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Returning 35 results for 'blur beating diffusing class rage'.
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Classes
Player’s Handbook
features, which are listed in the Barbarian Features table.
Barbarian Features
Level
Proficiency Bonus
Class Features
Rages
Rage Damage
Weapon Mastery
1
+2
Rage, Unarmored
as a Rage. More than a mere emotion—and not limited to anger—this Rage is an incarnation of a predator’s ferocity, a storm’s fury, and a sea’s turmoil.
Some Barbarians
Backgrounds
Astarion's Book of Hungers
, Gaming Set (same as above), Fine Clothes, Glass Bottle, Mirror, Perfume, Pouch, Tinderbox, 19 GP; or (B) 50 GP
You grew to adulthood in the beating heart of a large city, such as Baldur’s
, whether over a high-stakes game or at a high-class soiree. You might have been thrown out of an establishment or ten, but only by people who don’t know how to party.
Monsters
Eberron: Rising from the Last War
, and Intelligence, Wisdom, and Charisma scores, as well as this action. His statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions
Tulkhesh regains spent legendary actions at the start of his turn.
Attack. Rak Tulkhesh makes one weapon attack.
End Magic (Costs 2 Actions). Rak Tulkhesh casts dispel magic.
Provoke Rage (Costs 3 Actions
Monsters
Keys from the Golden Vault
far as to murder her fellow councilor, Regine, while she slept.
As she came to realize the people of Ghalasine didn’t love her as they did the king, Charmayne became filled with rage. She used
magic to tear out Jhaeros’s heart while keeping it alive. She then used the still-beating heart as the focus of a ritual to destroy Ghalasine.Fire
Barbarian
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
of his drow foe, then turns to drive his armored elbow into the gut of another.
These barbarians, different as they might be, are defined by their rage: unbridled, unquenchable, and unthinking fury
. More than a mere emotion, their anger is the ferocity of a cornered predator, the unrelenting assault of a storm, the churning turmoil of the sea.
For some, their rage springs from a communion with
Backgrounds
Guildmasters’ Guide to Ravnica
ruins. You are part of a savage society that clings desperately to the Old Ways — attuned to nature, full of primal rage, and given short shrift by a world consumed with continuing civilization
food and fresh water in these areas for yourself and up to five other people each day.
Gruul Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Gruul
Magic Items
Guildmasters’ Guide to Ravnica
know or have prepared. The spell you choose must be on your class’s spell list and of a level for which you have a spell slot, and you must provide the spell’s components.
You expend a spell
2)
3
color spray
4
faerie fire
5
fog cloud
6
thunderwave
2nd-Level Spells
d6
Spell
1
blur
2
gust of wind
3
heat metal
4
Melf's
Monsters
Eberron: Rising from the Last War
Intelligence, Wisdom, and Charisma scores, as well as this action. Her statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that
surrounding magic, from malevolent warlocks to mad wizards, from deadly curses to magical power that draws those who wield it deeper into darkness.
Sul Khatesh is subtler than the Rage of War. She
Monk
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
Her fists a blur as they deflect an incoming hail of arrows, a half-elf springs over a barricade and throws herself into the massed ranks of hobgoblins on the other side. She whirls among them
+30 ft. Empty Body 19th +6 1d10 19 +30 ft. Ability Score Improvement 20th +6 1d10 20 +30 ft. Perfect Self Class Features As a monk, you gain the following class features.
Monsters
The Book of Many Things
Planes as a tyrannical marauder.
Roleplaying Malaxxix
Malaxxix is a being of great cunning, terrible rage, and insatiable bloodlust who regards any opportunity to inflict misery on others as
leviathan of screeching gears made up of hundreds of tireless mezzoloths. It is a unique vehicle and Gargantuan object with the following statistics:
Armor Class: 20
Hit Points: 250
Speed: 50 ft
Backgrounds
Guildmasters’ Guide to Ravnica
the crime. Most people are too daunted by you to report your wrongdoing to the Azorius.
Rakdos Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Rakdos
Guild Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Rakdos Guild Spells
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
nestled among treacherous cliffs and grasping forest. In the blood-painted caverns hidden beneath the temple lies a stone altar bearing the still-beating heart of Darklord Chakuna. Here, an aspiring
Darklord can perform a ritual to consume Chakuna’s heart and take her place as ruler of Valachan, or destroy it and loose the sapient rage of the rain forest on anyone trapped within the domain’s
Species
Spelljammer: Adventures in Space
autognome might have an actual beating heart in its chest cavity, while another might be powered by stardust or intricate clockwork gears.
