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Returning 35 results for 'boat before dagger come requires'.
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Classes
Player’s Handbook
, History, Insight, Investigation, Medicine, Nature, or Religion
Weapon Proficiencies
Simple weapons
Armor Training
None
Starting Equipment
Choose A or B: (A) 2 Dagger;Daggers, Staff
used across the multiverse.
The closest a Wizard is likely to come to an ordinary life is working as a sage or lecturer. Other Wizards sell their services as advisers, serve in military forces, or
Magic Items
Dungeon Master’s Guide
the devil’s allies and followers a few times before being able to confront the devil.
In the case of the Rogue card, the enmity is secret and should come from someone thought to be a friend or
guard the place. While your soul is trapped in this way, your body is inert, ceases aging, and requires no food, air, or water. A Wish spell can’t return your soul to your body, but the spell reveals the location of the object that holds your soul. You draw no more cards.
Magic Items
Waterdeep: Dungeon of the Mad Mage
This rare magic item requires attunement. A creature attuned to it gains blindsight out to a range of 30 feet. The dagger has a saw-toothed edge and a black pearl nested in its pommel.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
.
Sunlight Sensitivity. While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.Multiattack. The kobold makes two Dagger or Chromatic Bolt
attacks. It can replace one attack with a use of Spellcasting.
Dagger. Melee or Ranged Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Dagger"} to hit, reach 5 ft. or
Monsters
Out of the Abyss
inside the cube can be seen but have total cover.
A creature within 5 feet of the cube can take an action to pull a creature or object out of the cube. Doing so requires a successful DC 12 Strength
otherwise try to harm the characters, instead asking who they are, where they come from, and why they have come to the temple.
Monsters
Curse of Strahd
laughter
2nd level (2 slots): alter self, invisibilityClaws (Requires Alter Self). Melee Weapon Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction":"Claws"} to hit, reach 5 ft., one target
. Hit: 4 (1d6 + 1);{"diceNotation":"1d6+1","rollType":"damage","rollAction":"Claws","rollDamageType":"slashing"} slashing damage. This attack is magical.
Dagger. Melee or Ranged Weapon Attack: +2
Monsters
Candlekeep Mysteries
by the nature of its wolf form, and it can’t speak, cast spells, or take any other action that requires hands or speech. The target’s gear melds into the new form, and it can’t
twisting and dancing at the tip of her black horn, this corrupted avatar of Lurue is instead a nightmare come to life.
While tainted by the influence of Malar, the avatar of Lurue carries out the Beast Lord’s will: to slaughter anything that dares to cross its path.Poison
Monsters
Eberron: Rising from the Last War
: knockDagger. Melee or Ranged Weapon Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction":"Dagger"} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d4 + 1);{"diceNotation":"1d4
+1","rollType":"damage","rollAction":"Dagger","rollDamageType":"piercing"} piercing damage.In Khorvaire, magic is part of everyday life. A chef might use prestidigitation to heat and season food
Monsters
Acquisitions Incorporated
.
Dagger. Melee or Ranged Weapon Attack: +8;{"diceNotation":"1d20+8","rollType":"to hit","rollAction":"Dagger"} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d4 + 5);{"diceNotation":"1d4+5
","rollType":"damage","rollAction":"Dagger","rollDamageType":"piercing"} piercing damage.Uncanny Dodge. Viari halves the damage that he takes from an attack that hits him. He must be able to see the
Monsters
Tomb of Annihilation
ceases to age and is immune to cold damage and the effects of extreme cold.
Artus wields Bookmark, a +3 dagger with additional magical properties. As a bonus action, Artus can activate any one of the
following properties while attuned to the dagger, provided he has the weapon drawn:
Cause a blue gem set into the dagger’s pommel to shed bright light in a 20-foot radius and dim light for an
Magic Items
Storm King's Thunder
This shard of ice is long and slender, roughly the size of a dagger. The ise (ice) rune glows within it. The shard has the following properties, which work only while it’s on your person
transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the shard is destroyed, and the rune appears in blue on the chosen item, which gains a benefit
Equipment
Mastery of Advanced Weapons requires military training and skill. To use any of the special properties or the Weapon Mastery properties of the Punching Dagger, you must take the Advanced Weapon
Equipment
apparently noodle eels have a rather refined palate and don’t come to just any bowl of broth, seeking only to slurp down the finest ramen—a major irritant to serious chefs. This makes
catching one difficult as it requires good ramen and no self-respecting chef will sacrifice their work for bait.
