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Returning 35 results for 'blurred being diffusing con radius'.
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burned being diffusing con readies
barred being diffusing con radius
buried being diffusing con radius
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Circle of Power 5th-level abjuration Casting Time: 1 action Range: Self (30-foot radius) Components: V Duration: Concentration, up to 10 minutes Divine energy radiates from you, distorting and
diffusing magical energy within 30 feet of you. Until the spell ends, the sphere moves with you, centered on you. For the duration, each friendly creature in the area (including you) has advantage on saving
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Circle of Power 5th-level abjuration Casting Time: 1 action Range: Self (30-foot radius) Components: V Duration: Concentration, up to 10 minutes Divine energy radiates from you, distorting and
diffusing magical energy within 30 feet of you. Until the spell ends, the sphere moves with you, centered on you. For the duration, each friendly creature in the area (including you) has advantage on saving
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Circle of Power 5th-level abjuration Casting Time: 1 action Range: Self (30-foot radius) Components: V Duration: Concentration, up to 10 minutes Divine energy radiates from you, distorting and
diffusing magical energy within 30 feet of you. Until the spell ends, the sphere moves with you, centered on you. For the duration, each friendly creature in the area (including you) has advantage on saving
Compendium
- Sources->Dungeons & Dragons->Monster Manual
AC 10 Initiative +0 (10)
HP 17 (5d6)
Speed 30 ft., Fly 30 ft.
Ability Score Mod Save
Str 5 −3 −3
Dex 11 +0 +0
Con 10 +0 +0
Ability Score Mod Save
Int
(Aquan, Ignan)
CR 1/4 (XP 50; PB +2)
Traits
Blurred Form. Attack rolls against the mephit are made with Disadvantage unless the mephit has the Incapacitated condition.
Death Burst. The mephit
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Small Elemental, Neutral Evil
AC 10 Initiative +0 (10)
HP 17 (5d6)
Speed 30 ft., Fly 30 ft.
Ability Score Mod Save
Str 5 −3 −3
Dex 11 +0 +0
Con 10 +0 +0
Perception 10
Languages Primordial (Aquan, Ignan)
CR 1/4 (XP 50; PB +2)
Traits
Blurred Form. Attack rolls against the mephit are made with Disadvantage unless the mephit has the Incapacitated condition
Compendium
- Sources->Dungeons & Dragons->Monster Manual
AC 10 Initiative +0 (10)
HP 17 (5d6)
Speed 30 ft., Fly 30 ft.
Ability Score Mod Save
Str 5 −3 −3
Dex 11 +0 +0
Con 10 +0 +0
Ability Score Mod Save
Int
(Aquan, Ignan)
CR 1/4 (XP 50; PB +2)
Traits
Blurred Form. Attack rolls against the mephit are made with Disadvantage unless the mephit has the Incapacitated condition.
Death Burst. The mephit
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Small Elemental, Neutral Evil
AC 10 Initiative +0 (10)
HP 17 (5d6)
Speed 30 ft., Fly 30 ft.
Ability Score Mod Save
Str 5 −3 −3
Dex 11 +0 +0
Con 10 +0 +0
Perception 10
Languages Primordial (Aquan, Ignan)
CR 1/4 (XP 50; PB +2)
Traits
Blurred Form. Attack rolls against the mephit are made with Disadvantage unless the mephit has the Incapacitated condition
Compendium
- Sources->Dungeons & Dragons->Monster Manual
AC 10 Initiative +0 (10)
HP 17 (5d6)
Speed 30 ft., Fly 30 ft.
Ability Score Mod Save
Str 5 −3 −3
Dex 11 +0 +0
Con 10 +0 +0
Ability Score Mod Save
Int
(Aquan, Ignan)
CR 1/4 (XP 50; PB +2)
Traits
Blurred Form. Attack rolls against the mephit are made with Disadvantage unless the mephit has the Incapacitated condition.
