Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'blue both diffusing continue reasoned'.
Other Suggestions:
blade both diffusing continue reason
blue both diffusing continues reason
blue both diffusing continue reason
blade both diffusing continue reasoned
blur both diffusing continue reasoned
Monsters
Mordenkainen Presents: Monsters of the Multiverse
abishais when it comes to leadership ability and raw power. Red abishais lead other devils into battle or take charge of troublesome cults to ensure that they continue to carry out Tiamat’s commands
one of Tiamat’s five dragon heads: black, blue, green, red, and white.
Tiamat deploys abishais as her agents, sending them forth to represent her interests in the Hells and across the multiverse
Species
Mordenkainen Presents: Monsters of the Multiverse
Maglubiyet, who marshaled them as soldiers, but the fey realm left its mark; wherever they are in the multiverse, they continue to channel an aspect of the Feywild’s rule of reciprocity, which
, pointed ears and noses that turn bright red or blue during displays of emotion.
Creating Your Character
At 1st level, you choose whether your character is a member of the human race or of a
Elf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
, bronze, and almost bluish-white, hair of green or blue, and eyes like pools of liquid gold or silver. Elves have no facial and little body hair. They favor elegant clothing in bright colors, and they
might continue to use the child name. Each elf’s adult name is a unique creation, though it might reflect the names of respected individuals or other family members. Little distinction exists
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Conclusion Matt Stikker The journey back to Respite is uneventful, though the sky grows ominous as the storm nears. If the characters failed to retrieve both Elemental Gems (blue sapphire) from
Cobblehook Cove before nightfall, continue to “Broken Weather Vane.” If they succeeded, refer to “Restored Weather Vane.” If the characters killed Sablewing, the leaderless Cobblehook Corsairs disperse
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Conclusion Matt Stikker The journey back to Respite is uneventful, though the sky grows ominous as the storm nears. If the characters failed to retrieve both Elemental Gems (blue sapphire) from
Cobblehook Cove before nightfall, continue to “Broken Weather Vane.” If they succeeded, refer to “Restored Weather Vane.” If the characters killed Sablewing, the leaderless Cobblehook Corsairs disperse
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Conclusion Matt Stikker The journey back to Respite is uneventful, though the sky grows ominous as the storm nears. If the characters failed to retrieve both Elemental Gems (blue sapphire) from
Cobblehook Cove before nightfall, continue to “Broken Weather Vane.” If they succeeded, refer to “Restored Weather Vane.” If the characters killed Sablewing, the leaderless Cobblehook Corsairs disperse
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
character recognizes the phenomenon as a sign of lightning strikes—or the lightning breath of a blue or bronze dragon. Assuming the characters continue toward the observatory, they soon arrive at area D1, described below.
crystal jutting from the earth. The vegetation in this area bears reddish branching scars that form similar shapes. Suddenly, you hear a screeching roar and notice a winged, glittering blue shape
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
character recognizes the phenomenon as a sign of lightning strikes—or the lightning breath of a blue or bronze dragon. Assuming the characters continue toward the observatory, they soon arrive at area D1, described below.
crystal jutting from the earth. The vegetation in this area bears reddish branching scars that form similar shapes. Suddenly, you hear a screeching roar and notice a winged, glittering blue shape
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
character recognizes the phenomenon as a sign of lightning strikes—or the lightning breath of a blue or bronze dragon. Assuming the characters continue toward the observatory, they soon arrive at area D1, described below.
crystal jutting from the earth. The vegetation in this area bears reddish branching scars that form similar shapes. Suddenly, you hear a screeching roar and notice a winged, glittering blue shape
Compendium
- Sources->Dungeons & Dragons->Divine Contention
boxed text aloud to set the scene: You stand in the great marble hall of Castle Never, on a red carpet that leads up to a throne. Atop the chair sits a serious man in shining plate armor and blue cloak
, and characters who try to use a historical example or allegory could make an Intelligence (History) check. Grant advantage on the check to characters who make a well-reasoned or passionate argument
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
god Maglubiyet, who marshaled them as soldiers, but the fey realm left its mark; wherever they are in the multiverse, they continue to channel an aspect of the Feywild’s rule of reciprocity, which
, vast hobgoblin legions have emerged, with ranks of devoted soldiers famed for their unity. Hobgoblins are generally taller than their goblin cousins but not quite as big as bugbears. They have curved, pointed ears and noses that turn bright red or blue during displays of emotion.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
god Maglubiyet, who marshaled them as soldiers, but the fey realm left its mark; wherever they are in the multiverse, they continue to channel an aspect of the Feywild’s rule of reciprocity, which
, vast hobgoblin legions have emerged, with ranks of devoted soldiers famed for their unity. Hobgoblins are generally taller than their goblin cousins but not quite as big as bugbears. They have curved, pointed ears and noses that turn bright red or blue during displays of emotion.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
god Maglubiyet, who marshaled them as soldiers, but the fey realm left its mark; wherever they are in the multiverse, they continue to channel an aspect of the Feywild’s rule of reciprocity, which
, vast hobgoblin legions have emerged, with ranks of devoted soldiers famed for their unity. Hobgoblins are generally taller than their goblin cousins but not quite as big as bugbears. They have curved, pointed ears and noses that turn bright red or blue during displays of emotion.
