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Returning 35 results for 'bodies both defusing cloud reflections'.
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Classes
Tasha’s Cauldron of Everything
. Other Swarmkeepers enjoy building vibrant communities that work for the mutual benefit of all those they consider part of their swarm.
A Swarmkeeper’s swarm and spells are reflections of the
into the swarm, instead of a cloud of mist, or the arcane eye spell could create an extension of your swarm that spies for you. Such descriptions don’t change the effects of spells, but they are
Monsters
Out of the Abyss
target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Infestation Spores (1/Day). The bridesmaid releases spores that burst out in a cloud that
fills a 10-foot-radius sphere centered on it, and the cloud lingers for 1 minute. Any flesh-and-blood creature in the cloud when it appears, or that enters it later, must make a DC 10 Constitution
Monsters
Icewind Dale: Rime of the Frostmaiden
can use its action to polymorph into a Large hyena or a Medium cloud of mist, or back into its true form.
While in hyena form, the vampire can’t speak, and its walking speed is 50 feet. Its
gnolls. Their noses can’t stand the scent of perfumes, and their ears can’t abide words spoken aloud in Celestial. They don’t cast reflections in mirrors unless they want to.
Unlike
Classes
Tasha’s Cauldron of Everything
. Other Swarmkeepers enjoy building vibrant communities that work for the mutual benefit of all those they consider part of their swarm.
A Swarmkeeper’s swarm and spells are reflections of the
into the swarm, instead of a cloud of mist, or the arcane eye spell could create an extension of your swarm that spies for you. Such descriptions don’t change the effects of spells, but they are
Monsters
Fizban's Treasury of Dragons
":"1d6", "rollType":"recharge", "rollAction":"Acid Belch"}. The abomination belches forth a cloud of acidic gas in a 30-foot cone. Each creature in that area must make a DC 14 Constitution saving throw
their bodies and minds to emulate the dragons they revere. They collect dragon parts—scales, teeth, skin, flesh, wings, and bones—that they scavenge from around dragon lairs, take from
Monsters
Bigby Presents: Glory of the Giants
, barely maintaining a cohesive form. When a dust hulk dies, it disperses into a cloud of dust.
Dust hulks retain their ancestors’ passion for artistry, but instead of carving stone, they view
their bodies as living works of art. As they fly, coursing along wind currents or blowing through underground tunnels like living sandstorms, they create mesmerizing dances with their ever-shifting forms.Poison
Monsters
Planescape: Adventures in the Multiverse
Intelligence as the spellcasting ability (spell save DC 15):
At will: detect magic, disguise self
1/day each: alter self, fog cloud, silenceUncanny Dodge. The cuprilach halves the damage it takes
frequently encountered on their home plane, the Outlands, where they work to ensure that no force overexerts itself on the Concordant Opposition.
Rilmani are bipedal, with bodies of living metal that ranges
Monsters
Bigby Presents: Glory of the Giants
them take on a ghastly appearance and disappear, as well as twist shadow into terrifying bolts of energy that drain the vigor of their victims.
Death Giants
Long ago, a large band of cloud giants
their wager, the Shadowfell became their home, and they have grudgingly served the Raven Queen ever since.
Over time, the Shadowfell transformed these giants; their bodies shriveled, and their
Monsters
Fizban's Treasury of Dragons
, masterminds have a breath weapon—a billowing cloud of poisonous gas. They also have formidable claws and teeth they use to rend foes in close combat.
Dying draconian masterminds are a sight to behold
of draconians have wings.
When draconians die, they do not go quietly. Instead, their lifeless bodies unleash a last act of magical violence.
Monsters
Bigby Presents: Glory of the Giants
conjure an aura of tormented souls for protection.
Death Giants
Long ago, a large band of cloud giants traveled to the Shadowfell in search of a way to preserve their collapsing empire. Desperate to
ever since.
Over time, the Shadowfell transformed these giants; their bodies shriveled, and their complexions took on a deep-purple hue. They became the first death giants, and their descendants haunt
Demilich (Variant)
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
speed.
Cloud of Dust. The demilich magically swirls its dusty remains. Each creature within 10 feet of the demilich, including around a corner, must succeed on a DC 16 Constitution saving throw or be
souls of the insolent intruders to his tomb, magically transferring them to his phylactery.
