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Returning 35 results for 'body belial diffusing confined raid'.
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Monsters
Tales from the Yawning Portal
","rollAction":"Claw","rollDamageType":"piercing"} piercing damage.A sea lion is a fearsome monster with the head and forepaws of a lion and the lower body and tail of a fish. Adventurers who delve beneath
White Plume Mountain might discover a group of these creatures confined in a watery cage.
These large marine mammals live along coastal regions and around islands at sea. One sea lion is kept in a cell in the lowest reaches of the sahuagin fortress in The Final Enemy.
Magic Items
Lost Laboratory of Kwalish
effect.
Donjon. You are instantly teleported to and confined within the prison of the Monastery of the Distressed Body (area M6). Everything you were wearing and carrying stays behind in the
or at any other point during the adventure.
Flames. The Grand Master of the Monastery of the Distressed Body becomes your enemy. The bone devil seeks your ruin, savoring your suffering before
Monsters
Curse of Strahd
Regeneration. Vladimir regains 10 hit points at the start of its turn. If Vladimir takes fire or radiant damage, this trait doesn't function at the start of Vladimir next turn. Vladimir body is
destroyed only if he starts his turn with 0 hit points and doesn't regenerate.
Rejuvenation. When Vladimir body is destroyed, its soul lingers. After 24 hours, the soul inhabits and animates another corpse
Monsters
Eberron: Rising from the Last War
in combat, Rak Tulkhesh roars in rage as new weapons are spawned from his body, called forth by the Rage of War to slaughter all who dare stand before him.
Khyber Shards. Rak Tulkhesh's soul is
divided among a group of Khyber shards spread through the underworld and is confined to those shards by the light of the Silver Flame. While shattered and bound, the Rage of War can't bring his full power
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
be said that the true ruler of the Nine Hells is the immense body of rules and regulations that dictate how all devils, even Asmodeus, must conduct themselves. Layers and Rulers of the Nine Hells
Layer Layer Name Ruler 1 Avernus Zariel 2 Dis Dispater 3 Minauros Mammon 4 Phlegethos Belial and Fierna 5 Stygia Levistus 6 Malbolge Glasya 7 Maladomini Baalzebul 8 Cania Mephistopheles 9 Nessus Asmodeus
Orc
Legacy
This doesn't reflect the latest rules and lore.
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races
Volo's Guide to Monsters
while learning to fight, to survive in the wild, and to fear the gods.
The children that can’t endure the rigors of a life of combat are culled from the main body of the tribe, taken into the
raid just as another group returns, laden with severed heads, sacks of loot, and armfuls of food. Warriors also serve as scouts, bringing back detailed reports about the surrounding area so that the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
be said that the true ruler of the Nine Hells is the immense body of rules and regulations that dictate how all devils, even Asmodeus, must conduct themselves. Layers and Rulers of the Nine Hells
Layer Layer Name Ruler 1 Avernus Zariel 2 Dis Dispater 3 Minauros Mammon 4 Phlegethos Belial and Fierna 5 Stygia Levistus 6 Malbolge Glasya 7 Maladomini Baalzebul 8 Cania Mephistopheles 9 Nessus Asmodeus
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
be said that the true ruler of the Nine Hells is the immense body of rules and regulations that dictate how all devils, even Asmodeus, must conduct themselves. Layers and Rulers of the Nine Hells
Layer Layer Name Ruler 1 Avernus Zariel 2 Dis Dispater 3 Minauros Mammon 4 Phlegethos Belial and Fierna 5 Stygia Levistus 6 Malbolge Glasya 7 Maladomini Baalzebul 8 Cania Mephistopheles 9 Nessus Asmodeus
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
reavers that sail sleek astral ships, slaughter astral travelers, and raid planes touched by the Astral. Their city, Tu’narath, floats through the Astral Plane on a chunk of rock that is actually the
body of a dead god. Celestials, fiends, and mortal explorers often scour the Astral Plane for color pools leading to desired destinations. Characters who linger for too long in the Astral might have
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
reavers that sail sleek astral ships, slaughter astral travelers, and raid planes touched by the Astral. Their city, Tu’narath, floats through the Astral Plane on a chunk of rock that is actually the
body of a dead god. Celestials, fiends, and mortal explorers often scour the Astral Plane for color pools leading to desired destinations. Characters who linger for too long in the Astral might have
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
reavers that sail sleek astral ships, slaughter astral travelers, and raid planes touched by the Astral. Their city, Tu’narath, floats through the Astral Plane on a chunk of rock that is actually the
