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Returning 35 results for 'blue branching diffusing construct rise'.
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blue branching diffusing construct race
blade branching diffusing constructed rule
Monsters
Storm King's Thunder
the net (AC 12) destroys the net and frees the target.Frost giants are creatures of ice and snow, with hair and beards of pale white or light blue, and flesh as blue as glacial ice. They respect only
brute strength and skill in battle.
Some adult frost giants are skilled hunters who construct and hurl nets weighted down with fragments of metal or bone.Cold
races
Fizban's Treasury of Dragons
Dragonborn with chromatic ancestry claim the raw elemental power of chromatic dragons. The vibrant colors of black, blue, green, red, and white dragons gleam in those dragonborn’s scaled skin
your character’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant
races
Strixhaven: A Curriculum of Chaos
character might be nocturnal. Or perhaps your character is simply prone to rise later, embodying the common nickname of night owl.
Creating Your Character
If you create an owlin character, follow these
Construct type.
Life Span
The typical life span of a player character in D&D is about a century, assuming the character doesn’t meet a violent end on an adventure.
Height and Weight
Player
races
Mordenkainen Presents: Monsters of the Multiverse
skin is often shades of blue or green, sometimes a blend of the two. If they have a human skin tone, there is a glistening texture that catches the light, like water droplets or nearly invisible fish
type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze
Monsters
Tomb of Annihilation
following properties while attuned to the dagger, provided he has the weapon drawn:
Cause a blue gem set into the dagger’s pommel to shed bright light in a 20-foot radius and dim light for an
must be modeled after a beast with a challenge rating of 2 or less. The ice creature has the same statistics as the beast it models, with the following changes: the creature is a construct with
races
Mordenkainen Presents: Monsters of the Multiverse
winds.
Air genasi’s skin tones include many shades of blue, along with the full range of human skin tones, with bluish or ashen casts. Sometimes their skin is marked by lines that seem like cracks
your character’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant
races
Mordenkainen Presents: Monsters of the Multiverse
, pointed ears and noses that turn bright red or blue during displays of emotion.
Creating Your Character
At 1st level, you choose whether your character is a member of the human race or of a
in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but
races
Mordenkainen Presents: Monsters of the Multiverse
inhabited before Maglubiyet’s rise. Now many goblins pursue their own destinies, escaping the plots of both archfey and gods.
Creating Your Character
At 1st level, you choose whether your
’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
along the river’s length, ferrying travelers between realms for a few lodestars. Stilt houses rise from the river’s flooded banks, marshy expanses widened by countless tributaries and surges from other
planes. The River Ma’at is a delicate aquatic ecosystem molded by the wondrous creatures that inhabit it. Wild unicorns drink from sparkling streams, sea hags plot in dank river caves, and the river splits into branching sections of rapids near the dens of sleeping hydras.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
along the river’s length, ferrying travelers between realms for a few lodestars. Stilt houses rise from the river’s flooded banks, marshy expanses widened by countless tributaries and surges from other
planes. The River Ma’at is a delicate aquatic ecosystem molded by the wondrous creatures that inhabit it. Wild unicorns drink from sparkling streams, sea hags plot in dank river caves, and the river splits into branching sections of rapids near the dens of sleeping hydras.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
along the river’s length, ferrying travelers between realms for a few lodestars. Stilt houses rise from the river’s flooded banks, marshy expanses widened by countless tributaries and surges from other
planes. The River Ma’at is a delicate aquatic ecosystem molded by the wondrous creatures that inhabit it. Wild unicorns drink from sparkling streams, sea hags plot in dank river caves, and the river splits into branching sections of rapids near the dens of sleeping hydras.
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
crystal jutting from the earth. The vegetation in this area bears reddish branching scars that form similar shapes. Suddenly, you hear a screeching roar and notice a winged, glittering blue shape
swooping overhead.