Death Burst. The mephit
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Small Elemental, Neutral Evil
AC 10 Initiative +0 (10)
HP 17 (5d6)
Speed 30 ft., Fly 30 ft.
Ability Score Mod Save
Str 5 −3 −3
Dex 11 +0 +0
Con 10 +0 +0
Perception 10
Languages Primordial (Aquan, Ignan)
CR 1/4 (XP 50; PB +2)
Traits
Blurred Form. Attack rolls against the mephit are made with Disadvantage unless the mephit has the Incapacitated condition
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Class 14
Hit Points 44 (8d8 + 8)
Speed 40 ft.
STR
8 (−1)
DEX
18 (+4)
CON
13 (+1)
INT
11 (+0)
WIS
12 (+1)
CHA
10 (+0)
Skills Perception +3, Stealth +8
, petrified, poisoned, restrained
Senses passive Perception 13
Languages the languages it knew in life
Challenge 3 (700 XP)
Blurred Form. Attack rolls against the eidolon are made with disadvantage
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Class 14
Hit Points 44 (8d8 + 8)
Speed 40 ft.
STR
8 (−1)
DEX
18 (+4)
CON
13 (+1)
INT
11 (+0)
WIS
12 (+1)
CHA
10 (+0)
Skills Perception +3, Stealth +8
, petrified, poisoned, restrained
Senses passive Perception 13
Languages the languages it knew in life
Challenge 3 (700 XP)
Blurred Form. Attack rolls against the eidolon are made with disadvantage
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Class 14
Hit Points 44 (8d8 + 8)
Speed 40 ft.
STR
8 (−1)
DEX
18 (+4)
CON
13 (+1)
INT
11 (+0)
WIS
12 (+1)
CHA
10 (+0)
Skills Perception +3, Stealth +8
, petrified, poisoned, restrained
Senses passive Perception 13
Languages the languages it knew in life
Challenge 3 (700 XP)
Blurred Form. Attack rolls against the eidolon are made with disadvantage
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
)
DEX
14(+2)
CON
10(+0)
INT
2(−4)
WIS
6(−2)
CHA
1(−5)
Condition Immunities blinded, charmed, frightened, paralyzed
Senses blindsight 30 ft. (blind beyond this radius
30 ft., swim 30 ft.
STR
19(+4)
DEX
10(+0)
CON
16(+3)
INT
2(−4)
WIS
6(−2)
CHA
1(−5)
Damage Immunities poison
Condition Immunities blinded, charmed
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
)
DEX
14(+2)
CON
10(+0)
INT
2(−4)
WIS
6(−2)
CHA
1(−5)
Condition Immunities blinded, charmed, frightened, paralyzed
Senses blindsight 30 ft. (blind beyond this radius
30 ft., swim 30 ft.
STR
19(+4)
DEX
10(+0)
CON
16(+3)
INT
2(−4)
WIS
6(−2)
CHA
1(−5)
Damage Immunities poison
Condition Immunities blinded, charmed
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
)
DEX
14(+2)
CON
10(+0)
INT
2(−4)
WIS
6(−2)
CHA
1(−5)
Condition Immunities blinded, charmed, frightened, paralyzed
Senses blindsight 30 ft. (blind beyond this radius
30 ft., swim 30 ft.
STR
19(+4)
DEX
10(+0)
CON
16(+3)
INT
2(−4)
WIS
6(−2)
CHA
1(−5)
Damage Immunities poison
Condition Immunities blinded, charmed
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
armor)
Hit Points 11 (2d8 + 2)
Speed 30 ft.
STR
12 (+1)
DEX
12 (+1)
CON
13 (+1)
INT
4 (-3)
WIS
8 (-1)
CHA
3 (-4)
Condition Immunities blinded
, deafened
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 9
Languages understands Common but can’t speak
Challenge 1/4 (50 XP)
Actions
Claws. Melee Weapon Attack: +3
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
armor)
Hit Points 11 (2d8 + 2)
Speed 30 ft.