body of a dead god. Celestials, fiends, and mortal explorers often scour the Astral Plane for color pools leading to desired destinations. Characters who linger for too long in the Astral might have
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
once if a fight breaks out. Hrossk’s job is to recast hot iron into body parts for the giant construct in area 15. Without Hrossk, Emberosa lacks the metalsmithing skills needed to finish work on Mecha
-Halaster. Hrossk is currently crafting a piece of what will become one of the construct’s eyes. The fire beetles can’t harm anyone while confined to their cage. Unlatching the cage door requires an
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
once if a fight breaks out. Hrossk’s job is to recast hot iron into body parts for the giant construct in area 15. Without Hrossk, Emberosa lacks the metalsmithing skills needed to finish work on Mecha
-Halaster. Hrossk is currently crafting a piece of what will become one of the construct’s eyes. The fire beetles can’t harm anyone while confined to their cage. Unlatching the cage door requires an
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Sea Lion A sea lion is a fearsome monster with the head and forepaws of a lion and the lower body and tail of a fish. Adventurers who delve beneath White Plume Mountain might discover a group of
these creatures confined in a watery cage. Sea Lion Large monstrosity, unaligned
Armor Class 15 (natural armor)
Hit Points 90 (12d10 + 24)
Speed 10 ft., swim 40 ft.
STR
17 (+3)
DEX
15 (+2
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Sea Lion A sea lion is a fearsome monster with the head and forepaws of a lion and the lower body and tail of a fish. Adventurers who delve beneath White Plume Mountain might discover a group of
these creatures confined in a watery cage. Sea Lion Large monstrosity, unaligned
Armor Class 15 (natural armor)
Hit Points 90 (12d10 + 24)
Speed 10 ft., swim 40 ft.
STR
17 (+3)
DEX
15 (+2
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
once if a fight breaks out. Hrossk’s job is to recast hot iron into body parts for the giant construct in area 15. Without Hrossk, Emberosa lacks the metalsmithing skills needed to finish work on Mecha
-Halaster. Hrossk is currently crafting a piece of what will become one of the construct’s eyes. The fire beetles can’t harm anyone while confined to their cage. Unlatching the cage door requires an
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Sea Lion A sea lion is a fearsome monster with the head and forepaws of a lion and the lower body and tail of a fish. Adventurers who delve beneath White Plume Mountain might discover a group of
these creatures confined in a watery cage. Sea Lion Large monstrosity, unaligned
Armor Class 15 (natural armor)
Hit Points 90 (12d10 + 24)
Speed 10 ft., swim 40 ft.
STR
17 (+3)
DEX
15 (+2
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
treated to a terrifying, 7-foot-tall assemblage of human body parts. This flesh golem attacks anyone who isn’t in the company of the Abbot or Clovin Belview. None of the doors leading from the hall are
end of the hall leads outside and can be pulled open to reveal the gardens (area S9). The sixty mongrelfolk confined here are fed at irregular intervals by Clovin Belview. Dinner is foretold by the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
treated to a terrifying, 7-foot-tall assemblage of human body parts. This flesh golem attacks anyone who isn’t in the company of the Abbot or Clovin Belview. None of the doors leading from the hall are
end of the hall leads outside and can be pulled open to reveal the gardens (area S9). The sixty mongrelfolk confined here are fed at irregular intervals by Clovin Belview. Dinner is foretold by the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
treated to a terrifying, 7-foot-tall assemblage of human body parts. This flesh golem attacks anyone who isn’t in the company of the Abbot or Clovin Belview. None of the doors leading from the hall are
end of the hall leads outside and can be pulled open to reveal the gardens (area S9). The sixty mongrelfolk confined here are fed at irregular intervals by Clovin Belview. Dinner is foretold by the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
escorts you to the village square, where villagers cluster around a wrought iron weather vane. The 20-foot-tall structure depicts a serpentine creature with a body made of clouds. Deep scratches mar the
creature’s iron visage, and its eyes are two empty sockets.
The mayor explains that the black dragon clawed two Elemental Gems (blue sapphire) out of the weather vane during the Corsairs’ raid. If
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
escorts you to the village square, where villagers cluster around a wrought iron weather vane. The 20-foot-tall structure depicts a serpentine creature with a body made of clouds. Deep scratches mar the
creature’s iron visage, and its eyes are two empty sockets.
