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Returning 35 results for 'blur band defusing constant replace'.
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Monsters
Bigby Presents: Glory of the Giants
an insatiable hunger. These fensir devourers use their great size and strength to overwhelm foes. They can also issue a baleful curse in their final moments.
Fensirs
Long ago, a band of frost
nature was altered by constant regeneration and rebirth amid the energy of Ysgard, slowly changed into entirely new creatures: fensirs.
Fensirs’ troll ancestry is hardly apparent in their
Monsters
Bigby Presents: Glory of the Giants
can transform even a pinch of mud or gravel into a boulder suitable for hurling, and the thrown stone grows in flight to knock its target flat on impact.
Fensirs
Long ago, a band of frost giants
nature was altered by constant regeneration and rebirth amid the energy of Ysgard, slowly changed into entirely new creatures: fensirs.
Fensirs’ troll ancestry is hardly apparent in their appearance
Magic Items
Bigby Presents: Glory of the Giants
Modeled after the formidable spiked tower shields wielded by some fire giants, this iron shield emanates a constant warmth.
You can use a bonus action to activate the shield, causing glowing lava to
affecting this creature ends immediately; the condition can be blinded, charmed, deafened, or poisoned.
Shield Bash. When you take the Attack action on your turn, you can replace one of your attacks
Monsters
Planescape: Adventures in the Multiverse
can replace any of these attacks with one use of its Pacifying Touch.
Unarmed Strike. Melee Weapon Attack: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Unarmed Strike"} to hit
), telekinesisGithzerai uniters espouse wisdom and unity rather than violence. Many uniters are members of the Sha’sal Khou, a group of githyanki and githzerai who band together to reunify the gith
Monsters
Mythic Odysseys of Theros
, sleep
2nd level (2 slots): blur, cloud of daggers, invisibilityMultiattack. The hoplite makes three weapon attacks. It can replace one weapon attack with ray of frost.
Spear. Melee or Ranged Weapon
Monsters
Fizban's Treasury of Dragons
abomination makes three attacks using Claw, Acidic Spit, or a combination of them. It can replace one of the attacks with a Tail attack.
Claw. Melee Weapon Attack: +7;{"diceNotation":"1d20+7", "rollType
providing it with a caustic breath weapon. Its body is in a constant state of growth and change, allowing it to quickly heal from its wounds.
These creatures are most often found in abandoned dragon
Backgrounds
Baldur’s Gate: Descent into Avernus
find ready audiences, and the constant flow of travelers means that both new spectators and new spectacles are always passing through.
You thrive in front of an audience. You know how to entrance them
pit fighting club. You can replace the musical instrument in your equipment package with an inexpensive but unusual weapon, such as a trident or net.
Suggested Characteristics
Successful
Backgrounds
Baldur’s Gate: Descent into Avernus
Bands of orphans and runaways band together in the Outer City, running after passersby in ragged throngs to plead for scraps. In the Lower City, urchins are often recruited into the lowest echelons
learned to provide for yourself. You fought fiercely over food and kept a constant watch out for other desperate souls who might steal from you. You slept on rooftops and in alleyways, exposed to the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Creating a Gnoll War Band To include a gnoll war band in your campaign, or if you need to generate one quickly for use in an encounter, use the tables in this section. Roll on each one in turn to
determine the war band’s name, components, and unique traits. The War Band Name table is set up to create two-word names. Some war bands become infamous enough to earn an epithet from their enemies, but
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Creating a Gnoll War Band To include a gnoll war band in your campaign, or if you need to generate one quickly for use in an encounter, use the tables in this section. Roll on each one in turn to
determine the war band’s name, components, and unique traits. The War Band Name table is set up to create two-word names. Some war bands become infamous enough to earn an epithet from their enemies, but
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Creating a Gnoll War Band To include a gnoll war band in your campaign, or if you need to generate one quickly for use in an encounter, use the tables in this section. Roll on each one in turn to
determine the war band’s name, components, and unique traits. The War Band Name table is set up to create two-word names. Some war bands become infamous enough to earn an epithet from their enemies, but
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
neighbors, particularly the drow, the settlements and kingdoms of svirfneblin are in constant danger of being relocated, conquered, or destroyed. Such was the fate of Blingdenstone, one of the
