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Returning 35 results for 'bodies both down combined reaches'.
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Monsters
Forgotten Realms: Adventures in Faerûn
Crenshinibon, better known as the Crystal Shard. Zlan Clervish was one of those seven liches, and that lich’s will predominates in the fused entity. All seven bodies are frozen together with ice and
other, their combined power was sufficient to create the sentient Artifact. The Crystal Shard absorbed its creators’ minds, which resonated within the crystal of the Crystal Shard thereafter. When
Monsters
Mordenkainen Presents: Monsters of the Multiverse
will: mage hand, minor illusion
1/day: stinking cloudDuergar despots replace parts of their bodies with mechanical devices that they control through their psionic abilities.
Duergar
Duergar are
dwarves of the deep reaches of the Underdark and other sunless realms. Their personalities and abilities have been deeply impacted by their ancestors’ captivity and torment by mind flayers; they
Monsters
Spelljammer: Adventures in Space
configurations to create star moth;star moths (see the Astral Adventurer’s Guide) and other vessels. The elves also reshape the petrified bodies of dead gods found adrift in the Silver Void, transforming
out to explore the far reaches of the multiverse, astral elves tend to see events happening elsewhere as having little or no meaning to them.
ASTRAL ELVES OF XARYXIS
The adventure, Light of
Monsters
Spelljammer: Adventures in Space
moths (see the Astral Adventurer’s Guide) and other vessels. The elves also reshape the petrified bodies of dead gods found adrift in the Silver Void, transforming them into floating cities and
, their longevity gives astral elves a perspective on time that few other kinds of creatures can appreciate. Whether they choose to live in quiet contemplation or strike out to explore the far reaches
Monsters
Spelljammer: Adventures in Space
. The elves sculpt these substances in various configurations to create star moth;star moths (see the Astral Adventurer’s Guide) and other vessels. The elves also reshape the petrified bodies of
. Whether they choose to live in quiet contemplation or strike out to explore the far reaches of the multiverse, astral elves tend to see events happening elsewhere as having little or no meaning to them
Monsters
Spelljammer: Adventures in Space
Astral Adventurer’s Guide) and other vessels. The elves also reshape the petrified bodies of dead gods found adrift in the Silver Void, transforming them into floating cities and citadels.
Although
gives astral elves a perspective on time that few other kinds of creatures can appreciate. Whether they choose to live in quiet contemplation or strike out to explore the far reaches of the multiverse
Monsters
Spelljammer: Adventures in Space
these substances in various configurations to create star moth;star moths (see the Astral Adventurer’s Guide) and other vessels. The elves also reshape the petrified bodies of dead gods found
live in quiet contemplation or strike out to explore the far reaches of the multiverse, astral elves tend to see events happening elsewhere as having little or no meaning to them.
ASTRAL ELVES OF
Goliath
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
goliath, and fewer still can claim friendship with them. Goliaths wander a bleak realm of rock, wind, and cold. Their bodies look as if they are carved from mountain stone and give them great
the responsibility to earn a place in the tribe or die trying.
Driven Competitors
Every day brings a new challenge to a goliath. Food, water, and shelter are rare in the uppermost mountain reaches. A
Shifter
Legacy
This doesn't reflect the latest rules and lore.
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Species
Eberron: Rising from the Last War
hair on nearly every part of their bodies.
The traits of the beast within affect a shifter’s appearance as well. A swiftstride shifter may have catlike eyes and delicate build, while a beasthide
.
