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Returning 35 results for 'bodies bless defusing continuously remote'.
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Monsters
Bigby Presents: Glory of the Giants
unopposed.
In their arrogance, these fomorian nobles unknowingly escaped the dreadful fate of their kin, and they remain unchanged in their remote enclaves. Occasionally they return to the Material Plane
failed, the fomorians were banished to the Underdark and their god was consigned to a subterranean prison. Subjected to the strange magic of the Underdark, the fomorians’ bodies and souls twisted
Monsters
The Book of Many Things
, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 14):
At will: Bless, Guidance, Silent Image
1/day each: Bane, Bestow Curse, Divination, Scrying (as an
, and when they offer divinations; they delight in such glimpses and are compelled to speak of what they see. Those who dare harm a fate hag find silvery threads of destiny winding around their bodies, tightening and slicing deeper as fate turns against the hag’s foes.
Monsters
Mythic Odysseys of Theros
of arms magically orbit the bodies of the titanic, nearly forgotten artisans known as hundred-handed ones. These giants often dwell in remote mountains and seaside cliffs, where they carve their
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
upright, aarakocra might reach 5 feet tall, and they have long, narrow legs that taper to sharp talons.
Feathers cover their bodies. Their plumage typically denotes membership in a tribe. Males are
homes, they appear alert, with eyes moving and bodies ready to take flight.
Homelands
Most aarakocra live on the Elemental Plane of Air. Aarakocra can be drawn into the Material Plane, sometimes to
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
bless and advise them. These half-orcs worship Talos, an evil god of storms, and many dwell in the dark depths of Neverwinter Wood. In stormy weather, they gather on remote hilltops to summon Gorthok
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Map 11.4: Arekanz’s Donjon View Player Version G1: Crumbling Mound Characters who end up in Arekanz’s demiplanar donjon arrive here. You stand among hills made from the half-digested bodies of countless
deities. A deep valley separates two of these hills and stretches as far as can be seen in either direction. Under your feet, the ground shifts as mounds of scree continuously collapse into the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Map 11.4: Arekanz’s Donjon View Player Version G1: Crumbling Mound Characters who end up in Arekanz’s demiplanar donjon arrive here. You stand among hills made from the half-digested bodies of countless
deities. A deep valley separates two of these hills and stretches as far as can be seen in either direction. Under your feet, the ground shifts as mounds of scree continuously collapse into the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Map 11.4: Arekanz’s Donjon View Player Version G1: Crumbling Mound Characters who end up in Arekanz’s demiplanar donjon arrive here. You stand among hills made from the half-digested bodies of countless
deities. A deep valley separates two of these hills and stretches as far as can be seen in either direction. Under your feet, the ground shifts as mounds of scree continuously collapse into the
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
bless and advise them. These half-orcs worship Talos, an evil god of storms, and many dwell in the dark depths of Neverwinter Wood. In stormy weather, they gather on remote hilltops to summon Gorthok
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
bless and advise them. These half-orcs worship Talos, an evil god of storms, and many dwell in the dark depths of Neverwinter Wood. In stormy weather, they gather on remote hilltops to summon Gorthok
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
observatories are built in the wilderness. Such locations are often isolated, and the staff that work in these remote locales are famous for eccentricities born out of extended loneliness and isolation
, creatures can see and interact with other sleeping creatures’ dream forms, but they can’t harm or otherwise affect one another’s physical bodies. Constellation Lines. At night, stars visible from the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
observatories are built in the wilderness. Such locations are often isolated, and the staff that work in these remote locales are famous for eccentricities born out of extended loneliness and isolation
, creatures can see and interact with other sleeping creatures’ dream forms, but they can’t harm or otherwise affect one another’s physical bodies. Constellation Lines. At night, stars visible from the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
observatories are built in the wilderness. Such locations are often isolated, and the staff that work in these remote locales are famous for eccentricities born out of extended loneliness and isolation
