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Returning 35 results for 'body blocked diffusing climbing repeating'.
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Spells
Forgotten Realms: Heroes of Faerûn
A shimmering, spectral snake encircles your body for the duration. You gain 15 Temporary Hit Points; the spell ends early if you have no Temporary Hit Points left.
While the spell is active, you
gain the following benefits:
Climbing. You gain a Climb Speed equal to your Speed.
Venomous Bite. As a Magic action, you can make a ranged spell attack using the snake against one creature within 50
Monsters
Candlekeep Mysteries
body are indeed those of a frog, but its front extremities end in hands with fingers that enable it to manipulate weapons and other objects, and its rear legs have similar digits that it can use for
grasping and climbing. A grippli can move as quickly on all fours as it can on two legs.
Communal Effort. Grippli rely on ambushes and guerrilla warfare to defend themselves and their settlements. They
Monsters
Mordenkainen Presents: Monsters of the Multiverse
environments abundant with life. They share apes’ adeptness at climbing, although few trees can support the weight of these half-ton creatures. The ruins of cities, especially those found in deep
of several individuals and their offspring, usually led by a dominant adult that also tends to be the oldest member of the group. When on the hunt away from their lair, girallons use roars and body
Monsters
Mythic Odysseys of Theros
. To do so, simply roll once on one or all of the following tables. Results from the Body Composition table adjust the Theran chimera as described, while results on the Breath Weapons, Head Attacks
, and Tail Attacks tables replace those respective actions in the stat block. Theran chimeras always have the Claws action. If the results of multiple tables conflict, chose your preferred result.
Body
Monsters
Mordenkainen Presents: Monsters of the Multiverse
the dead, emulating their dread master.
Orcus is a bestial creature of corruption with a diseased, decaying look. He has the lower body of a goat and a humanlike upper body with a belly swollen with
of Death. This creature emanates a deathly aura that extends 30 feet in every direction from its space while it isn’t incapacitated. The aura is blocked by total cover. While in the aura, the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
save, or half as much damage on a successful one.A bronze scout seldom emerges from underground. Its telescoping eyestalks observe foes at close range while most of its segmented body remains buried
Suction. The clockwork gains a climbing speed of 30 feet.
9
Vocal Resonator. The clockwork gains the ability to speak rudimentary Common or Gnomish.
10
Water Propulsion. The clockwork gains
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the earth around Siabsungkoh to form jagged mountains that blocked the invasion. This exchange of power was not without a cost—Phi traded their life to form the barrier that protects Siabsungkoh
. Phi’s magical power lives on in the mountains and is supposedly the force that gives lau-pop flowers their remarkable glow. To this day, many honor the spirits of Siabsungkoh by tending gardens of lau-pop flowers or climbing Avyrn Mountain to leave offerings to Phi.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the earth around Siabsungkoh to form jagged mountains that blocked the invasion. This exchange of power was not without a cost—Phi traded their life to form the barrier that protects Siabsungkoh
. Phi’s magical power lives on in the mountains and is supposedly the force that gives lau-pop flowers their remarkable glow. To this day, many honor the spirits of Siabsungkoh by tending gardens of lau-pop flowers or climbing Avyrn Mountain to leave offerings to Phi.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the earth around Siabsungkoh to form jagged mountains that blocked the invasion. This exchange of power was not without a cost—Phi traded their life to form the barrier that protects Siabsungkoh
. Phi’s magical power lives on in the mountains and is supposedly the force that gives lau-pop flowers their remarkable glow. To this day, many honor the spirits of Siabsungkoh by tending gardens of lau-pop flowers or climbing Avyrn Mountain to leave offerings to Phi.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Symbol Is... Depicted As... 1 An alchemical sign A calendar or map 2 An animal A crest or as heraldry 3 A celestial body An elaborate diagram 4 A deity’s icon A metaphorical image 5 An element A mystical
being 6 An eye Part of an equation 7 A geometric shape A repeating pattern 8 A letter or number A series of scratches 9 Part of a monster A simple pictogram 10 A skull A weapon or tool
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Symbol Is... Depicted As... 1 An alchemical sign A calendar or map 2 An animal A crest or as heraldry 3 A celestial body An elaborate diagram 4 A deity’s icon A metaphorical image 5 An element A mystical
being 6 An eye Part of an equation 7 A geometric shape A repeating pattern 8 A letter or number A series of scratches 9 Part of a monster A simple pictogram 10 A skull A weapon or tool