The Journey Yet to Come
Shifters have a strong presence in the Eldeen Reaches but can be found in rural areas across Khorvaire, where they often live among humans. While they form powerful bonds
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
fundamental truths, making it the perfect location for the ritual. The combined power of Vecna’s magic and the collected secrets reaches critical mass at the end of the ritual, triggering an explosion of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
techniques tells how the physical and spiritual aspects of one’s being can be joined to achieve immortality. The book offers detailed descriptions of pressure points that all the bodies of humanoid
beings have and how ki can not only be attacked, but also stolen. The book opens with theories on how the natural energies of the primordial trifecta—soul, essence, and mind—can be combined. It notes
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, Zerthimon, and reshape their minds and bodies to find peace. Githzerai psychically create serene, hidden sanctuaries in chaotic reaches of the multiverse. Most of these redoubts drift through the chaotic
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
more of the infected area, the view beyond the bounds of the skull chamber begins to darken. When the area reaches 0 hit points, a powerful psychic wind howls through the area. Each character must make
, as the rapport ends thereafter and the characters awaken back in their physical bodies. Physical damage and ongoing effects suffered by their astral forms aren’t carried over to the characters’ physical bodies.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
between the orrery and the enclave, word of that mystery reaches Head Office instead. Either way, the characters receive an unexpected visitor, offering some unexpected assistance. Standing before you
state, leaving their bodies safely behind while their souls temporarily possess other bodies. Flabbergast explains that the ritual’s creator died long ago, and its components are now unknown. But if
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
various configurations to create star moths (see the Astral Adventurer’s Guide) and other vessels. The elves also reshape the petrified bodies of dead gods found adrift in the Silver Void, transforming them
explore the far reaches of the multiverse, astral elves tend to see events happening elsewhere as having little or no meaning to them. ASTRAL ELVES OF XARYXIS
The adventure included in this product
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
deliver orders from General Drakov (likely related to the siege’s climax). As the battle reaches what you determine to be the halfway point, start rolling 2d6 on the Zombie Siege Encounters table and
wall.
6 Zombie bodies pile up, creating a growing ramp onto a section of wall.
7 Zombies dig through or under the wall, allowing them to flow steadily into the city.
8 Zombies cause a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
normally in the magical darkness. If any creature reaches into the mouth, the demon makes an attack against it with advantage, then continues attacking if any creature enters its abode. A successful
cannot be bent or broken, but they are spaced widely enough that a Small creature can squeeze through them. The grate can also be lifted by one or more creatures with a combined Strength score of 24 or
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
extents of the plane, where no sunlight reaches, are called the Darkened Depths. Horrid creatures dwell here, and the absolute cold and crushing pressure mean a swift end to creatures accustomed to the
reaches of the Sea of Worlds. Aquatic peoples craft castles and fortresses in the coral reefs here. Silt Flats The region of the Plane of Water nearest to the Para-elemental Plane of Ooze is called the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Mountains—combined with healthy trade relations between these realms and their neighbors to the east, south, and west—make this a strong and prosperous region. Central Flanaess Locations Location
and the king of Furyondy ruling in matters temporal. This combined state, with its powerful elf allies in Celene, could wage a steady war against the evil plaguing Eastern Oerik. The prince’s
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
through which its wielder can assail a foe both physically and psychically. The weapon is particularly effective on the Astral Plane against any travelers who are connected to their physical bodies by a
dragons typically serve the githyanki during their younger years. Once a dragon reaches adulthood, it is dismissed and replaced with a younger dragon, taking with it the loot it has accumulated on
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
than barking nuisances, but in swarms their combined intelligence is an ever-present danger. Meanwhile restless souls rise from musty family crypts serve Undead monarchs and contend with the living
(see Morte’s Planar Parade) gnaw on the bones of a skeleton, which reaches out toward the characters for help. 4 Two dabus (see Morte’s Planar Parade) prune back a mass of razorvine that has spread
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
and offer final prayers. The bodies this room once held have rotted away in their burial niches, and the urns hold only gray muck. Any character who sifts through the goo must succeed on a DC 11
LJUNGGREN) Most of the bodies interred here have rotted away, only their wood-and-linen burial dressings holding their shapes. If the characters move through the water, their effort causes a few
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
portcullises slam shut and seal off these corridors. Each portcullis weighs 600 pounds and can be lifted by one or more characters with a combined Strength score of at least 20. A character can prevent a
. Once the su-monsters appear, taking the puzzle cube doesn’t trigger the masks’ curses. The summoned su-monsters are real, and their bodies don’t disappear when they die. Masks. Characters who
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
farthest reaches of Icewind Dale before they can hope to survive the perils of Xardorok’s fortress. C14. Speaker’s Bedchamber This room is immaculately furnished. It has all the trappings of a royal
except for four sheet-wrapped bodies lying side by side on the floor.
