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Returning 35 results for 'blue boggarts diffusing continue reflected'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
abishais when it comes to leadership ability and raw power. Red abishais lead other devils into battle or take charge of troublesome cults to ensure that they continue to carry out Tiamat’s commands
one of Tiamat’s five dragon heads: black, blue, green, red, and white.
Tiamat deploys abishais as her agents, sending them forth to represent her interests in the Hells and across the multiverse
Species
Mordenkainen Presents: Monsters of the Multiverse
Maglubiyet, who marshaled them as soldiers, but the fey realm left its mark; wherever they are in the multiverse, they continue to channel an aspect of the Feywild’s rule of reciprocity, which
, pointed ears and noses that turn bright red or blue during displays of emotion.
Creating Your Character
At 1st level, you choose whether your character is a member of the human race or of a
Monsters
Icewind Dale: Rime of the Frostmaiden
Aura deals an extra 10 cold damage until the end of her next turn.
Blinding Gleam (Costs 2 Actions). Auril’s form flares with a blue light. Each creature that can see Auril and is within 10 feet
, Auril is reborn at full strength during the next winter solstice, with divine power far beyond what is reflected in the stat blocks presented here.
After finishing a long rest, Auril regains any of
Elf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
, bronze, and almost bluish-white, hair of green or blue, and eyes like pools of liquid gold or silver. Elves have no facial and little body hair. They favor elegant clothing in bright colors, and they
might continue to use the child name. Each elf’s adult name is a unique creation, though it might reflect the names of respected individuals or other family members. Little distinction exists
Hobgoblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
banners, each one made up of a group of interrelated families. Members of a banner live, work, and fight together, and each banner has a separate status within the legion that is reflected in the power of
pride. Such a feud can continue over generations in an ongoing cycle of retribution. Each legion has a list of grievances against any others it knows about, and any legions meeting for the first time view
Monsters
Icewind Dale: Rime of the Frostmaiden
form, known to her worshipers as Lady Icekiss or the Brittle Maiden, is that of a 10-foot-tall woman of fearsome aspect made entirely of ice and frost. Her eyes burn with a cold blue light, and a
solstice, with divine power far beyond what is reflected in the stat blocks presented here.
After finishing a long rest, Auril regains any of her forms that were destroyed, provided at least one
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Insular and Suspicious Outlooks Like in Lorwyn, Shadowmoor residents include elves, boggarts, merrow, kithkin, flamekin, and rimekin. However, these individuals tend to be more suspicious and insular
a twilight hue. Many inhabitants prefer clothing in shades of black, deep blue, or rich purple. Shadowmoor denizens often see life through a stark lens of realism and even pessimism. They reflect on
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Red Dragons Red Dragon Identifiers Red dragons are vain, reflected in their proud, upright bearing and disdainful expression. Their pupils fade as they age, until the oldest have eyes with the
appearance of molten orbs. An angry red may have flames licking up from eyes and nostrils—and an envelope of heat-shimmer around them. Their frill and wings are an ashy blue or purple grey toward the edges, becoming darker with ages—nearly black on older specimens. Reds smell like smoke and sulphur.
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Insular and Suspicious Outlooks Like in Lorwyn, Shadowmoor residents include elves, boggarts, merrow, kithkin, flamekin, and rimekin. However, these individuals tend to be more suspicious and insular
a twilight hue. Many inhabitants prefer clothing in shades of black, deep blue, or rich purple. Shadowmoor denizens often see life through a stark lens of realism and even pessimism. They reflect on
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Red Dragons Red Dragon Identifiers Red dragons are vain, reflected in their proud, upright bearing and disdainful expression. Their pupils fade as they age, until the oldest have eyes with the
appearance of molten orbs. An angry red may have flames licking up from eyes and nostrils—and an envelope of heat-shimmer around them. Their frill and wings are an ashy blue or purple grey toward the edges, becoming darker with ages—nearly black on older specimens. Reds smell like smoke and sulphur.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Red Dragons Red Dragon Identifiers Red dragons are vain, reflected in their proud, upright bearing and disdainful expression. Their pupils fade as they age, until the oldest have eyes with the
appearance of molten orbs. An angry red may have flames licking up from eyes and nostrils—and an envelope of heat-shimmer around them. Their frill and wings are an ashy blue or purple grey toward the edges, becoming darker with ages—nearly black on older specimens. Reds smell like smoke and sulphur.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Red Dragons Red Dragon Identifiers Red dragons are vain, reflected in their proud, upright bearing and disdainful expression. Their pupils fade as they age, until the oldest have eyes with the
appearance of molten orbs. An angry red may have flames licking up from eyes and nostrils—and an envelope of heat-shimmer around them. Their frill and wings are an ashy blue or purple grey toward the edges, becoming darker with ages—nearly black on older specimens. Reds smell like smoke and sulphur.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Red Dragons Red Dragon Identifiers Red dragons are vain, reflected in their proud, upright bearing and disdainful expression. Their pupils fade as they age, until the oldest have eyes with the
appearance of molten orbs. An angry red may have flames licking up from eyes and nostrils—and an envelope of heat-shimmer around them. Their frill and wings are an ashy blue or purple grey toward the edges, becoming darker with ages—nearly black on older specimens. Reds smell like smoke and sulphur.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Red Dragons Red Dragon Identifiers Red dragons are vain, reflected in their proud, upright bearing and disdainful expression. Their pupils fade as they age, until the oldest have eyes with the
appearance of molten orbs. An angry red may have flames licking up from eyes and nostrils—and an envelope of heat-shimmer around them. Their frill and wings are an ashy blue or purple grey toward the edges, becoming darker with ages—nearly black on older specimens. Reds smell like smoke and sulphur.
