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Returning 35 results for 'body before defusing caves retreat'.
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Monsters
Van Richten’s Guide to Ravenloft
stables turned into slaughterhouses are typical first signs of a nosferatu’s predation. When the sun interrupts their hunts, nosferatu retreat to favored ruins, sewers, or caves, caring nothing for
Monsters
Mordenkainen Presents: Monsters of the Multiverse
method for luring prey involves positioning the body of its latest catch just outside its hiding spot. Whenever it gets hungry, it tears off a few chunks of flesh to feed itself. In the meantime, the
choker can keep its body deep inside the crevice where it hides, beyond the reach of most normal weapons.
Chokers tend to set their ambushes alone, rather than working in concert, but where one
Monsters
Tomb of Annihilation
, expeditious retreat, feather fall, thunderwave
2nd level (3 slots): darkness, hold person, rope trick
3rd level (3 slots): dispel magic, lightning bolt
4th level (3 slots): blight, wall of fire
5th level
life or its body is destroyed. The wight can have no more than twelve zombie;zombies under its control at one time.
Longsword. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit
Monsters
Mordenkainen Presents: Monsters of the Multiverse
leucrotta is what you would get if you took the head of a giant badger, the legs of a deer, and the body of a large hyena, then put them together and reanimated them with demon ichor without bothering to
delightful squeals of a suffering victim.
A leucrotta is so loathsome that few outside of its own kind can stand to be around one for long. Its horrific, hodgepodge body oozes a foul stench. This
Monsters
Mordenkainen Presents: Monsters of the Multiverse
target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.Tlincallis, also called scorpion folk, are chitin-covered creatures with a humanlike upper body
and the lower body of an enormous scorpion, complete with a stinger at the end of a long tail. These desert creatures range across arid lands, hunting at dawn and dusk. In the hours between, they wait
Monsters
Princes of the Apocalypse
Fey Ancestry. Aerisi has advantage on saving throws against being charmed, and magic can’t put her to sleep.
Howling Defeat. When Aerisi drops to 0 hit points, her body disappears in a howling
Hatred, Aerisi retreats to the Howling Caves, the air node. Within this node, Aerisi gains one additional use of her Legendary Resistance trait.
Lair Actions
If Aerisi is in the air node while Yan-C
Demilich (Variant)
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Monsters
Monster Manual (2014)
;s body and all the equipment it is carrying cease to exist. On a successful save, the target takes 24 (7d6);{"diceNotation":"7d6", "rollType":"damage", "rollAction":"Trap Soul", "rollDamageType
exist.
If the demilich drops to 0 hit points, it is destroyed and turns to powder, leaving behind its gems. Crushing a gem releases any soul trapped within, at which point the target’s body re
Monsters
Fizban's Treasury of Dragons
, ideally mountain lakes, where they take advantage of existing caves and tunnels. A lair behind a cascading waterfall is ideal, and often part of that lair is submerged, allowing the dragon to rest in the
, one in the rock face just above one tarn and one below the surface of the other tarn. The dragon uses the underwater passage as a secret entrance and emergency exit.
Main Caves. The lair is a complex
Monsters
Fizban's Treasury of Dragons
the dragon can perceive everything those golems do.
Amethyst Dragon Lairs
Amethyst dragons prefer lairs near water, ideally mountain lakes, where they take advantage of existing caves and
the other tarn. The dragon uses the underwater passage as a secret entrance and emergency exit.
Main Caves. The lair is a complex of caves and tunnels; the stone surfaces are smooth and water-worn, and
Half-Elf
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Species
Basic Rules (2014)
marked by an easy grace—an elvish grace, Flint would have said; yet the man’s body had the thickness and tight muscles of a human, while the facial hair was definitely humankind’s. All
.
EXCELLENT AMBASSADORS
Many half-elves learn at an early age to get along with everyone, defusing hostility and finding common ground. As a race, they have elven grace without elven aloofness and
Monsters
Mordenkainen Presents: Monsters of the Multiverse
ravines or shallow caves, or hide in ruined sites while waiting for prey to come near. A girallon is surprisingly stealthy, considering its size and its lack of camouflage.
