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Returning 35 results for 'body base diffusing cultures rewards'.
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Spells
Player’s Handbook
repeat the same effect or choose a different one.
Flood. You cause the water level of all standing water in the area to rise by as much as 20 feet. If you choose an area in a large body of water, you
lasts until you choose a different effect or the spell ends. The whirlpool is 5 feet wide at the base, up to 50 feet wide at the top, and 25 feet tall. Any creature in the water and within 25 feet of
Monsters
Planescape: Adventures in the Multiverse
the decaton dies, its body disintegrates into dust, leaving behind anything it was carrying.Multiattack. The decaton makes three Tentacle attacks.
Tentacle. Melee Weapon Attack: +7;{"diceNotation
only), protection from evil and goodThe least of the hierarchs, decatons monitor the physical well-being of base modrons. Two stubby legs support their spherical bodies, and ten mechanical tentacles
classes
Warriors of the Living Weapon pursues physical perfection, honing their body as a smith sharpens a sword. Their traditions are drawn from cultures of shape-shifters and creatures who fight with tooth and claw.
classes
Warriors of the Living Weapon pursues physical perfection, honing their body as a smith sharpens a sword. Their traditions are drawn from cultures of shape-shifters and creatures who fight with tooth and claw.
Monsters
Planescape: Adventures in the Multiverse
the septon dies, its body disintegrates into dust, leaving behind anything it was carrying.Multiattack. The septon makes four Tentacle attacks and uses Lightning Network or Spellcasting.
Tentacle
from evil and good, sendingSeptons are auditors of base modrons in Mechanus, recording the activities in each of the plane’s sectors to ensure operations are in perfect order. They are easily
Monsters
Mordenkainen Presents: Monsters of the Multiverse
roots. After three days, a sprout emerges from the ground at the base of the tree and swiftly grows into a bipedal form.
This new body, armored in tough bark and bearing a gnarled club and shield, is
. Any hollow or crook will do, but often a special cavity is carved out of the trunk. The tree is bathed and watered with the blood of the sacrificed victim, and the body is buried among the tree’s
Monsters
Planescape: Adventures in the Multiverse
the nonaton dies, its body disintegrates into dust, leaving behind anything it was carrying.Multiattack. The nonaton makes three Arm attacks and uses Pillar of Truth or Spellcasting.
Arm. Melee Weapon
modrons are the lower-ranked base modrons—monodrone;monodrones, duodrone;duodrones, tridrone;tridrones, quadrone;quadrones, and pentadrone;pentadrones—the upper-tier hierarch modrons hold
Monsters
Planescape: Adventures in the Multiverse
octon dies, its body disintegrates into dust, leaving behind anything it was carrying.Multiattack. The octon makes three Tentacle attacks.
Tentacle. Melee Weapon Attack: +8;{"diceNotation":"1d20+8
are the lower-ranked base modrons—monodrone;monodrones, duodrone;duodrones, tridrone;tridrones, quadrone;quadrones, and pentadrone;pentadrones—the upper-tier hierarch modrons hold
Yuan-ti Malison (Type 3)
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
spells and other magical effects.
Malison Type. The yuan-ti malison (type 3) has a Human head and upper body with a serpentine lower body instead of legs.Multiattack (Yuan-ti Form Only). The yuan-ti makes
, humanoid cultures make the fatal mistake of trusting the yuan-ti. They forget that a yuan-ti that acts honorably or lends aid in a time of trouble does so only as part of a grander design.
Yuan-ti leaders
Monsters
Planescape: Adventures in the Multiverse
hexton dies, its body disintegrates into dust, leaving behind anything it was carrying.
Legendary Resistance (4/Day). If the hexton fails a saving throw, it can choose to succeed instead.Multiattack
base modrons—monodrone;monodrones, duodrone;duodrones, tridrone;tridrones, quadrone;quadrones, and pentadrone;pentadrones—the upper-tier hierarch modrons hold leadership positions
Monsters
Ghosts of Saltmarsh
":"slashing"} slashing damage plus 13 (3d8);{"diceNotation":"3d8","rollType":"damage","rollAction":"Claws","rollDamageType":"cold"} cold damage.
