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Returning 35 results for 'body balinor diffusing cultures returner'.
classes
Warriors of the Living Weapon pursues physical perfection, honing their body as a smith sharpens a sword. Their traditions are drawn from cultures of shape-shifters and creatures who fight with tooth and claw.
classes
Warriors of the Living Weapon pursues physical perfection, honing their body as a smith sharpens a sword. Their traditions are drawn from cultures of shape-shifters and creatures who fight with tooth and claw.
Yuan-ti Malison (Type 3)
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
spells and other magical effects.
Malison Type. The yuan-ti malison (type 3) has a Human head and upper body with a serpentine lower body instead of legs.Multiattack (Yuan-ti Form Only). The yuan-ti makes
, humanoid cultures make the fatal mistake of trusting the yuan-ti. They forget that a yuan-ti that acts honorably or lends aid in a time of trouble does so only as part of a grander design.
Yuan-ti leaders
Monsters
Quests from the Infinite Staircase
can’t be targeted by divination magic or perceived through magical scrying sensors.
Slimy Demise. When Zargon dies, its body dissolves into foul slime, leaving only its horn behind. Zargon re
save, it takes half as much damage.Zargon the Returner is an elder evil—an undying abomination from eons past with an insatiable appetite. A tentacled, slime-covered horror with a cyclopic red
Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
. That parasite bestows undeath upon the spellcaster and causes strange tentacles to sprout from the body. The parasite’s mouth is visible on the lich’s torso, and the parasite guards the
, the Night Serpent
4
Ghaunadaur
5
Zargon, the Returner
6
That Which Lurks
Necrotic, Poison
Shifter
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Eberron: Rising from the Last War
body and mind. Some shifters believe that these spirits are independent entities, and they may speak of Bear or Wolf as ancestors or guides. Most just see the beast within as a formidable expression
in blended communities. Their names typically overlap with the names of other cultures in their region. Many shifters prefer to keep their personal names for their friends and use “wandering
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
positive forces, the Dark Six are the source of fears. Arawai and Balinor reflect the positive aspects of nature. The devastating storm, the earthquake, the wildfire? These are the work of the Devourer
of the Shadow.
The Dark Six inspire worship in different ways among diverse cultures. Temples to the Dark Six appear in Droaam, along with wild revels driven by the Fury. The Dark Six aren’t
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
positive forces, the Dark Six are the source of fears. Arawai and Balinor reflect the positive aspects of nature. The devastating storm, the earthquake, the wildfire? These are the work of the Devourer
of the Shadow.
The Dark Six inspire worship in different ways among diverse cultures. Temples to the Dark Six appear in Droaam, along with wild revels driven by the Fury. The Dark Six aren’t
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
positive forces, the Dark Six are the source of fears. Arawai and Balinor reflect the positive aspects of nature. The devastating storm, the earthquake, the wildfire? These are the work of the Devourer
of the Shadow.
The Dark Six inspire worship in different ways among diverse cultures. Temples to the Dark Six appear in Droaam, along with wild revels driven by the Fury. The Dark Six aren’t
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Aureon, god of law and knowledge LN Knowledge Open tome Balinor, god of beasts and the hunt N Life, Nature Pair of antlers Boldrei, goddess of community and home LG Life Fire in a stone hearth Dol Arrah
nature’s wrath NE Tempest Bundle of five sharpened bones The Fury, goddess of wrath and frenzy NE War Winged wyrm with woman’s head and upper body The Keeper, god of greed and death NE Death Dragonshard
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Aureon, god of law and knowledge LN Knowledge Open tome Balinor, god of beasts and the hunt N Life, Nature Pair of antlers Boldrei, goddess of community and home LG Life Fire in a stone hearth Dol Arrah
nature’s wrath NE Tempest Bundle of five sharpened bones The Fury, goddess of wrath and frenzy NE War Winged wyrm with woman’s head and upper body The Keeper, god of greed and death NE Death Dragonshard
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Aureon, god of law and knowledge LN Knowledge Open tome Balinor, god of beasts and the hunt N Life, Nature Pair of antlers Boldrei, goddess of community and home LG Life Fire in a stone hearth Dol Arrah
nature’s wrath NE Tempest Bundle of five sharpened bones The Fury, goddess of wrath and frenzy NE War Winged wyrm with woman’s head and upper body The Keeper, god of greed and death NE Death Dragonshard
