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Returning 35 results for 'bodies both diffusing castle retain'.
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bodies both diffusing cast remain
Monsters
Bigby Presents: Glory of the Giants
, barely maintaining a cohesive form. When a dust hulk dies, it disperses into a cloud of dust.
Dust hulks retain their ancestors’ passion for artistry, but instead of carving stone, they view
their bodies as living works of art. As they fly, coursing along wind currents or blowing through underground tunnels like living sandstorms, they create mesmerizing dances with their ever-shifting forms.Poison
Centaur
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Guildmasters’ Guide to Ravnica
In the sprawling city of Ravnica, where “open road” seems like a contradiction and “open plain” is sheer nonsense, centaurs nevertheless retain a love of wide spaces and the
, until the next wall looms in their path and brings them to a stop.
Nature’s Cavalry
Centaurs have the upper bodies, down to the waist, of muscular humans, displaying all the human variety of skin
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
where the Wicked Slumber is prominent. Purple tendrils of wispy nightmares spread like vines across those areas and surround the bodies of those who sleep.
Heroes throughout Eldraine have ventured
, Eriette and Ashiok conspire to build a nightmare realm in the ruins of Castle Ardenvale at the heart of the Wicked Slumber, replacing the virtuous court with one composed of sleepwalkers and dreamers
Species
Van Richten’s Guide to Ravenloft
Poised between the worlds of the living and the dead, dhampirs retain their grip on life yet are endlessly tested by vicious hungers. Their ties to the undead grant dhampirs a taste of a vampire
one of the following Domains of Dread (detailed in chapter 3):
Barovia. In the shadow of Castle Ravenloft, tales flourish of those who love or descend from vampires. You might have such a connection
Monsters
Curse of Strahd
whose ancestors underwent, horrific magical transformations, to the extent that they retain only a fraction of their original being. Their humanoid bodies incorporate the features of various beasts. For
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
itself seems to be pulling the castle apart. The castle groans in protest as stone grates against stone.
Two guards, their bodies made of ash, flank the castle’s entrance. More ashen guards circle
Castle Cinis Starting at the edge of the city, it takes the characters 1 hour on foot to reach Castle Cinis. The city around them is grim and desolate. Its buildings are slowly turning to cinders
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
itself seems to be pulling the castle apart. The castle groans in protest as stone grates against stone.
Two guards, their bodies made of ash, flank the castle’s entrance. More ashen guards circle
Castle Cinis Starting at the edge of the city, it takes the characters 1 hour on foot to reach Castle Cinis. The city around them is grim and desolate. Its buildings are slowly turning to cinders
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
itself seems to be pulling the castle apart. The castle groans in protest as stone grates against stone.
Two guards, their bodies made of ash, flank the castle’s entrance. More ashen guards circle
Castle Cinis Starting at the edge of the city, it takes the characters 1 hour on foot to reach Castle Cinis. The city around them is grim and desolate. Its buildings are slowly turning to cinders
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
body, thought, and emotion. Freed from the limitations of their human bodies, the yuan-ti used their new abilities to conquer new lands and expand their borders.
One Race, Many Forms
The bodies of all
— yuan-ti make perfect courtiers. And, worse for the rest of us, rulers.