Equipment
Mastery of Advanced Weapons requires military training and skill. To use any of the special properties or the Weapon Mastery properties of the Parrying Dagger, you must take the Advanced Weapon
Species
Van Richten’s Guide to Ravenloft
mark of the bargain between hag and hexblood, a debt owed, or a change to come.
Hexblood Origins
A bargain with a hag or other eerie forces transformed your character into a magical being. Roll on
their own kind or that embodies the hexblood’s nature. This requires that both the hag and hexblood be in the same place and consent to the lengthy ritual—circumstances most hexbloods shun but
Monsters
The Wild Beyond the Witchlight
hit", "rollAction":"Dagger"} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4);{"diceNotation":"1d4+4", "rollType":"damage", "rollAction":"Dagger", "rollDamageType":"piercing
minute, provided both twins are alive and on the same plane of existence. Maintaining this effect requires concentration (as if concentrating on a spell).Gleam and Glister are high elf twins, who
Monsters
Van Richten’s Guide to Ravenloft
"} necrotic damage from the wound left by the shrapnel. The wound ends if the target regains any hit points or if a creature uses an action to stanch the wound, which requires a successful DC 15
Relentless killers come into being and undertake their terrifying sprees for a spectrum of reasons. When creating a relentless killer, consider what circumstances led to their transformation and
Monsters
Van Richten’s Guide to Ravenloft
","rollAction":"Slasher's Knife","rollDamageType":"necrotic"}. The wound ends if the target regains hit points or if a creature uses an action to stanch the wound, which requires a successful DC 15 Wisdom
fear into innocents across lands and over ages.
Creating a Relentless Killer
Relentless killers come into being and undertake their terrifying sprees for a spectrum of reasons. When creating a
Wizard
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
. Some aspire to become like the gods, shaping reality itself. Though the casting of a typical spell requires merely the utterance of a few strange words, fleeting gestures, and sometimes a pinch or
the fey) that are steeped in magic.
The Lure of Knowledge
Wizards’ lives are seldom mundane. The closest a wizard is likely to come to an ordinary life is working as a sage or lecturer in a
Backgrounds
Ghosts of Saltmarsh
home, the rain your shelter, and the crashing waves your battle cry.
Skill Proficiencies: Athletics, Survival
Tool Proficiencies: Vehicles (water, land)
Equipment: A dagger that
, you can automatically find a safe route to land a boat on shore, provided such a route exists.
HARDSHIP ENDURED
Hardship in your past has forged you into an unstoppable living weapon. This
Backgrounds
Baldur’s Gate: Descent into Avernus
imagination can turn on such champions almost as quickly as it anoints them.
You come from a humble social rank, but you are destined for so much more. Already the people of your home village regard you as
Origins table for an event that started you down your heroic path..
d10
Origin
1
You helped get healing for a sick child. Now the sick come to you, knowing you’ll help them
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
Tasha’s Creeping Keelboat Wondrous Item, Very Rare (Requires Attunement) This magic vehicle is a boat 10 feet wide and 30 feet long. It has four legs that propel it across land and water. It has a
walking and swimming speed of 20 feet, but it can’t travel underwater. The boat moves according to your spoken directions while you are riding it, and creatures of your choice gain a +1 bonus to their
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Bookmark Weapon (dagger), legendary (requires attunement) This +3 dagger belongs to Artus Cimber (see appendix D). While you have the dagger drawn, you can use a bonus action to activate one of the
following properties: Cause a blue gem set into the dagger’s pommel to shed bright light in a 20-foot radius and dim light for an additional 20 feet, or make the gem go dark. Turn the dagger into a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
To the Nightsea However the characters spend the night, the same guards who took them to Castle Djaynai the previous morning come to Anadoua’s Rest House at dawn to escort them to the docks to board
, the other cheerful.