STR
12 (+1)
DEX
12 (+1)
CON
13 (+1)
INT
4 (-3)
WIS
8 (-1)
CHA
3 (-4)
Condition Immunities blinded
, deafened
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 9
Languages understands Common but can’t speak
Challenge 1/4 (50 XP)
Actions
Claws. Melee Weapon Attack: +3
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
armor)
Hit Points 11 (2d8 + 2)
Speed 30 ft.
STR
12 (+1)
DEX
12 (+1)
CON
13 (+1)
INT
4 (-3)
WIS
8 (-1)
CHA
3 (-4)
Condition Immunities blinded
, deafened
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 9
Languages understands Common but can’t speak
Challenge 1/4 (50 XP)
Actions
Claws. Melee Weapon Attack: +3
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
evil
Armor Class 19
Hit Points 22 (9d4)
Speed 0 ft., fly 50 ft. (hover)
STR
1 (-5)
DEX
28 (+9)
CON
10 (+0)
INT
13 (+1)
WIS
14 (+2)
CHA
11 (+0
-foot radius and dim light for an additional number of feet equal to the chosen radius. The will-o’-wisp can alter the radius as a bonus action.
Actions
Shock. Melee Spell Attack: +4 to hit, reach
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
evil
Armor Class 19
Hit Points 22 (9d4)
Speed 0 ft., fly 50 ft. (hover)
STR
1 (-5)
DEX
28 (+9)
CON
10 (+0)
INT
13 (+1)
WIS
14 (+2)
CHA
11 (+0
-foot radius and dim light for an additional number of feet equal to the chosen radius. The will-o’-wisp can alter the radius as a bonus action.
Actions
Shock. Melee Spell Attack: +4 to hit, reach
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
evil
Armor Class 19
Hit Points 22 (9d4)
Speed 0 ft., fly 50 ft. (hover)
STR
1 (-5)
DEX
28 (+9)
CON
10 (+0)
INT
13 (+1)
WIS
14 (+2)
CHA
11 (+0
-foot radius and dim light for an additional number of feet equal to the chosen radius. The will-o’-wisp can alter the radius as a bonus action.
Actions
Shock. Melee Spell Attack: +4 to hit, reach
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the illithids can always make more if they so desire. Cranium Rat
Tiny beast, lawful evil
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STR
2(−4)
DEX
14(+2)
CON
10(+0
cranium rat can shed dim light from its brain in a 5-foot radius or extinguish the light.
Telepathic Shroud. The cranium rat is immune to any effect that would sense its emotions or read its thoughts, as
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the illithids can always make more if they so desire. Cranium Rat
Tiny beast, lawful evil
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STR
2(−4)
DEX
14(+2)
CON
10(+0
cranium rat can shed dim light from its brain in a 5-foot radius or extinguish the light.
Telepathic Shroud. The cranium rat is immune to any effect that would sense its emotions or read its thoughts, as
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
, highly protective owners. Sunfly Tiny Celestial, Typically Chaotic Good
Armor Class 13
Hit Points 2 (1d4)
Speed 10 ft., fly 40 ft.
STR
4 (−3)
DEX
17 (+3)
CON
10 (+0)
INT
4 (−3
location:
Upper Plane. The target sheds bright light in a 5-foot radius until the end of its next turn.
Neutral Plane. If the target is concentrating on a spell or similar effect, it makes the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the illithids can always make more if they so desire. Cranium Rat
Tiny beast, lawful evil
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STR
2(−4)
DEX
14(+2)
CON
10(+0
cranium rat can shed dim light from its brain in a 5-foot radius or extinguish the light.
Telepathic Shroud. The cranium rat is immune to any effect that would sense its emotions or read its thoughts, as
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Rat Cranium Rat
Tiny Aberration, Unaligned
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STR
2 (-4)
DEX
14 (+2)
CON
10 (+0)
INT
4 (-3)
WIS
11
.
Bonus Actions
Illumination. The cranium rat sheds dim light from its exposed brain in a 5-foot radius or extinguishes the light.