Compendium
- Sources->Dungeons & Dragons->Divine Contention
boxed text aloud to set the scene: You stand in the great marble hall of Castle Never, on a red carpet that leads up to a throne. Atop the chair sits a serious man in shining plate armor and blue cloak
, and characters who try to use a historical example or allegory could make an Intelligence (History) check. Grant advantage on the check to characters who make a well-reasoned or passionate argument
Compendium
- Sources->Dungeons & Dragons->Divine Contention
boxed text aloud to set the scene: You stand in the great marble hall of Castle Never, on a red carpet that leads up to a throne. Atop the chair sits a serious man in shining plate armor and blue cloak
, and characters who try to use a historical example or allegory could make an Intelligence (History) check. Grant advantage on the check to characters who make a well-reasoned or passionate argument
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
follow, but will take to marching back and forth in front of the boulder and will continue to threaten the party if they approach again. If the crayfish is attacked, it will immediately call forth its
the crayfish is attacked. Once it is awake, it may attack or bargain. It speaks Olman. The crab can be reasoned with, if the party doesn’t attack it and can come to terms with it. The crab denies any
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
follow, but will take to marching back and forth in front of the boulder and will continue to threaten the party if they approach again. If the crayfish is attacked, it will immediately call forth its
the crayfish is attacked. Once it is awake, it may attack or bargain. It speaks Olman. The crab can be reasoned with, if the party doesn’t attack it and can come to terms with it. The crab denies any
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
follow, but will take to marching back and forth in front of the boulder and will continue to threaten the party if they approach again. If the crayfish is attacked, it will immediately call forth its
the crayfish is attacked. Once it is awake, it may attack or bargain. It speaks Olman. The crab can be reasoned with, if the party doesn’t attack it and can come to terms with it. The crab denies any
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
. The chapel appears dedicated to Vecna, decorated with artwork and symbols in honor of the god of evil secrets. The worshipers, all humanoid, appear exhausted as they continue their chant. As you
opalescent blue. The priest is missing his left eye and hand, but has a second set of arms grafted to his body. All three of his arms gesture as if directing the worshipers like a conductor. Two
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
. The chapel appears dedicated to Vecna, decorated with artwork and symbols in honor of the god of evil secrets. The worshipers, all humanoid, appear exhausted as they continue their chant. As you
opalescent blue. The priest is missing his left eye and hand, but has a second set of arms grafted to his body. All three of his arms gesture as if directing the worshipers like a conductor. Two
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
. The chapel appears dedicated to Vecna, decorated with artwork and symbols in honor of the god of evil secrets. The worshipers, all humanoid, appear exhausted as they continue their chant. As you
opalescent blue. The priest is missing his left eye and hand, but has a second set of arms grafted to his body. All three of his arms gesture as if directing the worshipers like a conductor. Two
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
and enclosed by a half-circle of pale blue crystal pillars. North of the berm is a delicately carved gazebo made of marble, and south of the berm is a row of outward-facing, white marble statues atop
, stand in the moon dial, and sniff the air for a few minutes before ambling back toward Lonelywood to continue its reign of terror. If the characters explore the elven tomb without delay, they
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
and enclosed by a half-circle of pale blue crystal pillars. North of the berm is a delicately carved gazebo made of marble, and south of the berm is a row of outward-facing, white marble statues atop
, stand in the moon dial, and sniff the air for a few minutes before ambling back toward Lonelywood to continue its reign of terror. If the characters explore the elven tomb without delay, they
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
and enclosed by a half-circle of pale blue crystal pillars. North of the berm is a delicately carved gazebo made of marble, and south of the berm is a row of outward-facing, white marble statues atop
, stand in the moon dial, and sniff the air for a few minutes before ambling back toward Lonelywood to continue its reign of terror. If the characters explore the elven tomb without delay, they
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
Brynshal’duun, a young blue dragon whose lair lies in the upper reaches of the Blade Desert. The dragon, having learned what Kreffik has been trafficking to Karnath, has chosen to waylay the airship above the
grown man erupts from the clouds, grabbing a crew member and pulling them from the deck—and leaving a huge rend in the airship’s gunwale.
