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Returning 35 results for 'bodies broad diffusing confidant removed'.
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Monsters
Icewind Dale: Rime of the Frostmaiden
vampire is paralyzed until the stake is removed.
Sunlight Hypersensitivity. The vampire takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack
normal vampires, gnoll vampires don’t have coffins where they rest, and they have no such places to return to when their corporeal bodies are destroyed. They are undeterred by running water, and
Monsters
Mordenkainen Presents: Monsters of the Multiverse
−5, the object is destroyed. The penalty on an object can be removed by the mending spell.
Spellcasting. Juiblex casts one of the following spells, requiring no material components and using Wisdom
, creating one or more of the following effects:
Acidic Water. Small bodies of water, such as ponds or wells, within 1 mile of the lair turn highly acidic, corroding any object that touches them.
Corrupted
Monsters
Van Richten’s Guide to Ravenloft
unique, misshapen bodies untethered from the laws of reason or reality. Such unspeakable horrors might continue to haunt the misty netherworld between the Domains of Dread, or they might slink forth into
tables are meant to be broad, so feel free to describe the details of an unspeakable horror’s form and the interplay between its parts however you desire. The more discordant and unexpected a
Species
Spelljammer: Adventures in Space
Giff are tall, broad-shouldered folk with hippo-like features. Some have smooth skin, while others have short bristles on their faces and the tops of their heads. As beings of impressive size and
divine beings who created giff have likewise been forgotten. Their titanic petrified bodies drift on the Astral Sea, isolated and unrecognizable in their current forms.
Although they don’t realize
Monsters
Van Richten’s Guide to Ravenloft
vaporous visions amid the fog, mysterious eddies in the Mists sometimes gather such evils, forcing them into unique, misshapen bodies untethered from the laws of reason or reality. Such unspeakable
the stat block. If the results of multiple tables conflict, chose your preferred result.
The results of these tables are meant to be broad, so feel free to describe the details of an unspeakable
Monsters
Van Richten’s Guide to Ravenloft
into unique, misshapen bodies untethered from the laws of reason or reality. Such unspeakable horrors might continue to haunt the misty netherworld between the Domains of Dread, or they might slink
these tables are meant to be broad, so feel free to describe the details of an unspeakable horror’s form and the interplay between its parts however you desire. The more discordant and
Monsters
Van Richten’s Guide to Ravenloft
eddies in the Mists sometimes gather such evils, forcing them into unique, misshapen bodies untethered from the laws of reason or reality. Such unspeakable horrors might continue to haunt the misty
multiple tables conflict, chose your preferred result.
The results of these tables are meant to be broad, so feel free to describe the details of an unspeakable horror’s form and the interplay
Monsters
Van Richten’s Guide to Ravenloft
, forcing them into unique, misshapen bodies untethered from the laws of reason or reality. Such unspeakable horrors might continue to haunt the misty netherworld between the Domains of Dread, or they
.
The results of these tables are meant to be broad, so feel free to describe the details of an unspeakable horror’s form and the interplay between its parts however you desire. The more discordant
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
body, thought, and emotion. Freed from the limitations of their human bodies, the yuan-ti used their new abilities to conquer new lands and expand their borders.
