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Returning 35 results for 'blue linked'.
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blue like
blue listed
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blue looked
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Monsters
Fizban's Treasury of Dragons
underwater doesn't grant resistance against this damage.Dragon turtles are mighty creatures whose inherent magic is intimately linked with the oceans of the Material Plane. The dragon turtle presented in the
plunder.
2
A young blue dragon is teaching a young dragon turtle to terrorize nearby settlements so the inhabitants will propitiate the dragon turtle with gold.
3
A young dragon turtle
magic-items
It’s said that the pale blue light that burns in this eldritch lantern shines from another dimension or is linked, somehow, to the glow of a ghost consumed by the Outer Goddess Nhimbaloth. The
Human
Legacy
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Species
Basic Rules (2014)
give their children names from other languages, such as Dwarvish or Elvish (pronounced more or less correctly), but most parents give names that are linked to their region’s culture or to the
, Mara, Natali, Olma, Tana, Zora; (surnames) Bersk, Chernin, Dotsk, Kulenov, Marsk, Nemetsk, Shemov, Starag
Illuskan
Illuskans are tall, fair-skinned folk with blue or steely gray eyes. Most have
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
above the churning sea on separate islets, linked by shimmering bridges of magical energy. But the observatory was wrecked when Runara battled her blue dragon rival centuries ago, and now it lies in
ruin, a crumbled memory overtaken by nature. In recent months, the observatory ruins have become the home of an arrogant blue dragon wyrmling called Sparkrender, a descendant of Runara’s ancient rival
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
above the churning sea on separate islets, linked by shimmering bridges of magical energy. But the observatory was wrecked when Runara battled her blue dragon rival centuries ago, and now it lies in
ruin, a crumbled memory overtaken by nature. In recent months, the observatory ruins have become the home of an arrogant blue dragon wyrmling called Sparkrender, a descendant of Runara’s ancient rival
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Character Creation From the folk hero dreaming of liberating their people from a tyrannical blue dragon’s reign to the idealistic acolyte who imagines purging the world of Tiamat’s corruption, many
give characters a draconic heritage strongly linked to the three great dragon families. “Subclass Options” allows monk and ranger characters to explore deeper ties with dragonkind. “Heroes of the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Character Creation From the folk hero dreaming of liberating their people from a tyrannical blue dragon’s reign to the idealistic acolyte who imagines purging the world of Tiamat’s corruption, many
give characters a draconic heritage strongly linked to the three great dragon families. “Subclass Options” allows monk and ranger characters to explore deeper ties with dragonkind. “Heroes of the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
appear to originate from the rune lodged inside it. Halaster can end the link at any time (no action required). While Halaster is linked to the Runestone, its light changes from blue-white to red
called the Runestone. The crystal radiates bright blue-white light in a 120-foot radius and dim light for an additional 120 feet. Halaster’s red-glowing rune floats inside it. The Runestone is a Large
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
appear to originate from the rune lodged inside it. Halaster can end the link at any time (no action required). While Halaster is linked to the Runestone, its light changes from blue-white to red
called the Runestone. The crystal radiates bright blue-white light in a 120-foot radius and dim light for an additional 120 feet. Halaster’s red-glowing rune floats inside it. The Runestone is a Large
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
star-shaped handle, two dials in red and blue, and two buttons of the same colors. Wall engravings behind the control panel show five groups of circles, with a small crystal embedded in the wall under
asserts that the blue controls are helpful and the red controls are baleful. (This is pure guesswork on his part.) Fretful Unkh thinks she can figure out what the controls do by studying them. If her
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
star-shaped handle, two dials in red and blue, and two buttons of the same colors. Wall engravings behind the control panel show five groups of circles, with a small crystal embedded in the wall under
asserts that the blue controls are helpful and the red controls are baleful. (This is pure guesswork on his part.) Fretful Unkh thinks she can figure out what the controls do by studying them. If her
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
every minute. K75c. Empty Cell This cell contains nothing of interest. K75d. Dead Dwarf This cell is linked to a teleport trap in area K73. The skeletal remains of a dwarf fighter lie at the bottom of
