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Returning 35 results for 'body before devourer convince reaper'.
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Monsters
Monster Manual
Stunned condition until the end of the intellect devourer’s next turn.
Steal Body. Intelligence Saving Throw: DC 12, one Small or Medium creature within 5 feet that has the Incapacitated
can voluntarily leave the body, teleporting to the nearest unoccupied space within 5 feet of it. The body then dies unless its brain is restored before the end of the intellect devourer’s next turn.Psychic
Intellect Devourer
Legacy
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Monsters
Monster Manual (2014)
Intelligence.
Body Thief. The intellect devourer initiates an Intelligence contest with an incapacitated humanoid within 5 feet of it that isn’t protected by protection from evil and good. If it wins
the contest, the intellect devourer magically consumes the target’s brain, teleports into the target’s skull, and takes control of the target’s body. While inside a creature, the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
appear in the Monster Manual) are particularly attracted to the presence of a devourer.
Devourers hunt Humanoids with the intent of consuming them body and soul. After a devourer brings a target to the
brink of death, it pulls the victim’s body in and traps the creature within its own ribcage. As the victim tries to stave off death (usually without success), the devourer tortures its soul with
Monsters
Baldur’s Gate: Descent into Avernus
Aura of Murder. As long as the reaper is not incapacitated, hostile creatures within 5 feet of it gain vulnerability to piercing damage unless they have resistance or immunity to such damage.
Innate
self, sanctuaryMultiattack. The reaper makes two dagger attacks and uses Shroud Self.
Dagger. Melee or Ranged Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Dagger"} to
Monsters
Baldur’s Gate: Descent into Avernus
victims vulnerable to their long-bladed knives. When Bhaal’s magic works its power, stab wounds erupt in terrible gouts of blood. Seemingly minor wounds plunge deep into a victim’s body and
blesses with darkvision and superior stealth. Reaper of Bhaal;Reapers are the next rank up. They gain the ability to turn invisible and can use Bhaal’s magic to evade suspicion. The highest
Monsters
Eberron: Rising from the Last War
incapacitated and loses control of its body. The quori now controls the body but doesn't deprive the target of awareness. The quori can't be targeted by any attack, spell, or other effect, and it retains its
features, or proficiencies.
The possession lasts until the body drops to 0 hit points, the quori ends it as a bonus action, or the quori is forced out by an effect like the dispel evil and good spell
Monsters
Baldur’s Gate: Descent into Avernus
victims vulnerable to their long-bladed knives. When Bhaal's magic works its power, stab wounds erupt in terrible gouts of blood. Seemingly minor wounds plunge deep into a victim's body and cause
darkvision and superior stealth. Reaper of Bhaal;Reapers are the next rank up. They gain the ability to turn invisible and can use Bhaal's magic to evade suspicion. The highest rank are the death's heads, who
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
intellect devourer consumes a creature’s mind and memories, then turns the host body into a puppet under its control. An intellect devourer typically uses its puppet host to lure others into the
regains at least one point of Intelligence.
Body Thief. The intellect devourer initiates an Intelligence contest with an incapacitated humanoid within 5 feet of it that isn’t protected by protection from
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Intellect Devourer Brain-Eating Body Thief Habitat: Underdark; Treasure: None Intellect devourers serve their mind flayer creators by consuming other creatures’ brains and puppetizing the mindless
intellect devourer can voluntarily leave the body, teleporting to the nearest unoccupied space within 5 feet of it. The body then dies unless its brain is restored before the end of the intellect devourer’s
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
presence of a devourer. Tormentors of Souls. Devourers hunt humanoids, with the intent of consuming them body and soul. After a devourer brings a target to the brink of death, it pulls the victim’s
body in and traps the creature within its own ribcage. As the victim tries to stave off death (usually without success), the devourer tortures its soul with telepathic noise. When the victim expires, it
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
particularly attracted to the presence of a devourer. Devourers hunt Humanoids with the intent of consuming them body and soul. After a devourer brings a target to the brink of death, it pulls the victim’s
body in and traps the creature within its own ribcage. As the victim tries to stave off death (usually without success), the devourer tortures its soul with telepathic noise. When the victim expires
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Intellect Devourer (p. 191) Body thief: Appended this to the first sentence: “… that isn’t protected by protection from evil and good.” Later, “the host body drops to 0 hit points” is now “the host body dies.”