Roll on the Autognome History table or choose an entry that
, such as rolling or point buy.
The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You’re free to follow those suggestions or
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
Multiclassing Are ability score improvements class-level dependent, rather than total level? Ability score improvements are based on your level in a particular class, not your total character level
class offers various starting proficiencies that you get if it is your first class. If the class isn’t your first, you get only the starting proficiencies listed for that class in the Multiclassing
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Features Level Proficiency Bonus Class Features Rages Rage Damage Weapon Mastery 1 +2 Rage, Unarmored Defense, Weapon Mastery 2 +2 2 2 +2 Danger Sense, Reckless Attack 2 +2 2 3 +2 Barbarian Subclass
Barbarian Class Features As a Barbarian, you gain the following class features when you reach the specified Barbarian levels. These features are listed in the Barbarian Features table. Barbarian
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Features Level Proficiency Bonus Class Features Rages Rage Damage Weapon Mastery 1 +2 Rage, Unarmored Defense, Weapon Mastery 2 +2 2 2 +2 Danger Sense, Reckless Attack 2 +2 2 3 +2 Barbarian Subclass
Barbarian Class Features As a Barbarian, you gain the following class features when you reach the specified Barbarian levels. These features are listed in the Barbarian Features table. Barbarian
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
: Choose A or B: (A) Dagger, Gaming Set (same as above), Fine Clothes, Glass Bottle, Mirror, Perfume, Pouch, Tinderbox, 19 GP; or (B) 50 GP
You grew to adulthood in the beating heart of a large city, such
secrets, whether over a high-stakes game or at a high-class soiree. You might have been thrown out of an establishment or ten, but only by people who don’t know how to party.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Primal Path At 3rd level, you choose a path that shapes the nature of your rage. Choose the Path of the Berserker or the Path of the Totem Warrior, both detailed at the end of the class description. Your choice grants you features at 3rd level and again at 6th, 10th, and 14th levels.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Primal Path At 3rd level, you choose a path that shapes the nature of your rage. Choose the Path of the Berserker or the Path of the Totem Warrior, both detailed at the end of the class description. Your choice grants you features at 3rd level and again at 6th, 10th, and 14th levels.
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
included above.) Barbarian Class Features Level 1: Rage You can imbue yourself with a primal power called Rage, a force that grants you extraordinary might and resilience. You can enter it as a Bonus Action
if you aren’t wearing Heavy armor. You can enter your Rage three times. You regain one expended use when you finish a Short Rest, and you regain all expended uses when you finish a Long Rest. While
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
nests out of grass and reeds, wherein they hide their treasure. Eblis
Large monstrosity, neutral evil
Armor Class 13
Hit Points 26 (4d10 + 4)
Speed 30 ft., fly 40 ft.
STR
11 (+0
)
Innate Spellcasting. The eblis’s innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material components:
1/day each: blur
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
full-fledged wizards one day. Thayan Apprentice Medium humanoid (human), any non-good alignment
Armor Class 12 (15 with mage armor)
Hit Points 27 (5d8 + 5)
Speed 30 ft.
STR
10 (+0)
DEX
): burning hands, detect magic, mage armor, shield
2nd level (3 slots): blur, scorching ray
Actions
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, beating the tree-lined paths with heavy winds. The storms pass within minutes and leave behind warm arcs of sunlight filtering through the forest canopy. Music always seems to be playing in the distance
. Rage is as common and as honored as joy in Arborea. An adventure in Arborea can be an opportunity for characters to discover who they are when masks fall away and the honesty of unfettered emotion
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. They believe that using water to kill their enemies, such as through ritual drowning, earns them Olhydra’s favor. Rip Tide Priest
Medium humanoid (human), neutral evil
Armor Class 13 (chain shirt
): expeditious retreat, magic missile, shield
2nd level (3 slots): blur, hold person
3rd level (2 slots): sleet storm
Actions
Quarterstaff. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
overlords of all mephits. Steam Mephit
Small elemental, neutral evil
Armor Class 10
Hit Points 21 (6d6)
Speed 30 ft., fly 30 ft.
STR
5 (−3)
DEX
11 (+0)
CON
10 (+0)
INT
damage.