The blue shape is Sparkrender flying by. This glimpse of the dragon is an opportunity to make your players nervous about the foe they’re about to face. Feel free to elaborate on the
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
crystal jutting from the earth. The vegetation in this area bears reddish branching scars that form similar shapes. Suddenly, you hear a screeching roar and notice a winged, glittering blue shape
swooping overhead.
The blue shape is Sparkrender flying by. This glimpse of the dragon is an opportunity to make your players nervous about the foe they’re about to face. Feel free to elaborate on the
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
crystal jutting from the earth. The vegetation in this area bears reddish branching scars that form similar shapes. Suddenly, you hear a screeching roar and notice a winged, glittering blue shape
swooping overhead.
The blue shape is Sparkrender flying by. This glimpse of the dragon is an opportunity to make your players nervous about the foe they’re about to face. Feel free to elaborate on the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Cult Forces The assailants the cult throws against the characters should be adjusted for the strength of the party. Using foes from the First Attack Cult Forces table, construct this first attack as
a hard encounter using the guidelines in the Dungeon Master’s Guide. First Attack Cult Forces Creature XP Value Dragonclaw 200 Dragonwing 450 Dragonfang 1,100 Half-blue dragon gladiator* 1,800
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Cult Forces The assailants the cult throws against the characters should be adjusted for the strength of the party. Using foes from the First Attack Cult Forces table, construct this first attack as
a hard encounter using the guidelines in the Dungeon Master’s Guide. First Attack Cult Forces Creature XP Value Dragonclaw 200 Dragonwing 450 Dragonfang 1,100 Half-blue dragon gladiator* 1,800
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Cult Forces The assailants the cult throws against the characters should be adjusted for the strength of the party. Using foes from the First Attack Cult Forces table, construct this first attack as
a hard encounter using the guidelines in the Dungeon Master’s Guide. First Attack Cult Forces Creature XP Value Dragonclaw 200 Dragonwing 450 Dragonfang 1,100 Half-blue dragon gladiator* 1,800
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Cult Forces The assailants the cult throws against the characters should be adjusted for the strength of the party. Using foes from the First Attack Cult Forces table, construct this first attack as
a hard encounter using the guidelines in the Dungeon Master’s Guide. First Attack Cult Forces Creature XP Value Dragonclaw 200 Dragonwing 450 Dragonfang 1,100 Half-blue dragon gladiator* 1,800
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Cult Forces The assailants the cult throws against the characters should be adjusted for the strength of the party. Using foes from the First Attack Cult Forces table, construct this first attack as
a hard encounter using the guidelines in the Dungeon Master’s Guide. First Attack Cult Forces Creature XP Value Dragonclaw 200 Dragonwing 450 Dragonfang 1,100 Half-blue dragon gladiator* 1,800
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Cult Forces The assailants the cult throws against the characters should be adjusted for the strength of the party. Using foes from the First Attack Cult Forces table, construct this first attack as
a hard encounter using the guidelines in the Dungeon Master’s Guide. First Attack Cult Forces Creature XP Value Dragonclaw 200 Dragonwing 450 Dragonfang 1,100 Half-blue dragon gladiator* 1,800
Warforged
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Eberron: Rising from the Last War
mindless automatons, House Cannith devoted vast resources to improving these steel soldiers. An unexpected breakthrough produced sapient soldiers, giving rise to what some have only grudgingly accepted
chosen new names as a way to express their path in life. A few take on human names, often the name of a fallen friend or mentor.