— Elminster
The physical and magical prowess of the yuan-ti empire allowed the former humans to retain their
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
3E. Specters’ Sanctum Several years after its builder and original owner abandoned Castle Naerytar, the castle was re-occupied by an all-female school of astrologers called the Academy of Stargazers
hideous fashion. They are still here in the form of three specters haunting the chamber. They rest quietly, ignoring everything and everyone in the castle, until someone opens the trapdoor and enters. The
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
3E. Specters’ Sanctum Several years after its builder and original owner abandoned Castle Naerytar, the castle was re-occupied by an all-female school of astrologers called the Academy of Stargazers
hideous fashion. They are still here in the form of three specters haunting the chamber. They rest quietly, ignoring everything and everyone in the castle, until someone opens the trapdoor and enters. The
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
3E. Specters’ Sanctum Several years after its builder and original owner abandoned Castle Naerytar, the castle was re-occupied by an all-female school of astrologers called the Academy of Stargazers
hideous fashion. They are still here in the form of three specters haunting the chamber. They rest quietly, ignoring everything and everyone in the castle, until someone opens the trapdoor and enters. The
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
3E. Specters’ Sanctum Several years after its builder and original owner abandoned Castle Naerytar, the castle was re-occupied by an all-female school of astrologers called the Academy of Stargazers
hideous fashion. They are still here in the form of three specters haunting the chamber. They rest quietly, ignoring everything and everyone in the castle, until someone opens the trapdoor and enters. The
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
3E. Specters’ Sanctum Several years after its builder and original owner abandoned Castle Naerytar, the castle was re-occupied by an all-female school of astrologers called the Academy of Stargazers
hideous fashion. They are still here in the form of three specters haunting the chamber. They rest quietly, ignoring everything and everyone in the castle, until someone opens the trapdoor and enters. The
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
3E. Specters’ Sanctum Several years after its builder and original owner abandoned Castle Naerytar, the castle was re-occupied by an all-female school of astrologers called the Academy of Stargazers
hideous fashion. They are still here in the form of three specters haunting the chamber. They rest quietly, ignoring everything and everyone in the castle, until someone opens the trapdoor and enters. The
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
creatures can be seen 66–75 2d4 young remorhazes 76–80 A crumbling ice castle littered with the frozen bodies of blue-skinned humanoids 81–90 1 adult white dragon 91–96 1d8 + 1 frost giants 97–99 1d4 remorhazes 00 1 ancient white dragon
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
creatures can be seen 66–75 2d4 young remorhazes 76–80 A crumbling ice castle littered with the frozen bodies of blue-skinned humanoids 81–90 1 adult white dragon 91–96 1d8 + 1 frost giants 97–99 1d4 remorhazes 00 1 ancient white dragon
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
creatures can be seen 66–75 2d4 young remorhazes 76–80 A crumbling ice castle littered with the frozen bodies of blue-skinned humanoids 81–90 1 adult white dragon 91–96 1d8 + 1 frost giants 97–99 1d4 remorhazes 00 1 ancient white dragon
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
creature knocked off a ledge goes tumbling down the inward-sloping rock walls to the bottom of the cavern (area 16b), which is strewn with rocks, bones, and the bodies of two dead umber hulks. At the
center of the cavern, floating 10 feet above a smooth, 80-foot-tall mithral spindle that erupts from the floor, is Maddgoth’s castle. The stone castle is more than 60 feet away from the ledges, putting
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
creature knocked off a ledge goes tumbling down the inward-sloping rock walls to the bottom of the cavern (area 16b), which is strewn with rocks, bones, and the bodies of two dead umber hulks. At the
center of the cavern, floating 10 feet above a smooth, 80-foot-tall mithral spindle that erupts from the floor, is Maddgoth’s castle. The stone castle is more than 60 feet away from the ledges, putting
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
creature knocked off a ledge goes tumbling down the inward-sloping rock walls to the bottom of the cavern (area 16b), which is strewn with rocks, bones, and the bodies of two dead umber hulks. At the
center of the cavern, floating 10 feet above a smooth, 80-foot-tall mithral spindle that erupts from the floor, is Maddgoth’s castle. The stone castle is more than 60 feet away from the ledges, putting
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Centaur
RYAN PANCOAST
In the sprawling city of Ravnica, where “open road” seems like a contradiction and “open plain” is sheer nonsense, centaurs nevertheless retain a love of wide spaces and
the next wall looms in their path and brings them to a stop. Nature’s Cavalry Centaurs have the upper bodies, down to the waist, of muscular humans, displaying all the human variety of skin tones and
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Centaur
RYAN PANCOAST
In the sprawling city of Ravnica, where “open road” seems like a contradiction and “open plain” is sheer nonsense, centaurs nevertheless retain a love of wide spaces and