once with this ability: blindness/deafness, blur, and disguise self. You regain the ability to cast these spells when you finish a long rest. Intelligence is your spellcasting ability for these spells.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
neighbors, particularly the drow, the settlements and kingdoms of svirfneblin are in constant danger of being relocated, conquered, or destroyed. Such was the fate of Blingdenstone, one of the
once with this ability: blindness/deafness, blur, and disguise self. You regain the ability to cast these spells when you finish a long rest. Intelligence is your spellcasting ability for these spells.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
constant companion. In his brother, Strahd saw everything he was not. Resentment colored their relationship and eventually turned into hatred. Strahd’s beloved, Tatyana, spurned Strahd for Sergei, whom
Sea of Swords. It’s a narrow band of territory dominated by several major city-states, from Neverwinter in the north to Baldur’s Gate in the south, with Waterdeep in between.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
neighbors, particularly the drow, the settlements and kingdoms of svirfneblin are in constant danger of being relocated, conquered, or destroyed. Such was the fate of Blingdenstone, one of the
once with this ability: blindness/deafness, blur, and disguise self. You regain the ability to cast these spells when you finish a long rest. Intelligence is your spellcasting ability for these spells.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
constant companion. In his brother, Strahd saw everything he was not. Resentment colored their relationship and eventually turned into hatred. Strahd’s beloved, Tatyana, spurned Strahd for Sergei, whom
Sea of Swords. It’s a narrow band of territory dominated by several major city-states, from Neverwinter in the north to Baldur’s Gate in the south, with Waterdeep in between.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
constant companion. In his brother, Strahd saw everything he was not. Resentment colored their relationship and eventually turned into hatred. Strahd’s beloved, Tatyana, spurned Strahd for Sergei, whom
Sea of Swords. It’s a narrow band of territory dominated by several major city-states, from Neverwinter in the north to Baldur’s Gate in the south, with Waterdeep in between.
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
rival orcs first and foremost as competitors for food and victims.
On some occasions, though, tribes that have a common concern band together. The result is an orc horde — a sea of slavering
stand against the wave.
Orc Culture and Beliefs
Orcs live in constant fear of their gods, and their behavior is rooted in that mentality. They believe that they can see the influence of the gods
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
.
Child of a Savage Land. You were born into a lawless realm where violence was the only constant. How have you adapted to life on the other side of the Labyrinth? Are you superstitious, refusing to adapt
inhabitants have vanished in a single night, leaving all their possessions behind. Today it’s known as Desolate, and it awaits the next band of settlers willing to stake their claim.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
.
Child of a Savage Land. You were born into a lawless realm where violence was the only constant. How have you adapted to life on the other side of the Labyrinth? Are you superstitious, refusing to adapt
inhabitants have vanished in a single night, leaving all their possessions behind. Today it’s known as Desolate, and it awaits the next band of settlers willing to stake their claim.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
.
Child of a Savage Land. You were born into a lawless realm where violence was the only constant. How have you adapted to life on the other side of the Labyrinth? Are you superstitious, refusing to adapt
inhabitants have vanished in a single night, leaving all their possessions behind. Today it’s known as Desolate, and it awaits the next band of settlers willing to stake their claim.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
to waft from its mouth and providing it with a caustic breath weapon. Its body is in a constant state of growth and change, allowing it to quickly heal from its wounds. These creatures are most often
. The abomination makes three attacks using Claw, Acidic Spit, or a combination of them. It can replace one of the attacks with a Tail attack.
Claw. Melee Weapon Attack: +7 to hit, reach 10 ft., one
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
to waft from its mouth and providing it with a caustic breath weapon. Its body is in a constant state of growth and change, allowing it to quickly heal from its wounds. These creatures are most often
. The abomination makes three attacks using Claw, Acidic Spit, or a combination of them. It can replace one of the attacks with a Tail attack.
