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Returning 35 results for 'bodies bringing diffusing clusters retain'.
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Monsters
Planescape: Adventures in the Multiverse
evil and goodWhen modrons act against the will of Primus, nonatons are charged with bringing those rogue units into line. These inspectors also interrogate captured trespassers of Mechanus. Nonatons
have wormlike bodies studded with nine mechanical arms.
Modrons
Constructed on the plane of Mechanus, modrons are partially mechanical beings that belong to a strict hierarchy. Each modron
Monsters
Out of the Abyss
bridesmaids of Zuggtmoy are plant creatures with vaguely humanoid forms. Their frail bodies are covered with clusters of luminescent lichen and crusty, tumescent growths.
Monsters
Bigby Presents: Glory of the Giants
, barely maintaining a cohesive form. When a dust hulk dies, it disperses into a cloud of dust.
Dust hulks retain their ancestors’ passion for artistry, but instead of carving stone, they view
their bodies as living works of art. As they fly, coursing along wind currents or blowing through underground tunnels like living sandstorms, they create mesmerizing dances with their ever-shifting forms.Poison
Monsters
Fizban's Treasury of Dragons
negotiate an end to the restriction.
4
An amethyst dragon recruits a group of adventurers to psychically trade bodies with adventurers from another world, so that each can carry out certain tasks
Merfolk dwelling near an adult amethyst dragon;adult amethyst dragon's lair are under threat from sahuagin raiders.
2
Clusters of shrieker;shriekers serve as a warning system in the tunnels of an
Centaur
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Guildmasters’ Guide to Ravnica
In the sprawling city of Ravnica, where “open road” seems like a contradiction and “open plain” is sheer nonsense, centaurs nevertheless retain a love of wide spaces and the
, until the next wall looms in their path and brings them to a stop.
Nature’s Cavalry
Centaurs have the upper bodies, down to the waist, of muscular humans, displaying all the human variety of skin
Monsters
Fizban's Treasury of Dragons
restriction.
4
An amethyst dragon recruits a group of adventurers to psychically trade bodies with adventurers from another world, so that each can carry out certain tasks before swapping back.
5
water and cultivate the fish that are their preferred food.
Amethyst dragon lairs frequently exhibit or develop large and beautiful clusters of amethyst crystals, including massive cathedral geodes
races
Hederans are living embodiments of alpine trees, sentient beings of bark and leaf whose bodies host moss, holly and fungi. Their outer skin is made of thick bark that toughens with age, and beneath
lies a network of green, sap-filled muscle. Twigs and berries sprout unpredictably, with the brightest clusters gathered around their heads. Their leaves and bark vary in colour, and are as diverse as
Monsters
Curse of Strahd
whose ancestors underwent, horrific magical transformations, to the extent that they retain only a fraction of their original being. Their humanoid bodies incorporate the features of various beasts. For
Monsters
Fizban's Treasury of Dragons
. Their bodies are wider at the haunches, tapering in a wedge shape toward the head, and their wings are shaped to propel them through both air and water. A topaz dragon’s psionic power manifests
","rollAction":"Adventure Hook"}
Adventure Hook
1
A pirate ship is found floating on the open sea, the bodies of the crew completely desiccated. The only clue to what happened is a single topaz
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
residents inhabit these areas in clusters of sleeping, difficult-to-wake bodies. By night, the long-haired spirits of Ping’On Tower wander the Mansions, searching for homes and families long ago
destroyed in the city’s renovations. As characters explore the Mansions, consider how to represent the thousands of perpetually sleeping bodies inside. Do I’Cath’s residents lie where they fell? Did the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
residents inhabit these areas in clusters of sleeping, difficult-to-wake bodies. By night, the long-haired spirits of Ping’On Tower wander the Mansions, searching for homes and families long ago
destroyed in the city’s renovations. As characters explore the Mansions, consider how to represent the thousands of perpetually sleeping bodies inside. Do I’Cath’s residents lie where they fell? Did the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
residents inhabit these areas in clusters of sleeping, difficult-to-wake bodies. By night, the long-haired spirits of Ping’On Tower wander the Mansions, searching for homes and families long ago
destroyed in the city’s renovations. As characters explore the Mansions, consider how to represent the thousands of perpetually sleeping bodies inside. Do I’Cath’s residents lie where they fell? Did the