Girallons form loose bands
of several individuals and their offspring, usually led by a dominant adult that also tends to be the oldest member of the group. When on the hunt away from their lair, girallons use roars and body
Elf
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Species
Basic Rules (2014)
, bronze, and almost bluish-white, hair of green or blue, and eyes like pools of liquid gold or silver. Elves have no facial and little body hair. They favor elegant clothing in bright colors, and they
have been known to retreat from intrusions into their woodland homes, confident that they can simply wait the invaders out. But when the need arises, elves reveal a stern martial side, demonstrating
Monsters
Sleeping Dragon’s Wake
, mending
1st level (4 slots): charm person, detect magic, expeditious retreat, sleep
2nd level (3 slots): darkness, invisibility,suggestion
3rd level (3 slots): dispel magic, protection from energy
guardians.A Bronze Dragon’s Lair
A bronze dragon lairs in coastal caves. It might salvage a wrecked ship, reconstruct it within the confines of its lair, and use it as a treasure vault or nest for
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
archmages Mordenkainen and a version of Tasha from Oerth, though Alustriel and Tasha don’t yet know that Mordenkainen is Kas the Destroyer in disguise. These Wizards Three retreat to a sanctum Alustriel
keeps in Sigil. Using their combined magic, the archmages weave a Wish spell in hopes of sabotaging Vecna’s accumulated power and defusing his ritual. Instead of any expected effect, the Wish spell shunts
Monsters
Storm King's Thunder
contain numerous caves, two of them large enough for Klauth to shelter in. He keeps his legendary hoard in tunnels beneath one cavern, which can be entered only by lifting or pushing aside a massive slab of
’s as supple as a cat. His body is covered in old, wicked-looking scars where scales have been torn away and never grown back. He brutally attacks other dragons, seeking to slay any wyrm that
Monsters
Fizban's Treasury of Dragons
. Eventually, the scales become translucent and shimmer in the light, rippling as the dragon moves. The dragon’s horns and spines hover above the body, moving and shifting along the back and tail
.
Emerald Dragon Lairs
Emerald dragons make their lairs in caves and subterranean ruins, favoring locations that have been abandoned—and ideally forgotten—by other creatures. They are most
Monsters
Fizban's Treasury of Dragons
scales become translucent and shimmer in the light, rippling as the dragon moves. The dragon’s horns and spines hover above the body, moving and shifting along the back and tail to mirror the
for a history of the gods the dragon is compiling.
Emerald Dragon Lairs
Emerald dragons make their lairs in caves and subterranean ruins, favoring locations that have been abandoned&mdash
Monsters
Planescape: Adventures in the Multiverse
has the charmed condition until the end of its next turn. A creature charmed in this way treats its allies as foes, and the colors of its body and equipment become shades of gray. On a successful save
on some other plane, baernaloths lair in remote mountain crags and secluded caves. Their lairs have ample places to house and restrain “guests,” particularly those the baernaloths keep
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Conclusion If Aerisi is defeated, the air cultists in the Temple of Howling Hatred scatter and flee. Some abandon the cult for good, and others retreat to the Fane of the Eye and the Howling Caves. Track these cultists as you wish.
Monsters
Princes of the Apocalypse
breaks off a chunk of his body and places it on the ground in an unoccupied space within 15 feet of him. The chunk of rock instantly transforms into a gargoyle and acts on the same initiative count
"} × 10 feet into the sinkhole or fissure.
Natural caves and tunnels within 1 mile of Ogrémoch’s lair form intermittent portals to the Elemental Plane of Earth, allowing elemental
Yuan-ti Pureblood
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Species
Volo's Guide to Monsters
body, thought, and emotion. Freed from the limitations of their human bodies, the yuan-ti used their new abilities to conquer new lands and expand their borders.
One Race, Many Forms
The bodies of all
of purebloods and slaves are thrown at opposing forces in the hope of allowing the malisons and abominations time to escape.
Survival First
Yuan-ti are likely to retreat or flee from conflict if
Adult Deep Dragon
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Monsters
Fizban's Treasury of Dragons
attached to their front legs and can fold in close to the body, allowing deep dragons to easily maneuver through relatively narrow tunnels.
Deep dragons often hoard secrets, delighting in knowledge
with whom they have alliances or enmities. Their lairs are highly individual. Some are woven from networks of living fungus. Others are built upon the ruins of ancient cities or carved into caves near
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
M14–M15. Miners’ Retreat These caves are home to five hungry dwarf miners. They are commoners who speak Common and Dwarvish, and who have darkvision out to a range of 60 feet. The miners refuse to
Ancient Deep Dragon
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Monsters
Fizban's Treasury of Dragons
attached to their front legs and can fold in close to the body, allowing deep dragons to easily maneuver through relatively narrow tunnels.