The air is split by a mighty roar as a blue-scaled dragon
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
Brynshal’duun, a young blue dragon whose lair lies in the upper reaches of the Blade Desert. The dragon, having learned what Kreffik has been trafficking to Karnath, has chosen to waylay the airship above the
grown man erupts from the clouds, grabbing a crew member and pulling them from the deck—and leaving a huge rend in the airship’s gunwale.
The air is split by a mighty roar as a blue-scaled dragon
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
Brynshal’duun, a young blue dragon whose lair lies in the upper reaches of the Blade Desert. The dragon, having learned what Kreffik has been trafficking to Karnath, has chosen to waylay the airship above the
grown man erupts from the clouds, grabbing a crew member and pulling them from the deck—and leaving a huge rend in the airship’s gunwale.
The air is split by a mighty roar as a blue-scaled dragon
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Jelusic Three Stirges descend on the characters. These bloodthirsty creatures can’t be reasoned with; the Hostile stirges fight to the death.
Stacey Allan & William Doyle Map: Fens (Flock of
razor-sharp ferns. To continue, you must navigate this treacherous gully.
A character who examines the ferns can make a DC 12 Intelligence (Nature) check, identifying the plants as sword ferns
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Jelusic Three Stirges descend on the characters. These bloodthirsty creatures can’t be reasoned with; the Hostile stirges fight to the death.
Stacey Allan & William Doyle Map: Fens (Flock of
razor-sharp ferns. To continue, you must navigate this treacherous gully.
A character who examines the ferns can make a DC 12 Intelligence (Nature) check, identifying the plants as sword ferns
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Angels in the Aftermath After the purple worm is dispatched, the pari Artavazda introduces themself: A blue-skinned angel with four scarlet wings lands before you, accompanied by a gentle breeze. The
frames a calm, pale-blue face and glowing eyes. Artavazda embodies the Sunweaver in word and deed. Though Artavazda holds lawbreakers accountable for their crimes, the pari is a staunch believer in
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Angels in the Aftermath After the purple worm is dispatched, the pari Artavazda introduces themself: A blue-skinned angel with four scarlet wings lands before you, accompanied by a gentle breeze. The
frames a calm, pale-blue face and glowing eyes. Artavazda embodies the Sunweaver in word and deed. Though Artavazda holds lawbreakers accountable for their crimes, the pari is a staunch believer in
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Angels in the Aftermath After the purple worm is dispatched, the pari Artavazda introduces themself: A blue-skinned angel with four scarlet wings lands before you, accompanied by a gentle breeze. The
frames a calm, pale-blue face and glowing eyes. Artavazda embodies the Sunweaver in word and deed. Though Artavazda holds lawbreakers accountable for their crimes, the pari is a staunch believer in
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Jelusic Three Stirges descend on the characters. These bloodthirsty creatures can’t be reasoned with; the Hostile stirges fight to the death.
Stacey Allan & William Doyle Map: Fens (Flock of
razor-sharp ferns. To continue, you must navigate this treacherous gully.
A character who examines the ferns can make a DC 12 Intelligence (Nature) check, identifying the plants as sword ferns
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
C: Blue Phoenix Shrine Carved into a labyrinthine gorge is the Blue Phoenix Shrine, an ancient shrine to Habbakuk—god of the seas and animal life. The entrance to the shrine is completely engulfed by
water when the Wash is high, but it is visible during low tide. Disrupted Pilgrimage Every year, a group of Dimernesti sea elves from Thoradin Bay travels to the Blue Phoenix Shrine to honor the Sea
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
C: Blue Phoenix Shrine Carved into a labyrinthine gorge is the Blue Phoenix Shrine, an ancient shrine to Habbakuk—god of the seas and animal life. The entrance to the shrine is completely engulfed by
water when the Wash is high, but it is visible during low tide. Disrupted Pilgrimage Every year, a group of Dimernesti sea elves from Thoradin Bay travels to the Blue Phoenix Shrine to honor the Sea