of this cell is an emaciated figure in a blue robe, its spindly arms spread wide and its head tilted forward. Long, gray hair hangs down in front of the dead man’s face. The skeletal figure is all
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
every minute. K75c. Empty Cell This cell contains nothing of interest. K75d. Dead Dwarf This cell is linked to a teleport trap in area K73. The skeletal remains of a dwarf fighter lie at the bottom of
of this cell is an emaciated figure in a blue robe, its spindly arms spread wide and its head tilted forward. Long, gray hair hangs down in front of the dead man’s face. The skeletal figure is all
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Dwarvish or Elvish (pronounced more or less correctly), but most parents give names that are linked to their region’s culture or to the naming traditions of their ancestors. The material culture and
Illuskan Illuskans are tall, fair-skinned folk with blue or steely gray eyes. Most have raven-black hair, but those who inhabit the extreme northwest have blond, red, or light brown hair. Illuskan Names
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Dwarvish or Elvish (pronounced more or less correctly), but most parents give names that are linked to their region’s culture or to the naming traditions of their ancestors. The material culture and
Illuskan Illuskans are tall, fair-skinned folk with blue or steely gray eyes. Most have raven-black hair, but those who inhabit the extreme northwest have blond, red, or light brown hair. Illuskan Names
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Dwarvish or Elvish (pronounced more or less correctly), but most parents give names that are linked to their region’s culture or to the naming traditions of their ancestors. The material culture and
Illuskan Illuskans are tall, fair-skinned folk with blue or steely gray eyes. Most have raven-black hair, but those who inhabit the extreme northwest have blond, red, or light brown hair. Illuskan Names
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Dwarvish or Elvish (pronounced more or less correctly), but most parents give names that are linked to their region’s culture or to the naming traditions of their ancestors. The material culture and
Illuskan Illuskans are tall, fair-skinned folk with blue or steely gray eyes. Most have raven-black hair, but those who inhabit the extreme northwest have blond, red, or light brown hair. Illuskan Names
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
require you to roll on the table to determine what random trinkets the characters find in key locations. Feywild Trinkets d100 Trinket 01 Cookie cutter shaped like a unicorn 02 Two yew rings linked
played 69 Silvered pinecone 70 Flask of spectral glowworms that change color to reflect the mood of the flask’s holder 71 Wooden apple painted blue 72 Tuning fork that sounds the tone for the F key 73
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
require you to roll on the table to determine what random trinkets the characters find in key locations. Feywild Trinkets d100 Trinket 01 Cookie cutter shaped like a unicorn 02 Two yew rings linked
played 69 Silvered pinecone 70 Flask of spectral glowworms that change color to reflect the mood of the flask’s holder 71 Wooden apple painted blue 72 Tuning fork that sounds the tone for the F key 73
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
what they want, within the limits of a code of tradition, loyalty, or order. Devils and blue dragons are typically lawful evil. Neutral Evil. (NE) is the alignment of those who do whatever they can get
place to start defining them. Each background in this chapter includes six suggested ideals. Five of them are linked to aspects of alignment: law, chaos, good, evil, and neutrality. The last one has
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
or paladin of the same deity. 7 Sinister. This item is linked to a deed of great evil, such as a massacre or an assassination. It might have a name or be closely associated with a villain who used it
on its other magical properties. For example, the wearer could make a red robe appear blue, or make a gold ring look like it’s made of ivory. The item reverts to its true appearance when no one is
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
or paladin of the same deity. 7 Sinister. This item is linked to a deed of great evil, such as a massacre or an assassination. It might have a name or be closely associated with a villain who used it
on its other magical properties. For example, the wearer could make a red robe appear blue, or make a gold ring look like it’s made of ivory. The item reverts to its true appearance when no one is
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
what they want, within the limits of a code of tradition, loyalty, or order. Devils and blue dragons are typically lawful evil. Neutral Evil. (NE) is the alignment of those who do whatever they can get
place to start defining them. Each background in this chapter includes six suggested ideals. Five of them are linked to aspects of alignment: law, chaos, good, evil, and neutrality. The last one has
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