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Insular and Suspicious Outlooks Like in Lorwyn, Shadowmoor residents include elves, boggarts, merrow, kithkin, flamekin, and rimekin. However, these individuals tend to be more suspicious and insular
a twilight hue. Many inhabitants prefer clothing in shades of black, deep blue, or rich purple. Shadowmoor denizens often see life through a stark lens of realism and even pessimism. They reflect on
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Conclusion Matt Stikker The journey back to Respite is uneventful, though the sky grows ominous as the storm nears. If the characters failed to retrieve both Elemental Gems (blue sapphire) from
Cobblehook Cove before nightfall, continue to “Broken Weather Vane.” If they succeeded, refer to “Restored Weather Vane.” If the characters killed Sablewing, the leaderless Cobblehook Corsairs disperse
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Conclusion Matt Stikker The journey back to Respite is uneventful, though the sky grows ominous as the storm nears. If the characters failed to retrieve both Elemental Gems (blue sapphire) from
Cobblehook Cove before nightfall, continue to “Broken Weather Vane.” If they succeeded, refer to “Restored Weather Vane.” If the characters killed Sablewing, the leaderless Cobblehook Corsairs disperse
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Conclusion Matt Stikker The journey back to Respite is uneventful, though the sky grows ominous as the storm nears. If the characters failed to retrieve both Elemental Gems (blue sapphire) from
Cobblehook Cove before nightfall, continue to “Broken Weather Vane.” If they succeeded, refer to “Restored Weather Vane.” If the characters killed Sablewing, the leaderless Cobblehook Corsairs disperse
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
character recognizes the phenomenon as a sign of lightning strikes—or the lightning breath of a blue or bronze dragon. Assuming the characters continue toward the observatory, they soon arrive at area D1, described below.
crystal jutting from the earth. The vegetation in this area bears reddish branching scars that form similar shapes. Suddenly, you hear a screeching roar and notice a winged, glittering blue shape
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
character recognizes the phenomenon as a sign of lightning strikes—or the lightning breath of a blue or bronze dragon. Assuming the characters continue toward the observatory, they soon arrive at area D1, described below.
crystal jutting from the earth. The vegetation in this area bears reddish branching scars that form similar shapes. Suddenly, you hear a screeching roar and notice a winged, glittering blue shape
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
character recognizes the phenomenon as a sign of lightning strikes—or the lightning breath of a blue or bronze dragon. Assuming the characters continue toward the observatory, they soon arrive at area D1, described below.