The bodies are the remains of four cultists (three humans and a halfling) who were killed by the speaker’s guards during the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
affected by unpredictable magic. Magic-users who fail in their attempts to bind elemental spirits to the bodies of Constructs might also accidentally create gray oozes.
Mark Behm
Gray Ooze
to attack rolls immediately after dealing damage to the ooze and coming into contact with it. The weapon is destroyed if the penalty reaches −5. The penalty can be removed by casting the Mending
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
reaches a large junction with a turntable where mine cart tracks lead into side tunnels: two leading north, two leading east, and two leading south. Rockfalls have sealed off both tunnels leading east and
: The walls of this chamber are crudely dug and covered with scratches—particularly around seams of glistening ore. A half dozen deep alcoves circle a broad, open space. Two bodies lie in the center of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, tapered column at the heart of the Outlands. While its height is lost amid clouds and the boundaries of sight, its lower reaches spread in wild foothills.
As you approach the base of the Spire, a narrow
gray figures with armored bodies and bladed limbs flank the gate.
Two ferrumach rilmani (see Morte’s Planar Parade) guard the entrance to Dendradis. They’re indifferent to the characters but refuse
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
crimes, seeking their fates in the future, not the past. While the inhabitants of Akros and other reaches near Phoberos, the homeland of most minotaur herds, have engaged in endless conflicts with
legends claim that Mogis created the minotaurs, transforming his most bloodthirsty followers so that their hulking bodies resembled his own. However, while the tales told in the labyrinth-polis of Skophos
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
rise from the pool. Bobbing among the breaking ice, the bloated bodies of small humanoids stare up with wide, dead eyes.
The shift to extreme heat, as described in chapter 5 of the Dungeon Master’s
. The bodies are the boiled remains of svirfneblin that lived in area N5. N3. Oubliette Gore spatters the floor and walls of this windy cave, and the floor is strewn with dismembered humanoid corpses. A
Compendium
- Sources->Dungeons & Dragons->Divine Contention
with a combined Strength score of 15 or higher must spend an action to heft the boat aside (if they attempt this while the boneclaw is perched on the boat, they need to muster a combined Strength score
: “Enter the Dragon.” Event 6. Rolling Thunder As the characters catch their breaths, the cultists of Talos unleash a magical storm on the town. Read the following boxed text aloud: Word reaches you
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
tribe. Traffickers of the Dead. Orcs who die “a good death” are sent to Gruumsh by the priests of Yurtrus. The priests seek out the bodies of such fallen heroes and sever their heads, boil or smoke them
choose to honor that enemy by giving it the same treatment. The bodies of orcs that die in a failed battle are left behind; they were weak and don’t deserve to join Gruumsh. Those that die of old age
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
leather boots protrude from a mound of fallen rock.
The corpses of fifteen derro and twelve Humanoid hunters lie on the floor, all casualties of the cave-in. More bodies are buried beneath the rocks
collapsed tunnel, blocked by rubble, eventually leads to a derro stronghold in the Underdark. The stronghold and its contents are beyond the scope of this story but could inspire an additional adventure if, by some means, the party reaches this tunnel.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Connected Creatures The encounter tables in this section include a variety of monsters grouped according to themes that might flavor a giant enclave or encounter. Combined with the encounters from
: 1d12) searching for an advantage against a rival kraken
10 2 water elementals (attitude: 1d10) diligently making furrows in the sand using their bodies, creating a sprawling pattern
11 2
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
centuries. Inhabiting human bodies as Inspired has granted the hashalaq a deep understanding of the hedonistic urges of humanity. As a result, they have developed numerous ways to control humanoids
a long rest doesn’t reduce its exhaustion. If the cursed target reaches exhaustion level 6, it doesn’t die; it instead becomes a thrall under the quori’s control, and all its exhaustion is removed
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
humanoid bodies. In some tales, these creatures control their hosts, while in others, they are parasites that burn their way out of the body when it’s time to strike.
Orlassk. The Master of Stone is said
places, deep within the woods of the Eldeen Reaches and Droaam. The common people of Khorvaire still see lycanthropes as a dire threat. Most folks don’t understand that good-aligned lycanthropes exist