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Symbol Is... Depicted As... 1 An alchemical sign A calendar or map 2 An animal A crest or as heraldry 3 A celestial body An elaborate diagram 4 A deity’s icon A metaphorical image 5 An element A mystical
being 6 An eye Part of an equation 7 A geometric shape A repeating pattern 8 A letter or number A series of scratches 9 Part of a monster A simple pictogram 10 A skull A weapon or tool
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
nosy and hungry for gossip. Animated trees use their branches to pick through backpacks when travelers aren’t looking; pixies spy on strangers; and birds eavesdrop on conversations, repeating what
. 8 Poisonous. Almost every plant here has spines or thorns that cause anything from itchy welts to damage or out-of-body experiences. Other sources of poison might be present as well (for example
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. It depicts either a cluster of arms with no central body or repeating red hand prints. A character who investigates at least two of the farmhouses can make a DC 14 Wisdom (Perception) check. On a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
than follow the prescribed method, he devised his own technique and botched the ritual spells. Consequently, his phylactery was shattered, and his body and mind have slowly crumbled away. The floating
skull and hanging skeletal arms are all that remain of him; they move like they’re attached to an invisible body. Nester educates Dweomercore’s pupils in the art of necromancy, but his knowledge has
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
nosy and hungry for gossip. Animated trees use their branches to pick through backpacks when travelers aren’t looking; pixies spy on strangers; and birds eavesdrop on conversations, repeating what
. 8 Poisonous. Almost every plant here has spines or thorns that cause anything from itchy welts to damage or out-of-body experiences. Other sources of poison might be present as well (for example
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
than follow the prescribed method, he devised his own technique and botched the ritual spells. Consequently, his phylactery was shattered, and his body and mind have slowly crumbled away. The floating
skull and hanging skeletal arms are all that remain of him; they move like they’re attached to an invisible body. Nester educates Dweomercore’s pupils in the art of necromancy, but his knowledge has
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. It depicts either a cluster of arms with no central body or repeating red hand prints. A character who investigates at least two of the farmhouses can make a DC 14 Wisdom (Perception) check. On a
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
nosy and hungry for gossip. Animated trees use their branches to pick through backpacks when travelers aren’t looking; pixies spy on strangers; and birds eavesdrop on conversations, repeating what
. 8 Poisonous. Almost every plant here has spines or thorns that cause anything from itchy welts to damage or out-of-body experiences. Other sources of poison might be present as well (for example
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. It depicts either a cluster of arms with no central body or repeating red hand prints. A character who investigates at least two of the farmhouses can make a DC 14 Wisdom (Perception) check. On a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
than follow the prescribed method, he devised his own technique and botched the ritual spells. Consequently, his phylactery was shattered, and his body and mind have slowly crumbled away. The floating
skull and hanging skeletal arms are all that remain of him; they move like they’re attached to an invisible body. Nester educates Dweomercore’s pupils in the art of necromancy, but his knowledge has
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
to step onto the teleport circle, and Iskander stabbed her before stepping through the teleporter himself. A character who inspects the body and makes a successful DC 10 Wisdom (Medicine) check can
tell that the cultist was killed by a dragontooth dagger (see appendix C). The balconies are set 8 feet above the floor and can be easily reached by climbing. The floor of each balcony bears a teleport
Compendium
- Sources->Dungeons & Dragons->Stranger Things
adventurer who died trying to escape the labyrinth. The body has treasure worth 3d20 gold pieces. Pit Trap. The hallway has a pit trap somewhere along its length. Characters must make a successful DC 12
. Climbing out of the pit is easy to do. Troglodytes. Four troglodytes, members of the tribe from the caverns who ran into the labyrinth to escape the thessalhydra, have been trapped here for two weeks
Compendium
- Sources->Dungeons & Dragons->Stranger Things
adventurer who died trying to escape the labyrinth. The body has treasure worth 3d20 gold pieces. Pit Trap. The hallway has a pit trap somewhere along its length. Characters must make a successful DC 12