Whirlpool (1/day). The wave shaper targets a body of water
at least 50 feet square and 25 feet deep, causing a whirlpool to form in the center of the area. The whirlpool forms a vortex that is 5 feet wide at the base, up to 50 feet wide at the top, 25 feet
Control Water
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
. This effect requires a body of water at least 50 feet square and 25 feet deep. You cause a whirlpool to form in the center of the area. The whirlpool forms a vortex that is 5 feet wide at the base
includes a shore, the flooding water spills over onto dry land.
If you choose an area in a large body of water, you instead create a 20-foot tall wave that travels from one side of the area to the other
Monsters
Mordenkainen Presents: Monsters of the Multiverse
into a vast necropolis populated solely by Undead creatures under his command.
Orcus rewards those who spread death in his name by granting them a small portion of his power. The least of these
the dead, emulating their dread master.
Orcus is a bestial creature of corruption with a diseased, decaying look. He has the lower body of a goat and a humanlike upper body with a belly swollen with
Monsters
Mordenkainen's Fiendish Folio Volume 1
by this attack dies, with its body and everything it is wearing and carrying, except magic items, exploding into a cloud of ash. The creature can be restored to life only by means of a wish spell
of eternity. It has no sense of empathy or compassion, driven only to unmake so that the resulting base elements of reality can fuel the multiverse’s endless cycles of creation and destruction
Monsters
Quests from the Infinite Staircase
Nafas drops to 0 hit points, his body disintegrates into a whirl of multiversal dust that surrounds one creature responsible for his demise. That creature then hears Nafas’s last wish: for the
retains its name, alignment, and personality. The creature also inherits Nafas’s palace and all it contains.
If the creature refuses, Nafas gains a new body in 1d10;{"diceNotation":"1d10", "rollType
Orcus
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Out of the Abyss
multiverse transformed into a vast necropolis populated solely by undead creatures under his command.
Orcus rewards those who spread death in his name by granting them a small portion of his power
, emulating their dread master.
Orcus is a bestial creature of corruption with a diseased, decaying look. He has the lower torso of a goat, and a humanoid upper body with a corpulent belly swollen with rot
Shifter
Legacy
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Species
Eberron: Rising from the Last War
body and mind. Some shifters believe that these spirits are independent entities, and they may speak of Bear or Wolf as ancestors or guides. Most just see the beast within as a formidable expression
in blended communities. Their names typically overlap with the names of other cultures in their region. Many shifters prefer to keep their personal names for their friends and use “wandering
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Rewards Corlie ensures that the city sponsoring the characters makes a 1,000 GP hazard payment to each of them. If Corlie previously agreed to contribute her share to the characters, she adds this to
their reward. Corlie must return to the Sword Coast, but she insists Ironspine Keep needs leaders who can guarantee its defense. The fortress makes an excellent base of operations for future
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Rewards Corlie ensures that the city sponsoring the characters makes a 1,000 GP hazard payment to each of them. If Corlie previously agreed to contribute her share to the characters, she adds this to
their reward. Corlie must return to the Sword Coast, but she insists Ironspine Keep needs leaders who can guarantee its defense. The fortress makes an excellent base of operations for future
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Rewards Corlie ensures that the city sponsoring the characters makes a 1,000 GP hazard payment to each of them. If Corlie previously agreed to contribute her share to the characters, she adds this to
their reward. Corlie must return to the Sword Coast, but she insists Ironspine Keep needs leaders who can guarantee its defense. The fortress makes an excellent base of operations for future
Monsters
Fizban's Treasury of Dragons
with a beholder that has moved into the dragon’s domain.
5
Xorn serve as lookouts and spies for an adult amethyst dragon who rewards them with gems.
6
To repay a favor long owed to a
miles of the lair is a conduit for the dragon’s psionic presence. As an action, the dragon can cast the clairvoyance spell, requiring no spell components and targeting any body of water in that
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
ruling body. If a character already has a Bastion (see chapter 8), the parcel of land might surround the Bastion or be close to it. Parcels of land make fine rewards for adventurers who are looking for a place to settle or who have family or a personal investment in the region where the land is located.