time spent in the Shadowfell has linked him to this plane, and he can’t pass through the portal. Undead Beast. As Veriel relays this information, an anhkolox (see appendix B) climbs into view from the
Blue Phoenix Shrine and the Sunward Fortress—two sources of unique magic in the region. Once he knows more about the nature of those places and what magic lingers there, he believes he can use
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
time spent in the Shadowfell has linked him to this plane, and he can’t pass through the portal. Undead Beast. As Veriel relays this information, an anhkolox (see appendix B) climbs into view from the
Blue Phoenix Shrine and the Sunward Fortress—two sources of unique magic in the region. Once he knows more about the nature of those places and what magic lingers there, he believes he can use
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
: “Acererak commends you! Alas, these doors lead nowhere, but your skill shall not go unrewarded. Should you wish to plumb the depths of my tomb, heed these words: the blue one craves your magic
the Great Blue Devil A relief of a scowling, fiendish face made of azure mosaic tiles spans the hallway’s back wall. The face’s mouth is open, revealing a black maw, and its eyes are carved from
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
are sprawled on the floor. One carries a key card whose color matches this room’s door. If the door is open or doesn’t require a key card, the skeleton carries a blue key card. 8 A metal box stamped
moldy husks of devoured vegepygmies. Treasure. A character who searches the bones and succeeds on a DC 14 Intelligence (Investigation) check finds a violet key card. S2: Drop Tubes (Blue) A ten-foot
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
: “Acererak commends you! Alas, these doors lead nowhere, but your skill shall not go unrewarded. Should you wish to plumb the depths of my tomb, heed these words: the blue one craves your magic
the Great Blue Devil A relief of a scowling, fiendish face made of azure mosaic tiles spans the hallway’s back wall. The face’s mouth is open, revealing a black maw, and its eyes are carved from
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
are sprawled on the floor. One carries a key card whose color matches this room’s door. If the door is open or doesn’t require a key card, the skeleton carries a blue key card. 8 A metal box stamped
moldy husks of devoured vegepygmies. Treasure. A character who searches the bones and succeeds on a DC 14 Intelligence (Investigation) check finds a violet key card. S2: Drop Tubes (Blue) A ten-foot
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
manifest zones linked to that plane. Daanvi, the Perfect Order Daanvi embodies absolute order, along with the ideals of law and discipline and their impact on civilization. The perfectly ordered, immaculate
ceaselessly howl over floes of thick, blue ice, and frost giants carve great fortresses from glaciated mountains. Unprotected visitors perish quickly, but those who adapt to the cold or protect themselves
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
manifest zones linked to that plane. Daanvi, the Perfect Order Daanvi embodies absolute order, along with the ideals of law and discipline and their impact on civilization. The perfectly ordered, immaculate
ceaselessly howl over floes of thick, blue ice, and frost giants carve great fortresses from glaciated mountains. Unprotected visitors perish quickly, but those who adapt to the cold or protect themselves
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
wizards were able to use the raging blue fire that followed Mystra’s death to propel their nation safely into the realm of Toril’s twin, Abeir (displacing part of that world into the Plane of Shadow). Now
is inextricably linked to Cormyr. A strong realm bolstered by its loyal army (the Purple Dragons), a cadre of magical defenders and investigators (the War Wizards), and numerous wealthy and influential
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
wizards were able to use the raging blue fire that followed Mystra’s death to propel their nation safely into the realm of Toril’s twin, Abeir (displacing part of that world into the Plane of Shadow). Now
is inextricably linked to Cormyr. A strong realm bolstered by its loyal army (the Purple Dragons), a cadre of magical defenders and investigators (the War Wizards), and numerous wealthy and influential
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, blue-domed repository of knowledge that serves as Sigil’s de facto welcome center. Sedan chair drivers, touts, and translators loiter nearby, hollering their services at pedestrians. Public notices and
stately towers—originally seven, but the library was sold and walled off—and a sprawling network of underground archives linked to each of the academy’s founding structures. Records. Inside the guarded
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, blue-domed repository of knowledge that serves as Sigil’s de facto welcome center. Sedan chair drivers, touts, and translators loiter nearby, hollering their services at pedestrians. Public notices and
stately towers—originally seven, but the library was sold and walled off—and a sprawling network of underground archives linked to each of the academy’s founding structures. Records. Inside the guarded