Liches who follow Acererak’s path believe that by becoming free of their bodies, they can continue
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, in the mouths of serpents, or on metallic cables.
4 The Darklord’s most painful memories visually repeat in reflections around them or amid illusory projections.
5 The Darklord gains an
system that must attach to new, temporary bodies.
7 Clouds of incense, insects, poison gas, or smoke leak from the Darklord’s mouth, fingers, or pores.
8 The Darklord appears as someone
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, in the mouths of serpents, or on metallic cables.
4 The Darklord’s most painful memories visually repeat in reflections around them or amid illusory projections.
5 The Darklord gains an
system that must attach to new, temporary bodies.
7 Clouds of incense, insects, poison gas, or smoke leak from the Darklord’s mouth, fingers, or pores.
8 The Darklord appears as someone
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, in the mouths of serpents, or on metallic cables.
4 The Darklord’s most painful memories visually repeat in reflections around them or amid illusory projections.
5 The Darklord gains an
system that must attach to new, temporary bodies.
7 Clouds of incense, insects, poison gas, or smoke leak from the Darklord’s mouth, fingers, or pores.
8 The Darklord appears as someone
Monsters
Fizban's Treasury of Dragons
adventurers to psychically trade bodies with adventurers from another world, so that each can carry out certain tasks before swapping back.
5
A cult devoted to a Great Old One of the Far Realm
domain of an aboleth the dragon has been seeking to eliminate.
5
A young amethyst dragon and a cloud giant regularly host each other to play strategy games.
6
Pegasus;Pegasi nesting in the mountain heights are under the protection of a young amethyst dragon.
Force, Psychic
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
wounds in its pale blue flesh. The hall displays the bodies of eight frost giants, one fire giant, and one cloud giant. When the characters arrive in this area, 8 kobolds are working in the chamber
7. Hall of Giants The bodies of some of the frost giants Arauthator has fought and killed over the centuries are on display in this chamber, frozen into crystal-clear ice walls. Visibility at this
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
wounds in its pale blue flesh. The hall displays the bodies of eight frost giants, one fire giant, and one cloud giant. When the characters arrive in this area, 8 kobolds are working in the chamber
7. Hall of Giants The bodies of some of the frost giants Arauthator has fought and killed over the centuries are on display in this chamber, frozen into crystal-clear ice walls. Visibility at this
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
wounds in its pale blue flesh. The hall displays the bodies of eight frost giants, one fire giant, and one cloud giant. When the characters arrive in this area, 8 kobolds are working in the chamber
7. Hall of Giants The bodies of some of the frost giants Arauthator has fought and killed over the centuries are on display in this chamber, frozen into crystal-clear ice walls. Visibility at this
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
wounds in its pale blue flesh. The hall displays the bodies of eight frost giants, one fire giant, and one cloud giant. When the characters arrive in this area, 8 kobolds are working in the chamber
7. Hall of Giants The bodies of some of the frost giants Arauthator has fought and killed over the centuries are on display in this chamber, frozen into crystal-clear ice walls. Visibility at this
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
wounds in its pale blue flesh. The hall displays the bodies of eight frost giants, one fire giant, and one cloud giant. When the characters arrive in this area, 8 kobolds are working in the chamber
7. Hall of Giants The bodies of some of the frost giants Arauthator has fought and killed over the centuries are on display in this chamber, frozen into crystal-clear ice walls. Visibility at this
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
wounds in its pale blue flesh. The hall displays the bodies of eight frost giants, one fire giant, and one cloud giant. When the characters arrive in this area, 8 kobolds are working in the chamber
7. Hall of Giants The bodies of some of the frost giants Arauthator has fought and killed over the centuries are on display in this chamber, frozen into crystal-clear ice walls. Visibility at this
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Ice Mephit Ice mephits have bodies made of frigid air and frozen water. They delight in freezing things and dropping ice into peoples’ clothes. Ice Mephit Small Elemental, Neutral Evil
AC 11
from the mephit. Failure: 5 (2d4) Cold damage. Success: Half damage.
Actions
Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Slashing damage plus 2 (1d4) Cold damage.