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
of the Kingdom of Galifar and holds sway over most of Khorvaire—except for Thrane, which favors the Church of the Silver Flame. Other religions connect specific cultures or communities; the kalashtar
Life, Nature Sheaf of wheat tied with green ribbon or bronze dragon Aureon Knowledge, law Knowledge, Order* Open tome or blue dragon Balinor Beasts, the hunt Nature, War Pair of antlers or green
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
of the Kingdom of Galifar and holds sway over most of Khorvaire—except for Thrane, which favors the Church of the Silver Flame. Other religions connect specific cultures or communities; the kalashtar
Life, Nature Sheaf of wheat tied with green ribbon or bronze dragon Aureon Knowledge, law Knowledge, Order* Open tome or blue dragon Balinor Beasts, the hunt Nature, War Pair of antlers or green
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
of the Kingdom of Galifar and holds sway over most of Khorvaire—except for Thrane, which favors the Church of the Silver Flame. Other religions connect specific cultures or communities; the kalashtar
Life, Nature Sheaf of wheat tied with green ribbon or bronze dragon Aureon Knowledge, law Knowledge, Order* Open tome or blue dragon Balinor Beasts, the hunt Nature, War Pair of antlers or green
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Armor and Shields D&D worlds are a vast tapestry made up of many different cultures, each with its own technology level. For this reason, adventurers have access to a variety of armor types, ranging
protection to the wearer’s upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers. Scale Mail. This armor consists of a coat and leggings (and perhaps
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Armor and Shields D&D worlds are a vast tapestry made up of many different cultures, each with its own technology level. For this reason, adventurers have access to a variety of armor types, ranging
protection to the wearer’s upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers. Scale Mail. This armor consists of a coat and leggings (and perhaps
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Armor and Shields D&D worlds are a vast tapestry made up of many different cultures, each with its own technology level. For this reason, adventurers have access to a variety of armor types, ranging
protection to the wearer’s upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers. Scale Mail. This armor consists of a coat and leggings (and perhaps
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
Old One to implant a Far Realm parasite in the lich. That parasite bestows undeath upon the spellcaster and causes strange tentacles to sprout from the body. The parasite’s mouth is visible on the
Old Ones table to determine which entity gave an eldritch lich its parasite. Great Old Ones d6 Form 1 Cthulhu 2 Tharizdun, the Chained God 3 Dendar, the Night Serpent 4 Ghaunadaur 5 Zargon, the Returner 6 That Which Lurks
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
experience. Elder elves look for signs of this change in young elves and try to guide them through it. Most elven cultures mark the Drawing of the Veil with a ceremony of pride or celebration, as a way of
soul whose connection to the Seldarine has been weakened, or it might be a true elf soul trapped in the body of a half-elf until death, or the soul that lies beneath one’s elf-like visage might be human
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
experience. Elder elves look for signs of this change in young elves and try to guide them through it. Most elven cultures mark the Drawing of the Veil with a ceremony of pride or celebration, as a way of
soul whose connection to the Seldarine has been weakened, or it might be a true elf soul trapped in the body of a half-elf until death, or the soul that lies beneath one’s elf-like visage might be human
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
experience. Elder elves look for signs of this change in young elves and try to guide them through it. Most elven cultures mark the Drawing of the Veil with a ceremony of pride or celebration, as a way of
soul whose connection to the Seldarine has been weakened, or it might be a true elf soul trapped in the body of a half-elf until death, or the soul that lies beneath one’s elf-like visage might be human
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
Old One to implant a Far Realm parasite in the lich. That parasite bestows undeath upon the spellcaster and causes strange tentacles to sprout from the body. The parasite’s mouth is visible on the
Old Ones table to determine which entity gave an eldritch lich its parasite. Great Old Ones d6 Form 1 Cthulhu 2 Tharizdun, the Chained God 3 Dendar, the Night Serpent 4 Ghaunadaur 5 Zargon, the Returner 6 That Which Lurks