Claw. Melee Weapon Attack: +7 to hit, reach 10 ft., one
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
fanatics, or malevolent elder entities, you can easily end the adventure at the conclusion of chapter 4. If you do, replace the psionic goblins in chapters 1–chapter 4 with goblins from the Monster Manual
Phandalin when they stumble into a goblin ambush. They discover that the goblins (who belong to the Cragmaw band) have captured the characters’ friend—a dwarf named Gundren Rockseeker—and his escort, a human
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
to waft from its mouth and providing it with a caustic breath weapon. Its body is in a constant state of growth and change, allowing it to quickly heal from its wounds. These creatures are most often
. The abomination makes three attacks using Claw, Acidic Spit, or a combination of them. It can replace one of the attacks with a Tail attack.
Claw. Melee Weapon Attack: +7 to hit, reach 10 ft., one
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
fanatics, or malevolent elder entities, you can easily end the adventure at the conclusion of chapter 4. If you do, replace the psionic goblins in chapters 1–chapter 4 with goblins from the Monster Manual
Phandalin when they stumble into a goblin ambush. They discover that the goblins (who belong to the Cragmaw band) have captured the characters’ friend—a dwarf named Gundren Rockseeker—and his escort, a human
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
fanatics, or malevolent elder entities, you can easily end the adventure at the conclusion of chapter 4. If you do, replace the psionic goblins in chapters 1–chapter 4 with goblins from the Monster Manual
Phandalin when they stumble into a goblin ambush. They discover that the goblins (who belong to the Cragmaw band) have captured the characters’ friend—a dwarf named Gundren Rockseeker—and his escort, a human
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Githzerai Uniter Githzerai uniters espouse wisdom and unity rather than violence. Many uniters are members of the Sha’sal Khou, a group of githyanki and githzerai who band together to reunify the
wielding no shield, its AC includes its Wisdom modifier.
Actions
Multiattack. The githzerai makes three Unarmed Strike or Psychic Bolt attacks. It can replace any of these attacks with one use of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Githzerai Uniter Githzerai uniters espouse wisdom and unity rather than violence. Many uniters are members of the Sha’sal Khou, a group of githyanki and githzerai who band together to reunify the
wielding no shield, its AC includes its Wisdom modifier.
Actions
Multiattack. The githzerai makes three Unarmed Strike or Psychic Bolt attacks. It can replace any of these attacks with one use of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Githzerai Uniter Githzerai uniters espouse wisdom and unity rather than violence. Many uniters are members of the Sha’sal Khou, a group of githyanki and githzerai who band together to reunify the
wielding no shield, its AC includes its Wisdom modifier.
Actions
Multiattack. The githzerai makes three Unarmed Strike or Psychic Bolt attacks. It can replace any of these attacks with one use of
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
specialized items you’ll use to produce your effects. If you replace cure wounds with heat metal, you might be altering the device you use to heal—perhaps modifying a tool so that it channels heat instead
list. At higher levels, you learn additional artificer cantrips of your choice, as shown in the Cantrips Known column of the Artificer table. When you gain a level in this class, you can replace one of
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
specialized items you’ll use to produce your effects. If you replace cure wounds with heat metal, you might be altering the device you use to heal—perhaps modifying a tool so that it channels heat instead
list. At higher levels, you learn additional artificer cantrips of your choice, as shown in the Cantrips Known column of the Artificer table. When you gain a level in this class, you can replace one of
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
specialized items you’ll use to produce your effects. If you replace cure wounds with heat metal, you might be altering the device you use to heal—perhaps modifying a tool so that it channels heat instead
list. At higher levels, you learn additional artificer cantrips of your choice, as shown in the Cantrips Known column of the Artificer table. When you gain a level in this class, you can replace one of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
create the specialized items you’ll use to produce your effects. If you replace cure wounds with heat metal, you might be altering the device you use to heal — perhaps modifying a tool so that it
can replace one of the artificer cantrips you know with another cantrip from the artificer spell list. Preparing and Casting Spells The Artificer table shows how many spell slots you have to cast your
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
create the specialized items you’ll use to produce your effects. If you replace cure wounds with heat metal, you might be altering the device you use to heal — perhaps modifying a tool so that it
can replace one of the artificer cantrips you know with another cantrip from the artificer spell list. Preparing and Casting Spells The Artificer table shows how many spell slots you have to cast your