Innate Spellcasting (1/Day). The mephit can innately cast blur, requiring no material components. Its innate spellcasting ability is Charisma.
Actions
Claws. Melee Weapon Attack: +2 to hit
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
danger. A cockatrice flies into the face of any threat, squawking and madly beating its wings as its head darts out to peck. The smallest scratch from a cockatrice’s beak can spell doom as its victim
slowly turns to stone from the injury.
Cockatrice
Small monstrosity, unaligned
Armor Class 11
Hit Points 27 (6d6 + 6)
Speed 20 ft., fly 40 ft.
STR
6 (−2)
DEX
12 (+1
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
anyone born in Ghalasine from entering or leaving the city. As she came to realize the people of Ghalasine didn’t love her as they did the king, Charmayne became filled with rage. She used magic to tear
out Jhaeros’s heart while keeping it alive. She then used the still-beating heart as the focus of a ritual to destroy Ghalasine. A spherical void appeared in the sky above Castle Cinis, causing the city
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Path of the Storm Herald All barbarians harbor a fury within. Their rage grants them superior strength, durability, and speed. Barbarians who follow the Path of the Storm Herald learn to transform
that rage into a mantle of primal magic, which swirls around them. When in a fury, a barbarian of this path taps into the forces of nature to create powerful magical effects. Storm heralds are typically
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
tier of their training become one of the githzerai known as the enlightened. Githzerai Enlightened
Medium humanoid (gith), lawful neutral
Armor Class 18
Hit Points 112 (15d8 + 45)
Speed 30 ft
with spell attacks). It can innately cast the following spells, requiring no components:
At will: mage hand (the hand is invisible)
3/day each: blur, expeditious retreat, feather fall, jump, see
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
undead, neutral evil
Armor Class 13
Hit Points 40 (9d4 + 18)
Speed 0 ft., fly 40 ft.
STR
1 (−5)
DEX
17 (+3)
CON
14 (+2)
INT
16 (+3)
WIS
10 (+0
spells. The flameskull knows the following spells from the wizard’s spell list:
Cantrip (at will): mage hand
1st level (3 slots): magic missile, shield
2nd level (2 slots): blur, flaming sphere
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
capabilities make them well suited for assassination, raiding, and espionage. Githyanki Gish
Medium humanoid (gith), lawful evil
Armor Class 17 (half plate)
Hit Points 123 (19d8 + 38)
Speed 30 ft
following wizard spells prepared:
Cantrips (at will): blade ward, light, message, true strike
1st level (4 slots): expeditious retreat, magic missile, sleep, thunderwave
2nd level (3 slots): blur
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Kith’rak
Medium humanoid (gith), lawful evil
Armor Class 18 (plate)
Hit Points 180 (24d8 + 72)
Speed 30 ft.
STR
18(+4)
DEX
16(+3)
CON
17(+3)
INT
16(+3)
WIS
15(+2
: mage hand (the hand is invisible)
3/day each: blur, jump, misty step, nondetection (self only)
1/day each: plane shift, telekinesis
Rally the Troops. As a bonus action, the githyanki can magically
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
capabilities make them well suited for assassination, raiding, and espionage. Githyanki Gish
Medium humanoid (gith), lawful evil
Armor Class 17 (half plate)
Hit Points 123 (19d8 + 38)
Speed 30 ft
following wizard spells prepared:
Cantrips (at will): blade ward, light, message, true strike
1st level (4 slots): expeditious retreat, magic missile, sleep, thunderwave
2nd level (3 slots): blur
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Sunder Shaman Gruul sunder shamans are angry giants that channel their rage into brutal attacks that deal overwhelming damage to foes and structures alike. These shamans sometimes lead hill giants
on the wilds where they once lived — not least because they have so much difficulty fitting inside the small structures. They delight in destroying such edifices, and in the heat of their rage, they
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Everlasting One
Huge Giant, Typically Chaotic Evil
Armor Class 15 (patchwork armor)
Hit Points 189 (14d12 + 98)
Speed 40 ft.
STR
25 (+7)
DEX
9 (−1)
CON
24 (+7)
INT
while raging.
Rock. Ranged Weapon Attack: +11 to hit, range 60/240 ft., one target. Hit: 29 (4d10 + 7) bludgeoning damage.
Bonus Action
Vaprak’s Rage (Recharges after a Short or Long Rest). The