local ruler or ruling body but is lent to a character with the understanding that it can be taken away, especially if the character’s loyalty is ever called into question. Characters who receive a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Armor and Shields D&D worlds are a vast tapestry made up of many different cultures, each with its own technology level. For this reason, adventurers have access to a variety of armor types, ranging
you can’t cast spells. Armor Class (AC). Armor protects its wearer from attacks. The armor (and shield) you wear determines your base Armor Class. Heavy Armor. Heavier armor interferes with the wearer’s
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Armor and Shields D&D worlds are a vast tapestry made up of many different cultures, each with its own technology level. For this reason, adventurers have access to a variety of armor types, ranging
you can’t cast spells. Armor Class (AC). Armor protects its wearer from attacks. The armor (and shield) you wear determines your base Armor Class. Heavy Armor. Heavier armor interferes with the wearer’s
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Armor and Shields D&D worlds are a vast tapestry made up of many different cultures, each with its own technology level. For this reason, adventurers have access to a variety of armor types, ranging
you can’t cast spells. Armor Class (AC). Armor protects its wearer from attacks. The armor (and shield) you wear determines your base Armor Class. Heavy Armor. Heavier armor interferes with the wearer’s
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
from the local ruler or ruling body. Parcels of land make fine rewards for adventurers who are looking for a place to settle or who have family or some kind of personal investment in the region where the land is located.
the local ruler or ruling body, but is leased to a character with the understanding that it can be taken away, especially if his or her loyalty is ever called into question. A parcel of land, if
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
from the local ruler or ruling body. Parcels of land make fine rewards for adventurers who are looking for a place to settle or who have family or some kind of personal investment in the region where the land is located.
the local ruler or ruling body, but is leased to a character with the understanding that it can be taken away, especially if his or her loyalty is ever called into question. A parcel of land, if
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
from the local ruler or ruling body. Parcels of land make fine rewards for adventurers who are looking for a place to settle or who have family or some kind of personal investment in the region where the land is located.
the local ruler or ruling body, but is leased to a character with the understanding that it can be taken away, especially if his or her loyalty is ever called into question. A parcel of land, if
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
4. Abandoned Camp The Xanathar Guild had a base camp here, but it was forced to abandon the place after a run-in with the Fine Fellows of Daggerford. This room is strewn with rotten supplies and the
remains of a fire pit. Three bugbear corpses and an intellect devourer’s body are heaped in the northeast corner. Searching the corpses reveals a scrap of parchment with the following phrase written
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
ruling body. If a character already has a Bastion (see chapter 8), the parcel of land might surround the Bastion or be close to it. Parcels of land make fine rewards for adventurers who are looking for a place to settle or who have family or a personal investment in the region where the land is located.
local ruler or ruling body but is lent to a character with the understanding that it can be taken away, especially if the character’s loyalty is ever called into question. Characters who receive a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
ruling body. If a character already has a Bastion (see chapter 8), the parcel of land might surround the Bastion or be close to it. Parcels of land make fine rewards for adventurers who are looking for a place to settle or who have family or a personal investment in the region where the land is located.
local ruler or ruling body but is lent to a character with the understanding that it can be taken away, especially if the character’s loyalty is ever called into question. Characters who receive a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
4. Abandoned Camp The Xanathar Guild had a base camp here, but it was forced to abandon the place after a run-in with the Fine Fellows of Daggerford. This room is strewn with rotten supplies and the
remains of a fire pit. Three bugbear corpses and an intellect devourer’s body are heaped in the northeast corner. Searching the corpses reveals a scrap of parchment with the following phrase written
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Armor and Shields D&D worlds are a vast tapestry made up of many different cultures, each with its own technology level. For this reason, adventurers have access to a variety of armor types, ranging
roll that involves Strength or Dexterity, and you can't cast spells. Armor Class (AC). Armor protects its wearer from attacks. The armor (and shield) you wear determines your base Armor Class. Heavy
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Armor and Shields D&D worlds are a vast tapestry made up of many different cultures, each with its own technology level. For this reason, adventurers have access to a variety of armor types, ranging
roll that involves Strength or Dexterity, and you can't cast spells. Armor Class (AC). Armor protects its wearer from attacks. The armor (and shield) you wear determines your base Armor Class. Heavy
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
4. Abandoned Camp The Xanathar Guild had a base camp here, but it was forced to abandon the place after a run-in with the Fine Fellows of Daggerford. This room is strewn with rotten supplies and the
remains of a fire pit. Three bugbear corpses and an intellect devourer’s body are heaped in the northeast corner. Searching the corpses reveals a scrap of parchment with the following phrase written