the next wall looms in their path and brings them to a stop. Nature’s Cavalry Centaurs have the upper bodies, down to the waist, of muscular humans, displaying all the human variety of skin tones and
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Centaur
RYAN PANCOAST
In the sprawling city of Ravnica, where “open road” seems like a contradiction and “open plain” is sheer nonsense, centaurs nevertheless retain a love of wide spaces and
the next wall looms in their path and brings them to a stop. Nature’s Cavalry Centaurs have the upper bodies, down to the waist, of muscular humans, displaying all the human variety of skin tones and
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
transformed them into Elementals. They are little more than clouds of gravel and dust, barely maintaining a cohesive form. When a dust hulk dies, it disperses into a cloud of dust. Dust hulks retain
their ancestors’ passion for artistry, but instead of carving stone, they view their bodies as living works of art. As they fly, coursing along wind currents or blowing through underground tunnels
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
transformed them into Elementals. They are little more than clouds of gravel and dust, barely maintaining a cohesive form. When a dust hulk dies, it disperses into a cloud of dust. Dust hulks retain
their ancestors’ passion for artistry, but instead of carving stone, they view their bodies as living works of art. As they fly, coursing along wind currents or blowing through underground tunnels
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
transformed them into Elementals. They are little more than clouds of gravel and dust, barely maintaining a cohesive form. When a dust hulk dies, it disperses into a cloud of dust. Dust hulks retain
their ancestors’ passion for artistry, but instead of carving stone, they view their bodies as living works of art. As they fly, coursing along wind currents or blowing through underground tunnels
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
-frozen bodies near the bottom, weighed down by their chain shirts. There are six human corpses and six dwarf corpses in all—the remains of the castle guards killed by the cultists. A 5-foot-wide, 8-foot
Caer Locations (C10-C19) C10. Servants’ Quarters This room is for servants to rest, bathe, and clean their uniforms, and the furnishings reflect as much. After taking over the castle, the cultists
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
-frozen bodies near the bottom, weighed down by their chain shirts. There are six human corpses and six dwarf corpses in all—the remains of the castle guards killed by the cultists. A 5-foot-wide, 8-foot
Caer Locations (C10-C19) C10. Servants’ Quarters This room is for servants to rest, bathe, and clean their uniforms, and the furnishings reflect as much. After taking over the castle, the cultists
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
-frozen bodies near the bottom, weighed down by their chain shirts. There are six human corpses and six dwarf corpses in all—the remains of the castle guards killed by the cultists. A 5-foot-wide, 8-foot
Caer Locations (C10-C19) C10. Servants’ Quarters This room is for servants to rest, bathe, and clean their uniforms, and the furnishings reflect as much. After taking over the castle, the cultists
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
about. A strong smell of unwashed bodies and rotten meat fills the air. Three tall, furry humanoids are lounging among the mess, barking orders at a sad little goblin that demeans itself for their
ingratiate himself with the party. He doesn’t remember the route to Cragmaw Castle, but he knows it’s up north, in the forest. He also knows that Cragmaw goblins patrol around Phandalin, and he
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
about. A strong smell of unwashed bodies and rotten meat fills the air. Three tall, furry humanoids are lounging among the mess, barking orders at a sad little goblin that demeans itself for their
ingratiate himself with the party. He doesn’t remember the route to Cragmaw Castle, but he knows it’s up north, in the forest. He also knows that Cragmaw goblins patrol around Phandalin, and he
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
about. A strong smell of unwashed bodies and rotten meat fills the air. Three tall, furry humanoids are lounging among the mess, barking orders at a sad little goblin that demeans itself for their
ingratiate himself with the party. He doesn’t remember the route to Cragmaw Castle, but he knows it’s up north, in the forest. He also knows that Cragmaw goblins patrol around Phandalin, and he
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
memories, their personalities, and especially their ambition. They also retain the grace and stature of living elves, but their bodies are in a constant state of slow decay. Various forms of fungus grow in
cycle; the two can intersect, and at that nexus the liches find immense power, which commands the awe, envy, and fear of other Golgari. Unlike the shambling zombies they command, liches retain their
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
that is useful for observing and studying heavenly bodies but which can also be used in a manner similar to an arcane eye spell. In that mode, the farseer can view a location within fifty miles of it
of all, it has suffered almost two centuries of neglect. The least amount of rough handling will shatter it. A team of brass-smiths and sages, working patiently, might be able to remove the device from Castle Naerytar intact, but adventurers working in haste have no chance.