The mayor explains that the black dragon clawed two Elemental Gems (blue sapphire) out of the weather vane during the Corsairs’ raid. If
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
escorts you to the village square, where villagers cluster around a wrought iron weather vane. The 20-foot-tall structure depicts a serpentine creature with a body made of clouds. Deep scratches mar the
creature’s iron visage, and its eyes are two empty sockets.
The mayor explains that the black dragon clawed two Elemental Gems (blue sapphire) out of the weather vane during the Corsairs’ raid. If
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, but most of them recover and don’t learn anything from the experience. The rare exceptions are called mouths of Grolantor — giants that are confined and starved to the point of emaciation before being
unleashed during a battle or a raid. The stench that exudes from a hill giant den might attract monstrous scavengers such as oozes, ropers, carrion crawlers, or otyughs. Hill giants don’t domesticate
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, but most of them recover and don’t learn anything from the experience. The rare exceptions are called mouths of Grolantor — giants that are confined and starved to the point of emaciation before being
unleashed during a battle or a raid. The stench that exudes from a hill giant den might attract monstrous scavengers such as oozes, ropers, carrion crawlers, or otyughs. Hill giants don’t domesticate
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, but most of them recover and don’t learn anything from the experience. The rare exceptions are called mouths of Grolantor — giants that are confined and starved to the point of emaciation before being
unleashed during a battle or a raid. The stench that exudes from a hill giant den might attract monstrous scavengers such as oozes, ropers, carrion crawlers, or otyughs. Hill giants don’t domesticate
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, ruling her own domain but confined to the Nine Hells by Asmodeus in accordance with some ancient contract (the terms of which are known only to Tiamat and the Lords of the Nine). Zariel’s seat of power is
Belial and Archduchess Fierna, Belial’s daughter. Belial is a handsome, powerfully built devil who exudes civility, even as his words carry an undercurrent of threat. His daughter is a statuesque
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
surface. You don’t need to be confined to binary notions of sex and gender. The elf god Corellon Larethian is often seen as androgynous, for example, and some elves in the multiverse are made in
Corellon’s image. You could also play a female character who presents herself as a man, a man who feels trapped in a female body, or a bearded female dwarf who hates being mistaken for a male. Likewise, your
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
surface. You don’t need to be confined to binary notions of sex and gender. The elf god Corellon Larethian is often seen as androgynous, for example, and some elves in the multiverse are made in
Corellon’s image. You could also play a female character who presents herself as a man, a man who feels trapped in a female body, or a bearded female dwarf who hates being mistaken for a male. Likewise, your
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
surface. You don’t need to be confined to binary notions of sex and gender. The elf god Corellon Larethian is often seen as androgynous, for example, and some elves in the multiverse are made in
Corellon’s image. You could also play a female character who presents herself as a man, a man who feels trapped in a female body, or a bearded female dwarf who hates being mistaken for a male. Likewise, your
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
bestow effects more relevant to this adventure, as follows: Donjon. You are instantly teleported to and confined within either the Tomb of Horrors (in area 7) or the Temple of Moloch (in area 10) as the DM
spells disaster. Your soul is drawn from your body and held within a soul gem in the Temple of Moloch (with the gemsmith in area 31). While your soul is trapped in this way, your body is incapacitated
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
bestow effects more relevant to this adventure, as follows: Donjon. You are instantly teleported to and confined within either the Tomb of Horrors (in area 7) or the Temple of Moloch (in area 10) as the DM
spells disaster. Your soul is drawn from your body and held within a soul gem in the Temple of Moloch (with the gemsmith in area 31). While your soul is trapped in this way, your body is incapacitated
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
bestow effects more relevant to this adventure, as follows: Donjon. You are instantly teleported to and confined within either the Tomb of Horrors (in area 7) or the Temple of Moloch (in area 10) as the DM
spells disaster. Your soul is drawn from your body and held within a soul gem in the Temple of Moloch (with the gemsmith in area 31). While your soul is trapped in this way, your body is incapacitated
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
your way around it now. If the cultists are preparing to conduct another raid, or a large body of them marches away, or if anything substantial is carried into or out of that cave, I need to know. If
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
your way around it now. If the cultists are preparing to conduct another raid, or a large body of them marches away, or if anything substantial is carried into or out of that cave, I need to know. If