The boat is a beden-safar, a common vessel in Djaynai. The figures on board are Lightsea Lancers, skilled local scouts and sailors. They wear their hair in natural locs and have
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Bracer of Flying Daggers Wondrous item, rare (requires attunement) This armband appears to have thin daggers strapped to it. As an action, you can pull up to two magic daggers from the bracer and
immediately hurl them, making a ranged attack with each dagger. A dagger vanishes if you don’t hurl it right away, and the daggers disappear right after they hit or miss. The bracer never runs out of daggers.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
declaring, “This way to the Afterlife!” in gaudy, gold lettering, with an arrow pointing down the narrower branch. Characters who follow this route for a short distance come to a cobbled turnaround and lot
-mouthed cave. Boat Ride A tiefling ferrier (commoner) in a heavy, hooded robe waits silently to convey characters to the casino. The ferrier plays the part of Charon on the real River Styx. The tiefling
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. Competitors come from all three of Shankhabhumi’s city-states, and they include some folk descended from survivors of the ruined city of Manivarsha. Contests include boatbuilding, boat racing
The Shankha Trials Characters who come to Shankhabhumi learn the following details about an exciting event called the Shankha Trials: The Shankha Trials are a spectacle of art and athleticism. They
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Sylvan Talon Weapon (Dagger, Rapier, Scimitar, Shortsword, Sickle, or Spear), Common (Requires Attunement) While this weapon is on your person, you understand the nonwritten communication of all Fey
Kenku
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
kenku, constant attempts to mimic noises can come across as confusing or irritating rather than entertaining. You can just as easily describe the sounds your character makes and what they mean. Be clear
tapping a stone to show how bored he is. He plays with his dagger and studies the Lords’ Alliance agent sitting at the bar.” Creating a vocabulary of noises for the other players to decode
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
characters and any reasonable amount of equipment. Navigation and propulsion of the craft is handled by two members of the town guard (guards), who pilot the boat but do not disembark when the
characters reach their destination. (If the characters experienced Danger at Dunwater, this boat is of the same sort as the one they used in that adventure.) Upon arriving near the stronghold, the
Compendium
- Sources->Dungeons & Dragons->Legendary Magic Items
Horn of Beckoning Death Wondrous Item, Legendary (Requires Attunement by a Sorcerer, Warlock, or Wizard) Resembling a small dragon’s horn, this arcane device glows with a hellish internal light when
can’t be used again for 1 year. Red Wizard Blade Weapon (Dagger), Legendary
Forged by Red Wizards using a secret process known only to them, this grim steel dagger draws its power from the Negative
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Halflings shun the ruins scattered across the Plains, believing them to be haunted by fiends. Gatherhold All the halfling tribes come to Gatherhold to trade, hold councils, and settle disputes. House
by boat through Cyre; now the Mourning has cut off that passage. The Wandering Inn This caravan maintained by members of House Ghallanda is a traveling fair, providing entertainment and shelter to any
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Employment Characters who are interested in making a fair wage for little risk can find jobs around town. Having a job can also enable a character to come to the attention of one of Saltmarsh’s
leaders. The employment opportunities below are tailored to each of those individuals, including: Hiring on with the Oweland family to work on a fishing boat Joining the guard and report to Eliander
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Last Stand With both Morley and Barrett sickened, Janore doesn’t know what to do. Aaron was supposed to check on the status of the boat kept in area 14, and since he failed to return Janore has been
the means of leaving the island immediately, or they can repair the hermitage’s boat with mending, the knowledge that the drowned ones mean to use Firewatch Island as a base from which to launch further
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
The Final Boat Most of the draconians remaining in Vogler focus on looting the village, giving the villagers enough time to evacuate. At the end of the pier, only Mayor Raven, Darrett, and a few
others have yet to board a boat. The remaining boats have enough space for them and the characters. Before the characters head to their boats, read the following text: “Hold the boat!” a voice rasps from