crystal jutting from the earth. The vegetation in this area bears reddish branching scars that form similar shapes. Suddenly, you hear a screeching roar and notice a winged, glittering blue shape
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
god Maglubiyet, who marshaled them as soldiers, but the fey realm left its mark; wherever they are in the multiverse, they continue to channel an aspect of the Feywild’s rule of reciprocity, which
, vast hobgoblin legions have emerged, with ranks of devoted soldiers famed for their unity. Hobgoblins are generally taller than their goblin cousins but not quite as big as bugbears. They have curved, pointed ears and noses that turn bright red or blue during displays of emotion.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
god Maglubiyet, who marshaled them as soldiers, but the fey realm left its mark; wherever they are in the multiverse, they continue to channel an aspect of the Feywild’s rule of reciprocity, which
, vast hobgoblin legions have emerged, with ranks of devoted soldiers famed for their unity. Hobgoblins are generally taller than their goblin cousins but not quite as big as bugbears. They have curved, pointed ears and noses that turn bright red or blue during displays of emotion.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
god Maglubiyet, who marshaled them as soldiers, but the fey realm left its mark; wherever they are in the multiverse, they continue to channel an aspect of the Feywild’s rule of reciprocity, which
, vast hobgoblin legions have emerged, with ranks of devoted soldiers famed for their unity. Hobgoblins are generally taller than their goblin cousins but not quite as big as bugbears. They have curved, pointed ears and noses that turn bright red or blue during displays of emotion.
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
footprints you’ve been following continue through these caves. In the center of the floor in the first cave is a human-sized boot.
The ceiling is 15 feet high, but the webs cover the top five feet of
Disadvantage
Some circumstances make it easier or harder to succeed on their D20 Tests. This can be reflected in Advantage or Disadvantage.
Advantage means that instead of rolling the d20 once
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
footprints you’ve been following continue through these caves. In the center of the floor in the first cave is a human-sized boot.
The ceiling is 15 feet high, but the webs cover the top five feet of
Disadvantage
Some circumstances make it easier or harder to succeed on their D20 Tests. This can be reflected in Advantage or Disadvantage.
Advantage means that instead of rolling the d20 once
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
footprints you’ve been following continue through these caves. In the center of the floor in the first cave is a human-sized boot.
The ceiling is 15 feet high, but the webs cover the top five feet of
Disadvantage
Some circumstances make it easier or harder to succeed on their D20 Tests. This can be reflected in Advantage or Disadvantage.
Advantage means that instead of rolling the d20 once
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
. The chapel appears dedicated to Vecna, decorated with artwork and symbols in honor of the god of evil secrets. The worshipers, all humanoid, appear exhausted as they continue their chant. As you
opalescent blue. The priest is missing his left eye and hand, but has a second set of arms grafted to his body. All three of his arms gesture as if directing the worshipers like a conductor. Two
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
. The chapel appears dedicated to Vecna, decorated with artwork and symbols in honor of the god of evil secrets. The worshipers, all humanoid, appear exhausted as they continue their chant. As you
opalescent blue. The priest is missing his left eye and hand, but has a second set of arms grafted to his body. All three of his arms gesture as if directing the worshipers like a conductor. Two
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
. The chapel appears dedicated to Vecna, decorated with artwork and symbols in honor of the god of evil secrets. The worshipers, all humanoid, appear exhausted as they continue their chant. As you
opalescent blue. The priest is missing his left eye and hand, but has a second set of arms grafted to his body. All three of his arms gesture as if directing the worshipers like a conductor. Two
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
be quite sudden—or to give them a way to continue engaging in the quest while their companions attempt to bring them back to life. These interludes can be played as brief scenes where the player of
moments from the character’s story and how they can be reflected in the events of their final descent. Maybe they see the souls of friends, allies, or loved ones who perished, whether their fates are
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
be quite sudden—or to give them a way to continue engaging in the quest while their companions attempt to bring them back to life. These interludes can be played as brief scenes where the player of
moments from the character’s story and how they can be reflected in the events of their final descent. Maybe they see the souls of friends, allies, or loved ones who perished, whether their fates are
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
be quite sudden—or to give them a way to continue engaging in the quest while their companions attempt to bring them back to life. These interludes can be played as brief scenes where the player of
moments from the character’s story and how they can be reflected in the events of their final descent. Maybe they see the souls of friends, allies, or loved ones who perished, whether their fates are
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
scents; the moonlight painted the flowers in iridescent blue, silver, and violet; and the rushing of the river became a complex symphony.
— James Wyatt, Oath of Vigilance
The Feywild, also called
on the Material Plane might be echoed as a clear and winding brook of great beauty. A marsh could be reflected as a vast black bog of sinister character. And moving to the Feywild from old ruins on
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
and enclosed by a half-circle of pale blue crystal pillars. North of the berm is a delicately carved gazebo made of marble, and south of the berm is a row of outward-facing, white marble statues atop
, stand in the moon dial, and sniff the air for a few minutes before ambling back toward Lonelywood to continue its reign of terror. If the characters explore the elven tomb without delay, they