Fog Cloud (1/Day
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Ice Mephit Ice mephits have bodies made of frigid air and frozen water. They delight in freezing things and dropping ice into peoples’ clothes. Ice Mephit Small Elemental, Neutral Evil
AC 11
from the mephit. Failure: 5 (2d4) Cold damage. Success: Half damage.
Actions
Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Slashing damage plus 2 (1d4) Cold damage.
Fog Cloud (1/Day
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Ice Mephit Ice mephits have bodies made of frigid air and frozen water. They delight in freezing things and dropping ice into peoples’ clothes. Ice Mephit Small Elemental, Neutral Evil
AC 11
from the mephit. Failure: 5 (2d4) Cold damage. Success: Half damage.
Actions
Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Slashing damage plus 2 (1d4) Cold damage.
Fog Cloud (1/Day
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Alley. Charred bodies and anguished screams fly through the air. A thick cloud of acrid smoke billows outward from the blast, which seems to have occurred right outside your door. Let the players tell
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
stakes upon which the bodies of kobolds, dwarves, or orcs are impaled 81–83 1 fire giant 84–85 1 young silver dragon 86–87 1d4 air elementals 88–90 1d4 trolls 91–92 1d3 + 1 cyclopes 93–94 1d4 chimeras 95–96 1 cloud giant 97 1 roc 98 1d4 stone giants 99 1 young red dragon 00 1d4 frost giants
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
stakes upon which the bodies of kobolds, dwarves, or orcs are impaled 81–83 1 fire giant 84–85 1 young silver dragon 86–87 1d4 air elementals 88–90 1d4 trolls 91–92 1d3 + 1 cyclopes 93–94 1d4 chimeras 95–96 1 cloud giant 97 1 roc 98 1d4 stone giants 99 1 young red dragon 00 1d4 frost giants
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
stakes upon which the bodies of kobolds, dwarves, or orcs are impaled 81–83 1 fire giant 84–85 1 young silver dragon 86–87 1d4 air elementals 88–90 1d4 trolls 91–92 1d3 + 1 cyclopes 93–94 1d4 chimeras 95–96 1 cloud giant 97 1 roc 98 1d4 stone giants 99 1 young red dragon 00 1d4 frost giants
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Alley. Charred bodies and anguished screams fly through the air. A thick cloud of acrid smoke billows outward from the blast, which seems to have occurred right outside your door. Let the players tell
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Alley. Charred bodies and anguished screams fly through the air. A thick cloud of acrid smoke billows outward from the blast, which seems to have occurred right outside your door. Let the players tell
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
damage, Zuggtmoy senses it and turns her attention away from Juiblex in an attempt to stop the characters. As she exerts her will over Araumycos, a burst of spores spreads out in a cloud from the
, as the rapport ends thereafter and the characters awaken back in their physical bodies. Physical damage and ongoing effects suffered by their astral forms aren’t carried over to the characters’ physical bodies.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
damage, Zuggtmoy senses it and turns her attention away from Juiblex in an attempt to stop the characters. As she exerts her will over Araumycos, a burst of spores spreads out in a cloud from the
, as the rapport ends thereafter and the characters awaken back in their physical bodies. Physical damage and ongoing effects suffered by their astral forms aren’t carried over to the characters’ physical bodies.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
damage, Zuggtmoy senses it and turns her attention away from Juiblex in an attempt to stop the characters. As she exerts her will over Araumycos, a burst of spores spreads out in a cloud from the
, as the rapport ends thereafter and the characters awaken back in their physical bodies. Physical damage and ongoing effects suffered by their astral forms aren’t carried over to the characters’ physical bodies.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
success.
Infestation Spores (1/Day). The bridesmaid releases spores that burst out in a cloud that fills a 10-foot-radius sphere centered on it, and the cloud lingers for 1 minute. Any flesh-and-blood
creature in the cloud when it appears, or that enters it later, must make a DC 10 Constitution saving throw. On a successful save, the creature can’t be infected by these spores for 24 hours. On a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
success.
Infestation Spores (1/Day). The bridesmaid releases spores that burst out in a cloud that fills a 10-foot-radius sphere centered on it, and the cloud lingers for 1 minute. Any flesh-and-blood
creature in the cloud when it appears, or that enters it later, must make a DC 10 Constitution saving throw. On a successful save, the creature can’t be infected by these spores for 24 hours. On a