, creatures can see and interact with other sleeping creatures’ dream forms, but they can’t harm or otherwise affect one another’s physical bodies. Constellation Lines. At night, stars visible from the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, but legends tell of blessed warriors felling them with crossbow bolts, arrows, or similar weapons. Rakshasas’ appearances combine humanlike bodies with the features of animals and monsters. All
Cha 20 +5 +5
Skills Deception +10, Insight +8, Perception +8
Vulnerabilities Piercing damage from weapons wielded by creatures under the effect of a Bless spell
Immunities Charmed
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, but legends tell of blessed warriors felling them with crossbow bolts, arrows, or similar weapons. Rakshasas’ appearances combine humanlike bodies with the features of animals and monsters. All
Cha 20 +5 +5
Skills Deception +10, Insight +8, Perception +8
Vulnerabilities Piercing damage from weapons wielded by creatures under the effect of a Bless spell
Immunities Charmed
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, but legends tell of blessed warriors felling them with crossbow bolts, arrows, or similar weapons. Rakshasas’ appearances combine humanlike bodies with the features of animals and monsters. All
Cha 20 +5 +5
Skills Deception +10, Insight +8, Perception +8
Vulnerabilities Piercing damage from weapons wielded by creatures under the effect of a Bless spell
Immunities Charmed
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
business. In Avernus, the business is war, making sure the front lines of the Blood War are continuously replenished with fresh troops, weapons, armor, and war machines. The main drivers behind this
, or destroying something the archdevil abhors (such as a holy symbol). Exhaustion Avernus’s combination of oppressive heat and supernatural malevolence weighs on the bodies and souls of those who are
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
business. In Avernus, the business is war, making sure the front lines of the Blood War are continuously replenished with fresh troops, weapons, armor, and war machines. The main drivers behind this
, or destroying something the archdevil abhors (such as a holy symbol). Exhaustion Avernus’s combination of oppressive heat and supernatural malevolence weighs on the bodies and souls of those who are
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
business. In Avernus, the business is war, making sure the front lines of the Blood War are continuously replenished with fresh troops, weapons, armor, and war machines. The main drivers behind this
, or destroying something the archdevil abhors (such as a holy symbol). Exhaustion Avernus’s combination of oppressive heat and supernatural malevolence weighs on the bodies and souls of those who are
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
divinations; they delight in such glimpses and are compelled to speak of what they see. Those who dare harm a fate hag find silvery threads of destiny winding around their bodies, tightening and
spellcasting ability (spell save DC 14):
At will: Bless, Guidance, Silent Image
1/day each: Bane, Bestow Curse, Divination, Scrying (as an action)
Legendary Actions
The hag can take 3
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
hunting (see chapter 3). Somber ceremonies are intoned to bless the golden funeral masks the Returned wear. (RYAN BARGER) MYTHS OF PHENAX
The tales told of Phenax’s deeds speak of his duplicity, cunning
people to the last one—whereupon Phenax, true to his word, bound their bodies and souls to a great oak, making a terrifying amalgam of undeath to guard Odunos and haunt the living for eternity.
Feud
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
hunting (see chapter 3). Somber ceremonies are intoned to bless the golden funeral masks the Returned wear. (RYAN BARGER) MYTHS OF PHENAX
The tales told of Phenax’s deeds speak of his duplicity, cunning
people to the last one—whereupon Phenax, true to his word, bound their bodies and souls to a great oak, making a terrifying amalgam of undeath to guard Odunos and haunt the living for eternity.
Feud
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
divinations; they delight in such glimpses and are compelled to speak of what they see. Those who dare harm a fate hag find silvery threads of destiny winding around their bodies, tightening and
spellcasting ability (spell save DC 14):
At will: Bless, Guidance, Silent Image
1/day each: Bane, Bestow Curse, Divination, Scrying (as an action)
Legendary Actions
The hag can take 3
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
hunting (see chapter 3). Somber ceremonies are intoned to bless the golden funeral masks the Returned wear. (RYAN BARGER) MYTHS OF PHENAX
The tales told of Phenax’s deeds speak of his duplicity, cunning
people to the last one—whereupon Phenax, true to his word, bound their bodies and souls to a great oak, making a terrifying amalgam of undeath to guard Odunos and haunt the living for eternity.