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
Old One to implant a Far Realm parasite in the lich. That parasite bestows undeath upon the spellcaster and causes strange tentacles to sprout from the body. The parasite’s mouth is visible on the
Old Ones table to determine which entity gave an eldritch lich its parasite. Great Old Ones d6 Form 1 Cthulhu 2 Tharizdun, the Chained God 3 Dendar, the Night Serpent 4 Ghaunadaur 5 Zargon, the Returner 6 That Which Lurks
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
the region’s typical climate. If Zargon dies, these effects fade over the course of 1d10 days. Zargon the Returner Huge Aberration, Lawful Evil
Armor Class 18 (natural armor)
Hit Points 253 (22d12
Zargon dies, its body dissolves into foul slime, leaving only its horn behind. Zargon re-forms in 1d10 days, regrowing from the horn. The horn is immune to all damage and can be destroyed only by
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
the region’s typical climate. If Zargon dies, these effects fade over the course of 1d10 days. Zargon the Returner Huge Aberration, Lawful Evil
Armor Class 18 (natural armor)
Hit Points 253 (22d12
Zargon dies, its body dissolves into foul slime, leaving only its horn behind. Zargon re-forms in 1d10 days, regrowing from the horn. The horn is immune to all damage and can be destroyed only by
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
the region’s typical climate. If Zargon dies, these effects fade over the course of 1d10 days. Zargon the Returner Huge Aberration, Lawful Evil
Armor Class 18 (natural armor)
Hit Points 253 (22d12
Zargon dies, its body dissolves into foul slime, leaving only its horn behind. Zargon re-forms in 1d10 days, regrowing from the horn. The horn is immune to all damage and can be destroyed only by
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see.
Githyanki Kith’rak Militarized githyanki cultures assign ranks and responsibilities to
Greatsword. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage plus 17 (5d6) psychic damage. On a critical hit against a target in an astral body (as with the astral
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see.
Githyanki Kith’rak Militarized githyanki cultures assign ranks and responsibilities to
Greatsword. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage plus 17 (5d6) psychic damage. On a critical hit against a target in an astral body (as with the astral
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see.
Githyanki Kith’rak Militarized githyanki cultures assign ranks and responsibilities to
Greatsword. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage plus 17 (5d6) psychic damage. On a critical hit against a target in an astral body (as with the astral
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Crooked teeth
5 Notably overweight or underweight
6 Elongated, sinuous body
7 Shortened, stocky body
8 Coins or gems embedded in hide
9 Sculpted horns or claws
10
15 Dismisses modern cultures as historical curiosities sure to collapse imminently
16 Has trouble discerning details of anything as small as Humanoids
17 Sharpens claws or horns on
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Crooked teeth
5 Notably overweight or underweight
6 Elongated, sinuous body
7 Shortened, stocky body
8 Coins or gems embedded in hide
9 Sculpted horns or claws
10
15 Dismisses modern cultures as historical curiosities sure to collapse imminently
16 Has trouble discerning details of anything as small as Humanoids
17 Sharpens claws or horns on
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Crooked teeth
5 Notably overweight or underweight
6 Elongated, sinuous body
7 Shortened, stocky body
8 Coins or gems embedded in hide
9 Sculpted horns or claws
10
15 Dismisses modern cultures as historical curiosities sure to collapse imminently
16 Has trouble discerning details of anything as small as Humanoids
17 Sharpens claws or horns on
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
succeed on a Wisdom saving throw against your spell save DC or take 2d10 Psychic damage. Level 10: Beguiling Defenses Your patron teaches you how to guard your mind and body. You are immune to the
, the Returner; Hadar, the Dark Hunger; or Great Cthulhu. Or you might invoke several entities without yoking yourself to one. The motives of these beings are incomprehensible, and the Great Old One
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
succeed on a Wisdom saving throw against your spell save DC or take 2d10 Psychic damage. Level 10: Beguiling Defenses Your patron teaches you how to guard your mind and body. You are immune to the
, the Returner; Hadar, the Dark Hunger; or Great Cthulhu. Or you might invoke several entities without yoking yourself to one. The motives of these beings are incomprehensible, and the Great Old One