One Race, Many Forms
The bodies of all
common apes. Although some purebloods are able to reproduce with humans, most are disgusted by the idea and would do so only if seduction is necessary for a pureblood to preserve a role as a confidant or
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, becoming like the gods in body, thought, and emotion. Freed from the limitations of their human bodies, the yuan-ti used their new abilities to conquer new lands and expand their borders. One Race
, Many Forms The bodies of all yuan-ti have a mix of humanlike and snakelike parts, but the proportion varies from individual to individual. After the initial metamorphosis of the humans, their society
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, becoming like the gods in body, thought, and emotion. Freed from the limitations of their human bodies, the yuan-ti used their new abilities to conquer new lands and expand their borders. One Race
, Many Forms The bodies of all yuan-ti have a mix of humanlike and snakelike parts, but the proportion varies from individual to individual. After the initial metamorphosis of the humans, their society
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, becoming like the gods in body, thought, and emotion. Freed from the limitations of their human bodies, the yuan-ti used their new abilities to conquer new lands and expand their borders. One Race
, Many Forms The bodies of all yuan-ti have a mix of humanlike and snakelike parts, but the proportion varies from individual to individual. After the initial metamorphosis of the humans, their society
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Giff Giff are tall, broad-shouldered folk with hippo-like features. Some have smooth skin, while others have short bristles on their faces and the tops of their heads. As beings of impressive size
divine beings who created giff have likewise been forgotten. Their titanic petrified bodies drift on the Astral Sea, isolated and unrecognizable in their current forms. Although they don’t realize it
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
plenty of room for adventuring. The first step of mapping a region at this scale is to sketch out the coastlines and any major bodies of water in the area. Is the region landlocked or on a coast? A coastal
with multiple coastlines. Next, sketch in any major mountain ranges. Foothills form a transition between the mountains and lowlands, and broad patches of gentle hills might dot the region. That leaves
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Giff Giff are tall, broad-shouldered folk with hippo-like features. Some have smooth skin, while others have short bristles on their faces and the tops of their heads. As beings of impressive size
divine beings who created giff have likewise been forgotten. Their titanic petrified bodies drift on the Astral Sea, isolated and unrecognizable in their current forms. Although they don’t realize it
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
plenty of room for adventuring. The first step of mapping a region at this scale is to sketch out the coastlines and any major bodies of water in the area. Is the region landlocked or on a coast? A coastal
with multiple coastlines. Next, sketch in any major mountain ranges. Foothills form a transition between the mountains and lowlands, and broad patches of gentle hills might dot the region. That leaves
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
plenty of room for adventuring. The first step of mapping a region at this scale is to sketch out the coastlines and any major bodies of water in the area. Is the region landlocked or on a coast? A coastal
with multiple coastlines. Next, sketch in any major mountain ranges. Foothills form a transition between the mountains and lowlands, and broad patches of gentle hills might dot the region. That leaves
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Giff Giff are tall, broad-shouldered folk with hippo-like features. Some have smooth skin, while others have short bristles on their faces and the tops of their heads. As beings of impressive size
divine beings who created giff have likewise been forgotten. Their titanic petrified bodies drift on the Astral Sea, isolated and unrecognizable in their current forms. Although they don’t realize it
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
creatures of unknown realms far removed from mortal concerns. As heroes confront this evil, they must face the selfish, cold tendencies of their own kind as well. A campaign featuring troubled heroes who
and domination, whether embodied by the hosts of the Nine Hells or by humanoid rulers bent on conquering the world. With a theme such as “confrontation with mortality,” you can craft a broad range of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
constables (veterans) to knock on doors and question locals. Before allowing the corpses to be removed and taken to local temples, Barnibus inspects the scene closely and reaches the following
suspects by virtue of their proximity to the crime scene, it hardly seems plausible that they would unleash destructive magic so close to their place of business in broad daylight. Consequently
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
creatures of unknown realms far removed from mortal concerns. As heroes confront this evil, they must face the selfish, cold tendencies of their own kind as well. A campaign featuring troubled heroes who
and domination, whether embodied by the hosts of the Nine Hells or by humanoid rulers bent on conquering the world. With a theme such as “confrontation with mortality,” you can craft a broad range of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
constables (veterans) to knock on doors and question locals. Before allowing the corpses to be removed and taken to local temples, Barnibus inspects the scene closely and reaches the following
suspects by virtue of their proximity to the crime scene, it hardly seems plausible that they would unleash destructive magic so close to their place of business in broad daylight. Consequently
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
creatures of unknown realms far removed from mortal concerns. As heroes confront this evil, they must face the selfish, cold tendencies of their own kind as well. A campaign featuring troubled heroes who
and domination, whether embodied by the hosts of the Nine Hells or by humanoid rulers bent on conquering the world. With a theme such as “confrontation with mortality,” you can craft a broad range of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
constables (veterans) to knock on doors and question locals. Before allowing the corpses to be removed and taken to local temples, Barnibus inspects the scene closely and reaches the following
suspects by virtue of their proximity to the crime scene, it hardly seems plausible that they would unleash destructive magic so close to their place of business in broad daylight. Consequently
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
decorate the walls of the room.