Feud
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
divinations; they delight in such glimpses and are compelled to speak of what they see. Those who dare harm a fate hag find silvery threads of destiny winding around their bodies, tightening and
spellcasting ability (spell save DC 14):
At will: Bless, Guidance, Silent Image
1/day each: Bane, Bestow Curse, Divination, Scrying (as an action)
Legendary Actions
The hag can take 3
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
captured beast as a subject for the priest’s medical experiments. Many healing pools are in remote locations that are difficult to reach, such as hot springs at the top of a volcano or tidal pools on a
palamnites (see chapter 6) invade the pools, believing the waters’ magic can restore their lost memories and mortal bodies.
2 Naiads (see chapter 6) guard the pools, making their own judgments about who
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
captured beast as a subject for the priest’s medical experiments. Many healing pools are in remote locations that are difficult to reach, such as hot springs at the top of a volcano or tidal pools on a
palamnites (see chapter 6) invade the pools, believing the waters’ magic can restore their lost memories and mortal bodies.
2 Naiads (see chapter 6) guard the pools, making their own judgments about who
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
to heal damage to their bodies, and practice advanced meditation that can protect them from harm. Open Hand Technique Starting when you choose this tradition at 3rd level, you can manipulate your
communities in remote hills, back allies, and subterranean hideaways. Monasteries of Ilmater (god of endurance) are named after flowers, and their orders carry the names of great heroes of the faith
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
events and possible dangers. Even a hag living in a remote, isolated location is aware of goings-on that involve her neighboring hags, whether through magical communication, personal visits, or
level (4 slots): bane, bless 2nd level (3 slots): augury, detect thoughts 3rd level (3 slots): clairvoyance, dispel magic, nondetection 4th level (3 slots): arcane eye, locate creature 5th level (2 slots): geas, legend lore 6th level (1 slot): true seeing
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
to heal damage to their bodies, and practice advanced meditation that can protect them from harm. Open Hand Technique Starting when you choose this tradition at 3rd level, you can manipulate your
communities in remote hills, back allies, and subterranean hideaways. Monasteries of Ilmater (god of endurance) are named after flowers, and their orders carry the names of great heroes of the faith
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
to heal damage to their bodies, and practice advanced meditation that can protect them from harm. Open Hand Technique Starting when you choose this tradition at 3rd level, you can manipulate your
communities in remote hills, back allies, and subterranean hideaways. Monasteries of Ilmater (god of endurance) are named after flowers, and their orders carry the names of great heroes of the faith
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
captured beast as a subject for the priest’s medical experiments. Many healing pools are in remote locations that are difficult to reach, such as hot springs at the top of a volcano or tidal pools on a
palamnites (see chapter 6) invade the pools, believing the waters’ magic can restore their lost memories and mortal bodies.
2 Naiads (see chapter 6) guard the pools, making their own judgments about who
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
and is knocked prone. On a successful save, a creature takes half as much damage and isn’t knocked prone.
(BRAD RIGNEY) Hundred-Handed One Extra pairs of arms magically orbit the bodies of the
titanic, nearly forgotten artisans known as hundred-handed ones. These giants often dwell in remote mountains and seaside cliffs, where they carve their memories into the ancient stone, covering their
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
and is knocked prone. On a successful save, a creature takes half as much damage and isn’t knocked prone.
(BRAD RIGNEY) Hundred-Handed One Extra pairs of arms magically orbit the bodies of the
titanic, nearly forgotten artisans known as hundred-handed ones. These giants often dwell in remote mountains and seaside cliffs, where they carve their memories into the ancient stone, covering their
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
and is knocked prone. On a successful save, a creature takes half as much damage and isn’t knocked prone.
(BRAD RIGNEY) Hundred-Handed One Extra pairs of arms magically orbit the bodies of the
titanic, nearly forgotten artisans known as hundred-handed ones. These giants often dwell in remote mountains and seaside cliffs, where they carve their memories into the ancient stone, covering their






