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Returning 35 results for 'bodies before diffusing curses reclusive'.
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Monsters
The Book of Many Things
is reduced to 0 until the end of its next turn.
Destiny Curse (Costs 2 Actions). The hag magically curses a creature it can see within 60 feet of itself. The creature must make a DC 14 Wisdom saving
fate. These shears are frightful weapons, severing a foe’s destiny as well as its flesh. Fate hags often glimpse others’ destinies when truths are revealed to them, when they lay curses
Monsters
Strixhaven: A Curriculum of Chaos
; subjects. The professors use the gathered essence to feed their magic, snuffing the life and decaying the bodies of the living, entreating and commanding the dead and Undead, and twisting curses around
Monsters
Mythic Odysseys of Theros
","rollDamageType":"piercing"} piercing damage for every 5 feet it moves on those spikes.Theros’s reclusive medusas often delight in collecting and expanding their galleries of petrified victims
. After encouraging them to engage in wild rituals, Hythonia began turning her followers to stone, weaving their forms to create a grisly throne made of their petrified bodies.
While the medusa&rsquo
Goliath
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Elemental Evil Player's Companion
At the highest mountain peaks — far above the slopes where trees grow and where the air is thin and the frigid winds howl — dwell the reclusive goliaths. Few folk can claim to have seen a
goliath, and fewer still can claim friendship with them. Goliaths wander a bleak realm of rock, wind, and cold. Their bodies look as if they are carved from mountain stone and give them great
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
structures from which they ponder fate’s particularities. Many people bearing magical curses also live in the area. While some hunt for ways to end the magic affecting them, most have accepted their
seers are said to be able to see any creature’s past, future, and true purpose with perfect clarity. However, since many of the realm’s residents are aged, reclusive fortune tellers, none know who among them are the actual Norns, if indeed they exist.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
structures from which they ponder fate’s particularities. Many people bearing magical curses also live in the area. While some hunt for ways to end the magic affecting them, most have accepted their
seers are said to be able to see any creature’s past, future, and true purpose with perfect clarity. However, since many of the realm’s residents are aged, reclusive fortune tellers, none know who among them are the actual Norns, if indeed they exist.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
structures from which they ponder fate’s particularities. Many people bearing magical curses also live in the area. While some hunt for ways to end the magic affecting them, most have accepted their
seers are said to be able to see any creature’s past, future, and true purpose with perfect clarity. However, since many of the realm’s residents are aged, reclusive fortune tellers, none know who among them are the actual Norns, if indeed they exist.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
exterminators rid buildings of cranium rats, curses, and dangerous afflictions. Clandestine agencies offer escape from infernal debt collectors or other looming perils by killing their clients, keeping the
bodies safe and preserved, and resurrecting them when trouble has died down, sometimes years or decades later. Travelers from across the multiverse flood the city, whose establishments cater to a
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
exterminators rid buildings of cranium rats, curses, and dangerous afflictions. Clandestine agencies offer escape from infernal debt collectors or other looming perils by killing their clients, keeping the
bodies safe and preserved, and resurrecting them when trouble has died down, sometimes years or decades later. Travelers from across the multiverse flood the city, whose establishments cater to a
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
exterminators rid buildings of cranium rats, curses, and dangerous afflictions. Clandestine agencies offer escape from infernal debt collectors or other looming perils by killing their clients, keeping the
bodies safe and preserved, and resurrecting them when trouble has died down, sometimes years or decades later. Travelers from across the multiverse flood the city, whose establishments cater to a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
10. Xorta’s Flute Xorta. The reclusive stone giant lairs here, shunning the rest of her family.
Bats. Ten giant bats cling to the cave’s roof, their wings wrapped tightly around their bodies as
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the frigid winds howl — dwell the reclusive goliaths. Few folk can claim to have seen a goliath, and fewer still can claim friendship with one. Goliaths wander a bleak realm of rock, wind, and cold
. Their bodies look as if they are carved from mountain stone and give them great physical power. Their spirits take after the wandering wind, making them nomads who wander from peak to peak. Their
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
10. Xorta’s Flute Xorta. The reclusive stone giant lairs here, shunning the rest of her family.
Bats. Ten giant bats cling to the cave’s roof, their wings wrapped tightly around their bodies as
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the frigid winds howl — dwell the reclusive goliaths. Few folk can claim to have seen a goliath, and fewer still can claim friendship with one. Goliaths wander a bleak realm of rock, wind, and cold
. Their bodies look as if they are carved from mountain stone and give them great physical power. Their spirits take after the wandering wind, making them nomads who wander from peak to peak. Their
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the frigid winds howl — dwell the reclusive goliaths. Few folk can claim to have seen a goliath, and fewer still can claim friendship with one. Goliaths wander a bleak realm of rock, wind, and cold
. Their bodies look as if they are carved from mountain stone and give them great physical power. Their spirits take after the wandering wind, making them nomads who wander from peak to peak. Their
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
10. Xorta’s Flute Xorta. The reclusive stone giant lairs here, shunning the rest of her family.
Bats. Ten giant bats cling to the cave’s roof, their wings wrapped tightly around their bodies as
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Revenant Revenants possess the bodies they had in life, using them to hunt down their killers. If their bodies are destroyed, they take control of new bodies that gradually change to resemble the
the Frightened target is cursed by the revenant (see Vow of Revenge), the target also has the Paralyzed condition for the duration.
Bonus Actions
Vow of Revenge (1/Day). The revenant curses one
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Revenant Revenants possess the bodies they had in life, using them to hunt down their killers. If their bodies are destroyed, they take control of new bodies that gradually change to resemble the
the Frightened target is cursed by the revenant (see Vow of Revenge), the target also has the Paralyzed condition for the duration.