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
8 Fensir devourer 9 Cairnwight 9 Ceratops (dinosaur) 9 Lightning hulk 9 Stone giant of Evil Earth 10 Aerosaur (dinosaur) 10 Fire giant of Evil Fire 10 Fomorian deep crawler 10 Frostmourn 10 Maw of
Yeenoghu 11 Firegaunt 11 Fire hellion 11 Frost giant of Evil Water 11 Storm crab 12 Cloud giant of Evil Air 12 Death giant reaper 12 Fomorian warlock of the dark 12 Hill giant avalancher 12 Stalker of
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Giant CR Cyclops 6 Death giant reaper* 12 Death giant shrouded one* 15 Dire troll† 13 Echo of Demogorgon* 6 Ettin 4 Ettin ceremorph* 8 Fensir skirmisher* 6 Fensir devourer* 8 Fomorian 8 Fomorian deep
Magic Items
Guildmasters’ Guide to Ravnica
it is an artificial human.
Dimir Keyrune (Very Rare). This keyrune, carved from black stone accented with steel, resembles a stylized horror. On command, it transforms into an intellect devourer that
over someone’s body, either to impersonate that person for a brief time or to extract secrets from their mind. When the mission is complete, the creature returns to you, reports its success
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
1 1d6 skeletons (attitude: 1d4 + 1) rebuilding a destroyed idol at the disinterested direction of 1 death giant reaper* (attitude: 1d10 + 2)
2 1 death giant shrouded one* (attitude: 1d8
death giant reaper* (attitude: 1d6) stalking a creature to offer its soul to the Raven Queen
5 1 stone giant (attitude: 1d12) negotiating with 1 death giant reaper* (attitude: 1d8)
6 1
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
taken over by an intellect devourer.
6 An inventor requests the characters’ insight into a pill-sized device she extracted from her own body. As the characters examine it, the device projects a map
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
vulnerable to their long-bladed knives. When Bhaal’s magic works its power, stab wounds erupt in terrible gouts of blood. Seemingly minor wounds plunge deep into a victim’s body and cause terrible pain and
20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Reaper of Bhaal
Medium humanoid (human), chaotic evil
Armor Class 15
Hit Points 27 (5d8 + 5)
Speed 40 ft.
STR
11 (+0
Compendium
- Sources->Dungeons & Dragons->Monster Manual
...
1 Convince a villain to meet with the angel.
2 Find a loved one a villain believes is dead.
3 Heal the loved one of an evil ruler.
4 Inspire the defenders of a besieged holy site
120 ft.
CR 16 (XP 15,000; PB +5)
Traits
Divine Awareness. The planetar knows if it hears a lie.
Exalted Restoration. If the planetar dies outside Mount Celestia, its body disappears, and it
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
of dreams and nightmares—the quori. Because it is difficult for anything to physically travel to or from Dal Quor, quori in Eberron are typically encountered while possessing a host body. The Inspired
throw or be possessed by the quori; the quori then disappears, and the target is incapacitated and loses control of its body. The quori now controls the body but doesn’t deprive the target of awareness
Monsters
Fizban's Treasury of Dragons
. Eventually, the scales become translucent and shimmer in the light, rippling as the dragon moves. The dragon’s horns and spines hover above the body, moving and shifting along the back and tail
creators abandoned them, taking great interest in the artifacts and architecture they left behind. Visitors who manage to convince the dragon they are not a threat are treated to a tour of the vaults, with
Monsters
Fizban's Treasury of Dragons
drive the giant away.
2
An adult topaz dragon and an adult bronze dragon are finding their centuries-old enmity turning into a more romantic passion.
3
A djinni hopes to convince a topaz
an action, the dragon can cast the clairvoyance spell, requiring no spell components and targeting any body of water in that region.
If the dragon dies, the population of giant squid in the region
Monsters
Fizban's Treasury of Dragons
scales become translucent and shimmer in the light, rippling as the dragon moves. The dragon’s horns and spines hover above the body, moving and shifting along the back and tail to mirror the
of the remaining areas of the vaults as they were when their creators abandoned them, taking great interest in the artifacts and architecture they left behind. Visitors who manage to convince the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Beyond Death When a character dies, the Underworld serves as an opportunity to allow a dead character to experience their own story while their companions (hopefully) try to get the body resurrected
binds.