The armillary sphere depicts Toril, its moon, the sun, and other planetary bodies in Realmspace. Any character who has viewed large-scale maps of Faerûn will recognize
armillary chair, the globe closes again. Any attempt to prevent that closing overloads the mechanism; until the blockage is removed, any creature within 5 feet of the armillary sphere that isn’t
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
decorate the walls of the room.
The armillary sphere depicts Toril, its moon, the sun, and other planetary bodies in Realmspace. Any character who has viewed large-scale maps of Faerûn will recognize
armillary chair, the globe closes again. Any attempt to prevent that closing overloads the mechanism; until the blockage is removed, any creature within 5 feet of the armillary sphere that isn’t
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
decorate the walls of the room.
The armillary sphere depicts Toril, its moon, the sun, and other planetary bodies in Realmspace. Any character who has viewed large-scale maps of Faerûn will recognize
armillary chair, the globe closes again. Any attempt to prevent that closing overloads the mechanism; until the blockage is removed, any creature within 5 feet of the armillary sphere that isn’t
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
necessary. Burrowing creatures might dig their own exits. Common dungeon rooms fall into the broad categories described below. Crypts Although it sometimes resembles a vault, a crypt can also be a series
of individual rooms, each with its own sarcophagus, or a long hall with recesses on either side to hold coffins or bodies. Crypt builders who are worried about undead rising from the grave lock and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
necessary. Burrowing creatures might dig their own exits. Common dungeon rooms fall into the broad categories described below. Crypts Although it sometimes resembles a vault, a crypt can also be a series
of individual rooms, each with its own sarcophagus, or a long hall with recesses on either side to hold coffins or bodies. Crypt builders who are worried about undead rising from the grave lock and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
necessary. Burrowing creatures might dig their own exits. Common dungeon rooms fall into the broad categories described below. Crypts Although it sometimes resembles a vault, a crypt can also be a series
of individual rooms, each with its own sarcophagus, or a long hall with recesses on either side to hold coffins or bodies. Crypt builders who are worried about undead rising from the grave lock and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
and offer final prayers. The bodies this room once held have rotted away in their burial niches, and the urns hold only gray muck. Any character who sifts through the goo must succeed on a DC 11
LJUNGGREN) Most of the bodies interred here have rotted away, only their wood-and-linen burial dressings holding their shapes. If the characters move through the water, their effort causes a few
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
and offer final prayers. The bodies this room once held have rotted away in their burial niches, and the urns hold only gray muck. Any character who sifts through the goo must succeed on a DC 11
LJUNGGREN) Most of the bodies interred here have rotted away, only their wood-and-linen burial dressings holding their shapes. If the characters move through the water, their effort causes a few
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
and offer final prayers. The bodies this room once held have rotted away in their burial niches, and the urns hold only gray muck. Any character who sifts through the goo must succeed on a DC 11
LJUNGGREN) Most of the bodies interred here have rotted away, only their wood-and-linen burial dressings holding their shapes. If the characters move through the water, their effort causes a few
Compendium
- Sources->Dungeons & Dragons->Rrakkma
intervals on iron bars that cross the room in a grid, eight feet above the ground. The bodies hang lifelessly from leather straps that are tied down to the grid with elaborate knots. The floors here
slip and fall prone. The viscous fluid coats their hands, imposing disadvantage on their next weapon attack roll. This fluid can be removed by using an action to scrape off the character's hands
Compendium
- Sources->Dungeons & Dragons->Rrakkma
intervals on iron bars that cross the room in a grid, eight feet above the ground. The bodies hang lifelessly from leather straps that are tied down to the grid with elaborate knots. The floors here
slip and fall prone. The viscous fluid coats their hands, imposing disadvantage on their next weapon attack roll. This fluid can be removed by using an action to scrape off the character's hands






