirelings to craft a Common or an Uncommon magic item chosen by
Smithy Level 5 Bastion Facility Prerequisite: None
Space: Roomy
Hirelings: 2
Order: Craft
This Smithy contains a forge, an anvil, and other tools needed to craft weapons, armor, and other
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
: Craft: Adventuring Gear. The facility’s hirelings craft anything that can be made with the tools you chose when you added the Workshop to your Bastion (see above), using the rules in the Player’s
Workshop Level 5 Bastion Facility Prerequisite: None
Space: Roomy
Hirelings: 3
Order: Craft
This Workshop is a creative space where useful items can be crafted. Artisan’s Tools. The Workshop
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Artificer’s Forge Level 13 Bastion Facility Prerequisite: Ability to use Artisan’s Tools as a Spellcasting Focus
Space: Roomy
Hirelings: 2
Order: Craft
An Artificer’s Forge includes two
magewright hirelings who are skilled in creating magic items. Crafting Assistants. If you create a magic item in your Bastion using the rules in the Dungeon Master’s Guide, one or both of this facility’s
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Artificer’s Forge Level 13 Bastion Facility Prerequisite: Ability to use Artisan’s Tools as a Spellcasting Focus
Space: Roomy
Hirelings: 2
Order: Craft
An Artificer’s Forge includes two
magewright hirelings who are skilled in creating magic items. Crafting Assistants. If you create a magic item in your Bastion using the rules in the Dungeon Master’s Guide, one or both of this facility’s
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
you take the action. This entry also provides the DC for the action. Craft. This entry lists what, if anything, you can craft with the tool. For crafting rules, see “Crafting Equipment” later in the
Tools A tool helps you make specialized ability checks, craft certain items, or both. A tool’s description includes the tool’s cost and weight, as well as the following entries: Ability. This entry
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
you take the action. This entry also provides the DC for the action. Craft. This entry lists what, if anything, you can craft with the tool. For crafting rules, see “Crafting Equipment” later in the
Tools A tool helps you make specialized ability checks, craft certain items, or both. A tool’s description includes the tool’s cost and weight, as well as the following entries: Ability. This entry
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
you take the action. This entry also provides the DC for the action. Craft. This entry lists what, if anything, you can craft with the tool. For crafting rules, see “Crafting Equipment” later in the
Tools A tool helps you make specialized ability checks, craft certain items, or both. A tool’s description includes the tool’s cost and weight, as well as the following entries: Ability. This entry
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
: Craft: Adventuring Gear. The facility’s hirelings craft anything that can be made with the tools you chose when you added the Workshop to your Bastion (see above), using the rules in the Player’s
Workshop Level 5 Bastion Facility Prerequisite: None
Space: Roomy
Hirelings: 3
Order: Craft
This Workshop is a creative space where useful items can be crafted. Artisan’s Tools. The Workshop
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
you take the action. This entry also provides the DC for the action. Craft. This entry lists what, if anything, you can craft with the tool. For crafting rules, see “Crafting Equipment” later in the
Tools A tool helps you make specialized ability checks, craft certain items, or both. A tool’s description includes the tool’s cost and weight, as well as the following entries: Ability. This entry
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
you take the action. This entry also provides the DC for the action. Craft. This entry lists what, if anything, you can craft with the tool. For crafting rules, see “Crafting Equipment” later in the
Tools A tool helps you make specialized ability checks, craft certain items, or both. A tool’s description includes the tool’s cost and weight, as well as the following entries: Ability. This entry
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Artificer’s Forge Level 13 Bastion Facility Prerequisite: Ability to use Artisan’s Tools as a Spellcasting Focus
Space: Roomy
Hirelings: 2
Order: Craft
An Artificer’s Forge includes two
magewright hirelings who are skilled in creating magic items. Crafting Assistants. If you create a magic item in your Bastion using the rules in the Dungeon Master’s Guide, one or both of this facility’s
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
: Craft: Adventuring Gear. The facility’s hirelings craft anything that can be made with the tools you chose when you added the Workshop to your Bastion (see above), using the rules in the Player’s
Workshop Level 5 Bastion Facility Prerequisite: None
Space: Roomy
Hirelings: 3
Order: Craft
This Workshop is a creative space where useful items can be crafted. Artisan’s Tools. The Workshop
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
you take the action. This entry also provides the DC for the action. Craft. This entry lists what, if anything, you can craft with the tool. For crafting rules, see “Crafting Equipment” later in the
Tools A tool helps you make specialized ability checks, craft certain items, or both. A tool’s description includes the tool’s cost and weight, as well as the following entries: Ability. This entry
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
a weapon or a suit of armor), you must also pay that entire cost or craft that item using the rules in the Player’s Handbook. For example, to make +1 Armor (Plate Armor), you must pay 3,500 GP or pay
Crafting Magic Items The Player’s Handbook contains rules on brewing Potions of Healing and scribing Spell Scrolls. To create other magic items, follow the rules below. In these rules, “you” refers
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
a weapon or a suit of armor), you must also pay that entire cost or craft that item using the rules in the Player’s Handbook. For example, to make +1 Armor (Plate Armor), you must pay 3,500 GP or pay
Crafting Magic Items The Player’s Handbook contains rules on brewing Potions of Healing and scribing Spell Scrolls. To create other magic items, follow the rules below. In these rules, “you” refers
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
a weapon or a suit of armor), you must also pay that entire cost or craft that item using the rules in the Player’s Handbook. For example, to make +1 Armor (Plate Armor), you must pay 3,500 GP or pay
Crafting Magic Items The Player’s Handbook contains rules on brewing Potions of Healing and scribing Spell Scrolls. To create other magic items, follow the rules below. In these rules, “you” refers
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
sign of power.
Adult Blue Dragon Connections d8 Connected Creatures
1 An adult blue dragon rules a city and applies exacting standards of aesthetic perfection to everything and everyone
the wyrmlings’ parents.
3 An ancient blue dragon is training an androsphinx as heir to the region the dragon rules and searching for magic items that will allow the sphinx to control the weather
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
sign of power.
Adult Blue Dragon Connections d8 Connected Creatures
1 An adult blue dragon rules a city and applies exacting standards of aesthetic perfection to everything and everyone
the wyrmlings’ parents.
3 An ancient blue dragon is training an androsphinx as heir to the region the dragon rules and searching for magic items that will allow the sphinx to control the weather
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
sign of power.
Adult Blue Dragon Connections d8 Connected Creatures
1 An adult blue dragon rules a city and applies exacting standards of aesthetic perfection to everything and everyone
the wyrmlings’ parents.
3 An ancient blue dragon is training an androsphinx as heir to the region the dragon rules and searching for magic items that will allow the sphinx to control the weather