11 Lead an immortal anvilwrought to Erebos’s palace and convince the god to let the construct die.
12 Discover why Erebos is no longer allowing certain individuals to die.
13
Compendium
- Sources->Dungeons & Dragons->Monster Manual
inspire such villainy. Lars Grant-West Ultroloth Conspiracies 1d6 The Ultroloth Schemes To... 1 Convince cultists their god has forsaken them. 2 Destabilize a nation and rule the chaos. 3 Incite
ultroloth dies outside Gehenna, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in Gehenna.
Magic Resistance. The ultroloth has Advantage
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Olladra, goddess of good fortune NG Life, Trickery Domino Onatar, god of craft NG Knowledge Crossed hammer and tongs The Dark Six
Alignment
Suggested Domains
Symbol
The Devourer, god of
nature’s wrath NE Tempest Bundle of five sharpened bones The Fury, goddess of wrath and frenzy NE War Winged wyrm with woman’s head and upper body The Keeper, god of greed and death NE Death Dragonshard
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
children. No amount of persuasion or intimidation can convince the terrified families to open their doors or speak to the characters. Fishing Supply Hut Nets, hooks, chains, rope, and other fishing
character who searches her body, making a successful DC 10 Wisdom (Medicine) check finds the tip of a blade made of bone in a fatal wound in Manda’s stomach, and with a successful DC 18 Intelligence
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
influence is bolstered, giving the characters advantage on checks made to convince him to stand down. If Itzmin is there, he goads Serapio to attack, giving the characters disadvantage. Fighting the
not absolute and deduces that magic might disrupt that control. If Serapio is targeted by a lesser restoration or remove curse spell, the tlacatecolo is forced to leave his body for 5 minutes. During
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
her door have no allegiance to Strahd. If the characters convince her, either with good roleplaying or a successful DC 15 Charisma (Deception or Persuasion) check, or if Ismark is with them, she opens
brave enough to help Ismark take Kolyan Indirovich to the cemetery for proper burial. Ireena asks the characters if they would be so kind as to help Ismark deliver her father’s body safely to Donavich
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
cloaked man take something from the body of a dead gnome, then start limping away. He was badly burned and casting glances over his shoulder, like he was afraid someone might be following him. He was
what to make of this object but was planning to keep it. A character can snatch it from him or convince Martem to relinquish it with a successful DC 8 Charisma (Intimidation or Persuasion) check
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
on an enormous scale. They often seem to be walking across the dome of the sky, with their feet disappearing just below the horizon. Any part of a god’s body that isn’t directly lit takes on the
against a god by mortals would require the assistance of at least one other god, and ideally more than one, to have any hope of success. A group of adventurers might try to convince a group of gods
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
characters first enter area W6. Zaythir can reactivate it with a word, at which point its body animates and the table before it projects an illusory image of the Outlands. The Castellan has the
changes, a character must succeed on a DC 14 Charisma (Persuasion) check to convince it to navigate the castle. The Castellan is indestructible so long as the walking castle stands. Provide the players
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
is in combat identifies a number of silver wires connecting the ranger’s cloak and backpack. If Barbatos is defeated, examining his body reveals that the backpack holds a troll’s still-beating heart
character who succeeds on a DC 18 Wisdom (Animal Handling) check can convince at least one of the owls (of your choice) to remain with the party for the duration of the adventure. Feeding the owls
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
E6: Passenger Car A mind flayer in a beige coat kneels beside a body in the aisle of this passenger car. Three curious onlookers—a cambion, a drow, and bronze dwarf with flames for hair—poke their
. Ignatius has already determined that Quintus was killed while walking to his cabin from one of the Passenger Car’s two privies. The aasimar’s body lies outside the door to the middle cabin, which
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
voice, like an actor taking on a role. You might even echo your character’s movements and body language. This approach is more immersive than descriptive roleplaying, though you still need to describe
hand, if you insult a proud warrior or speak ill of a noble’s allies, your efforts to convince or deceive will fall short.