A single cranium rat uses its natural telepathy to communicate hunger
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
and the accumulated memories of its constituents.
Cranium Rat Squeaker Tiny Aberration, Unaligned
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STR
2 (−4)
DEX
14 (+2)
CON
10 (+0
, reach 5 ft., one target. Hit: 1 piercing damage.
Bonus Actions
Illumination. The cranium rat sheds dim light from its exposed brain in a 5-foot radius or extinguishes the light.
Christopher
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
, highly protective owners. Sunfly Tiny Celestial, Typically Chaotic Good
Armor Class 13
Hit Points 2 (1d4)
Speed 10 ft., fly 40 ft.
STR
4 (−3)
DEX
17 (+3)
CON
10 (+0)
INT
4 (−3
location:
Upper Plane. The target sheds bright light in a 5-foot radius until the end of its next turn.
Neutral Plane. If the target is concentrating on a spell or similar effect, it makes the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
, highly protective owners. Sunfly Tiny Celestial, Typically Chaotic Good
Armor Class 13
Hit Points 2 (1d4)
Speed 10 ft., fly 40 ft.
STR
4 (−3)
DEX
17 (+3)
CON
10 (+0)
INT
4 (−3
location:
Upper Plane. The target sheds bright light in a 5-foot radius until the end of its next turn.
Neutral Plane. If the target is concentrating on a spell or similar effect, it makes the
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Save
Str 8 −1 −1
Dex 10 +0 +0
Con 12 +1 +1
Ability Score Mod Save
Int 1 −5 −5
Wis 7 −2 −2
Cha 3 −4 −4
Resistances Fire
Senses Blindsight
30 ft.; Passive Perception 8
Languages None
CR 0 (XP 10; PB +2)
Traits
Illumination. The beetle sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.
Actions
Bite. Melee Attack Roll: +1, reach 5 ft. Hit: 1 Fire damage.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Class 13 (natural armor)
Hit Points 4 (1d6 + 1)
Speed 30 ft.
STR
8 (−1)
DEX
10 (+0)
CON
12 (+1)
INT
1 (−5)
WIS
7 (−2)
CHA
3 (−4)
Senses
blindsight 30 ft., passive Perception 8
Languages —
Challenge 0 (10 XP)
Illumination. The beetle sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
Actions
Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6 − 1) slashing damage.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
13 (natural armor)
Hit Points 4 (1d6 + 1)
Speed 20 ft.
STR
6 (−2)
DEX
13 (+1)
CON
12 (+1)
INT
4 (−3)
WIS
8 (−1)
CHA
3 (−4)
Skills Stealth +3
Damage Vulnerabilities fire
Condition Immunities blinded, deafened
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 9
Languages understands Common but doesn’t speak
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
13 (natural armor)
Hit Points 4 (1d6 + 1)
Speed 20 ft.
STR
6 (−2)
DEX
13 (+1)
CON
12 (+1)
INT
4 (−3)
WIS
8 (−1)
CHA
3 (−4)
Skills Stealth +3
Damage Vulnerabilities fire
Condition Immunities blinded, deafened
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 9
Languages understands Common but doesn’t speak
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Rat Cranium Rat
Tiny Aberration, Unaligned
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STR
2 (-4)
DEX
14 (+2)
CON
10 (+0)
INT
4 (-3)
WIS
11
.
Bonus Actions
Illumination. The cranium rat sheds dim light from its exposed brain in a 5-foot radius or extinguishes the light.
A single cranium rat uses its natural telepathy to communicate hunger
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
and the accumulated memories of its constituents.
Cranium Rat Squeaker Tiny Aberration, Unaligned
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STR
2 (−4)
DEX
14 (+2)
CON
10 (+0
, reach 5 ft., one target. Hit: 1 piercing damage.
Bonus Actions
Illumination. The cranium rat sheds dim light from its exposed brain in a 5-foot radius or extinguishes the light.
Christopher