Bonus Actions
Vow of Revenge (1/Day). The revenant curses one
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Revenant Revenants possess the bodies they had in life, using them to hunt down their killers. If their bodies are destroyed, they take control of new bodies that gradually change to resemble the
the Frightened target is cursed by the revenant (see Vow of Revenge), the target also has the Paralyzed condition for the duration.
Bonus Actions
Vow of Revenge (1/Day). The revenant curses one
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
escape to the Material Plane. Unfortunately for the kenku, their master discovered their plan before they could enact it. Enraged, the entity imposed three dreadful curses upon them. First, the
kenku’s beloved wings withered and fell away from their bodies, leaving them bound to the earth. Second, because their ingenuity and skill had turned toward scheming against their patron, the spark of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
escape to the Material Plane. Unfortunately for the kenku, their master discovered their plan before they could enact it. Enraged, the entity imposed three dreadful curses upon them. First, the
kenku’s beloved wings withered and fell away from their bodies, leaving them bound to the earth. Second, because their ingenuity and skill had turned toward scheming against their patron, the spark of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
escape to the Material Plane. Unfortunately for the kenku, their master discovered their plan before they could enact it. Enraged, the entity imposed three dreadful curses upon them. First, the
kenku’s beloved wings withered and fell away from their bodies, leaving them bound to the earth. Second, because their ingenuity and skill had turned toward scheming against their patron, the spark of
Kenku
Legacy
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races
Volo's Guide to Monsters
enact it. Enraged, the entity imposed three dreadful curses upon them. First, the kenku’s beloved wings withered and fell away from their bodies, leaving them bound to the earth. Second, because
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
. These shears are frightful weapons, severing a foe’s destiny as well as its flesh. Fate hags often glimpse others’ destinies when truths are revealed to them, when they lay curses, and when they offer
divinations; they delight in such glimpses and are compelled to speak of what they see. Those who dare harm a fate hag find silvery threads of destiny winding around their bodies, tightening and
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
. These shears are frightful weapons, severing a foe’s destiny as well as its flesh. Fate hags often glimpse others’ destinies when truths are revealed to them, when they lay curses, and when they offer
divinations; they delight in such glimpses and are compelled to speak of what they see. Those who dare harm a fate hag find silvery threads of destiny winding around their bodies, tightening and
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
. These shears are frightful weapons, severing a foe’s destiny as well as its flesh. Fate hags often glimpse others’ destinies when truths are revealed to them, when they lay curses, and when they offer
divinations; they delight in such glimpses and are compelled to speak of what they see. Those who dare harm a fate hag find silvery threads of destiny winding around their bodies, tightening and
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. This domain is particularly appropriate for stories that deal with the lingering influence of the past, the oppressive weight of tradition, and the ongoing effects of generational curses. The restless
ancestors, who suffered under the same curse.
8 Someone has rebuilt the infamous Apparatus and is using it to transpose vicious souls into the bodies of mild-mannered citizens of Mordentshire.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. This domain is particularly appropriate for stories that deal with the lingering influence of the past, the oppressive weight of tradition, and the ongoing effects of generational curses. The restless
ancestors, who suffered under the same curse.
8 Someone has rebuilt the infamous Apparatus and is using it to transpose vicious souls into the bodies of mild-mannered citizens of Mordentshire.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. Once the su-monsters appear, taking the puzzle cube doesn’t trigger the masks’ curses. The summoned su-monsters are real, and their bodies don’t disappear when they die. Masks. Characters who
is your choice?” If a character takes the puzzle cube, the masks on the walls deliver their curses (see area 12C). If no character takes the cube immediately, the portcullises slam shut over the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. Once the su-monsters appear, taking the puzzle cube doesn’t trigger the masks’ curses. The summoned su-monsters are real, and their bodies don’t disappear when they die. Masks. Characters who
is your choice?” If a character takes the puzzle cube, the masks on the walls deliver their curses (see area 12C). If no character takes the cube immediately, the portcullises slam shut over the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. This domain is particularly appropriate for stories that deal with the lingering influence of the past, the oppressive weight of tradition, and the ongoing effects of generational curses. The restless
ancestors, who suffered under the same curse.
8 Someone has rebuilt the infamous Apparatus and is using it to transpose vicious souls into the bodies of mild-mannered citizens of Mordentshire.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. Once the su-monsters appear, taking the puzzle cube doesn’t trigger the masks’ curses. The summoned su-monsters are real, and their bodies don’t disappear when they die. Masks. Characters who
is your choice?” If a character takes the puzzle cube, the masks on the walls deliver their curses (see area 12C). If no character takes the cube immediately, the portcullises slam shut over the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Lycanthropes One of the most ancient and feared of all curses, lycanthropy can transform the most civilized humanoid into a ravening beast. In its natural humanoid form, a creature cursed by
terror and bloodshed, especially under a full moon. Good lycanthropes are reclusive and uncomfortable around other civilized creatures, often living alone in wilderness areas far from villages and towns
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Lycanthropes One of the most ancient and feared of all curses, lycanthropy can transform the most civilized humanoid into a ravening beast. In its natural humanoid form, a creature cursed by
terror and bloodshed, especially under a full moon. Good lycanthropes are reclusive and uncomfortable around other civilized creatures, often living alone in wilderness areas far from villages and towns
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Lycanthropes One of the most ancient and feared of all curses, lycanthropy can transform the most civilized humanoid into a ravening beast. In its natural humanoid form, a creature cursed by
terror and bloodshed, especially under a full moon. Good lycanthropes are reclusive and uncomfortable around other civilized creatures, often living alone in wilderness areas far from villages and towns