. Climbing out of the pit is easy to do. Troglodytes. Four troglodytes, members of the tribe from the caverns who ran into the labyrinth to escape the thessalhydra, have been trapped here for two weeks
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
to step onto the teleport circle, and Iskander stabbed her before stepping through the teleporter himself. A character who inspects the body and makes a successful DC 10 Wisdom (Medicine) check can
tell that the cultist was killed by a dragontooth dagger (see appendix C). The balconies are set 8 feet above the floor and can be easily reached by climbing. The floor of each balcony bears a teleport
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
to step onto the teleport circle, and Iskander stabbed her before stepping through the teleporter himself. A character who inspects the body and makes a successful DC 10 Wisdom (Medicine) check can
tell that the cultist was killed by a dragontooth dagger (see appendix C). The balconies are set 8 feet above the floor and can be easily reached by climbing. The floor of each balcony bears a teleport
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
to step onto the teleport circle, and Iskander stabbed her before stepping through the teleporter himself. A character who inspects the body and makes a successful DC 10 Wisdom (Medicine) check can
tell that the cultist was killed by a dragontooth dagger (see appendix C). The balconies are set 8 feet above the floor and can be easily reached by climbing. The floor of each balcony bears a teleport
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
to step onto the teleport circle, and Iskander stabbed her before stepping through the teleporter himself. A character who inspects the body and makes a successful DC 10 Wisdom (Medicine) check can
tell that the cultist was killed by a dragontooth dagger (see appendix C). The balconies are set 8 feet above the floor and can be easily reached by climbing. The floor of each balcony bears a teleport
Compendium
- Sources->Dungeons & Dragons->Stranger Things
adventurer who died trying to escape the labyrinth. The body has treasure worth 3d20 gold pieces. Pit Trap. The hallway has a pit trap somewhere along its length. Characters must make a successful DC 12
. Climbing out of the pit is easy to do. Troglodytes. Four troglodytes, members of the tribe from the caverns who ran into the labyrinth to escape the thessalhydra, have been trapped here for two weeks
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
to step onto the teleport circle, and Iskander stabbed her before stepping through the teleporter himself. A character who inspects the body and makes a successful DC 10 Wisdom (Medicine) check can
tell that the cultist was killed by a dragontooth dagger (see appendix C). The balconies are set 8 feet above the floor and can be easily reached by climbing. The floor of each balcony bears a teleport
Compendium
- Sources->Dungeons & Dragons->Monster Manual
demons turn on one another in frays that can devastate vast expanses. Barlguras vary in appearance, but all have powerful frames and hands capable of climbing swiftly and delivering crushing blows. If
.; Passive Perception 15
Languages Abyssal; telepathy 120 ft.
CR 5 (XP 1,800; PB +3)
Traits
Demonic Restoration. If the barlgura dies outside the Abyss, its body dissolves into ichor, and it gains a
Compendium
- Sources->Dungeons & Dragons->Monster Manual
demons turn on one another in frays that can devastate vast expanses. Barlguras vary in appearance, but all have powerful frames and hands capable of climbing swiftly and delivering crushing blows. If
.; Passive Perception 15
Languages Abyssal; telepathy 120 ft.
CR 5 (XP 1,800; PB +3)
Traits
Demonic Restoration. If the barlgura dies outside the Abyss, its body dissolves into ichor, and it gains a
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
supplies, you see the body of a dwarf miner, dead for at least a week.
The northeastern section of the cavern has collapsed, forming a ten-foot-wide, twenty-foot-deep pit. A sturdy hemp rope is tied off
potentially useful, but not particularly valuable. Open Pit. Climbing up or down the wall of the pit without a rope requires a successful DC 15 Strength (Athletics) check. A character who fails the check
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
supplies, you see the body of a dwarf miner, dead for at least a week.
The northeastern section of the cavern has collapsed, forming a ten-foot-wide, twenty-foot-deep pit. A sturdy hemp rope is tied off
potentially useful, but not particularly valuable. Open Pit. Climbing up or down the wall of the pit without a rope requires a successful DC 15 Strength (Athletics) check. A character who fails the check
Compendium
- Sources->Dungeons & Dragons->Monster Manual
demons turn on one another in frays that can devastate vast expanses. Barlguras vary in appearance, but all have powerful frames and hands capable of climbing swiftly and delivering crushing blows. If
.; Passive Perception 15
Languages Abyssal; telepathy 120 ft.
CR 5 (XP 1,800; PB +3)
Traits
Demonic Restoration. If the barlgura dies outside the Abyss, its body dissolves into ichor, and it gains a