races
Spelljammer: Adventures in Space
internal organs of the usual sort. Their bodies are composed of cells, fibers, plasma-like ooze, and clusters of nerves. These nerves enable a plasmoid to detect light, heat, texture, sound, pain, and
vibrations. Plasmoids can stiffen the outer layers of their bodies to maintain a humanlike shape, so they can wear clothing and accessories. They speak by forcing air out of tubular cavities that
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
internal organs of the usual sort. Their bodies are composed of cells, fibers, plasma-like ooze, and clusters of nerves. These nerves enable a plasmoid to detect light, heat, texture, sound, pain, and
vibrations. Plasmoids can stiffen the outer layers of their bodies to maintain a humanlike shape, so they can wear clothing and accessories. They speak by forcing air out of tubular cavities that constrict
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
internal organs of the usual sort. Their bodies are composed of cells, fibers, plasma-like ooze, and clusters of nerves. These nerves enable a plasmoid to detect light, heat, texture, sound, pain, and
vibrations. Plasmoids can stiffen the outer layers of their bodies to maintain a humanlike shape, so they can wear clothing and accessories. They speak by forcing air out of tubular cavities that constrict
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
internal organs of the usual sort. Their bodies are composed of cells, fibers, plasma-like ooze, and clusters of nerves. These nerves enable a plasmoid to detect light, heat, texture, sound, pain, and
vibrations. Plasmoids can stiffen the outer layers of their bodies to maintain a humanlike shape, so they can wear clothing and accessories. They speak by forcing air out of tubular cavities that constrict
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Into the Gray Dream The rapport with Araumycos affects the adventurers like an astral projection spell, sending their astral bodies out into the Astral Plane where Araumycos’s vast, dreaming mind
resides. Their bodies remain unconscious in suspended animation while they are projected into the Astral Plane. Read the following aloud to the players. You are floating, weightless, adrift. A gray
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Into the Gray Dream The rapport with Araumycos affects the adventurers like an astral projection spell, sending their astral bodies out into the Astral Plane where Araumycos’s vast, dreaming mind
resides. Their bodies remain unconscious in suspended animation while they are projected into the Astral Plane. Read the following aloud to the players. You are floating, weightless, adrift. A gray
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Into the Gray Dream The rapport with Araumycos affects the adventurers like an astral projection spell, sending their astral bodies out into the Astral Plane where Araumycos’s vast, dreaming mind
resides. Their bodies remain unconscious in suspended animation while they are projected into the Astral Plane. Read the following aloud to the players. You are floating, weightless, adrift. A gray
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
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races
Volo's Guide to Monsters
body, thought, and emotion. Freed from the limitations of their human bodies, the yuan-ti used their new abilities to conquer new lands and expand their borders.
One Race, Many Forms
The bodies of all
— yuan-ti make perfect courtiers. And, worse for the rest of us, rulers.
— Elminster
The physical and magical prowess of the yuan-ti empire allowed the former humans to retain their
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
22. Family Room Rich furniture clusters around a tall fireplace, its mantle lined with dusty knickknacks. Above it hangs a portrait of a stiff but handsome family.
The furniture here is musty and
Haunt. A malicious spirit animates the family portrait. The spirit isn’t one of the Halvhrests, despite its claims. The Halvhrests’ painted bodies perpetually melt and recongeal as the spirit speaks
Compendium
- Sources->Dungeons & Dragons->Monster Manual
elementals gather clouds and winds into ever-changing bodies with indistinct limbs and vague features. Beyond their home plane, these elementals might serve magic-users who conjure them, or they might
Compositions 1d6 The Air Elemental’s Body Features... 1 Cumulus or cirrus clouds. 2 A mixture of vibrantly colored gases. 3 A pungent, sour-looking miasma 4 Shifting cloud clusters that resemble
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
22. Family Room Rich furniture clusters around a tall fireplace, its mantle lined with dusty knickknacks. Above it hangs a portrait of a stiff but handsome family.