Deep dragons often hoard secrets, delighting in knowledge of
alliances or enmities. Their lairs are highly individual. Some are woven from networks of living fungus. Others are built upon the ruins of ancient cities or carved into caves near underground lakes.
Deep
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, green, gray, and death slaadi requires a successful DC 12 Intelligence (Arcana) check. Defusing Slaad Confrontations. Writing short essays about commonly accepted ways to keep slaadi calm during
can use a gland under one of their claws to implant an egg into a Humanoid. The egg eventually becomes a tadpole that bursts from the host’s body and transforms into a full-grown blue slaad, or a green
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
possible. Three anchorites — Flenz, Narux, and Yargath — defend the hill. When not performing rituals in the circle of standing stones, they patrol the surrounding woods, forage for food, and lurk in caves
. Otherwise, they are conjuring a storm. CAVE DESCRIPTIONS
Three caves are set beneath the hilltop, each serving as the lair of an anchorite of Talos. The caves are dug out of the earth, with each cave
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Tekeli-li Of all the creatures that claim the Caves of Hunger as their lair, perhaps the most fearsome is Tekeli-li, a gnoll vampire (see appendix C). When they cracked open the Reghed Glacier, the
characters unsealed the glacial prison holding Tekeli-li. After decades of captivity and starvation, the vampire is once again free to leave the caves and haunt Icewind Dale. First, however, it plans
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
of the plateaus are dotted with caves and tumbled boulder fields. Characters can have two encounters during this trip. The first is with a group of raiders who have straggled behind the main body
successful DC 15 Wisdom (Perception) check: Many of the beasts’ footprints are deeper on the retreat than they were on the approach march. They were weighed down with loot on the homeward-bound trip
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
1. Into the Maze These caves have 20-foot-high ceilings. Their floors are covered by a 2-foot-thick layer of fog. 1a. Rusty Head The rusted, severed head of a shield guardian lies on its side in the
middle of the cave, under the fog. The minotaurs destroyed the construct and carried off its body for use in fashioning weapons, leaving its head behind. 1b. Foggy Alcove The fog obscures the skeleton
Kobold
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Species
Volo's Guide to Monsters
lay up to six eggs per year, and an egg matures for two to three months before it hatches.
Kobolds don’t engage in funeral ceremonies; a dead kobold’s body is burned or disposed of in
rock outcroppings, creating warrens above the water line.
Kobolds reside most commonly in hilly or mountainous terrain. Such locations usually have natural caves suitable for living space, plenty of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Vegepygmies Vegepygmies, also called mold folk or moldies, are fungus creatures that inhabit dark areas that are warm and wet, including underground caves and dense forests where little sunlight
and make other noises by forcing air through its mouth, but it can’t speak in a conventional sense. Among themselves, vegepygmies communicate by hissing, gestures, and rhythmic tapping onthe body.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
of the plateaus are dotted with caves and tumbled boulder fields. Characters can have two encounters during this trip. The first is with a group of raiders who have straggled behind the main body
successful DC 15 Wisdom (Perception) check: many of the beasts’ footprints are deeper on the retreat than they were on the approach march. They were weighed down with loot on the homeward-bound trip
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
9. Contested Caves The drow of House Freth maintain a tenuous hold over these caves. Their defenses are tested daily by troglodytes, trolls, and infiltrators loyal to House Auvryndar. 9a. Hidden
Freth. They have been watching the invisible troll but aren’t sure what to make of it. They retreat to area 12 (through areas 9b, 10a, and 10b) if threatened. Zaztorrl’s loyalty to House Freth is shaky
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Kuo-toa The kuo-toa on this level were pushed out of the lake cavern (area 16) and away from their nesting caves (area 24) by the aboleth. They have taken refuge in areas 20 and 21 while the kuo-toa
archpriest, Noolgaloop, creates an idol of a new god. The archpriest hopes the god will come to life and destroy the aboleth. Noolgaloop is using random items and the body parts of various creatures
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
disposition. Monastery. The Najkir Monastery has long served as a retreat for monks and visitors seeking enlightenment. Visitors may freely explore the monastery but are urged not to enter the flooded caves
. Skalanthas lives in the sea caves below the monastery and feeds on fish, goats, and sheep. In the past six months, Skalanthas has become increasingly territorial, threatening and sinking ships that