Warforged Names: Anchor, Banner, Bastion, Blade, Blue, Bow, Cart
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Infinite Staircase glimpse the djinni’s luxurious residence at some point during their journeys. A nexus held aloft by dozens of branching staircases, the palace envelops its visitors in unimaginable
. Windcatchers rise from the top of the structure to capture the gusts that buffet the palace and the staircases around it at all hours. Suffused with the djinni’s magic, these winds batter would-be invaders, sending them over the staircase’s edge.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Infinite Staircase glimpse the djinni’s luxurious residence at some point during their journeys. A nexus held aloft by dozens of branching staircases, the palace envelops its visitors in unimaginable
. Windcatchers rise from the top of the structure to capture the gusts that buffet the palace and the staircases around it at all hours. Suffused with the djinni’s magic, these winds batter would-be invaders, sending them over the staircase’s edge.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Infinite Staircase glimpse the djinni’s luxurious residence at some point during their journeys. A nexus held aloft by dozens of branching staircases, the palace envelops its visitors in unimaginable
. Windcatchers rise from the top of the structure to capture the gusts that buffet the palace and the staircases around it at all hours. Suffused with the djinni’s magic, these winds batter would-be invaders, sending them over the staircase’s edge.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Blue Dragon Lairs Blue dragons make their lairs in deserts and other arid landscapes. They prefer warm climates, but if an otherwise ideal potential lair presents itself in a cold environment, they
find ways to adapt. Instead of seeking out lofty domiciles, blue dragons build their lairs underground, burrowing beneath sand or using magic to hew rock into an intricate warren of rooms and tunnels
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Blue Dragon Lairs Blue dragons make their lairs in deserts and other arid landscapes. They prefer warm climates, but if an otherwise ideal potential lair presents itself in a cold environment, they
find ways to adapt. Instead of seeking out lofty domiciles, blue dragons build their lairs underground, burrowing beneath sand or using magic to hew rock into an intricate warren of rooms and tunnels
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Blue Dragon Lairs Blue dragons make their lairs in deserts and other arid landscapes. They prefer warm climates, but if an otherwise ideal potential lair presents itself in a cold environment, they
find ways to adapt. Instead of seeking out lofty domiciles, blue dragons build their lairs underground, burrowing beneath sand or using magic to hew rock into an intricate warren of rooms and tunnels
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
deactivated shield guardian that once served as a wizard’s bodyguard. The wizard died from extreme bad luck decades ago — he fell out of a tree during a particularly bad bout of blue mist fever, hit his
finds footprints in the dirt — evidence of nomadic tribes of goblins, grungs, and vegepygmies that revere the construct as a lesser god. They trim back the jungle vines and creepers that would
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
deactivated shield guardian that once served as a wizard’s bodyguard. The wizard died from extreme bad luck decades ago — he fell out of a tree during a particularly bad bout of blue mist fever, hit his
finds footprints in the dirt — evidence of nomadic tribes of goblins, grungs, and vegepygmies that revere the construct as a lesser god. They trim back the jungle vines and creepers that would
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
deactivated shield guardian that once served as a wizard’s bodyguard. The wizard died from extreme bad luck decades ago — he fell out of a tree during a particularly bad bout of blue mist fever, hit his
finds footprints in the dirt — evidence of nomadic tribes of goblins, grungs, and vegepygmies that revere the construct as a lesser god. They trim back the jungle vines and creepers that would
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Cerulean Citadel The Cerulean Citadel is the palace of the royal family. The jewel in Jadurai’s crown, it derives its name from the sky-blue sandstone used to construct its outer walls. The octagonal
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Cerulean Citadel The Cerulean Citadel is the palace of the royal family. The jewel in Jadurai’s crown, it derives its name from the sky-blue sandstone used to construct its outer walls. The octagonal
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Cerulean Citadel The Cerulean Citadel is the palace of the royal family. The jewel in Jadurai’s crown, it derives its name from the sky-blue sandstone used to construct its outer walls. The octagonal
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
even use red, blue, and green stripes as coded bits of clothing. A few banners showing cult insignia also exist, but most of those are being held in reserve for the days when the dragons rise to take
call the “Tiamat salute.” In addition, the phrases “All hail Tiamat!” and “They shall rise!” are frequently used pass phrases.
In addition to their signals, cultists often wear a five-colored band or
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
even use red, blue, and green stripes as coded bits of clothing. A few banners showing cult insignia also exist, but most of those are being held in reserve for the days when the dragons rise to take
call the “Tiamat salute.” In addition, the phrases “All hail Tiamat!” and “They shall rise!” are frequently used pass phrases.
In addition to their signals, cultists often wear a five-colored band or