The furniture here is musty and
Haunt. A malicious spirit animates the family portrait. The spirit isn’t one of the Halvhrests, despite its claims. The Halvhrests’ painted bodies perpetually melt and recongeal as the spirit speaks
Compendium
- Sources->Dungeons & Dragons->Monster Manual
elementals gather clouds and winds into ever-changing bodies with indistinct limbs and vague features. Beyond their home plane, these elementals might serve magic-users who conjure them, or they might
Compositions 1d6 The Air Elemental’s Body Features... 1 Cumulus or cirrus clouds. 2 A mixture of vibrantly colored gases. 3 A pungent, sour-looking miasma 4 Shifting cloud clusters that resemble
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
22. Family Room Rich furniture clusters around a tall fireplace, its mantle lined with dusty knickknacks. Above it hangs a portrait of a stiff but handsome family.
The furniture here is musty and
Haunt. A malicious spirit animates the family portrait. The spirit isn’t one of the Halvhrests, despite its claims. The Halvhrests’ painted bodies perpetually melt and recongeal as the spirit speaks
Compendium
- Sources->Dungeons & Dragons->Monster Manual
elementals gather clouds and winds into ever-changing bodies with indistinct limbs and vague features. Beyond their home plane, these elementals might serve magic-users who conjure them, or they might
Compositions 1d6 The Air Elemental’s Body Features... 1 Cumulus or cirrus clouds. 2 A mixture of vibrantly colored gases. 3 A pungent, sour-looking miasma 4 Shifting cloud clusters that resemble
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Centaur
RYAN PANCOAST
In the sprawling city of Ravnica, where “open road” seems like a contradiction and “open plain” is sheer nonsense, centaurs nevertheless retain a love of wide spaces and
the next wall looms in their path and brings them to a stop. Nature’s Cavalry Centaurs have the upper bodies, down to the waist, of muscular humans, displaying all the human variety of skin tones and
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Centaur
RYAN PANCOAST
In the sprawling city of Ravnica, where “open road” seems like a contradiction and “open plain” is sheer nonsense, centaurs nevertheless retain a love of wide spaces and
the next wall looms in their path and brings them to a stop. Nature’s Cavalry Centaurs have the upper bodies, down to the waist, of muscular humans, displaying all the human variety of skin tones and
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Centaur
RYAN PANCOAST
In the sprawling city of Ravnica, where “open road” seems like a contradiction and “open plain” is sheer nonsense, centaurs nevertheless retain a love of wide spaces and
the next wall looms in their path and brings them to a stop. Nature’s Cavalry Centaurs have the upper bodies, down to the waist, of muscular humans, displaying all the human variety of skin tones and
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
. Inside were hundreds of well-preserved corpses suffused with a latent necromantic power that Mazirek activated, bringing the corpses back to a shambling semblance of life. This new race of undead is
spore-saturated environment of the undercity. Some Golgari creatures are symbiotic fusions of fungus and living creatures. Golgari trolls are hulking sewer dwellers with fungus adorning their bodies
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
. Inside were hundreds of well-preserved corpses suffused with a latent necromantic power that Mazirek activated, bringing the corpses back to a shambling semblance of life. This new race of undead is
spore-saturated environment of the undercity. Some Golgari creatures are symbiotic fusions of fungus and living creatures. Golgari trolls are hulking sewer dwellers with fungus adorning their bodies
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
. Inside were hundreds of well-preserved corpses suffused with a latent necromantic power that Mazirek activated, bringing the corpses back to a shambling semblance of life. This new race of undead is
spore-saturated environment of the undercity. Some Golgari creatures are symbiotic fusions of fungus and living creatures. Golgari trolls are hulking sewer dwellers with fungus adorning their bodies
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
transformed them into Elementals. They are little more than clouds of gravel and dust, barely maintaining a cohesive form. When a dust hulk dies, it disperses into a cloud of dust. Dust hulks retain
their ancestors’ passion for artistry, but instead of carving stone, they view their bodies as living works of art. As they fly, coursing along wind currents or blowing through underground tunnels
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
transformed them into Elementals. They are little more than clouds of gravel and dust, barely maintaining a cohesive form. When a dust hulk dies, it disperses into a cloud of dust. Dust hulks retain
their ancestors’ passion for artistry, but instead of carving stone, they view their bodies as living works of art. As they fly, coursing along wind currents or blowing through underground tunnels
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
transformed them into Elementals. They are little more than clouds of gravel and dust, barely maintaining a cohesive form. When a dust hulk dies, it disperses into a cloud of dust. Dust hulks retain
their ancestors’ passion for artistry, but instead of carving stone, they view their bodies as living works of art. As they fly, coursing along wind currents or blowing through underground tunnels






